project_files/frontlib/model/gamesetup.c
author unC0Rr
Wed, 11 Nov 2015 13:31:31 +0300
changeset 11363 9fc4dc5f8446
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
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 */
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#include "gamesetup.h"
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#include "../util/util.h"
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#include <stdlib.h>
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void flib_gamesetup_destroy(flib_gamesetup *gamesetup) {
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    if(gamesetup) {
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        free(gamesetup->style);
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        flib_scheme_destroy(gamesetup->gamescheme);
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        flib_map_destroy(gamesetup->map);
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        flib_teamlist_destroy(gamesetup->teamlist);
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        free(gamesetup);
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    }
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}
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flib_gamesetup *flib_gamesetup_copy(const flib_gamesetup *setup) {
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    if(!setup) {
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        return NULL;
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    }
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    flib_gamesetup *result = flib_calloc(1, sizeof(flib_gamesetup));
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    if(result) {
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        result->style = flib_strdupnull(setup->style);
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        result->gamescheme = flib_scheme_copy(setup->gamescheme);
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        result->map = flib_map_copy(setup->map);
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        result->teamlist = flib_teamlist_copy(setup->teamlist);
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        if((setup->style && !result->style)
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                || (setup->gamescheme && !result->gamescheme)
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                || (setup->map && !result->map)
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                || (setup->teamlist && !result->teamlist)) {
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            flib_gamesetup_destroy(result);
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            result = NULL;
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        }
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    }
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    return result;
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}