author | unc0rr |
Wed, 08 Apr 2015 23:39:18 +0300 | |
branch | qmlfrontend |
changeset 10888 | a04e04aaf599 |
parent 10108 | c68cf030eded |
child 11046 | 47a8c19ecb60 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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/** |
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* @file |
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* @brief HatModel class implementation |
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*/ |
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#include "HatModel.h" |
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#include <QDir> |
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#include <QPixmap> |
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#include <QPainter> |
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#include <QList> |
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#include "hwform.h" // player hash |
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#include "DataManager.h" |
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HatModel::HatModel(QObject* parent) : |
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QStandardItemModel(parent) |
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{} |
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void HatModel::loadHats() |
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{ |
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qDebug("HatModel::loadHats()"); |
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// this method resets the contents of this model (important to know for views). |
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QStandardItemModel::beginResetModel(); |
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QStandardItemModel::clear(); |
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// New hats to add to model |
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QList<QStandardItem *> hats; |
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// we'll need the DataManager a few times, so let's get a reference to it |
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DataManager & dataMgr = DataManager::instance(); |
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// Default hat icon |
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QPixmap hhpix = QPixmap("physfs://Graphics/Hedgehog/Idle.png").copy(0, 0, 32, 32); |
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// my reserved hats |
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QStringList hatsList = dataMgr.entryList( |
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"Graphics/Hats/Reserved", |
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QDir::Files, |
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QStringList(playerHash+"*.png") |
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); |
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int nReserved = hatsList.size(); |
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// regular hats |
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hatsList.append(dataMgr.entryList( |
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"Graphics/Hats", |
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QDir::Files, |
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QStringList("*.png") |
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) |
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); |
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int nHats = hatsList.size(); |
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// Add each hat |
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for (int i = 0; i < nHats; i++) |
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{ |
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bool isReserved = (i < nReserved); |
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if (isReserved) continue; // For some reason, reserved hats were added in 9.19-dev, so this will hide them. Uncomment to show them. |
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QString str = hatsList.at(i); |
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str = str.remove(QRegExp("\\.png$")); |
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QPixmap pix( |
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"physfs://Graphics/Hats/" + QString(isReserved?"Reserved/":"") + str + |
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".png" |
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); |
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cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
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// rename properly |
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if (isReserved) |
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cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
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str = "Reserved "+str.remove(0,32); |
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Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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QPixmap tmppix(32, 37); |
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tmppix.fill(QColor(Qt::transparent)); |
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QPainter painter(&tmppix); |
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painter.drawPixmap(QPoint(0, 5), hhpix); |
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painter.drawPixmap(QPoint(0, 0), pix.copy(0, 0, 32, 32)); |
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if(pix.width() > 32) |
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painter.drawPixmap(QPoint(0, 0), pix.copy(32, 0, 32, 32)); |
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painter.end(); |
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if (str == "NoHat") |
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hats.prepend(new QStandardItem(QIcon(tmppix), str)); |
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else |
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hats.append(new QStandardItem(QIcon(tmppix), str)); |
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} |
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QStandardItemModel::appendColumn(hats); |
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QStandardItemModel::endResetModel(); |
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} |