QTfrontend/achievements.h
author nemo
Sat, 04 Dec 2010 11:30:54 -0500
changeset 4455 a0c8779713f2
parent 3494 208c5671b202
child 4976 088d40d8aba2
permissions -rw-r--r--
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef ACHIEVEMENTS_H
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#define ACHIEVEMENTS_H
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#define MAX_ACHIEVEMENTS 128
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// This is just for testing and far from being complete - everything might change so don't use it anywhere!
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enum achflags
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{
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    ACH_FLAGS_NONE      = 0x00,
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    ACH_FLAGS_HIDDEN    = 0x01,
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    ACH_FLAGS_INACTIVE  = 0x02,
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    // UNKNOWN          = 0x04,
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    // UNKNOWN          = 0x08,
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    // UNKNOWN          = 0x10,
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    // UNKNOWN          = 0x20,
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    // UNKNOWN          = 0x40,
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    // UNKNOWN          = 0x80,
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};
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struct achievement
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{
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    const char *id;
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    const char *caption;
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    const char *description;
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    const char *image;
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    const int   goal;
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    const int   flags;
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};
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extern const char achievements[][6][256];
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#endif // ACHIEVEMENTS_H