QTfrontend/frameTeam.h
author nemo
Sat, 04 Dec 2010 11:30:54 -0500
changeset 4455 a0c8779713f2
parent 1475 bab5650fc894
child 4976 088d40d8aba2
permissions -rw-r--r--
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef _FRAME_TEAM_INCLUDED
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#define _FRAME_TEAM_INCLUDED
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#include <QFrame>
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#include <QList>
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#include <QColor>
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#include "teamselect.h"
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class FrameTeams : public QFrame
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{
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  Q_OBJECT
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 friend class CHedgehogerWidget;
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 friend class TeamShowWidget;
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 public:
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  FrameTeams(QWidget* parent=0);
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  QWidget* getTeamWidget(HWTeam team);
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  bool isFullTeams() const;
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  void resetColors();
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  void resetTeams();
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  void setHHNum(const HWTeam& team);
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  void setTeamColor(const HWTeam& team);
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  void setInteractivity(bool interactive);
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  QColor getNextColor() const;
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  void teamColorChanged(const HWTeam&);
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 public slots:
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  void addTeam(HWTeam team, bool willPlay);
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  void removeTeam(HWTeam team);
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 private:
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  const int maxHedgehogsPerGame;
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  int overallHedgehogs;
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  QList<QColor> availableColors;
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  QList<QColor>::Iterator currentColor;
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  void emitTeamColorChanged(const HWTeam& team);
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  QVBoxLayout mainLayout;
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  typedef QMap<HWTeam, QWidget*> tmapTeamToWidget;
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  tmapTeamToWidget teamToWidget;
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  bool nonInteractive;
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};
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#endif // _FRAME_TAM_INCLUDED