QTfrontend/weaponItem.cpp
author nemo
Sat, 04 Dec 2010 11:30:54 -0500
changeset 4455 a0c8779713f2
parent 4412 c9a78ba03679
child 4976 088d40d8aba2
permissions -rw-r--r--
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include "weaponItem.h"
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WeaponItem::WeaponItem(const QImage& im, const QImage& img, QWidget * parent) :
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  ItemNum(im, img, parent, 0)
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{
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}
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WeaponItem::~WeaponItem()
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{
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}
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void WeaponItem::incItems()
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{
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  ++numItems;
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}
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void WeaponItem::decItems()
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{
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  --numItems;
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}
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