QTfrontend/xfire.cpp
author nemo
Sat, 04 Dec 2010 11:30:54 -0500
changeset 4455 a0c8779713f2
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child 4976 088d40d8aba2
permissions -rw-r--r--
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
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/*
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 * Hedgewars Xfire integration
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 * Copyright (c) 2010 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <string>
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#include <cstring>
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#include <stdio.h>
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#include "xfire.h"
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#include "../misc/xfire/xfiregameclient.h"
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// use_xfire: stores if xfire is loaded and functions should do something at all
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bool use_xfire = false;
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char *keys[XFIRE_KEY_COUNT];
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char *values[XFIRE_KEY_COUNT];
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// xfire_init(): used to initialize all variables and set their default values
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void xfire_init(void)
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{
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    if(use_xfire)
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        return;
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    use_xfire = XfireIsLoaded() == 1;
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    if(!use_xfire)
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        return;
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    for(int i = 0; i < XFIRE_KEY_COUNT; i++)
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    {
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        keys[i] = new char[256];
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        values[i] = new char[256];
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        strcpy(keys[i], "");
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        strcpy(values[i], "");
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    }
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    strcpy(keys[XFIRE_NICKNAME], "Nickname");
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    strcpy(keys[XFIRE_ROOM], "Room");
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    strcpy(keys[XFIRE_SERVER], "Server");
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    strcpy(keys[XFIRE_STATUS], "Status");
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    xfire_update();
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}
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// xfire_free(): used to free up ressources used etc.
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void xfire_free(void)
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{
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    if(!use_xfire)
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        return;
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    for(int i = 0; i < XFIRE_KEY_COUNT; i++)
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    {
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        delete [] keys[i];
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        delete [] values[i];
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    }
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}
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// xfire_setvalue(): set a specific value
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void xfire_setvalue(const XFIRE_KEYS status, const char *value)
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{
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    if(!use_xfire || strlen(value) > 255)
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        return;
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    strcpy(values[status], value);
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}
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// xfire_update(): submits current values to the xfire app
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void xfire_update(void)
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{
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    if(!use_xfire)
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        return;
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    XfireSetCustomGameDataA(XFIRE_KEY_COUNT, (const char**)keys, (const char**)values);
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}