hedgewars/uGearsList.pas
author nemo
Wed, 15 Aug 2012 16:54:49 -0400
changeset 7543 a0dc770538e1
parent 7395 d0d38cd0d27c
child 7602 a620319d377e
permissions -rw-r--r--
Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsList;
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interface
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uses uFloat, uTypes;
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function  AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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procedure DeleteGear(Gear: PGear);
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procedure InsertGearToList(Gear: PGear);
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procedure RemoveGearFromList(Gear: PGear);
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var curHandledGear: PGear;
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implementation
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uses uRandom, uUtils, uConsts, uVariables, uAmmos, uTeams, uStats,
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    uTextures, uScript, uRenderUtils, uAI, uCollisions,
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    uGearsRender, uGearsUtils, uDebug;
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var GCounter: LongWord = 0; // this does not get re-initialized, but should be harmless
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procedure InsertGearToList(Gear: PGear);
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var tmp, ptmp: PGear;
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begin
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    tmp:= GearsList;
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    ptmp:= GearsList;
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    while (tmp <> nil) and (tmp^.Z < Gear^.Z) do
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        begin
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        ptmp:= tmp;
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        tmp:= tmp^.NextGear
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        end;
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    if ptmp <> tmp then
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        begin
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        Gear^.NextGear:= ptmp^.NextGear;
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        Gear^.PrevGear:= ptmp;
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        if ptmp^.NextGear <> nil then
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            ptmp^.NextGear^.PrevGear:= Gear;
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        ptmp^.NextGear:= Gear
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        end
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    else
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        begin
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        Gear^.NextGear:= GearsList;
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        if Gear^.NextGear <> nil then
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            Gear^.NextGear^.PrevGear:= Gear;
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        GearsList:= Gear;
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        end;
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end;
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procedure RemoveGearFromList(Gear: PGear);
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begin
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TryDo((curHandledGear = nil) or (Gear = curHandledGear), 'You''re doing it wrong', true);
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if Gear^.NextGear <> nil then
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    Gear^.NextGear^.PrevGear:= Gear^.PrevGear;
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if Gear^.PrevGear <> nil then
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    Gear^.PrevGear^.NextGear:= Gear^.NextGear
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else
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    GearsList:= Gear^.NextGear
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end;
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function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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var gear: PGear;
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begin
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inc(GCounter);
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AddFileLog('AddGear: #' + inttostr(GCounter) + ' (' + inttostr(x) + ',' + inttostr(y) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
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New(gear);
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FillChar(gear^, sizeof(TGear), 0);
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gear^.X:= int2hwFloat(X);
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gear^.Y:= int2hwFloat(Y);
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gear^.Target.X:= NoPointX;
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gear^.Kind := Kind;
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gear^.State:= State;
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gear^.Active:= true;
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gear^.dX:= dX;
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gear^.dY:= dY;
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gear^.doStep:= doStepHandlers[Kind];
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gear^.CollisionIndex:= -1;
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gear^.Timer:= Timer;
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gear^.uid:= GCounter;
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gear^.SoundChannel:= -1;
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gear^.ImpactSound:= sndNone;
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gear^.Density:= _1;
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// Define ammo association, if any.
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gear^.AmmoType:= GearKindAmmoTypeMap[Kind];
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gear^.CollisionMask:= $FFFF;
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if CurrentHedgehog <> nil then gear^.Hedgehog:= CurrentHedgehog;
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if (Ammoz[Gear^.AmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0) then
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    gear^.Z:= cHHZ+1
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else gear^.Z:= cUsualZ;
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case Kind of
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     gtGrenade,
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     gtClusterBomb,
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     gtGasBomb: begin
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                gear^.ImpactSound:= sndGrenadeImpact;
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                gear^.nImpactSounds:= 1;
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                gear^.AdvBounce:= 1;
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                gear^.Radius:= 5;
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                gear^.Elasticity:= _0_8;
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                gear^.Friction:= _0_8;
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                gear^.Density:= _1_5;
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                gear^.RenderTimer:= true;
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                if gear^.Timer = 0 then
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                    gear^.Timer:= 3000
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                end;
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  gtWatermelon: begin
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                gear^.ImpactSound:= sndMelonImpact;
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                gear^.nImpactSounds:= 1;
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                gear^.AdvBounce:= 1;
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                gear^.Radius:= 6;
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                gear^.Elasticity:= _0_8;
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                gear^.Friction:= _0_995;
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                gear^.Density:= _2;
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                gear^.RenderTimer:= true;
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                if gear^.Timer = 0 then
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                    gear^.Timer:= 3000
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                end;
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  gtMelonPiece: begin
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                gear^.Density:= _2;
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                end;
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    gtHedgehog: begin
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                gear^.AdvBounce:= 1;
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                gear^.Radius:= cHHRadius;
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                gear^.Elasticity:= _0_35;
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                gear^.Friction:= _0_999;
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                gear^.Angle:= cMaxAngle div 2;
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                gear^.Density:= _3;
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                gear^.Z:= cHHZ;
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                if (GameFlags and gfAISurvival) <> 0 then
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                    if gear^.Hedgehog^.BotLevel > 0 then
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                        gear^.Hedgehog^.Effects[heResurrectable] := 1;
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                end;
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       gtShell: begin
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                gear^.Radius:= 4;
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                gear^.Density:= _1;
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                end;
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       gtSnowball: begin
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                gear^.ImpactSound:= sndMudballImpact;
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                gear^.nImpactSounds:= 1;
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                gear^.Radius:= 4;
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                gear^.Elasticity:= _1;
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                gear^.Friction:= _1;
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                gear^.Density:= _0_5;
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                end;
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     gtFlake: begin
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                with Gear^ do
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                    begin
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                    Pos:= 0;
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                    Radius:= 1;
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                    DirAngle:= random(360);
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                    if State and gstTmpFlag = 0 then
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                        begin
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                        dx.isNegative:= GetRandom(2) = 0;
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                        dx.QWordValue:= GetRandom(100000000);
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                        dy.isNegative:= false;
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                        dy.QWordValue:= GetRandom(70000000);
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                        if GetRandom(2) = 0 then
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                            dx := -dx
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                        end;
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                    State:= State or gstInvisible;
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nemo
parents: 6580
diff changeset
   187
                    Health:= random(vobFrameTicks);
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nemo
parents: 6580
diff changeset
   188
                    Timer:= random(vobFramesCount);
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nemo
parents: 6580
diff changeset
   189
                    Angle:= (random(2) * 2 - 1) * (1 + random(10000)) * vobVelocity
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nemo
parents: 6580
diff changeset
   190
                    end
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nemo
parents: 6580
diff changeset
   191
                end;
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nemo
parents: 6580
diff changeset
   192
       gtGrave: begin
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nemo
parents: 6580
diff changeset
   193
                gear^.ImpactSound:= sndGraveImpact;
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nemo
parents: 6580
diff changeset
   194
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   195
                gear^.Radius:= 10;
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nemo
parents: 6580
diff changeset
   196
                gear^.Elasticity:= _0_6;
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nemo
parents: 6580
diff changeset
   197
                end;
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parents: 6580
diff changeset
   198
         gtBee: begin
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nemo
parents: 6580
diff changeset
   199
                gear^.Radius:= 5;
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nemo
parents: 6580
diff changeset
   200
                gear^.Timer:= 500;
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nemo
parents: 6580
diff changeset
   201
                gear^.RenderTimer:= true;
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nemo
parents: 6580
diff changeset
   202
                gear^.Elasticity:= _0_9;
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nemo
parents: 6580
diff changeset
   203
                gear^.Tag:= 0;
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nemo
parents: 6580
diff changeset
   204
                end;
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parents: 6580
diff changeset
   205
   gtSeduction: begin
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nemo
parents: 6580
diff changeset
   206
                gear^.Radius:= 250;
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nemo
parents: 6580
diff changeset
   207
                end;
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nemo
parents: 6580
diff changeset
   208
 gtShotgunShot: begin
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nemo
parents: 6580
diff changeset
   209
                gear^.Timer:= 900;
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nemo
parents: 6580
diff changeset
   210
                gear^.Radius:= 2
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nemo
parents: 6580
diff changeset
   211
                end;
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nemo
parents: 6580
diff changeset
   212
  gtPickHammer: begin
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nemo
parents: 6580
diff changeset
   213
                gear^.Radius:= 10;
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nemo
parents: 6580
diff changeset
   214
                gear^.Timer:= 4000
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nemo
parents: 6580
diff changeset
   215
                end;
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nemo
parents: 6580
diff changeset
   216
   gtHammerHit: begin
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nemo
parents: 6580
diff changeset
   217
                gear^.Radius:= 8;
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nemo
parents: 6580
diff changeset
   218
                gear^.Timer:= 125
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nemo
parents: 6580
diff changeset
   219
                end;
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nemo
parents: 6580
diff changeset
   220
        gtRope: begin
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nemo
parents: 6580
diff changeset
   221
                gear^.Radius:= 3;
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nemo
parents: 6580
diff changeset
   222
                gear^.Friction:= _450 * _0_01 * cRopePercent;
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nemo
parents: 6580
diff changeset
   223
                RopePoints.Count:= 0;
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nemo
parents: 6580
diff changeset
   224
                end;
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nemo
parents: 6580
diff changeset
   225
        gtMine: begin
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nemo
parents: 6580
diff changeset
   226
                gear^.ImpactSound:= sndMineImpact;
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nemo
parents: 6580
diff changeset
   227
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   228
                gear^.Health:= 10;
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nemo
parents: 6580
diff changeset
   229
                gear^.State:= gear^.State or gstMoving;
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nemo
parents: 6580
diff changeset
   230
                gear^.Radius:= 2;
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nemo
parents: 6580
diff changeset
   231
                gear^.Elasticity:= _0_55;
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nemo
parents: 6580
diff changeset
   232
                gear^.Friction:= _0_995;
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nemo
parents: 6580
diff changeset
   233
                gear^.Density:= _0_9;
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nemo
parents: 6580
diff changeset
   234
                if cMinesTime < 0 then
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nemo
parents: 6580
diff changeset
   235
                    gear^.Timer:= getrandom(51)*100
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nemo
parents: 6580
diff changeset
   236
                else
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nemo
parents: 6580
diff changeset
   237
                    gear^.Timer:= cMinesTime;
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nemo
parents: 6580
diff changeset
   238
                end;
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nemo
parents: 6580
diff changeset
   239
       gtSMine: begin
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nemo
parents: 6580
diff changeset
   240
                gear^.Health:= 10;
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nemo
parents: 6580
diff changeset
   241
                gear^.State:= gear^.State or gstMoving;
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nemo
parents: 6580
diff changeset
   242
                gear^.Radius:= 2;
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nemo
parents: 6580
diff changeset
   243
                gear^.Elasticity:= _0_55;
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nemo
parents: 6580
diff changeset
   244
                gear^.Friction:= _0_995;
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nemo
parents: 6580
diff changeset
   245
                gear^.Density:= _0_9;
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nemo
parents: 6580
diff changeset
   246
                gear^.Timer:= 500;
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nemo
parents: 6580
diff changeset
   247
                end;
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nemo
parents: 6580
diff changeset
   248
        gtCase: begin
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nemo
parents: 6580
diff changeset
   249
                gear^.ImpactSound:= sndGraveImpact;
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nemo
parents: 6580
diff changeset
   250
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   251
                gear^.Radius:= 16;
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7093
diff changeset
   252
                gear^.Elasticity:= _0_3;
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
   253
                gear^.Timer:= 500
6581
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nemo
parents: 6580
diff changeset
   254
                end;
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nemo
parents: 6580
diff changeset
   255
  gtExplosives: begin
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nemo
parents: 6580
diff changeset
   256
                gear^.ImpactSound:= sndGrenadeImpact;
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nemo
parents: 6580
diff changeset
   257
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   258
                gear^.Radius:= 16;
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nemo
parents: 6580
diff changeset
   259
                gear^.Elasticity:= _0_4;
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nemo
parents: 6580
diff changeset
   260
                gear^.Friction:= _0_995;
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nemo
parents: 6580
diff changeset
   261
                gear^.Density:= _6;
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nemo
parents: 6580
diff changeset
   262
                gear^.Health:= cBarrelHealth;
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nemo
parents: 6580
diff changeset
   263
                gear^.Z:= cHHZ-1
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nemo
parents: 6580
diff changeset
   264
                end;
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nemo
parents: 6580
diff changeset
   265
  gtDEagleShot: begin
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nemo
parents: 6580
diff changeset
   266
                gear^.Radius:= 1;
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nemo
parents: 6580
diff changeset
   267
                gear^.Health:= 50
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nemo
parents: 6580
diff changeset
   268
                end;
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nemo
parents: 6580
diff changeset
   269
  gtSniperRifleShot: begin
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nemo
parents: 6580
diff changeset
   270
                gear^.Radius:= 1;
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nemo
parents: 6580
diff changeset
   271
                gear^.Health:= 50
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nemo
parents: 6580
diff changeset
   272
                end;
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nemo
parents: 6580
diff changeset
   273
    gtDynamite: begin
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nemo
parents: 6580
diff changeset
   274
                gear^.Radius:= 3;
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nemo
parents: 6580
diff changeset
   275
                gear^.Elasticity:= _0_55;
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nemo
parents: 6580
diff changeset
   276
                gear^.Friction:= _0_03;
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nemo
parents: 6580
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   277
                gear^.Density:= _2;
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nemo
parents: 6580
diff changeset
   278
                gear^.Timer:= 5000;
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nemo
parents: 6580
diff changeset
   279
                end;
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nemo
parents: 6580
diff changeset
   280
     gtCluster: begin
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nemo
parents: 6580
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   281
                gear^.Radius:= 2;
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nemo
parents: 6580
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   282
                gear^.Density:= _1_5;
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nemo
parents: 6580
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   283
                gear^.RenderTimer:= true
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nemo
parents: 6580
diff changeset
   284
                end;
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nemo
parents: 6580
diff changeset
   285
      gtShover: gear^.Radius:= 20;
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nemo
parents: 6580
diff changeset
   286
       gtFlame: begin
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nemo
parents: 6580
diff changeset
   287
                gear^.Tag:= GetRandom(32);
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nemo
parents: 6580
diff changeset
   288
                gear^.Radius:= 1;
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nemo
parents: 6580
diff changeset
   289
                gear^.Health:= 5;
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nemo
parents: 6580
diff changeset
   290
                gear^.Density:= _1;
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nemo
parents: 6580
diff changeset
   291
                if (gear^.dY.QWordValue = 0) and (gear^.dX.QWordValue = 0) then
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nemo
parents: 6580
diff changeset
   292
                    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   293
                    gear^.dY:= (getrandomf - _0_8) * _0_03;
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   294
                    gear^.dX:= (getrandomf - _0_5) * _0_4
6581
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nemo
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diff changeset
   295
                    end
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nemo
parents: 6580
diff changeset
   296
                end;
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parents: 6580
diff changeset
   297
   gtFirePunch: begin
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nemo
parents: 6580
diff changeset
   298
                gear^.Radius:= 15;
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nemo
parents: 6580
diff changeset
   299
                gear^.Tag:= Y
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nemo
parents: 6580
diff changeset
   300
                end;
7364
ee87ad50e18d Draw bombs behind plane
nemo
parents: 7337
diff changeset
   301
   gtAirAttack: gear^.Z:= cHHZ+2;
6581
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nemo
parents: 6580
diff changeset
   302
     gtAirBomb: begin
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nemo
parents: 6580
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   303
                gear^.Radius:= 5;
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nemo
parents: 6580
diff changeset
   304
                gear^.Density:= _2;
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nemo
parents: 6580
diff changeset
   305
                end;
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nemo
parents: 6580
diff changeset
   306
   gtBlowTorch: begin
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nemo
parents: 6580
diff changeset
   307
                gear^.Radius:= cHHRadius + cBlowTorchC;
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nemo
parents: 6580
diff changeset
   308
                gear^.Timer:= 7500
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nemo
parents: 6580
diff changeset
   309
                end;
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nemo
parents: 6580
diff changeset
   310
    gtSwitcher: begin
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nemo
parents: 6580
diff changeset
   311
                gear^.Z:= cCurrHHZ
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nemo
parents: 6580
diff changeset
   312
                end;
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   313
      gtTarget: begin
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nemo
parents: 6580
diff changeset
   314
                gear^.ImpactSound:= sndGrenadeImpact;
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nemo
parents: 6580
diff changeset
   315
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   316
                gear^.Radius:= 10;
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nemo
parents: 6580
diff changeset
   317
                gear^.Elasticity:= _0_3;
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nemo
parents: 6580
diff changeset
   318
                gear^.Timer:= 0
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nemo
parents: 6580
diff changeset
   319
                end;
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nemo
parents: 6580
diff changeset
   320
      gtTardis: begin
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nemo
parents: 6580
diff changeset
   321
                gear^.Timer:= 0;
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nemo
parents: 6580
diff changeset
   322
                gear^.Pos:= 1;
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nemo
parents: 6580
diff changeset
   323
                gear^.Z:= cCurrHHZ+1;
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nemo
parents: 6580
diff changeset
   324
                end;
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nemo
parents: 6580
diff changeset
   325
      gtMortar: begin
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nemo
parents: 6580
diff changeset
   326
                gear^.Radius:= 4;
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nemo
parents: 6580
diff changeset
   327
                gear^.Elasticity:= _0_2;
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nemo
parents: 6580
diff changeset
   328
                gear^.Friction:= _0_08;
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nemo
parents: 6580
diff changeset
   329
                gear^.Density:= _1;
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nemo
parents: 6580
diff changeset
   330
                end;
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nemo
parents: 6580
diff changeset
   331
        gtWhip: gear^.Radius:= 20;
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nemo
parents: 6580
diff changeset
   332
      gtHammer: gear^.Radius:= 20;
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nemo
parents: 6580
diff changeset
   333
    gtKamikaze: begin
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nemo
parents: 6580
diff changeset
   334
                gear^.Health:= 2048;
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nemo
parents: 6580
diff changeset
   335
                gear^.Radius:= 20
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nemo
parents: 6580
diff changeset
   336
                end;
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nemo
parents: 6580
diff changeset
   337
        gtCake: begin
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nemo
parents: 6580
diff changeset
   338
                gear^.Health:= 2048;
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nemo
parents: 6580
diff changeset
   339
                gear^.Radius:= 7;
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nemo
parents: 6580
diff changeset
   340
                gear^.Z:= cOnHHZ;
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nemo
parents: 6580
diff changeset
   341
                gear^.RenderTimer:= true;
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nemo
parents: 6580
diff changeset
   342
                gear^.DirAngle:= -90 * hwSign(Gear^.dX);
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nemo
parents: 6580
diff changeset
   343
                if not dX.isNegative then
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nemo
parents: 6580
diff changeset
   344
                    gear^.Angle:= 1
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nemo
parents: 6580
diff changeset
   345
                else
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nemo
parents: 6580
diff changeset
   346
                    gear^.Angle:= 3
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nemo
parents: 6580
diff changeset
   347
                end;
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nemo
parents: 6580
diff changeset
   348
 gtHellishBomb: begin
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nemo
parents: 6580
diff changeset
   349
                gear^.ImpactSound:= sndHellishImpact1;
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nemo
parents: 6580
diff changeset
   350
                gear^.nImpactSounds:= 4;
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nemo
parents: 6580
diff changeset
   351
                gear^.AdvBounce:= 1;
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nemo
parents: 6580
diff changeset
   352
                gear^.Radius:= 4;
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nemo
parents: 6580
diff changeset
   353
                gear^.Elasticity:= _0_5;
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nemo
parents: 6580
diff changeset
   354
                gear^.Friction:= _0_96;
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nemo
parents: 6580
diff changeset
   355
                gear^.Density:= _1_5;
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nemo
parents: 6580
diff changeset
   356
                gear^.RenderTimer:= true;
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nemo
parents: 6580
diff changeset
   357
                gear^.Timer:= 5000
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nemo
parents: 6580
diff changeset
   358
                end;
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nemo
parents: 6580
diff changeset
   359
       gtDrill: begin
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nemo
parents: 6580
diff changeset
   360
                if gear^.Timer = 0 then
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nemo
parents: 6580
diff changeset
   361
                    gear^.Timer:= 5000;
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nemo
parents: 6580
diff changeset
   362
                // Tag for drill strike. if 1 then first impact occured already
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nemo
parents: 6580
diff changeset
   363
                gear^.Tag := 0;
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nemo
parents: 6580
diff changeset
   364
                gear^.Radius:= 4;
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nemo
parents: 6580
diff changeset
   365
                gear^.Density:= _1;
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nemo
parents: 6580
diff changeset
   366
                end;
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nemo
parents: 6580
diff changeset
   367
        gtBall: begin
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nemo
parents: 6580
diff changeset
   368
                gear^.ImpactSound:= sndGrenadeImpact;
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nemo
parents: 6580
diff changeset
   369
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   370
                gear^.AdvBounce:= 1;
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nemo
parents: 6580
diff changeset
   371
                gear^.Radius:= 5;
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nemo
parents: 6580
diff changeset
   372
                gear^.Tag:= random(8);
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nemo
parents: 6580
diff changeset
   373
                gear^.Timer:= 5000;
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nemo
parents: 6580
diff changeset
   374
                gear^.Elasticity:= _0_7;
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nemo
parents: 6580
diff changeset
   375
                gear^.Friction:= _0_995;
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nemo
parents: 6580
diff changeset
   376
                gear^.Density:= _1_5;
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nemo
parents: 6580
diff changeset
   377
                end;
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nemo
parents: 6580
diff changeset
   378
     gtBallgun: begin
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nemo
parents: 6580
diff changeset
   379
                gear^.Timer:= 5001;
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nemo
parents: 6580
diff changeset
   380
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   381
     gtRCPlane: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   382
                gear^.Timer:= 15000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   383
                gear^.Health:= 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   384
                gear^.Radius:= 8
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   385
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   386
     gtJetpack: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   387
                gear^.Health:= 2000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   388
                gear^.Damage:= 100
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   389
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   390
     gtMolotov: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   391
                gear^.Radius:= 6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   392
                gear^.Density:= _2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   393
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   394
       gtBirdy: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   395
                gear^.Radius:= 16; // todo: check
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   396
                gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   397
                gear^.Health := 2000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   398
                gear^.FlightTime := 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   399
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   400
         gtEgg: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   401
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   402
                gear^.Elasticity:= _0_6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   403
                gear^.Friction:= _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   404
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   405
                if gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   406
                    gear^.Timer:= 3000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   407
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   408
      gtPortal: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   409
                gear^.ImpactSound:= sndMelonImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   410
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   411
                gear^.AdvBounce:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   412
                gear^.Radius:= 17;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   413
                // set color
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   414
                gear^.Tag:= 2 * gear^.Timer;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   415
                gear^.Timer:= 15000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   416
                gear^.RenderTimer:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   417
                gear^.Health:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   418
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   419
       gtPiano: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   420
                gear^.Radius:= 32;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   421
                gear^.Density:= _50;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   422
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   423
 gtSineGunShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   424
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   425
                gear^.Health:= 6000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   426
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   427
gtFlamethrower: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   428
                gear^.Tag:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   429
                gear^.Timer:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   430
                gear^.Health:= 500;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   431
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   432
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   433
     gtLandGun: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   434
                gear^.Tag:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   435
                gear^.Timer:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   436
                gear^.Health:= 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   437
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   438
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   439
 gtPoisonCloud: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   440
                gear^.Timer:= 5000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   441
                gear^.dY:= int2hwfloat(-4 + longint(getRandom(8))) / 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   442
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   443
 gtResurrector: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   444
                gear^.Radius := 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   445
                gear^.Tag := 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   446
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   447
     gtWaterUp: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   448
                gear^.Tag := 47;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   449
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   450
  gtNapalmBomb: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   451
                gear^.Timer:= 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   452
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   453
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   454
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   455
   gtStructure: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   456
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   457
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   458
                gear^.Density:= _0_9;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   459
                gear^.Radius:= 13;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   460
                gear^.Health:= 200;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   461
                gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   462
                gear^.Tag:= TotalRounds + 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   463
                gear^.Pos:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   464
                end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7077
diff changeset
   465
      gtIceGun: gear^.Health:= 1000;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   466
gtGenericFaller:begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   467
                gear^.AdvBounce:= 1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   468
                gear^.Radius:= 1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   469
                gear^.Elasticity:= _0_9;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   470
                gear^.Friction:= _0_995;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   471
                gear^.Density:= _1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   472
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   473
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   474
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   475
InsertGearToList(gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   476
AddGear:= gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   477
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   478
ScriptCall('onGearAdd', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   479
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   480
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   481
procedure DeleteGear(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   482
var team: PTeam;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   483
    t,i: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   484
    k: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   485
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   486
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   487
ScriptCall('onGearDelete', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   488
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   489
DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   490
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   491
FreeTexture(Gear^.Tex);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   492
Gear^.Tex:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   493
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   494
// make sure that portals have their link removed before deletion
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   495
if (Gear^.Kind = gtPortal) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   496
    begin
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   497
    if (Gear^.LinkedGear <> nil) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   498
        if (Gear^.LinkedGear^.LinkedGear = Gear) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   499
            Gear^.LinkedGear^.LinkedGear:= nil;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   500
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   501
else if Gear^.Kind = gtHedgehog then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   502
    (*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   503
    This behaviour dates back to revision 4, and I accidentally encountered it with TARDIS.  I don't think it must apply to any modern weapon, since if it was actually hit, the best the gear could do would be to destroy itself immediately, and you'd still end up with two graves.  I believe it should be removed
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   504
     if (CurAmmoGear <> nil) and (CurrentHedgehog^.Gear = Gear) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   505
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   506
        AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   507
        Gear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   508
        CurAmmoGear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   509
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   510
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   511
    else*)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   512
        begin
6792
f72c8b5d421c Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
nemo
parents: 6700
diff changeset
   513
        if (Gear <> CurrentHedgehog^.Gear) or (CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtKamikaze) then
f72c8b5d421c Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
nemo
parents: 6700
diff changeset
   514
            Gear^.Hedgehog^.Team^.Clan^.Flawless:= false;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   515
        if (hwRound(Gear^.Y) >= cWaterLine) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   516
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   517
            t:= max(Gear^.Damage, Gear^.Health);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   518
            Gear^.Damage:= t;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6792
diff changeset
   519
            if ((not SuddenDeathDmg and (WaterOpacity < $FF)) or (SuddenDeathDmg and (WaterOpacity < $FF)))
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   520
            and (hwRound(Gear^.Y) < cWaterLine + 256) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   521
                spawnHealthTagForHH(Gear, t);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   522
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   523
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   524
        team:= Gear^.Hedgehog^.Team;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   525
        if CurrentHedgehog^.Gear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   526
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   527
            AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   528
            FreeActionsList; // to avoid ThinkThread on drawned gear
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   529
            if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   530
            and (CurrentHedgehog^.MultiShootAttacks > 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   531
                OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   532
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   533
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   534
        Gear^.Hedgehog^.Gear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   535
        if Gear^.Hedgehog^.King then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   536
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   537
            // are there any other kings left? Just doing nil check.  Presumably a mortally wounded king will get reaped soon enough
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   538
            k:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   539
            for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   540
                if (team^.Clan^.Teams[i]^.Hedgehogs[0].Gear <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   541
                    k:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   542
            if not k then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   543
                for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   544
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   545
                    team^.Clan^.Teams[i]^.hasGone:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   546
                    TeamGoneEffect(team^.Clan^.Teams[i]^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   547
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   548
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   549
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   550
        // should be not CurrentHedgehog, but hedgehog of the last gear which caused damage to this hog
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   551
        // same stand for CheckHHDamage
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   552
        if (Gear^.LastDamage <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   553
            uStats.HedgehogDamaged(Gear, Gear^.LastDamage, 0, true)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   554
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   555
            uStats.HedgehogDamaged(Gear, CurrentHedgehog, 0, true);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   556
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   557
        inc(KilledHHs);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   558
        RecountTeamHealth(team);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7001
diff changeset
   559
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Effects[heResurrectable] <> 0)  and
7176
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   560
        //(Gear^.Hedgehog^.Effects[heResurrectable] = 0) then
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   561
        (Gear^.Hedgehog^.Team^.Clan <> CurrentHedgehog^.Team^.Clan) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   562
            with CurrentHedgehog^ do 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   563
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   564
                inc(Team^.stats.AIKills);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   565
                FreeTexture(Team^.AIKillsTex);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   566
                Team^.AIKillsTex := RenderStringTex(inttostr(Team^.stats.AIKills), Team^.Clan^.Color, fnt16);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   567
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   568
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   569
with Gear^ do
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   570
    begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   571
    AddFileLog('Delete: #' + inttostr(uid) + ' (' + inttostr(hwRound(x)) + ',' + inttostr(hwRound(y)) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   572
    AddRandomness(X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   573
    end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   574
if CurAmmoGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   575
    CurAmmoGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   576
if FollowGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   577
    FollowGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   578
if lastGearByUID = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   579
    lastGearByUID := nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   580
RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   581
Dispose(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   582
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   583
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   584
end.