hedgewars/uSound.pas
author nemo
Wed, 15 Aug 2012 16:54:49 -0400
changeset 7543 a0dc770538e1
parent 7423 ec8f690f3e0f
child 7848 775a72905708
permissions -rw-r--r--
Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uSound;
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(*
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 * This unit controls the sounds and music of the game.
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 * Doesn't really do anything if isSoundEnabled = false.
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 *
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 * There are three basic types of sound controls:
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 *    Music        - The background music of the game:
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 *                   * will only be played if isMusicEnabled = true
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 *                   * can be started, changed, paused and resumed
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 *    Sound        - Can be started and stopped
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 *    Looped Sound - Subtype of sound: plays in a loop using a
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 *                   "channel", of which the id is returned on start.
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 *                   The channel id can be used to stop a specific sound loop.
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 *)
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interface
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uses SDLh, uConsts, uTypes, SysUtils;
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procedure initModule;
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procedure freeModule;
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procedure InitSound;                            // Initiates sound-system if isSoundEnabled.
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procedure ReleaseSound(complete: boolean);      // Releases sound-system and used resources.
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procedure ResetSound;                           // Reset sound state to the previous state.
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procedure SetSound(enabled: boolean);           // Enable/disable sound-system and backup status.
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// MUSIC
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// Obvious music commands for music track
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procedure SetMusic(enabled: boolean);           // Enable/disable music.
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procedure SetMusicName(musicname: shortstring); // Enable/disable music and set name of the file to play.
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procedure PlayMusic;                            // Play music from the start.
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procedure PauseMusic;                           // Pause music.
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procedure ResumeMusic;                          // Resume music from pause point.
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procedure ChangeMusic(musicname: shortstring);  // Replaces music track with musicname and plays it.
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procedure StopMusic;                            // Stops and releases the current track.
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// SOUNDS
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// Plays the sound snd [from a given voicepack],
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// if keepPlaying is given and true,
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// then the sound's playback won't be interrupted if asked to play again.
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procedure PlaySound(snd: TSound);
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procedure PlaySound(snd: TSound; keepPlaying: boolean);
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procedure PlaySoundV(snd: TSound; voicepack: PVoicepack);
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procedure PlaySoundV(snd: TSound; voicepack: PVoicepack; keepPlaying: boolean);
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// Plays sound snd [of voicepack] in a loop, but starts with fadems milliseconds of fade-in.
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// Returns sound channel of the looped sound.
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function  LoopSound(snd: TSound): LongInt;
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function  LoopSound(snd: TSound; fadems: LongInt): LongInt;
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function  LoopSoundV(snd: TSound; voicepack: PVoicepack): LongInt; // WTF?
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function  LoopSoundV(snd: TSound; voicepack: PVoicepack; fadems: LongInt): LongInt;
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// Stops the normal/looped sound of the given type/in the given channel
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// [with a fade-out effect for fadems milliseconds].
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procedure StopSound(snd: TSound);
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procedure StopSoundChan(chn: LongInt);
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procedure StopSoundChan(chn, fadems: LongInt);
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procedure AddVoice(snd: TSound; voicepack: PVoicepack);
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procedure PlayNextVoice;
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// GLOBAL FUNCTIONS
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// Drastically lower the volume when we lose focus (and restore the previous value).
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procedure DampenAudio;
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procedure UndampenAudio;
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// Mute/Unmute audio
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procedure MuteAudio;
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// MISC
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// Set the initial volume
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procedure SetVolume(volume: LongInt);
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// Modifies the sound volume of the game by voldelta and returns the new volume level.
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function  ChangeVolume(voldelta: LongInt): LongInt;
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// Returns a pointer to the voicepack with the given name.
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function  AskForVoicepack(name: shortstring): Pointer;
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implementation
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uses uVariables, uConsole, uUtils, uCommands, uDebug;
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const chanTPU = 32;
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var Volume: LongInt;
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    cInitVolume: LongInt;
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    previousVolume: LongInt; // cached volume value
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    lastChan: array [TSound] of LongInt;
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    voicepacks: array[0..cMaxTeams] of TVoicepack;
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    defVoicepack: PVoicepack;
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    Mus: PMixMusic = nil; // music pointer
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    MusicFN: shortstring; // music file name
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    isMusicEnabled: boolean;
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    isSoundEnabled: boolean;
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    isSEBackup: boolean;
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function  AskForVoicepack(name: shortstring): Pointer;
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var i: Longword;
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    locName, path: shortstring;
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begin
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i:= 0;
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    // First, attempt to locate a localised version of the voice
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    if cLocale <> 'en' then
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        begin
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        locName:= name+'_'+cLocale;
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        path:= UserPathz[ptVoices] + '/' + locName;
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        if DirectoryExists(path) then
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            name:= locName
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        else
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            begin
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            path:= Pathz[ptVoices] + '/' + locName;
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            if DirectoryExists(path) then
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                name:= locName
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            else if Length(cLocale) > 2
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                then
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                begin
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                locName:= name+'_'+Copy(cLocale,1,2);
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                path:= UserPathz[ptVoices] + '/' + locName;
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                if DirectoryExists(path) then
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                    name:= locName
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                else
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                    begin
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                    path:= Pathz[ptVoices] + '/' + locName;
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                    if DirectoryExists(path) then
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                        name:= locName
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                    end
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                end
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            end
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        end;
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    // If that fails, use the unmodified one
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    while (voicepacks[i].name <> name) and (voicepacks[i].name <> '') do
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        begin
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        inc(i);
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        TryDo(i <= cMaxTeams, 'Engine bug: AskForVoicepack i > cMaxTeams', true)
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        end;
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    voicepacks[i].name:= name;
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    AskForVoicepack:= @voicepacks[i]
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end;
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procedure InitSound;
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const channels: LongInt = {$IFDEF MOBILE}1{$ELSE}2{$ENDIF};
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begin
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    if not isSoundEnabled then
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        exit;
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    WriteToConsole('Init sound...');
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    isSoundEnabled:= SDL_InitSubSystem(SDL_INIT_AUDIO) >= 0;
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    if isSoundEnabled then
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        isSoundEnabled:= Mix_OpenAudio(44100, $8010, channels, 1024) = 0;
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    if isSoundEnabled then
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        WriteLnToConsole(msgOK)
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    else
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        WriteLnToConsole(msgFailed);
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    WriteToConsole('Init SDL_mixer... ');
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    SDLTry(Mix_Init(MIX_INIT_OGG) <> 0, true);
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    WriteLnToConsole(msgOK);
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    Mix_AllocateChannels(Succ(chanTPU));
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    ChangeVolume(cInitVolume);	
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end;
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procedure ResetSound;
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begin
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    isSoundEnabled:= isSEBackup;
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end;
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procedure SetSound(enabled: boolean);
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begin
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    isSEBackup:= isSoundEnabled;
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    isSoundEnabled:= enabled;
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end;
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// when complete is false, this procedure just releases some of the chucks on inactive channels
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// in this way music is not stopped, nor are chucks currently being played
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procedure ReleaseSound(complete: boolean);
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var i: TSound;
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    t: Longword;
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begin
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    // release and nil all sounds
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    for t:= 0 to cMaxTeams do
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        if voicepacks[t].name <> '' then
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            for i:= Low(TSound) to High(TSound) do
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                if voicepacks[t].chunks[i] <> nil then
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                    if complete or (Mix_Playing(lastChan[i]) = 0) then
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                        begin
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                        Mix_HaltChannel(lastChan[i]);
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                        lastChan[i]:= -1;
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                        Mix_FreeChunk(voicepacks[t].chunks[i]);
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                        voicepacks[t].chunks[i]:= nil;
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                        end;
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    // stop music
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    if complete then
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        begin
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        if Mus <> nil then
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            begin
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            Mix_HaltMusic();
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            Mix_FreeMusic(Mus);
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            Mus:= nil;
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            end;
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        // make sure all instances of sdl_mixer are unloaded before continuing
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        while Mix_Init(0) <> 0 do
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            Mix_Quit();
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        Mix_CloseAudio();
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        end;
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end;
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procedure PlaySound(snd: TSound);
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begin
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    PlaySoundV(snd, nil, false);
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end;
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procedure PlaySound(snd: TSound; keepPlaying: boolean);
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   247
begin
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    PlaySoundV(snd, nil, keepPlaying);
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end;
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procedure PlaySoundV(snd: TSound; voicepack: PVoicepack);
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begin
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    PlaySoundV(snd, voicepack, false);
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end;
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procedure PlaySoundV(snd: TSound; voicepack: PVoicepack; keepPlaying: boolean);
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var s:shortstring;
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   258
begin
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   259
    if (not isSoundEnabled) or fastUntilLag then
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        exit;
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    if keepPlaying and (lastChan[snd] <> -1) and (Mix_Playing(lastChan[snd]) <> 0) then
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        exit;
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   264
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   265
    if (voicepack <> nil) then
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        begin
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   267
        if (voicepack^.chunks[snd] = nil) and (Soundz[snd].Path = ptVoices) and (Soundz[snd].FileName <> '') then
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   268
            begin
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46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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            s:= UserPathz[Soundz[snd].Path] + '/' + voicepack^.name + '/' + Soundz[snd].FileName;
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            if not FileExists(s) then
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                s:= Pathz[Soundz[snd].Path] + '/' + voicepack^.name + '/' + Soundz[snd].FileName;
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            WriteToConsole(msgLoading + s + ' ');
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            voicepack^.chunks[snd]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), _P'rb'), 1);
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            if voicepack^.chunks[snd] = nil then
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                WriteLnToConsole(msgFailed)
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            else
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                WriteLnToConsole(msgOK)
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   278
            end;
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        lastChan[snd]:= Mix_PlayChannelTimed(-1, voicepack^.chunks[snd], 0, -1)
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        end
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   281
    else
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        begin
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   283
        if (defVoicepack^.chunks[snd] = nil) and (Soundz[snd].Path <> ptVoices) and (Soundz[snd].FileName <> '') then
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   284
            begin
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46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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   285
            s:= UserPathz[Soundz[snd].Path] + '/' + Soundz[snd].FileName;
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   286
            if not FileExists(s) then
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   287
                s:= Pathz[Soundz[snd].Path] + '/' + Soundz[snd].FileName;
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   288
            WriteToConsole(msgLoading + s + ' ');
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   289
            defVoicepack^.chunks[snd]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), _P'rb'), 1);
6551
a2f39cb9af62 fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
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            SDLTry(defVoicepack^.chunks[snd] <> nil, true);
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   291
            WriteLnToConsole(msgOK);
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   292
            end;
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        lastChan[snd]:= Mix_PlayChannelTimed(-1, defVoicepack^.chunks[snd], 0, -1)
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   294
        end;
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   295
end;
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   296
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procedure AddVoice(snd: TSound; voicepack: PVoicepack);
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   298
var i : LongInt;
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begin
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   300
    if (not isSoundEnabled) or fastUntilLag or ((LastVoice.snd = snd) and  (LastVoice.voicepack = voicepack)) then
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   301
        exit;
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   302
    if (snd = sndVictory) or (snd = sndFlawless) then
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   303
        begin
6367
a7fbf18b2d55 be more gentle when you stop channels at the end of the game
koda
parents: 6363
diff changeset
   304
        Mix_FadeOutChannel(-1, 800);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   305
        for i:= 0 to 7 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   306
            VoiceList[i].snd:= sndNone;
6360
eca20f8990e2 Clear all other sounds before playing flawless victory / victory
nemo
parents: 6072
diff changeset
   307
        LastVoice.snd:= sndNone;
eca20f8990e2 Clear all other sounds before playing flawless victory / victory
nemo
parents: 6072
diff changeset
   308
        end;
eca20f8990e2 Clear all other sounds before playing flawless victory / victory
nemo
parents: 6072
diff changeset
   309
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   310
    i:= 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   311
    while (i<8) and (VoiceList[i].snd <> sndNone) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   312
        inc(i);
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   313
5921
43cb3139cebe Avoid hog repeating himself
nemo
parents: 5673
diff changeset
   314
    // skip playing same sound for same hog twice
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   315
    if (i>0) and (VoiceList[i-1].snd = snd) and (VoiceList[i-1].voicepack = voicepack) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   316
        exit;
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   317
    VoiceList[i].snd:= snd;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   318
    VoiceList[i].voicepack:= voicepack;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   319
end;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   320
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   321
procedure PlayNextVoice;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   322
var i : LongInt;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   323
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   324
    if (not isSoundEnabled) or fastUntilLag or ((LastVoice.snd <> sndNone) and (lastChan[LastVoice.snd] <> -1) and (Mix_Playing(lastChan[LastVoice.snd]) <> 0)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   325
        exit;
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   326
    i:= 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   327
    while (i<8) and (VoiceList[i].snd = sndNone) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   328
        inc(i);
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   329
    
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   330
    if (VoiceList[i].snd <> sndNone) then
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   331
        begin
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   332
        LastVoice.snd:= VoiceList[i].snd;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   333
        LastVoice.voicepack:= VoiceList[i].voicepack;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   334
        VoiceList[i].snd:= sndNone;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   335
        PlaySoundV(LastVoice.snd, LastVoice.voicepack)
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   336
        end
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   337
    else LastVoice.snd:= sndNone;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   338
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   339
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   340
function LoopSound(snd: TSound): LongInt;
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   341
begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   342
    LoopSound:= LoopSoundV(snd, nil)
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   343
end;
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   344
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   345
function LoopSound(snd: TSound; fadems: LongInt): LongInt;
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   346
begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   347
    LoopSound:= LoopSoundV(snd, nil, fadems)
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   348
end;
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   349
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   350
function LoopSoundV(snd: TSound; voicepack: PVoicepack): LongInt;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   351
begin
5052
74a81c276d67 fix a couple of loose ends
koda
parents: 4976
diff changeset
   352
    voicepack:= voicepack;    // avoid compiler hint
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   353
    LoopSoundV:= LoopSoundV(snd, nil, 0)
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   354
end;
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   355
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   356
function LoopSoundV(snd: TSound; voicepack: PVoicepack; fadems: LongInt): LongInt;
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   357
var s: shortstring;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2633
diff changeset
   358
begin
4948
c3dc41ae68fa remove unused ios code
koda
parents: 4748
diff changeset
   359
    if (not isSoundEnabled) or fastUntilLag then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   360
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   361
        LoopSoundV:= -1;
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   362
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   363
        end;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2633
diff changeset
   364
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   365
    if (voicepack <> nil) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   366
        begin
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   367
        if (voicepack^.chunks[snd] = nil) and (Soundz[snd].Path = ptVoices) and (Soundz[snd].FileName <> '') then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   368
           begin
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5134
diff changeset
   369
            s:= UserPathz[Soundz[snd].Path] + '/' + voicepack^.name + '/' + Soundz[snd].FileName;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   370
            if not FileExists(s) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   371
                s:= Pathz[Soundz[snd].Path] + '/' + voicepack^.name + '/' + Soundz[snd].FileName;
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   372
            WriteToConsole(msgLoading + s + ' ');
7151
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7061
diff changeset
   373
            voicepack^.chunks[snd]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), _P'rb'), 1);
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   374
            if voicepack^.chunks[snd] = nil then
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   375
                WriteLnToConsole(msgFailed)
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   376
            else
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   377
                WriteLnToConsole(msgOK)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   378
            end;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   379
        LoopSoundV:= Mix_PlayChannelTimed(-1, voicepack^.chunks[snd], -1, -1)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   380
        end
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   381
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   382
        begin
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   383
        if (defVoicepack^.chunks[snd] = nil) and (Soundz[snd].Path <> ptVoices) and (Soundz[snd].FileName <> '') then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   384
            begin
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5134
diff changeset
   385
            s:= UserPathz[Soundz[snd].Path] + '/' + Soundz[snd].FileName;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   386
            if not FileExists(s) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   387
                s:= Pathz[Soundz[snd].Path] + '/' + Soundz[snd].FileName;
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   388
            WriteToConsole(msgLoading + s + ' ');
7151
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7061
diff changeset
   389
            defVoicepack^.chunks[snd]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), _P'rb'), 1);
6551
a2f39cb9af62 fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
koda
parents: 6521
diff changeset
   390
            SDLTry(defVoicepack^.chunks[snd] <> nil, true);
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   391
            WriteLnToConsole(msgOK);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   392
            end;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   393
        if fadems > 0 then
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   394
            LoopSoundV:= Mix_FadeInChannelTimed(-1, defVoicepack^.chunks[snd], -1, fadems, -1)
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   395
        else
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   396
            LoopSoundV:= Mix_PlayChannelTimed(-1, defVoicepack^.chunks[snd], -1, -1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   397
        end;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2633
diff changeset
   398
end;
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2633
diff changeset
   399
282
b1e3387389b6 - Pickhammer sound
unc0rr
parents: 183
diff changeset
   400
procedure StopSound(snd: TSound);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   401
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   402
    if not isSoundEnabled then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   403
        exit;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   404
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   405
    if (lastChan[snd] <> -1) and (Mix_Playing(lastChan[snd]) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   406
        begin
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   407
        Mix_HaltChannel(lastChan[snd]);
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   408
        lastChan[snd]:= -1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   409
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   410
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   411
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   412
procedure StopSoundChan(chn: LongInt);
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   413
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   414
    if not isSoundEnabled then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   415
        exit;
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   416
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   417
    if (chn <> -1) and (Mix_Playing(chn) <> 0) then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   418
        Mix_HaltChannel(chn);
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   419
end;
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   420
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   421
procedure StopSoundChan(chn, fadems: LongInt);
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   422
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   423
    if not isSoundEnabled then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   424
        exit;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   425
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   426
    if (chn <> -1) and (Mix_Playing(chn) <> 0) then
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   427
        Mix_FadeOutChannel(chn, fadems);
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   428
end;
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   429
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   430
procedure PlayMusic;
2905
f3c79f7193a9 Engine:
smxx
parents: 2832
diff changeset
   431
var s: shortstring;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   432
begin
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   433
    if (not isSoundEnabled) or (MusicFN = '') or (not isMusicEnabled) then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   434
        exit;
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   435
5239
f34f391a223b Bit more reusability
nemo
parents: 5238
diff changeset
   436
    s:= UserPathPrefix + '/Data/Music/' + MusicFN;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   437
    if not FileExists(s) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   438
        s:= PathPrefix + '/Music/' + MusicFN;
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   439
    WriteToConsole(msgLoading + s + ' ');
565
092cb8deffc5 Fix some bug, finish playlist implementation
unc0rr
parents: 564
diff changeset
   440
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   441
    Mus:= Mix_LoadMUS(Str2PChar(s));
6551
a2f39cb9af62 fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
koda
parents: 6521
diff changeset
   442
    SDLTry(Mus <> nil, false);
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   443
    WriteLnToConsole(msgOK);
565
092cb8deffc5 Fix some bug, finish playlist implementation
unc0rr
parents: 564
diff changeset
   444
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   445
    SDLTry(Mix_FadeInMusic(Mus, -1, 3000) <> -1, false)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   446
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   447
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   448
procedure SetVolume(volume: LongInt);
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   449
begin
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   450
    cInitVolume:= volume;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   451
end;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   452
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 355
diff changeset
   453
function ChangeVolume(voldelta: LongInt): LongInt;
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 97
diff changeset
   454
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6898
diff changeset
   455
    ChangeVolume:= 0;
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   456
    if (not isSoundEnabled) or (voldelta = 0) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6898
diff changeset
   457
        exit;
2327
4832b77ec958 restored volumen control (hoorray)
koda
parents: 2303
diff changeset
   458
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   459
    inc(Volume, voldelta);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   460
    if Volume < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   461
        Volume:= 0;
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   462
    // apply Volume to all channels
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   463
    Mix_Volume(-1, Volume);
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   464
    // get assigned Volume
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   465
    Volume:= Mix_Volume(-1, -1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   466
    if isMusicEnabled then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   467
        Mix_VolumeMusic(Volume * 4 div 8);
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   468
    ChangeVolume:= Volume * 100 div MIX_MAX_VOLUME;
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   469
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   470
    if (isMusicEnabled) then
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   471
        if (Volume = 0) then
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   472
            PauseMusic
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   473
            else
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   474
            ResumeMusic;
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   475
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   476
    isAudioMuted:= (Volume = 0);
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 97
diff changeset
   477
end;
0b2c5b22f644 Changeable volume
unc0rr
parents: 97
diff changeset
   478
6862
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   479
procedure DampenAudio;
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   480
begin
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   481
    if (isAudioMuted) then
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   482
        exit;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6898
diff changeset
   483
    previousVolume:= Volume;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6898
diff changeset
   484
    ChangeVolume(-Volume * 7 div 9);
6862
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   485
end;
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   486
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   487
procedure UndampenAudio;
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   488
begin
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   489
     if (isAudioMuted) then
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   490
        exit;
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   491
    ChangeVolume(previousVolume - Volume);
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   492
end;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   493
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   494
procedure MuteAudio;
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   495
begin
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   496
    if (not isSoundEnabled) then
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   497
    exit;
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   498
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   499
    if (isAudioMuted) then
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   500
    begin
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   501
        ResumeMusic;
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   502
        ChangeVolume(previousVolume);
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   503
    end
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   504
    else
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   505
    begin
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   506
        PauseMusic;
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   507
        previousVolume:= Volume;
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   508
        ChangeVolume(-Volume);
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   509
    end;
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   510
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   511
    // isAudioMuted is updated in ChangeVolume
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   512
end;
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   513
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   514
procedure SetMusic(enabled: boolean);
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   515
begin
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   516
    isMusicEnabled:= enabled;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   517
    MusicFN:= '';
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   518
end;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   519
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   520
procedure SetMusicName(musicname: shortstring);
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   521
begin
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   522
    isMusicEnabled:= not (musicname = '');    
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   523
    MusicFN:= musicname;
6862
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   524
end;
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   525
1712
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   526
procedure PauseMusic;
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   527
begin
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   528
    if (MusicFN = '') or (not isMusicEnabled) then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   529
        exit;
2515
51d3f4b6293a revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents: 2501
diff changeset
   530
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   531
    if Mus <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   532
        Mix_PauseMusic(Mus);
1712
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   533
end;
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   534
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   535
procedure ResumeMusic;
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   536
begin
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   537
    if (MusicFN = '') or (not isMusicEnabled) then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   538
        exit;
2515
51d3f4b6293a revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents: 2501
diff changeset
   539
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   540
    if Mus <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   541
        Mix_ResumeMusic(Mus);
1712
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   542
end;
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   543
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   544
procedure ChangeMusic(musicname: shortstring);
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   545
begin
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   546
    MusicFN:= musicname;
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   547
    if (MusicFN = '') or (not isMusicEnabled) then
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   548
        exit;
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   549
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   550
    StopMusic;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   551
    PlayMusic;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   552
end;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   553
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   554
procedure StopMusic;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   555
begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   556
    if (MusicFN = '') or (not isMusicEnabled) then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   557
        exit;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   558
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   559
    if Mus <> nil then
6521
16d9ac07f504 missing nil
nemo
parents: 6472
diff changeset
   560
        begin
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   561
        Mix_FreeMusic(Mus);
6521
16d9ac07f504 missing nil
nemo
parents: 6472
diff changeset
   562
        Mus:= nil;
16d9ac07f504 missing nil
nemo
parents: 6472
diff changeset
   563
        end
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   564
end;
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   565
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   566
procedure chVoicepack(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   567
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   568
    if CurrentTeam = nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   569
        OutError(errmsgIncorrectUse + ' "/voicepack"', true);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   570
    if s[1]='"' then Delete(s, 1, 1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   571
    if s[byte(s[0])]='"' then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   572
        Delete(s, byte(s[0]), 1);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   573
    CurrentTeam^.voicepack:= AskForVoicepack(s)
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   574
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   575
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   576
procedure chMute(var s: shortstring);
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   577
begin
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   578
    s:= s; // avoid compiler hint
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   579
    MuteAudio;
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   580
end;
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   581
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   582
procedure initModule;
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   583
var t: LongInt;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   584
    i: TSound;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   585
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6862
diff changeset
   586
    RegisterVariable('voicepack', @chVoicepack, false);
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   587
    RegisterVariable('mute'     , @chMute     , true );
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   588
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   589
    MusicFN:='';
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   590
    isAudioMuted:= false;
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   591
    isSEBackup:= isSoundEnabled;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   592
    Volume:= 0;
7024
3e1cca870090 fix more breakage
koda
parents: 7021
diff changeset
   593
    defVoicepack:= AskForVoicepack('Default');
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   594
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   595
    for i:= Low(TSound) to High(TSound) do
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   596
        lastChan[i]:= -1;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   597
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   598
    // initialize all voices to nil so that they can be loaded lazily
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   599
    for t:= 0 to cMaxTeams do
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   600
        if voicepacks[t].name <> '' then
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   601
            for i:= Low(TSound) to High(TSound) do
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   602
                voicepacks[t].chunks[i]:= nil;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   603
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   604
    (* on MOBILE SDL_mixer has to be compiled against Tremor (USE_OGG_TREMOR)
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   605
       or sound files bigger than 32k will lockup the game*)
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   606
    for i:= Low(TSound) to High(TSound) do
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   607
        defVoicepack^.chunks[i]:= nil;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   608
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   609
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   610
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   611
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   612
begin
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3529
diff changeset
   613
    if isSoundEnabled then
6362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   614
        ReleaseSound(true);
7423
ec8f690f3e0f workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
nemo
parents: 7404
diff changeset
   615
    // koda still needs to fix this properly.  when he rearranged things, he made these variables get
ec8f690f3e0f workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
nemo
parents: 7404
diff changeset
   616
    // reset after argparsers picks them up
ec8f690f3e0f workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
nemo
parents: 7404
diff changeset
   617
    isMusicEnabled:= true;
ec8f690f3e0f workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
nemo
parents: 7404
diff changeset
   618
    isSoundEnabled:= true;
ec8f690f3e0f workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
nemo
parents: 7404
diff changeset
   619
    cInitVolume:= 100;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   620
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   621
2515
51d3f4b6293a revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents: 2501
diff changeset
   622
end.
2192
4763a778c033 - Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
unc0rr
parents: 2191
diff changeset
   623