QTfrontend/ui/page/pageeditteam.h
author Wuzzy <Wuzzy2@mail.ru>
Fri, 11 Oct 2019 18:41:56 +0200
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Add flame-less dynamite sprite for drowning dynamite
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#ifndef PAGE_EDITTEAM_H
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#define PAGE_EDITTEAM_H
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#include "AbstractPage.h"
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#include "binds.h"
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#include "hwconsts.h"
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#include "namegen.h"
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#include "SDLInteraction.h"
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#include "team.h"
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class SquareLabel;
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class KeyBinder;
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class HatButton;
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class PageEditTeam : public AbstractPage
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{
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        Q_OBJECT
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    public:
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        PageEditTeam(QWidget* parent);
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        void createTeam(const QString & name, const QString & playerHash);
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        void editTeam(const QString & name, const QString & playerHash);
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        void deleteTeam(const QString & name);
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    public slots:
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        void CBTeamLvl_activated(const int index);
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        void CBFort_activated(const int index);
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        void frontendSoundsToggled(bool value);
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    private:
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        QTabWidget * tbw;
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        QSignalMapper* signalMapper1;
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        QSignalMapper* signalMapper2;
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        QGroupBox *GBoxHedgehogs;
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        QGroupBox *GBoxTeam;
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        QGroupBox *GBoxFort;
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        QComboBox *CBFort;
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        SquareLabel *FortPreview;
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        QComboBox *CBGrave;
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        QComboBox *CBFlag;
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        QLabel *CPUFlag;
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        QLabel *CPUFlagLabel;
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        QWidget *hboxCPUWidget;
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        QPixmap pixCPU[5];
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        QComboBox *CBTeamLvl;
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        QComboBox *CBVoicepack;
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        QGroupBox *GBoxBinds;
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        QToolBox *BindsBox;
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        QLineEdit * TeamNameEdit;
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        QLineEdit * HHNameEdit[HEDGEHOGS_PER_TEAM];
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        HatButton * HHHats[HEDGEHOGS_PER_TEAM];
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        HWTeam data();
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        QString m_playerHash;
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        QString OldTeamName;
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        KeyBinder * binder;
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        bool m_loaded;
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        QLayout * bodyLayoutDefinition();
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        QLayout * footerLayoutDefinition();
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        void connectSignals();
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        void loadTeam(const HWTeam & team);
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        // page 1
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        QPushButton * btnRandomTeam;
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        QPushButton * btnRandomNames;
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        QPushButton * btnRandomHats;
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        QPushButton * btnRandomHogName[HEDGEHOGS_PER_TEAM];
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        QPushButton * btnRandomTeamName;
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        QPushButton * btnRandomGrave;
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        QPushButton * btnRandomFlag;
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        QPushButton * btnRandomVoice;
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        QPushButton * btnRandomFort;
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        QPushButton * btnTestSound;
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        void lazyLoad();
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    private slots:
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        void saveTeam();
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        void setRandomTeam();
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        void setRandomHogNames();
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        void setRandomHats();
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        void setRandomTeamName();
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        void setRandomGrave();
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        void setRandomFlag();
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        void setRandomVoice();
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        void setRandomFort();
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        void setRandomHogName(int hh_index);
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        /// Plays a random voice sound of the currently edited team.
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        void testSound();
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        void fixHHname(int idx);
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        void resetAllBinds();
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};
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#endif
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