author | koda |
Thu, 22 Sep 2011 15:30:40 +0200 | |
changeset 5992 | a311b8461ec9 |
parent 5984 | 6fd40d866342 |
child 6103 | 55ecfbf834e3 |
permissions | -rw-r--r-- |
4281 | 1 |
/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
|
4976 | 3 |
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
|
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* the Free Software Foundation; version 2 of the License |
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8 |
* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 |
* GNU General Public License for more details. |
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* |
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14 |
* You should have received a copy of the GNU General Public License |
|
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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17 |
* |
|
18 |
* File created on 12/11/2010. |
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*/ |
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22 |
#import "CreationChamber.h" |
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#import "hwconsts.h" |
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24 |
|
5206 | 25 |
void createSettings () { |
26 |
NSUserDefaults *settings = [NSUserDefaults standardUserDefaults]; |
|
27 |
[settings setObject:[NSNumber numberWithBool:NO] forKey:@"alternate"]; |
|
28 |
[settings setObject:[NSNumber numberWithBool:YES] forKey:@"music"]; |
|
29 |
[settings setObject:[NSNumber numberWithBool:YES] forKey:@"sound"]; |
|
30 |
[settings setObject:[NSNumber numberWithBool:NO] forKey:@"classic_menu"]; |
|
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rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
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31 |
[settings setObject:[NSNumber numberWithBool:YES] forKey:@"sync_ws"]; |
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rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
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32 |
|
5207
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some general tweaks (more intelligent use of macros and more caching)
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33 |
// don't overwrite these two strings when present |
4c9ae0f484da
some general tweaks (more intelligent use of macros and more caching)
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|
34 |
if ([settings objectForKey:@"username"] == nil) |
4c9ae0f484da
some general tweaks (more intelligent use of macros and more caching)
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|
35 |
[settings setObject:@"" forKey:@"username"]; |
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|
36 |
if ([settings objectForKey:@"password"] == nil) |
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|
37 |
[settings setObject:@"" forKey:@"password"]; |
5206 | 38 |
|
39 |
[settings synchronize]; |
|
40 |
} |
|
4281 | 41 |
|
42 |
void createTeamNamed (NSString *nameWithoutExt) { |
|
43 |
NSString *teamsDirectory = TEAMS_DIRECTORY(); |
|
44 |
||
45 |
if (![[NSFileManager defaultManager] fileExistsAtPath: teamsDirectory]) { |
|
46 |
[[NSFileManager defaultManager] createDirectoryAtPath:teamsDirectory |
|
47 |
withIntermediateDirectories:NO |
|
48 |
attributes:nil |
|
49 |
error:NULL]; |
|
50 |
} |
|
51 |
||
52 |
NSMutableArray *hedgehogs = [[NSMutableArray alloc] initWithCapacity: HW_getMaxNumberOfHogs()]; |
|
53 |
||
54 |
for (int i = 0; i < HW_getMaxNumberOfHogs(); i++) { |
|
55 |
NSString *hogName = [[NSString alloc] initWithFormat:@"hedgehog %d",i]; |
|
56 |
NSDictionary *hog = [[NSDictionary alloc] initWithObjectsAndKeys: |
|
57 |
[NSNumber numberWithInt:0],@"level", |
|
58 |
hogName,@"hogname", |
|
59 |
@"NoHat",@"hat", |
|
60 |
nil]; |
|
61 |
[hogName release]; |
|
62 |
[hedgehogs addObject:hog]; |
|
63 |
[hog release]; |
|
64 |
} |
|
65 |
||
66 |
NSDictionary *theTeam = [[NSDictionary alloc] initWithObjectsAndKeys: |
|
67 |
@"0",@"hash", |
|
68 |
@"Statue",@"grave", |
|
69 |
@"Plane",@"fort", |
|
70 |
@"Default",@"voicepack", |
|
71 |
@"hedgewars",@"flag", |
|
72 |
hedgehogs,@"hedgehogs", |
|
73 |
nil]; |
|
74 |
[hedgehogs release]; |
|
75 |
||
76 |
NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", teamsDirectory, nameWithoutExt]; |
|
77 |
||
78 |
[theTeam writeToFile:teamFile atomically:YES]; |
|
79 |
[teamFile release]; |
|
80 |
[theTeam release]; |
|
81 |
} |
|
82 |
||
83 |
void createWeaponNamed (NSString *nameWithoutExt, int type) { |
|
84 |
NSString *weaponsDirectory = WEAPONS_DIRECTORY(); |
|
85 |
||
86 |
if (![[NSFileManager defaultManager] fileExistsAtPath: weaponsDirectory]) { |
|
87 |
[[NSFileManager defaultManager] createDirectoryAtPath:weaponsDirectory |
|
88 |
withIntermediateDirectories:NO |
|
89 |
attributes:nil |
|
90 |
error:NULL]; |
|
91 |
} |
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92 |
||
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* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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|
93 |
NSInteger ammolineSize = HW_getNumberOfWeapons(); |
7440fe992e73
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|
94 |
NSString *qt, *prob, *delay, *crate; |
4281 | 95 |
switch (type) { |
4607 | 96 |
default: //default |
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|
97 |
qt = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
5376 | 98 |
prob = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
99 |
delay = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
|
100 |
crate = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
|
4281 | 101 |
break; |
102 |
case 1: //crazy |
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103 |
qt = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
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104 |
prob = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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|
105 |
delay = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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parents:
5185
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|
106 |
crate = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
4281 | 107 |
break; |
108 |
case 2: //pro mode |
|
5200
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|
109 |
qt = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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parents:
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|
110 |
prob = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
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changeset
|
111 |
delay = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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parents:
5185
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|
112 |
crate = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
4281 | 113 |
break; |
114 |
case 3: //shoppa |
|
5200
7440fe992e73
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|
115 |
qt = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
116 |
prob = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
117 |
delay = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
118 |
crate = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
4281 | 119 |
break; |
120 |
case 4: //clean slate |
|
5200
7440fe992e73
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5185
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|
121 |
qt = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
122 |
prob = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
123 |
delay = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
124 |
crate = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
4281 | 125 |
break; |
126 |
case 5: //minefield |
|
5200
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diff
changeset
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127 |
qt = [[NSString alloc] initWithBytes:AMMOLINE_MINES_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
128 |
prob = [[NSString alloc] initWithBytes:AMMOLINE_MINES_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
129 |
delay = [[NSString alloc] initWithBytes:AMMOLINE_MINES_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
130 |
crate = [[NSString alloc] initWithBytes:AMMOLINE_MINES_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
4284
57a501a69e5f
update iFrontend with new schemes and weaps, fix up smaller glitches
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parents:
4281
diff
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|
131 |
break; |
57a501a69e5f
update iFrontend with new schemes and weaps, fix up smaller glitches
koda
parents:
4281
diff
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|
132 |
case 6: //thinking with portals |
5200
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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5185
diff
changeset
|
133 |
qt = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
134 |
prob = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
135 |
delay = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
136 |
crate = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
4281 | 137 |
break; |
138 |
} |
|
139 |
||
5200
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
140 |
NSDictionary *theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: qt,@"ammostore_initialqt", |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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parents:
5185
diff
changeset
|
141 |
prob,@"ammostore_probability", delay,@"ammostore_delay", crate,@"ammostore_crate", nil]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
142 |
[qt release]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
143 |
[prob release]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
144 |
[delay release]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
145 |
[crate release]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
146 |
|
4281 | 147 |
NSString *weaponFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", weaponsDirectory, nameWithoutExt]; |
148 |
[theWeapon writeToFile:weaponFile atomically:YES]; |
|
149 |
[weaponFile release]; |
|
150 |
[theWeapon release]; |
|
151 |
} |
|
152 |
||
5984 | 153 |
void createSchemeNamed (NSString *nameWithoutExt, int type) { |
4281 | 154 |
NSString *schemesDirectory = SCHEMES_DIRECTORY(); |
155 |
||
156 |
if (![[NSFileManager defaultManager] fileExistsAtPath: schemesDirectory]) { |
|
157 |
[[NSFileManager defaultManager] createDirectoryAtPath:schemesDirectory |
|
158 |
withIntermediateDirectories:NO |
|
159 |
attributes:nil |
|
160 |
error:NULL]; |
|
161 |
} |
|
162 |
||
5181 | 163 |
// load data to get the size of the arrays and their default values |
5185
7607a64e1853
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
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parents:
5181
diff
changeset
|
164 |
NSArray *basicSettings = [[NSArray alloc] initWithContentsOfFile:BASICFLAGS_FILE()]; |
5181 | 165 |
NSMutableArray *basicArray = [[NSMutableArray alloc] initWithCapacity:[basicSettings count]]; |
166 |
for (NSDictionary *basicDict in basicSettings) |
|
167 |
[basicArray addObject:[basicDict objectForKey:@"default"]]; |
|
168 |
[basicSettings release]; |
|
4281 | 169 |
|
5185
7607a64e1853
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
koda
parents:
5181
diff
changeset
|
170 |
NSArray *mods = [[NSArray alloc] initWithContentsOfFile:GAMEMODS_FILE()]; |
5181 | 171 |
NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithCapacity:[mods count]]; |
172 |
for (int i = 0; i < [mods count]; i++) |
|
173 |
[gamemodArray addObject:[NSNumber numberWithBool:NO]]; |
|
174 |
[mods release]; |
|
175 |
||
5984 | 176 |
switch (type) { |
177 |
case 0: // default |
|
178 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
179 |
break; |
|
180 |
case 1: // pro mode |
|
181 |
[basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:15]]; |
|
182 |
[basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]]; |
|
183 |
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]]; |
|
184 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
185 |
[gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]]; |
|
186 |
break; |
|
187 |
case 2: // shoppa |
|
188 |
[basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]]; |
|
189 |
[basicArray replaceObjectAtIndex:3 withObject:[NSNumber numberWithInt:50]]; |
|
190 |
[basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:1]]; |
|
191 |
[basicArray replaceObjectAtIndex:8 withObject:[NSNumber numberWithInt:0]]; |
|
192 |
[basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:25]]; |
|
193 |
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]]; |
|
194 |
[basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]]; |
|
195 |
[gamemodArray replaceObjectAtIndex:1 withObject:[NSNumber numberWithBool:YES]]; |
|
196 |
[gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]]; |
|
197 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
198 |
[gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]]; |
|
199 |
[gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]]; |
|
200 |
[gamemodArray replaceObjectAtIndex:19 withObject:[NSNumber numberWithBool:YES]]; |
|
201 |
break; |
|
202 |
case 3: // clean slate |
|
203 |
[gamemodArray replaceObjectAtIndex:6 withObject:[NSNumber numberWithBool:YES]]; |
|
204 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
205 |
[gamemodArray replaceObjectAtIndex:18 withObject:[NSNumber numberWithBool:YES]]; |
|
206 |
[gamemodArray replaceObjectAtIndex:19 withObject:[NSNumber numberWithBool:YES]]; |
|
207 |
break; |
|
208 |
case 4: // minefield |
|
209 |
[basicArray replaceObjectAtIndex:0 withObject:[NSNumber numberWithInt:50]]; |
|
210 |
[basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]]; |
|
211 |
[basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]]; |
|
212 |
[basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:0]]; |
|
213 |
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:80]]; |
|
214 |
[basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]]; |
|
215 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
216 |
[gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]]; |
|
217 |
[gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]]; |
|
218 |
break; |
|
219 |
case 5: // barrel mayhem |
|
220 |
[basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]]; |
|
221 |
[basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]]; |
|
222 |
[basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:0]]; |
|
223 |
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]]; |
|
224 |
[basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:40]]; |
|
225 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
226 |
[gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]]; |
|
227 |
break; |
|
228 |
case 6: // tunnel hogs |
|
229 |
[basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]]; |
|
230 |
[basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:3]]; |
|
231 |
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:10]]; |
|
232 |
[basicArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithInt:10]]; |
|
233 |
[basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:10]]; |
|
234 |
[gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]]; |
|
235 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
236 |
[gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]]; |
|
237 |
[gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]]; |
|
238 |
[gamemodArray replaceObjectAtIndex:16 withObject:[NSNumber numberWithBool:YES]]; |
|
239 |
break; |
|
240 |
case 7: // fort mode |
|
241 |
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]]; |
|
242 |
[basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]]; |
|
243 |
[gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]]; |
|
244 |
[gamemodArray replaceObjectAtIndex:3 withObject:[NSNumber numberWithBool:YES]]; |
|
245 |
[gamemodArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithBool:YES]]; |
|
246 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
247 |
break; |
|
248 |
case 8: // timeless |
|
249 |
[basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:100]]; |
|
250 |
[basicArray replaceObjectAtIndex:4 withObject:[NSNumber numberWithInt:0]]; |
|
251 |
[basicArray replaceObjectAtIndex:5 withObject:[NSNumber numberWithInt:0]]; |
|
252 |
[basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:30]]; |
|
253 |
[basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:5]]; |
|
254 |
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:3]]; |
|
255 |
[basicArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithInt:10]]; |
|
256 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
257 |
[gamemodArray replaceObjectAtIndex:20 withObject:[NSNumber numberWithBool:YES]]; |
|
258 |
break; |
|
259 |
case 9: // thinking with portals |
|
260 |
[basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:2]]; |
|
261 |
[basicArray replaceObjectAtIndex:8 withObject:[NSNumber numberWithInt:25]]; |
|
262 |
[basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:4]]; |
|
263 |
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:5]]; |
|
264 |
[basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:5]]; |
|
265 |
[gamemodArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithBool:YES]]; |
|
266 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
267 |
break; |
|
268 |
case 10:// king mode |
|
269 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
270 |
[gamemodArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithBool:YES]]; |
|
271 |
break; |
|
272 |
default: |
|
273 |
DLog(@"Impossible"); |
|
274 |
break; |
|
275 |
} |
|
5181 | 276 |
|
4281 | 277 |
NSMutableDictionary *theScheme = [[NSMutableDictionary alloc] initWithObjectsAndKeys: |
278 |
basicArray,@"basic", |
|
279 |
gamemodArray,@"gamemod", |
|
280 |
nil]; |
|
281 |
[gamemodArray release]; |
|
282 |
[basicArray release]; |
|
5984 | 283 |
|
4281 | 284 |
NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", schemesDirectory, nameWithoutExt]; |
285 |
||
286 |
[theScheme writeToFile:schemeFile atomically:YES]; |
|
287 |
[schemeFile release]; |
|
288 |
[theScheme release]; |
|
289 |
} |