misc/libfreetype/src/gzip/infblock.h
author koda
Sat, 06 Aug 2011 07:09:30 +0200
changeset 5505 a55aab592950
parent 5172 88f2e05288ba
permissions -rw-r--r--
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. This is a major sdl1.3 update so it should be tested with care (working great on ios)
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/* infblock.h -- header to use infblock.c
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 * Copyright (C) 1995-2002 Mark Adler
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 * For conditions of distribution and use, see copyright notice in zlib.h
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 */
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/* WARNING: this file should *not* be used by applications. It is
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   part of the implementation of the compression library and is
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   subject to change. Applications should only use zlib.h.
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 */
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#ifndef _INFBLOCK_H
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#define _INFBLOCK_H
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struct inflate_blocks_state;
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typedef struct inflate_blocks_state FAR inflate_blocks_statef;
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local  inflate_blocks_statef * inflate_blocks_new OF((
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    z_streamp z,
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    check_func c,               /* check function */
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    uInt w));                   /* window size */
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local  int inflate_blocks OF((
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    inflate_blocks_statef *,
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    z_streamp ,
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    int));                      /* initial return code */
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local  void inflate_blocks_reset OF((
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    inflate_blocks_statef *,
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    z_streamp ,
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    uLongf *));                  /* check value on output */
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local  int inflate_blocks_free OF((
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    inflate_blocks_statef *,
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    z_streamp));
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#endif /* _INFBLOCK_H */