author | koda |
Wed, 30 Jun 2010 22:42:55 +0200 | |
changeset 3598 | a8aa06bae895 |
parent 3595 | 341e407e3754 |
child 3596 | 51062794ed01 |
permissions | -rw-r--r-- |
393 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
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Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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* Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com> |
393 | 4 |
* |
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* This program is free software; you can redistribute it and/or modify |
|
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* it under the terms of the GNU General Public License as published by |
|
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
|
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
184 | 21 |
unit uLandGraphics; |
22 |
interface |
|
409 | 23 |
uses uFloat, uConsts; |
184 | 24 |
|
25 |
type PRangeArray = ^TRangeArray; |
|
26 |
TRangeArray = array[0..31] of record |
|
371 | 27 |
Left, Right: LongInt; |
184 | 28 |
end; |
29 |
||
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30 |
function SweepDirty: boolean; |
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31 |
function Despeckle(X, Y: LongInt): boolean; |
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32 |
function CheckLandValue(X, Y: LongInt; LandFlag: Word): boolean; |
371 | 33 |
procedure DrawExplosion(X, Y, Radius: LongInt); |
34 |
procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte); |
|
35 |
procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt); |
|
36 |
procedure FillRoundInLand(X, Y, Radius: LongInt; Value: Longword); |
|
511 | 37 |
procedure ChangeRoundInLand(X, Y, Radius: LongInt; doSet: boolean); |
184 | 38 |
|
520 | 39 |
function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean): boolean; |
409 | 40 |
|
184 | 41 |
implementation |
1806 | 42 |
uses SDLh, uMisc, uLand, uLandTexture; |
184 | 43 |
|
371 | 44 |
procedure FillCircleLines(x, y, dx, dy: LongInt; Value: Longword); |
45 |
var i: LongInt; |
|
184 | 46 |
begin |
1753 | 47 |
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then |
2376 | 48 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
3519 | 49 |
if (Land[y + dy, i] and lfIndestructible) = 0 then |
1753 | 50 |
Land[y + dy, i]:= Value; |
51 |
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then |
|
2376 | 52 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
3519 | 53 |
if (Land[y - dy, i] and lfIndestructible) = 0 then |
1753 | 54 |
Land[y - dy, i]:= Value; |
55 |
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then |
|
2376 | 56 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
3519 | 57 |
if (Land[y + dx, i] and lfIndestructible) = 0 then |
1753 | 58 |
Land[y + dx, i]:= Value; |
59 |
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then |
|
2376 | 60 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
3519 | 61 |
if (Land[y - dx, i] and lfIndestructible) = 0 then |
1753 | 62 |
Land[y - dx, i]:= Value; |
184 | 63 |
end; |
64 |
||
511 | 65 |
procedure ChangeCircleLines(x, y, dx, dy: LongInt; doSet: boolean); |
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var i: LongInt; |
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67 |
begin |
511 | 68 |
if not doSet then |
69 |
begin |
|
1753 | 70 |
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then |
1760 | 71 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
1861 | 72 |
if (Land[y + dy, i] > 0) and (Land[y + dy, i] < 256) then dec(Land[y + dy, i]); // check > 0 because explosion can erase collision data |
1753 | 73 |
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then |
1760 | 74 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
1861 | 75 |
if (Land[y - dy, i] > 0) and (Land[y - dy, i] < 256) then dec(Land[y - dy, i]); |
1753 | 76 |
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then |
1760 | 77 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
1861 | 78 |
if (Land[y + dx, i] > 0) and (Land[y + dx, i] < 256) then dec(Land[y + dx, i]); |
1753 | 79 |
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then |
1760 | 80 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
1861 | 81 |
if (Land[y - dx, i] > 0) and (Land[y - dx, i] < 256) then dec(Land[y - dx, i]); |
511 | 82 |
end else |
83 |
begin |
|
1753 | 84 |
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then |
2376 | 85 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
1861 | 86 |
if (Land[y + dy, i] < 256) then |
87 |
inc(Land[y + dy, i]); |
|
1753 | 88 |
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then |
2376 | 89 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
1861 | 90 |
if (Land[y - dy, i] < 256) then |
91 |
inc(Land[y - dy, i]); |
|
1753 | 92 |
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then |
1861 | 93 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
94 |
if (Land[y + dx, i] < 256) then |
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95 |
inc(Land[y + dx, i]); |
|
1753 | 96 |
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then |
1861 | 97 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
98 |
if (Land[y - dx, i] < 256) then |
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inc(Land[y - dx, i]); |
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511 | 100 |
end |
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101 |
end; |
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102 |
|
371 | 103 |
procedure FillRoundInLand(X, Y, Radius: LongInt; Value: Longword); |
104 |
var dx, dy, d: LongInt; |
|
184 | 105 |
begin |
106 |
dx:= 0; |
|
107 |
dy:= Radius; |
|
108 |
d:= 3 - 2 * Radius; |
|
109 |
while (dx < dy) do |
|
110 |
begin |
|
111 |
FillCircleLines(x, y, dx, dy, Value); |
|
112 |
if (d < 0) |
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113 |
then d:= d + 4 * dx + 6 |
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114 |
else begin |
|
115 |
d:= d + 4 * (dx - dy) + 10; |
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116 |
dec(dy) |
|
117 |
end; |
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118 |
inc(dx) |
|
119 |
end; |
|
120 |
if (dx = dy) then FillCircleLines(x, y, dx, dy, Value); |
|
121 |
end; |
|
122 |
||
511 | 123 |
procedure ChangeRoundInLand(X, Y, Radius: LongInt; doSet: boolean); |
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var dx, dy, d: LongInt; |
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begin |
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dx:= 0; |
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dy:= Radius; |
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d:= 3 - 2 * Radius; |
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while (dx < dy) do |
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|
130 |
begin |
511 | 131 |
ChangeCircleLines(x, y, dx, dy, doSet); |
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if (d < 0) |
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then d:= d + 4 * dx + 6 |
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else begin |
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d:= d + 4 * (dx - dy) + 10; |
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dec(dy) |
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|
137 |
end; |
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138 |
inc(dx) |
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139 |
end; |
511 | 140 |
if (dx = dy) then ChangeCircleLines(x, y, dx, dy, doSet) |
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141 |
end; |
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142 |
|
2603 | 143 |
procedure FillLandCircleLines0(x, y, dx, dy: LongInt); |
371 | 144 |
var i: LongInt; |
184 | 145 |
begin |
1753 | 146 |
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then |
2376 | 147 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
3519 | 148 |
if (not isMap and ((Land[y + dy, i] and lfIndestructible) = 0)) or ((Land[y + dy, i] and lfBasic) <> 0) then |
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149 |
if (cReducedQuality and rqBlurryLand) = 0 then |
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LandPixels[y + dy, i]:= 0 |
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151 |
else |
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152 |
LandPixels[(y + dy) div 2, i div 2]:= 0; |
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|
153 |
|
1753 | 154 |
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then |
2376 | 155 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
3519 | 156 |
if (not isMap and ((Land[y - dy, i] and lfIndestructible) = 0)) or ((Land[y - dy, i] and lfBasic) <> 0) then |
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parents:
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|
157 |
if (cReducedQuality and rqBlurryLand) = 0 then |
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158 |
LandPixels[y - dy, i]:= 0 |
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159 |
else |
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|
160 |
LandPixels[(y - dy) div 2, i div 2]:= 0; |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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parents:
3554
diff
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|
161 |
|
1753 | 162 |
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then |
2376 | 163 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
3519 | 164 |
if (not isMap and ((Land[y + dx, i] and lfIndestructible) = 0)) or ((Land[y + dx, i] and lfBasic) <> 0) then |
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341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
165 |
if (cReducedQuality and rqBlurryLand) = 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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parents:
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changeset
|
166 |
LandPixels[y + dx, i]:= 0 |
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parents:
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|
167 |
else |
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parents:
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diff
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|
168 |
LandPixels[(y + dx) div 2, i div 2]:= 0; |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
169 |
|
1753 | 170 |
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then |
2376 | 171 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
3519 | 172 |
if (not isMap and ((Land[y - dx, i] and lfIndestructible) = 0)) or ((Land[y - dx, i] and lfBasic) <> 0) then |
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341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
173 |
if (cReducedQuality and rqBlurryLand) = 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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174 |
LandPixels[y - dx, i]:= 0 |
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175 |
else |
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partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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|
176 |
LandPixels[(y - dx) div 2, i div 2]:= 0; |
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partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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parents:
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|
177 |
|
184 | 178 |
end; |
179 |
||
2647 | 180 |
procedure FillLandCircleLinesBG(x, y, dx, dy: LongInt); |
181 |
var i: LongInt; |
|
182 |
begin |
|
183 |
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then |
|
184 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
|
3519 | 185 |
if ((Land[y + dy, i] and lfBasic) <> 0) then |
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partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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3554
diff
changeset
|
186 |
if (cReducedQuality and rqBlurryLand) = 0 then |
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187 |
LandPixels[y + dy, i]:= LandBackPixel(i, y + dy) |
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188 |
else |
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|
189 |
LandPixels[(y + dy) div 2, i div 2]:= LandBackPixel(i, y + dy) |
2647 | 190 |
else |
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|
191 |
if ((Land[y + dy, i] and lfObject) <> 0) then |
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partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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parents:
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|
192 |
if (cReducedQuality and rqBlurryLand) = 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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193 |
LandPixels[y + dy, i]:= 0 |
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|
194 |
else |
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3554
diff
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|
195 |
LandPixels[(y + dy) div 2, i div 2]:= 0; |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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parents:
3554
diff
changeset
|
196 |
|
2647 | 197 |
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then |
198 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
|
3519 | 199 |
if ((Land[y - dy, i] and lfBasic) <> 0) then |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
200 |
if (cReducedQuality and rqBlurryLand) = 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
201 |
LandPixels[y - dy, i]:= LandBackPixel(i, y - dy) |
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changeset
|
202 |
else |
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partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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parents:
3554
diff
changeset
|
203 |
LandPixels[(y - dy) div 2, i div 2]:= LandBackPixel(i, y - dy) |
2647 | 204 |
else |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
205 |
if ((Land[y - dy, i] and lfObject) <> 0) then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
206 |
if (cReducedQuality and rqBlurryLand) = 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
207 |
LandPixels[y - dy, i]:= 0 |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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parents:
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changeset
|
208 |
else |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
209 |
LandPixels[(y - dy) div 2, i div 2]:= 0; |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
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diff
changeset
|
210 |
|
2647 | 211 |
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then |
212 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
|
3519 | 213 |
if ((Land[y + dx, i] and lfBasic) <> 0) then |
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214 |
if (cReducedQuality and rqBlurryLand) = 0 then |
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215 |
LandPixels[y + dx, i]:= LandBackPixel(i, y + dx) |
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216 |
else |
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|
217 |
LandPixels[(y + dx) div 2, i div 2]:= LandBackPixel(i, y + dx) |
2647 | 218 |
else |
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219 |
if ((Land[y + dx, i] and lfObject) <> 0) then |
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220 |
if (cReducedQuality and rqBlurryLand) = 0 then |
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221 |
LandPixels[y + dx, i]:= 0 |
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222 |
else |
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223 |
LandPixels[(y + dx) div 2, i div 2]:= 0; |
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224 |
|
2647 | 225 |
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then |
226 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
|
3519 | 227 |
if ((Land[y - dx, i] and lfBasic) <> 0) then |
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228 |
if (cReducedQuality and rqBlurryLand) = 0 then |
2647 | 229 |
LandPixels[y - dx, i]:= LandBackPixel(i, y - dx) |
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230 |
else |
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231 |
LandPixels[(y - dx) div 2, i div 2]:= LandBackPixel(i, y - dx) |
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232 |
|
2647 | 233 |
else |
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234 |
if ((Land[y - dx, i] and lfObject) <> 0) then |
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235 |
if (cReducedQuality and rqBlurryLand) = 0 then |
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236 |
LandPixels[y - dx, i]:= 0 |
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237 |
else |
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238 |
LandPixels[(y - dx) div 2, i div 2]:= 0; |
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239 |
|
2647 | 240 |
end; |
241 |
||
371 | 242 |
procedure FillLandCircleLinesEBC(x, y, dx, dy: LongInt); |
243 |
var i: LongInt; |
|
184 | 244 |
begin |
1753 | 245 |
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then |
1760 | 246 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
3519 | 247 |
if ((Land[y + dy, i] and lfBasic) <> 0) or ((Land[y + dy, i] and lfObject) <> 0) then |
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248 |
begin |
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249 |
if (cReducedQuality and rqBlurryLand) = 0 then |
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250 |
LandPixels[y + dy, i]:= cExplosionBorderColor |
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251 |
else |
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252 |
LandPixels[(y + dy) div 2, i div 2]:= cExplosionBorderColor; |
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|
253 |
|
3519 | 254 |
Land[y + dy, i]:= Land[y + dy, i] or lfDamaged; |
2647 | 255 |
Despeckle(i, y + dy); |
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|
256 |
LandDirty[(y + dy) div 32, i div 32]:= 1; |
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257 |
end; |
1753 | 258 |
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then |
1760 | 259 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
3519 | 260 |
if ((Land[y - dy, i] and lfBasic) <> 0) or ((Land[y - dy, i] and lfObject) <> 0) then |
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|
261 |
begin |
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|
262 |
if (cReducedQuality and rqBlurryLand) = 0 then |
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|
263 |
LandPixels[y - dy, i]:= cExplosionBorderColor |
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|
264 |
else |
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|
265 |
LandPixels[(y - dy) div 2, i div 2]:= cExplosionBorderColor; |
3519 | 266 |
Land[y - dy, i]:= Land[y - dy, i] or lfDamaged; |
2647 | 267 |
Despeckle(i, y - dy); |
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|
268 |
LandDirty[(y - dy) div 32, i div 32]:= 1; |
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|
269 |
end; |
1753 | 270 |
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then |
1760 | 271 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
3519 | 272 |
if ((Land[y + dx, i] and lfBasic) <> 0) or ((Land[y + dx, i] and lfObject) <> 0) then |
1738
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|
273 |
begin |
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|
274 |
if (cReducedQuality and rqBlurryLand) = 0 then |
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|
275 |
LandPixels[y + dx, i]:= cExplosionBorderColor |
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|
276 |
else |
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Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
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changeset
|
277 |
LandPixels[(y + dx) div 2, i div 2]:= cExplosionBorderColor; |
3595
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|
278 |
|
3519 | 279 |
Land[y + dx, i]:= Land[y + dx, i] or lfDamaged; |
2647 | 280 |
Despeckle(i, y + dx); |
1738
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|
281 |
LandDirty[(y + dx) div 32, i div 32]:= 1; |
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|
282 |
end; |
1753 | 283 |
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then |
1760 | 284 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
3519 | 285 |
if ((Land[y - dx, i] and lfBasic) <> 0) or ((Land[y - dx, i] and lfObject) <> 0) then |
1738
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|
286 |
begin |
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|
287 |
if (cReducedQuality and rqBlurryLand) = 0 then |
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koda
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|
288 |
LandPixels[y - dx, i]:= cExplosionBorderColor |
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|
289 |
else |
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d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
290 |
LandPixels[(y - dx) div 2, i div 2]:= cExplosionBorderColor; |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
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|
291 |
|
3519 | 292 |
Land[y - dx, i]:= Land[y - dx, i] or lfDamaged; |
2647 | 293 |
Despeckle(i, y - dy); |
1738
00e8dadce69a
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|
294 |
LandDirty[(y - dx) div 32, i div 32]:= 1; |
00e8dadce69a
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|
295 |
end; |
184 | 296 |
end; |
297 |
||
371 | 298 |
procedure DrawExplosion(X, Y, Radius: LongInt); |
2603 | 299 |
var dx, dy, ty, tx, d: LongInt; |
184 | 300 |
begin |
2647 | 301 |
|
302 |
// draw background land texture |
|
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|
303 |
begin |
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|
304 |
dx:= 0; |
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|
305 |
dy:= Radius; |
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|
306 |
d:= 3 - 2 * Radius; |
2647 | 307 |
|
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|
308 |
while (dx < dy) do |
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|
309 |
begin |
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|
310 |
FillLandCircleLinesBG(x, y, dx, dy); |
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|
311 |
if (d < 0) |
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|
312 |
then d:= d + 4 * dx + 6 |
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|
313 |
else begin |
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|
314 |
d:= d + 4 * (dx - dy) + 10; |
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|
315 |
dec(dy) |
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|
316 |
end; |
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|
317 |
inc(dx) |
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|
318 |
end; |
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|
319 |
if (dx = dy) then FillLandCircleLinesBG(x, y, dx, dy); |
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|
320 |
end; |
2647 | 321 |
|
322 |
// draw a hole in land |
|
2733 | 323 |
if Radius > 20 then |
2948
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|
324 |
begin |
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|
325 |
dx:= 0; |
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|
326 |
dy:= Radius - 15; |
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|
327 |
d:= 3 - 2 * dy; |
2647 | 328 |
|
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|
329 |
while (dx < dy) do |
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|
330 |
begin |
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|
331 |
FillLandCircleLines0(x, y, dx, dy); |
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|
332 |
if (d < 0) |
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|
333 |
then d:= d + 4 * dx + 6 |
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|
334 |
else begin |
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|
335 |
d:= d + 4 * (dx - dy) + 10; |
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|
336 |
dec(dy) |
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|
337 |
end; |
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|
338 |
inc(dx) |
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|
339 |
end; |
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|
340 |
if (dx = dy) then FillLandCircleLines0(x, y, dx, dy); |
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|
341 |
end; |
2647 | 342 |
|
1849 | 343 |
// FillRoundInLand after erasing land pixels to allow Land 0 check for mask.png to function |
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|
344 |
FillRoundInLand(X, Y, Radius, 0); |
2647 | 345 |
|
346 |
// draw explosion border |
|
2948
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|
347 |
begin |
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|
348 |
inc(Radius, 4); |
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|
349 |
dx:= 0; |
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|
350 |
dy:= Radius; |
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|
351 |
d:= 3 - 2 * Radius; |
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|
352 |
while (dx < dy) do |
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|
353 |
begin |
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|
354 |
FillLandCircleLinesEBC(x, y, dx, dy); |
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changeset
|
355 |
if (d < 0) |
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|
356 |
then d:= d + 4 * dx + 6 |
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changeset
|
357 |
else begin |
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|
358 |
d:= d + 4 * (dx - dy) + 10; |
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|
359 |
dec(dy) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
360 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
361 |
inc(dx) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
2741
diff
changeset
|
362 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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diff
changeset
|
363 |
if (dx = dy) then FillLandCircleLinesEBC(x, y, dx, dy); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
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diff
changeset
|
364 |
end; |
351 | 365 |
|
1807 | 366 |
tx:= max(X - Radius - 1, 0); |
367 |
dx:= min(X + Radius + 1, LAND_WIDTH) - tx; |
|
368 |
ty:= max(Y - Radius - 1, 0); |
|
369 |
dy:= min(Y + Radius + 1, LAND_HEIGHT) - ty; |
|
370 |
UpdateLandTexture(tx, dx, ty, dy) |
|
184 | 371 |
end; |
372 |
||
371 | 373 |
procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte); |
184 | 374 |
var tx, ty, i: LongInt; |
375 |
begin |
|
376 |
for i:= 0 to Pred(Count) do |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
2741
diff
changeset
|
377 |
begin |
3f21a9dc93d0
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diff
changeset
|
378 |
for ty:= max(y - Radius, 0) to min(y + Radius, LAND_HEIGHT) do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
379 |
for tx:= max(0, ar^[i].Left - Radius) to min(LAND_WIDTH, ar^[i].Right + Radius) do |
3519 | 380 |
if (Land[ty, tx] and lfBasic) <> 0 then |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
381 |
if (cReducedQuality and rqBlurryLand) = 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
382 |
LandPixels[ty, tx]:= LandBackPixel(tx, ty) |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
383 |
else |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
384 |
LandPixels[ty div 2, tx div 2]:= LandBackPixel(tx, ty) |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
385 |
else |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
386 |
if (Land[ty, tx] and lfObject) <> 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
387 |
if (cReducedQuality and rqBlurryLand) = 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
388 |
LandPixels[ty, tx]:= 0 |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
389 |
else |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
390 |
LandPixels[ty div 2, tx div 2]:= 0; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
391 |
inc(y, dY) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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diff
changeset
|
392 |
end; |
184 | 393 |
|
394 |
inc(Radius, 4); |
|
351 | 395 |
dec(y, Count * dY); |
184 | 396 |
|
397 |
for i:= 0 to Pred(Count) do |
|
398 |
begin |
|
1753 | 399 |
for ty:= max(y - Radius, 0) to min(y + Radius, LAND_HEIGHT) do |
400 |
for tx:= max(0, ar^[i].Left - Radius) to min(LAND_WIDTH, ar^[i].Right + Radius) do |
|
3519 | 401 |
if ((Land[ty, tx] and lfBasic) <> 0) or ((Land[ty, tx] and lfObject) <> 0) then |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
402 |
begin |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
403 |
if (cReducedQuality and rqBlurryLand) = 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
404 |
LandPixels[ty, tx]:= cExplosionBorderColor |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
405 |
else |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
406 |
LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor; |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
407 |
|
3519 | 408 |
Land[ty, tx]:= Land[ty, tx] or lfDamaged; |
2647 | 409 |
LandDirty[(y + dy) shr 5, i shr 5]:= 1; |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
410 |
end; |
184 | 411 |
inc(y, dY) |
412 |
end; |
|
413 |
||
818 | 414 |
|
1807 | 415 |
UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT) |
184 | 416 |
end; |
417 |
||
418 |
// |
|
419 |
// - (dX, dY) - direction, vector of length = 0.5 |
|
420 |
// |
|
371 | 421 |
procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt); |
358 | 422 |
var nx, ny, dX8, dY8: hwFloat; |
1809 | 423 |
i, t, tx, ty, stX, stY, ddy, ddx: Longint; |
184 | 424 |
begin // (-dY, dX) is (dX, dY) rotated by PI/2 |
772
e8d530ca77be
Don't update all land texture when drawing tunnel (saves video throughput)
unc0rr
parents:
769
diff
changeset
|
425 |
stY:= hwRound(Y); |
1809 | 426 |
stX:= hwRound(X); |
772
e8d530ca77be
Don't update all land texture when drawing tunnel (saves video throughput)
unc0rr
parents:
769
diff
changeset
|
427 |
|
184 | 428 |
nx:= X + dY * (HalfWidth + 8); |
429 |
ny:= Y - dX * (HalfWidth + 8); |
|
430 |
||
358 | 431 |
dX8:= dX * 8; |
432 |
dY8:= dY * 8; |
|
184 | 433 |
for i:= 0 to 7 do |
434 |
begin |
|
358 | 435 |
X:= nx - dX8; |
436 |
Y:= ny - dY8; |
|
184 | 437 |
for t:= -8 to ticks + 8 do |
2666 | 438 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
439 |
X:= X + dX; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
440 |
Y:= Y + dY; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
441 |
tx:= hwRound(X); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
442 |
ty:= hwRound(Y); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
443 |
if ((ty and LAND_HEIGHT_MASK) = 0) and |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
444 |
((tx and LAND_WIDTH_MASK) = 0) and |
3519 | 445 |
(((Land[ty, tx] and lfBasic) <> 0) or |
446 |
((Land[ty, tx] and lfObject) <> 0)) then |
|
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
447 |
begin |
3519 | 448 |
Land[ty, tx]:= Land[ty, tx] or lfDamaged; |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
449 |
if (cReducedQuality and rqBlurryLand) = 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
450 |
LandPixels[ty, tx]:= cExplosionBorderColor |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
451 |
else |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
452 |
LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
453 |
end |
2666 | 454 |
end; |
184 | 455 |
nx:= nx - dY; |
456 |
ny:= ny + dX; |
|
457 |
end; |
|
458 |
||
459 |
for i:= -HalfWidth to HalfWidth do |
|
460 |
begin |
|
358 | 461 |
X:= nx - dX8; |
462 |
Y:= ny - dY8; |
|
184 | 463 |
for t:= 0 to 7 do |
2666 | 464 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
465 |
X:= X + dX; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
466 |
Y:= Y + dY; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
467 |
tx:= hwRound(X); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
468 |
ty:= hwRound(Y); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
469 |
if ((ty and LAND_HEIGHT_MASK) = 0) and |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
470 |
((tx and LAND_WIDTH_MASK) = 0) and |
3519 | 471 |
(((Land[ty, tx] and lfBasic) <> 0) or |
472 |
((Land[ty, tx] and lfObject) <> 0)) then |
|
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
473 |
begin |
3519 | 474 |
Land[ty, tx]:= Land[ty, tx] or lfDamaged; |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
475 |
if (cReducedQuality and rqBlurryLand) = 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
476 |
LandPixels[ty, tx]:= cExplosionBorderColor |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
477 |
else |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
478 |
LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
479 |
|
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
480 |
end |
2666 | 481 |
end; |
184 | 482 |
X:= nx; |
483 |
Y:= ny; |
|
484 |
for t:= 0 to ticks do |
|
485 |
begin |
|
486 |
X:= X + dX; |
|
487 |
Y:= Y + dY; |
|
351 | 488 |
tx:= hwRound(X); |
489 |
ty:= hwRound(Y); |
|
3519 | 490 |
if ((ty and LAND_HEIGHT_MASK) = 0) and ((tx and LAND_WIDTH_MASK) = 0) and ((Land[ty, tx] and lfIndestructible) = 0) then |
2647 | 491 |
begin |
3519 | 492 |
if (Land[ty, tx] and lfBasic) <> 0 then |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
493 |
if (cReducedQuality and rqBlurryLand) = 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
494 |
LandPixels[ty, tx]:= LandBackPixel(tx, ty) |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
495 |
else |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
496 |
LandPixels[ty div 2, tx div 2]:= LandBackPixel(tx, ty) |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
497 |
else |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
498 |
if (Land[ty, tx] and lfObject) <> 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
499 |
if (cReducedQuality and rqBlurryLand) = 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
500 |
LandPixels[ty, tx]:= 0 |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
501 |
else |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
502 |
LandPixels[ty div 2, tx div 2]:= 0; |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
503 |
|
2647 | 504 |
Land[ty, tx]:= 0; |
505 |
end |
|
184 | 506 |
end; |
507 |
for t:= 0 to 7 do |
|
2666 | 508 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
509 |
X:= X + dX; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
510 |
Y:= Y + dY; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
511 |
tx:= hwRound(X); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
512 |
ty:= hwRound(Y); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
513 |
if ((ty and LAND_HEIGHT_MASK) = 0) and |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
514 |
((tx and LAND_WIDTH_MASK) = 0) and |
3519 | 515 |
(((Land[ty, tx] and lfBasic) <> 0) or |
516 |
((Land[ty, tx] and lfObject) <> 0)) then |
|
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
517 |
begin |
3519 | 518 |
Land[ty, tx]:= Land[ty, tx] or lfDamaged; |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
519 |
if (cReducedQuality and rqBlurryLand) = 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
520 |
LandPixels[ty, tx]:= cExplosionBorderColor |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
521 |
else |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
522 |
LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
523 |
|
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
524 |
end |
2666 | 525 |
end; |
184 | 526 |
nx:= nx - dY; |
527 |
ny:= ny + dX; |
|
528 |
end; |
|
529 |
||
530 |
for i:= 0 to 7 do |
|
531 |
begin |
|
358 | 532 |
X:= nx - dX8; |
533 |
Y:= ny - dY8; |
|
184 | 534 |
for t:= -8 to ticks + 8 do |
2666 | 535 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
536 |
X:= X + dX; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
537 |
Y:= Y + dY; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
538 |
tx:= hwRound(X); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
539 |
ty:= hwRound(Y); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
540 |
if ((ty and LAND_HEIGHT_MASK) = 0) and |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
541 |
((tx and LAND_WIDTH_MASK) = 0) and |
3519 | 542 |
(((Land[ty, tx] and lfBasic) <> 0) or |
543 |
((Land[ty, tx] and lfObject) <> 0)) then |
|
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
544 |
begin |
3519 | 545 |
Land[ty, tx]:= Land[ty, tx] or lfDamaged; |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
546 |
if (cReducedQuality and rqBlurryLand) = 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
547 |
LandPixels[ty, tx]:= cExplosionBorderColor |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
548 |
else |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
549 |
LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
550 |
end |
2666 | 551 |
end; |
184 | 552 |
nx:= nx - dY; |
553 |
ny:= ny + dX; |
|
554 |
end; |
|
555 |
||
1809 | 556 |
tx:= max(stX - HalfWidth * 2 - 4 - abs(hwRound(dX * ticks)), 0); |
1807 | 557 |
ty:= max(stY - HalfWidth * 2 - 4 - abs(hwRound(dY * ticks)), 0); |
1809 | 558 |
ddx:= min(stX + HalfWidth * 2 + 4 + abs(hwRound(dX * ticks)), LAND_WIDTH) - tx; |
559 |
ddy:= min(stY + HalfWidth * 2 + 4 + abs(hwRound(dY * ticks)), LAND_HEIGHT) - ty; |
|
560 |
||
561 |
UpdateLandTexture(tx, ddx, ty, ddy) |
|
184 | 562 |
end; |
563 |
||
520 | 564 |
function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean): boolean; |
2235 | 565 |
var X, Y, bpp, h, w, row, col, numFramesFirstCol: LongInt; |
409 | 566 |
p: PByteArray; |
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
567 |
Image: PSDL_Surface; |
409 | 568 |
begin |
2235 | 569 |
numFramesFirstCol:= SpritesData[Obj].imageHeight div SpritesData[Obj].Height; |
570 |
||
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
571 |
TryDo(SpritesData[Obj].Surface <> nil, 'Assert SpritesData[Obj].Surface failed', true); |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
572 |
Image:= SpritesData[Obj].Surface; |
409 | 573 |
w:= SpritesData[Obj].Width; |
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
574 |
h:= SpritesData[Obj].Height; |
2235 | 575 |
row:= Frame mod numFramesFirstCol; |
576 |
col:= Frame div numFramesFirstCol; |
|
409 | 577 |
|
578 |
if SDL_MustLock(Image) then |
|
579 |
SDLTry(SDL_LockSurface(Image) >= 0, true); |
|
580 |
||
581 |
bpp:= Image^.format^.BytesPerPixel; |
|
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
582 |
TryDo(bpp = 4, 'It should be 32 bpp sprite', true); |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
583 |
// Check that sprite fits free space |
2236 | 584 |
p:= @(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]); |
409 | 585 |
case bpp of |
586 |
4: for y:= 0 to Pred(h) do |
|
587 |
begin |
|
588 |
for x:= 0 to Pred(w) do |
|
589 |
if PLongword(@(p^[x * 4]))^ <> 0 then |
|
1792 | 590 |
if ((cpY + y) < Longint(topY)) or |
591 |
((cpY + y) > LAND_HEIGHT) or |
|
592 |
((cpX + x) < Longint(leftX)) or |
|
593 |
((cpX + x) > Longint(rightX)) or |
|
409 | 594 |
(Land[cpY + y, cpX + x] <> 0) then |
595 |
begin |
|
596 |
if SDL_MustLock(Image) then |
|
597 |
SDL_UnlockSurface(Image); |
|
598 |
exit(false) |
|
599 |
end; |
|
600 |
p:= @(p^[Image^.pitch]); |
|
601 |
end; |
|
602 |
end; |
|
603 |
||
520 | 604 |
TryPlaceOnLand:= true; |
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
605 |
if not doPlace then |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
606 |
begin |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
607 |
if SDL_MustLock(Image) then |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
608 |
SDL_UnlockSurface(Image); |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
609 |
exit |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
610 |
end; |
520 | 611 |
|
409 | 612 |
// Checked, now place |
2236 | 613 |
p:= @(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]); |
409 | 614 |
case bpp of |
615 |
4: for y:= 0 to Pred(h) do |
|
616 |
begin |
|
617 |
for x:= 0 to Pred(w) do |
|
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
618 |
if PLongword(@(p^[x * 4]))^ <> 0 then |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
619 |
begin |
3519 | 620 |
Land[cpY + y, cpX + x]:= lfObject; |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
621 |
if (cReducedQuality and rqBlurryLand) = 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
622 |
LandPixels[cpY + y, cpX + x]:= PLongword(@(p^[x * 4]))^ |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
623 |
else |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
624 |
LandPixels[(cpY + y) div 2, (cpX + x) div 2]:= PLongword(@(p^[x * 4]))^ |
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
625 |
end; |
409 | 626 |
p:= @(p^[Image^.pitch]); |
627 |
end; |
|
628 |
end; |
|
629 |
if SDL_MustLock(Image) then |
|
630 |
SDL_UnlockSurface(Image); |
|
631 |
||
1807 | 632 |
x:= max(cpX, leftX); |
633 |
w:= min(cpX + Image^.w, LAND_WIDTH) - x; |
|
1792 | 634 |
y:= max(cpY, topY); |
1753 | 635 |
h:= min(cpY + Image^.h, LAND_HEIGHT) - y; |
1807 | 636 |
UpdateLandTexture(x, w, y, h) |
409 | 637 |
end; |
638 |
||
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
639 |
// was experimenting with applying as damage occurred. |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
640 |
function Despeckle(X, Y: LongInt): boolean; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
641 |
var nx, ny, i, j, c: LongInt; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
642 |
begin |
3521
96a502730e81
Remove redundant test, add some temp variables to speed up the expensive CheckLand
nemo
parents:
3519
diff
changeset
|
643 |
if ((Land[Y, X] and lfDamaged) <> 0) and ((Land[Y, X] and lfIndestructible) = 0) then // check neighbours |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
644 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
645 |
c:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
646 |
for i:= -1 to 1 do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
647 |
for j:= -1 to 1 do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
648 |
if (i <> 0) or (j <> 0) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
649 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
650 |
ny:= Y + i; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
651 |
nx:= X + j; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
652 |
if ((ny and LAND_HEIGHT_MASK) = 0) and ((nx and LAND_WIDTH_MASK) = 0) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
653 |
if Land[ny, nx] > 255 then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
654 |
inc(c); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
655 |
end; |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
656 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
657 |
if c < 4 then // 0-3 neighbours |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
658 |
begin |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
659 |
if (cReducedQuality and rqBlurryLand) = 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
660 |
if (Land[Y, X] and lfBasic) <> 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
661 |
LandPixels[Y, X]:= LandBackPixel(X, Y) |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
662 |
else |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
663 |
LandPixels[Y, X]:= 0 |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
664 |
else |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
665 |
if (Land[Y, X] and lfBasic) <> 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
666 |
LandPixels[Y div 2, X div 2]:= LandBackPixel(X, Y) |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
667 |
else |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
668 |
LandPixels[Y div 2, X div 2]:= 0; |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
669 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
670 |
Land[Y, X]:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
671 |
exit(true); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
672 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
673 |
end; |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
674 |
Despeckle:= false |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
675 |
end; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
676 |
|
1792 | 677 |
function SweepDirty: boolean; |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
678 |
var x, y, xx, yy: LongInt; |
3554
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
679 |
bRes, updateBlock, resweep, recheck: boolean; |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
680 |
begin |
2695 | 681 |
bRes:= false; |
3554
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
682 |
reCheck:= true; |
1792 | 683 |
|
3554
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
684 |
while recheck do |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
685 |
begin |
3554
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
686 |
recheck:= false; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
687 |
for y:= 0 to LAND_HEIGHT div 32 - 1 do |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
688 |
begin |
3554
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
689 |
for x:= 0 to LAND_WIDTH div 32 - 1 do |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
690 |
begin |
3554
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
691 |
if LandDirty[y, x] <> 0 then |
2167
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
692 |
begin |
3554
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
693 |
updateBlock:= false; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
694 |
resweep:= true; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
695 |
while(resweep) do |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
696 |
begin |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
697 |
resweep:= false; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
698 |
for yy:= y * 32 to y * 32 + 31 do |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
699 |
for xx:= x * 32 to x * 32 + 31 do |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
700 |
if Despeckle(xx, yy) then |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
701 |
begin |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
702 |
bRes:= true; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
703 |
updateBlock:= true; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
704 |
resweep:= true; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
705 |
if (yy = y*32) and (y > 0) then |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
706 |
begin |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
707 |
LandDirty[y-1, x]:= 1; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
708 |
recheck:= true; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
709 |
end |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
710 |
else if (yy = y*32+31) and (y < LAND_HEIGHT div 32 - 1) then |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
711 |
begin |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
712 |
LandDirty[y+1, x]:= 1; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
713 |
recheck:= true; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
714 |
end; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
715 |
if (xx = x*32) and (x > 0) then |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
716 |
begin |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
717 |
LandDirty[y, x-1]:= 1; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
718 |
recheck:= true; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
719 |
end |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
720 |
else if (xx = x*32+31) and (x < LAND_WIDTH div 32 - 1) then |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
721 |
begin |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
722 |
LandDirty[y, x+1]:= 1; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
723 |
recheck:= true; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
724 |
end |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
725 |
end; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
726 |
end; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
727 |
if updateBlock then UpdateLandTexture(x * 32, 32, y * 32, 32); |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
728 |
LandDirty[y, x]:= 0; |
2167
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
729 |
end; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
730 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
731 |
end; |
3554
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
732 |
end; |
1792 | 733 |
|
2695 | 734 |
SweepDirty:= bRes; |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
735 |
end; |
184 | 736 |
|
2331
e4941a7986d6
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents:
2236
diff
changeset
|
737 |
// Return true if outside of land or not the value tested, used right now for some X/Y movement that does not use normal hedgehog movement in GSHandlers.inc |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
738 |
function CheckLandValue(X, Y: LongInt; LandFlag: Word): boolean; |
2331
e4941a7986d6
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents:
2236
diff
changeset
|
739 |
begin |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
740 |
CheckLandValue:= ((X and LAND_WIDTH_MASK <> 0) or (Y and LAND_HEIGHT_MASK <> 0)) or ((Land[Y, X] and LandFlag) = 0) |
2331
e4941a7986d6
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents:
2236
diff
changeset
|
741 |
end; |
184 | 742 |
end. |