author | koda |
Wed, 30 Jun 2010 22:42:55 +0200 | |
changeset 3598 | a8aa06bae895 |
parent 3573 | c84067629035 |
child 3613 | cfd3c6536a09 |
permissions | -rw-r--r-- |
3547 | 1 |
// |
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// gameSetup.m |
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// hwengine |
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// |
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// Created by Vittorio on 10/01/10. |
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// Copyright 2010 __MyCompanyName__. All rights reserved. |
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// |
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#include <sys/types.h> |
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#include <sys/sysctl.h> |
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#import "GameSetup.h" |
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#import "SDL_uikitappdelegate.h" |
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#import "SDL_net.h" |
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#import "PascalImports.h" |
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#import "CommodityFunctions.h" |
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#define BUFFER_SIZE 256 |
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@implementation GameSetup |
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@synthesize systemSettings, gameConfig; |
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-(id) init { |
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if (self = [super init]) { |
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ipcPort = randomPort(); |
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// should check they exist and throw and exection if not |
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NSDictionary *dictSett = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()]; |
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self.systemSettings = dictSett; |
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[dictSett release]; |
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NSDictionary *dictGame = [[NSDictionary alloc] initWithContentsOfFile:GAMECONFIG_FILE()]; |
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self.gameConfig = dictGame; |
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[dictGame release]; |
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} |
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return self; |
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} |
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-(void) dealloc { |
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[gameConfig release]; |
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[systemSettings release]; |
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[super dealloc]; |
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} |
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#pragma mark - |
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#pragma mark Provider functions |
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// unpacks team data from the selected team.plist to a sequence of engine commands |
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-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor { |
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/* |
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addteam <32charsMD5hash> <color> <team name> |
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addhh <level> <health> <hedgehog name> |
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<level> is 0 for human, 1-5 for bots (5 is the most stupid) |
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*/ |
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NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName]; |
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NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile]; |
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[teamFile release]; |
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NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@", |
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[teamData objectForKey:@"hash"], [teamColor stringValue], [teamData objectForKey:@"teamname"]]; |
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[self sendToEngine: teamHashColorAndName]; |
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[teamHashColorAndName release]; |
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NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]]; |
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[self sendToEngine: grave]; |
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[grave release]; |
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NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]]; |
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[self sendToEngine: fort]; |
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[fort release]; |
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NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]]; |
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[self sendToEngine: voicepack]; |
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[voicepack release]; |
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NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]]; |
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[self sendToEngine: flag]; |
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[flag release]; |
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NSArray *hogs = [teamData objectForKey:@"hedgehogs"]; |
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for (int i = 0; i < numberOfPlayingHogs; i++) { |
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NSDictionary *hog = [hogs objectAtIndex:i]; |
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NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %d %@", |
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[hog objectForKey:@"level"], initialHealth, [hog objectForKey:@"hogname"]]; |
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[self sendToEngine: hogLevelHealthAndName]; |
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[hogLevelHealthAndName release]; |
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NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]]; |
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[self sendToEngine: hogHat]; |
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[hogHat release]; |
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} |
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[teamData release]; |
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} |
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// unpacks ammostore data from the selected ammo.plist to a sequence of engine commands |
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-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams { |
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NSString *weaponPath = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),ammostoreName]; |
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NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:weaponPath]; |
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[weaponPath release]; |
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NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@", [ammoData objectForKey:@"ammostore_initialqt"]]; |
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[self sendToEngine: ammloadt]; |
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[ammloadt release]; |
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NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@", [ammoData objectForKey:@"ammostore_probability"]]; |
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[self sendToEngine: ammprob]; |
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[ammprob release]; |
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NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@", [ammoData objectForKey:@"ammostore_delay"]]; |
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[self sendToEngine: ammdelay]; |
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[ammdelay release]; |
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NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@", [ammoData objectForKey:@"ammostore_crate"]]; |
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[self sendToEngine: ammreinf]; |
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[ammreinf release]; |
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// sent twice so it applies to both teams |
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NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"]; |
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for (int i = 0; i < numberOfTeams; i++) |
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[self sendToEngine: ammstore]; |
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[ammstore release]; |
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[ammoData release]; |
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} |
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// unpacks scheme data from the selected scheme.plist to a sequence of engine commands |
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-(NSInteger) provideScheme:(NSString *)schemeName { |
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NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),schemeName]; |
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NSArray *scheme = [[NSArray alloc] initWithContentsOfFile:schemePath]; |
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[schemePath release]; |
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int result = 0; |
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int i = 0; |
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if ([[scheme objectAtIndex:i++] boolValue]) |
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result |= 0x01; |
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if ([[scheme objectAtIndex:i++] boolValue]) |
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result |= 0x10; |
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if ([[scheme objectAtIndex:i++] boolValue]) |
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result |= 0x04; |
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if ([[scheme objectAtIndex:i++] boolValue]) |
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result |= 0x08; |
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if ([[scheme objectAtIndex:i++] boolValue]) |
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result |= 0x20; |
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if ([[scheme objectAtIndex:i++] boolValue]) |
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result |= 0x40; |
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if ([[scheme objectAtIndex:i++] boolValue]) |
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result |= 0x80; |
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if ([[scheme objectAtIndex:i++] boolValue]) |
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result |= 0x100; |
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if ([[scheme objectAtIndex:i++] boolValue]) |
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result |= 0x200; |
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if ([[scheme objectAtIndex:i++] boolValue]) |
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result |= 0x400; |
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if ([[scheme objectAtIndex:i++] boolValue]) |
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result |= 0x800; |
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if ([[scheme objectAtIndex:i++] boolValue]) |
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result |= 0x2000; |
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if ([[scheme objectAtIndex:i++] boolValue]) |
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result |= 0x4000; |
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if ([[scheme objectAtIndex:i++] boolValue]) |
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result |= 0x8000; |
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if ([[scheme objectAtIndex:i++] boolValue]) |
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result |= 0x10000; |
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if ([[scheme objectAtIndex:i++] boolValue]) |
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result |= 0x20000; |
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if ([[scheme objectAtIndex:i++] boolValue]) |
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result |= 0x80000; |
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NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result]; |
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[self sendToEngine:flags]; |
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[flags release]; |
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NSString *dmgMod = [[NSString alloc] initWithFormat:@"e$damagepct %d",[[scheme objectAtIndex:i++] intValue]]; |
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[self sendToEngine:dmgMod]; |
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[dmgMod release]; |
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NSString *turnTime = [[NSString alloc] initWithFormat:@"e$turntime %d",[[scheme objectAtIndex:i++] intValue] * 1000]; |
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[self sendToEngine:turnTime]; |
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[turnTime release]; |
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result = [[scheme objectAtIndex:i++] intValue]; // initial health |
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186 |
NSString *sdTime = [[NSString alloc] initWithFormat:@"e$sd_turns %d",[[scheme objectAtIndex:i++] intValue]]; |
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[self sendToEngine:sdTime]; |
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[sdTime release]; |
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NSString *crateDrops = [[NSString alloc] initWithFormat:@"e$casefreq %d",[[scheme objectAtIndex:i++] intValue]]; |
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[self sendToEngine:crateDrops]; |
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[crateDrops release]; |
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NSString *minesTime = [[NSString alloc] initWithFormat:@"e$minestime %d",[[scheme objectAtIndex:i++] intValue] * 1000]; |
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[self sendToEngine:minesTime]; |
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[minesTime release]; |
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NSString *minesNumber = [[NSString alloc] initWithFormat:@"e$landadds %d",[[scheme objectAtIndex:i++] intValue]]; |
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[self sendToEngine:minesNumber]; |
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[minesNumber release]; |
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NSString *dudMines = [[NSString alloc] initWithFormat:@"e$minedudpct %d",[[scheme objectAtIndex:i++] intValue]]; |
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[self sendToEngine:dudMines]; |
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[dudMines release]; |
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NSString *explosives = [[NSString alloc] initWithFormat:@"e$explosives %d",[[scheme objectAtIndex:i++] intValue]]; |
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[self sendToEngine:explosives]; |
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[explosives release]; |
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[scheme release]; |
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return result; |
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} |
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#pragma mark - |
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#pragma mark Thread/Network relevant code |
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// select one of GameSetup method and execute it in a seprate thread |
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-(void) startThread: (NSString *) selector { |
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SEL usage = NSSelectorFromString(selector); |
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[NSThread detachNewThreadSelector:usage toTarget:self withObject:nil]; |
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} |
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// wrapper that computes the length of the message and then sends the command string |
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-(int) sendToEngine: (NSString *)string { |
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uint8_t length = [string length]; |
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SDLNet_TCP_Send(csd, &length , 1); |
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return SDLNet_TCP_Send(csd, [string UTF8String], length); |
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} |
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// method that handles net setup with engine and keeps connection alive |
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-(void) engineProtocol { |
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
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TCPsocket sd; |
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IPaddress ip; |
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int eProto; |
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BOOL clientQuit; |
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char buffer[BUFFER_SIZE]; |
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uint8_t msgSize; |
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uint16_t gameTicks; |
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clientQuit = NO; |
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csd = NULL; |
3547 | 243 |
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if (SDLNet_Init() < 0) { |
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DLog(@"SDLNet_Init: %s", SDLNet_GetError()); |
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clientQuit = YES; |
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} |
248 |
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// Resolving the host using NULL make network interface to listen |
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if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0 && !clientQuit) { |
3547 | 251 |
DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError()); |
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clientQuit = YES; |
3547 | 253 |
} |
254 |
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255 |
// Open a connection with the IP provided (listen on the host's port) |
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if (!(sd = SDLNet_TCP_Open(&ip)) && !clientQuit) { |
3547 | 257 |
DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort); |
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clientQuit = YES; |
3547 | 259 |
} |
260 |
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261 |
DLog(@"Waiting for a client on port %d", ipcPort); |
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while (csd == NULL) |
3547 | 263 |
csd = SDLNet_TCP_Accept(sd); |
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SDLNet_TCP_Close(sd); |
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while (!clientQuit) { |
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msgSize = 0; |
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memset(buffer, 0, BUFFER_SIZE); |
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if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)) <= 0) |
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clientQuit = YES; |
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if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0) |
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clientQuit = YES; |
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273 |
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switch (buffer[0]) { |
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case 'C': |
3598 | 276 |
DLog(@"sending game config\n%@",self.gameConfig); |
3547 | 277 |
|
278 |
// local game |
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279 |
[self sendToEngine:@"TL"]; |
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280 |
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281 |
// seed info |
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282 |
[self sendToEngine:[self.gameConfig objectForKey:@"seed_command"]]; |
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283 |
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3547 | 284 |
// dimension of the map |
285 |
[self sendToEngine:[self.gameConfig objectForKey:@"templatefilter_command"]]; |
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286 |
[self sendToEngine:[self.gameConfig objectForKey:@"mapgen_command"]]; |
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287 |
[self sendToEngine:[self.gameConfig objectForKey:@"mazesize_command"]]; |
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288 |
|
3547 | 289 |
// theme info |
290 |
[self sendToEngine:[self.gameConfig objectForKey:@"theme_command"]]; |
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291 |
||
292 |
// scheme (returns initial health) |
|
293 |
NSInteger health = [self provideScheme:[self.gameConfig objectForKey:@"scheme"]]; |
|
294 |
||
295 |
NSArray *teamsConfig = [self.gameConfig objectForKey:@"teams_list"]; |
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296 |
for (NSDictionary *teamData in teamsConfig) { |
|
297 |
[self provideTeamData:[teamData objectForKey:@"team"] |
|
298 |
forHogs:[[teamData objectForKey:@"number"] intValue] |
|
299 |
withHealth:health |
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300 |
ofColor:[teamData objectForKey:@"color"]]; |
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301 |
} |
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302 |
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[self provideAmmoData:[self.gameConfig objectForKey:@"weapon"] forPlayingTeams:[teamsConfig count]]; |
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break; |
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case '?': |
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DLog(@"Ping? Pong!"); |
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[self sendToEngine:@"!"]; |
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308 |
break; |
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309 |
case 'E': |
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DLog(@"ERROR - last console line: [%s]", &buffer[1]); |
3547 | 311 |
clientQuit = YES; |
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break; |
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313 |
case 'e': |
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sscanf(buffer, "%*s %d", &eProto); |
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short int netProto = 0; |
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char *versionStr; |
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HW_versionInfo(&netProto, &versionStr); |
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if (netProto == eProto) { |
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DLog(@"Setting protocol version %d (%s)", eProto, versionStr); |
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} else { |
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DLog(@"ERROR - wrong protocol number: [%s] - expecting %d", &buffer[1], eProto); |
3547 | 323 |
clientQuit = YES; |
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324 |
} |
3547 | 325 |
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326 |
break; |
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|
327 |
case 'i': |
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|
328 |
switch (buffer[1]) { |
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|
329 |
case 'r': |
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|
330 |
NSLog(@"Winning team: %s", &buffer[2]); |
3547 | 331 |
break; |
3548
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|
332 |
case 'k': |
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|
333 |
NSLog(@"Best Hedgehog: %s", &buffer[2]); |
3547 | 334 |
break; |
335 |
} |
|
3548
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|
336 |
break; |
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|
337 |
default: |
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|
338 |
// empty packet or just statistics -- in either cases gameTicks is sent |
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|
339 |
//gameTicks = SDLNet_Read16 (&buffer[msgSize - 2]); |
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|
340 |
//DLog(@"engineProtocol - %d: received [%s]", gameTicks, buffer); |
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|
341 |
break; |
3547 | 342 |
} |
343 |
} |
|
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|
344 |
DLog(@"Engine exited, closing server"); |
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|
345 |
// wait a little to let the client close cleanly |
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|
346 |
[NSThread sleepForTimeInterval:2]; |
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|
347 |
// Close the client socket |
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|
348 |
SDLNet_TCP_Close(csd); |
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|
349 |
SDLNet_Quit(); |
3547 | 350 |
|
351 |
[[NSFileManager defaultManager] removeItemAtPath:GAMECONFIG_FILE() error:NULL]; |
|
352 |
||
353 |
[pool release]; |
|
354 |
//Invoking this method should be avoided as it does not give your thread a chance to clean up any resources it allocated during its execution. |
|
355 |
//[NSThread exit]; |
|
356 |
} |
|
357 |
||
358 |
#pragma mark - |
|
359 |
#pragma mark Setting methods |
|
360 |
// returns an array of c-strings that are read by engine at startup |
|
361 |
-(const char **)getSettings { |
|
362 |
NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort]; |
|
363 |
NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]]; |
|
364 |
CGRect screenBounds = [[UIScreen mainScreen] bounds]; |
|
365 |
NSString *wSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.width]; |
|
366 |
NSString *hSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.height]; |
|
367 |
const char **gameArgs = (const char**) malloc(sizeof(char *) * 9); |
|
368 |
||
369 |
/* |
|
370 |
size_t size; |
|
371 |
// Set 'oldp' parameter to NULL to get the size of the data returned so we can allocate appropriate amount of space |
|
372 |
sysctlbyname("hw.machine", NULL, &size, NULL, 0); |
|
373 |
char *name = malloc(size); |
|
374 |
// Get the platform name |
|
375 |
sysctlbyname("hw.machine", name, &size, NULL, 0); |
|
376 |
NSString *machine = [[NSString alloc] initWithUTF8String:name]; |
|
377 |
free(name); |
|
378 |
||
379 |
const char **gameArgs = (const char**) malloc(sizeof(char*) * 9); |
|
380 |
||
381 |
// if the machine is less than iphone 3gs or less than ipod touch 3g use reduced graphics (land array) |
|
382 |
if ([machine hasPrefix:@"iPhone1"] || ([machine hasPrefix:@"iPod"] && ([machine hasSuffix:@"1,1"] || [machine hasSuffix:@"2,1"]))) |
|
383 |
gameArgs[8] = "1"; |
|
384 |
else |
|
385 |
gameArgs[8] = "0"; |
|
386 |
[machine release]; |
|
387 |
*/ |
|
388 |
||
389 |
// prevents using an empty nickname |
|
390 |
NSString *username; |
|
391 |
NSString *originalUsername = [self.systemSettings objectForKey:@"username"]; |
|
392 |
if ([originalUsername length] == 0) |
|
393 |
username = [[NSString alloc] initWithFormat:@"MobileUser-%@",ipcString]; |
|
394 |
else |
|
395 |
username = [[NSString alloc] initWithString:originalUsername]; |
|
396 |
||
397 |
gameArgs[0] = [username UTF8String]; //UserNick |
|
398 |
gameArgs[1] = [ipcString UTF8String]; //ipcPort |
|
399 |
gameArgs[2] = [[[self.systemSettings objectForKey:@"sound"] stringValue] UTF8String]; //isSoundEnabled |
|
400 |
gameArgs[3] = [[[self.systemSettings objectForKey:@"music"] stringValue] UTF8String]; //isMusicEnabled |
|
401 |
gameArgs[4] = [localeString UTF8String]; //cLocaleFName |
|
402 |
gameArgs[5] = [[[self.systemSettings objectForKey:@"alternate"] stringValue] UTF8String]; //cAltDamage |
|
403 |
gameArgs[6] = [wSize UTF8String]; //cScreenHeight |
|
404 |
gameArgs[7] = [hSize UTF8String]; //cScreenWidth |
|
405 |
gameArgs[8] = NULL; //recordFileName |
|
406 |
||
407 |
[wSize release]; |
|
408 |
[hSize release]; |
|
409 |
[localeString release]; |
|
410 |
[ipcString release]; |
|
411 |
[username release]; |
|
412 |
return gameArgs; |
|
413 |
} |
|
414 |
||
415 |
||
416 |
@end |