2812
+ − 1
/*
+ − 2
** $Id: luaconf.h,v 1.82.1.7 2008/02/11 16:25:08 roberto Exp $
+ − 3
** Configuration file for Lua
+ − 4
** See Copyright Notice in lua.h
+ − 5
*/
+ − 6
+ − 7
+ − 8
#ifndef lconfig_h
+ − 9
#define lconfig_h
+ − 10
+ − 11
#include <limits.h>
+ − 12
#include <stddef.h>
+ − 13
+ − 14
+ − 15
/*
+ − 16
** ==================================================================
+ − 17
** Search for "@@" to find all configurable definitions.
+ − 18
** ===================================================================
+ − 19
*/
+ − 20
+ − 21
+ − 22
/*
+ − 23
@@ LUA_ANSI controls the use of non-ansi features.
+ − 24
** CHANGE it (define it) if you want Lua to avoid the use of any
+ − 25
** non-ansi feature or library.
+ − 26
*/
+ − 27
#if defined(__STRICT_ANSI__)
+ − 28
#define LUA_ANSI
+ − 29
#endif
+ − 30
+ − 31
+ − 32
#if !defined(LUA_ANSI) && defined(_WIN32)
+ − 33
#define LUA_WIN
+ − 34
#endif
+ − 35
+ − 36
#if defined(LUA_USE_LINUX)
+ − 37
#define LUA_USE_POSIX
10017
+ − 38
#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
+ − 39
#define LUA_USE_READLINE /* needs some extra libraries */
2812
+ − 40
#endif
+ − 41
+ − 42
#if defined(LUA_USE_MACOSX)
+ − 43
#define LUA_USE_POSIX
10017
+ − 44
#define LUA_DL_DYLD /* does not need extra library */
2812
+ − 45
#endif
+ − 46
+ − 47
+ − 48
+ − 49
/*
+ − 50
@@ LUA_USE_POSIX includes all functionallity listed as X/Open System
+ − 51
@* Interfaces Extension (XSI).
+ − 52
** CHANGE it (define it) if your system is XSI compatible.
+ − 53
*/
+ − 54
#if defined(LUA_USE_POSIX)
+ − 55
#define LUA_USE_MKSTEMP
+ − 56
#define LUA_USE_ISATTY
+ − 57
#define LUA_USE_POPEN
+ − 58
#define LUA_USE_ULONGJMP
+ − 59
#endif
+ − 60
+ − 61
+ − 62
/*
+ − 63
@@ LUA_PATH and LUA_CPATH are the names of the environment variables that
+ − 64
@* Lua check to set its paths.
+ − 65
@@ LUA_INIT is the name of the environment variable that Lua
+ − 66
@* checks for initialization code.
+ − 67
** CHANGE them if you want different names.
+ − 68
*/
+ − 69
#define LUA_PATH "LUA_PATH"
+ − 70
#define LUA_CPATH "LUA_CPATH"
10017
+ − 71
#define LUA_INIT "LUA_INIT"
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+ − 72
+ − 73
+ − 74
/*
+ − 75
@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
+ − 76
@* Lua libraries.
+ − 77
@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
+ − 78
@* C libraries.
+ − 79
** CHANGE them if your machine has a non-conventional directory
+ − 80
** hierarchy or if you want to install your libraries in
+ − 81
** non-conventional directories.
+ − 82
*/
+ − 83
#if defined(_WIN32)
+ − 84
/*
+ − 85
** In Windows, any exclamation mark ('!') in the path is replaced by the
+ − 86
** path of the directory of the executable file of the current process.
+ − 87
*/
10017
+ − 88
#define LUA_LDIR "!\\lua\\"
+ − 89
#define LUA_CDIR "!\\"
2812
+ − 90
#define LUA_PATH_DEFAULT \
10017
+ − 91
".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
+ − 92
LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua"
2812
+ − 93
#define LUA_CPATH_DEFAULT \
10017
+ − 94
".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
2812
+ − 95
+ − 96
#else
10017
+ − 97
#define LUA_ROOT "/usr/local/"
+ − 98
#define LUA_LDIR LUA_ROOT "share/lua/5.1/"
+ − 99
#define LUA_CDIR LUA_ROOT "lib/lua/5.1/"
2812
+ − 100
#define LUA_PATH_DEFAULT \
10017
+ − 101
"./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
+ − 102
LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua"
2812
+ − 103
#define LUA_CPATH_DEFAULT \
10017
+ − 104
"./?.so;" LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
2812
+ − 105
#endif
+ − 106
+ − 107
+ − 108
/*
+ − 109
@@ LUA_DIRSEP is the directory separator (for submodules).
+ − 110
** CHANGE it if your machine does not use "/" as the directory separator
+ − 111
** and is not Windows. (On Windows Lua automatically uses "\".)
+ − 112
*/
+ − 113
#if defined(_WIN32)
10017
+ − 114
#define LUA_DIRSEP "\\"
2812
+ − 115
#else
10017
+ − 116
#define LUA_DIRSEP "/"
2812
+ − 117
#endif
+ − 118
+ − 119
+ − 120
/*
+ − 121
@@ LUA_PATHSEP is the character that separates templates in a path.
+ − 122
@@ LUA_PATH_MARK is the string that marks the substitution points in a
+ − 123
@* template.
+ − 124
@@ LUA_EXECDIR in a Windows path is replaced by the executable's
+ − 125
@* directory.
+ − 126
@@ LUA_IGMARK is a mark to ignore all before it when bulding the
+ − 127
@* luaopen_ function name.
+ − 128
** CHANGE them if for some reason your system cannot use those
+ − 129
** characters. (E.g., if one of those characters is a common character
+ − 130
** in file/directory names.) Probably you do not need to change them.
+ − 131
*/
10017
+ − 132
#define LUA_PATHSEP ";"
+ − 133
#define LUA_PATH_MARK "?"
+ − 134
#define LUA_EXECDIR "!"
+ − 135
#define LUA_IGMARK "-"
2812
+ − 136
+ − 137
+ − 138
/*
+ − 139
@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
+ − 140
** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
+ − 141
** machines, ptrdiff_t gives a good choice between int or long.)
+ − 142
*/
10017
+ − 143
#define LUA_INTEGER ptrdiff_t
2812
+ − 144
+ − 145
+ − 146
/*
+ − 147
@@ LUA_API is a mark for all core API functions.
+ − 148
@@ LUALIB_API is a mark for all standard library functions.
+ − 149
** CHANGE them if you need to define those functions in some special way.
+ − 150
** For instance, if you want to create one Windows DLL with the core and
+ − 151
** the libraries, you may want to use the following definition (define
+ − 152
** LUA_BUILD_AS_DLL to get it).
+ − 153
*/
+ − 154
#if defined(LUA_BUILD_AS_DLL)
+ − 155
+ − 156
#if defined(LUA_CORE) || defined(LUA_LIB)
+ − 157
#define LUA_API __declspec(dllexport)
+ − 158
#else
+ − 159
#define LUA_API __declspec(dllimport)
+ − 160
#endif
+ − 161
+ − 162
#else
+ − 163
10017
+ − 164
#define LUA_API extern
2812
+ − 165
+ − 166
#endif
+ − 167
+ − 168
/* more often than not the libs go together with the core */
10017
+ − 169
#define LUALIB_API LUA_API
2812
+ − 170
+ − 171
+ − 172
/*
+ − 173
@@ LUAI_FUNC is a mark for all extern functions that are not to be
+ − 174
@* exported to outside modules.
+ − 175
@@ LUAI_DATA is a mark for all extern (const) variables that are not to
+ − 176
@* be exported to outside modules.
+ − 177
** CHANGE them if you need to mark them in some special way. Elf/gcc
+ − 178
** (versions 3.2 and later) mark them as "hidden" to optimize access
+ − 179
** when Lua is compiled as a shared library.
+ − 180
*/
+ − 181
#if defined(luaall_c)
10017
+ − 182
#define LUAI_FUNC static
+ − 183
#define LUAI_DATA /* empty */
2812
+ − 184
+ − 185
#elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
+ − 186
defined(__ELF__)
10017
+ − 187
#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
+ − 188
#define LUAI_DATA LUAI_FUNC
2812
+ − 189
+ − 190
#else
10017
+ − 191
#define LUAI_FUNC extern
+ − 192
#define LUAI_DATA extern
2812
+ − 193
#endif
+ − 194
+ − 195
+ − 196
+ − 197
/*
+ − 198
@@ LUA_QL describes how error messages quote program elements.
+ − 199
** CHANGE it if you want a different appearance.
+ − 200
*/
10017
+ − 201
#define LUA_QL(x) "'" x "'"
+ − 202
#define LUA_QS LUA_QL("%s")
2812
+ − 203
+ − 204
+ − 205
/*
+ − 206
@@ LUA_IDSIZE gives the maximum size for the description of the source
+ − 207
@* of a function in debug information.
+ − 208
** CHANGE it if you want a different size.
+ − 209
*/
10017
+ − 210
#define LUA_IDSIZE 60
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+ − 211
+ − 212
+ − 213
/*
+ − 214
** {==================================================================
+ − 215
** Stand-alone configuration
+ − 216
** ===================================================================
+ − 217
*/
+ − 218
+ − 219
#if defined(lua_c) || defined(luaall_c)
+ − 220
+ − 221
/*
+ − 222
@@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
+ − 223
@* is, whether we're running lua interactively).
+ − 224
** CHANGE it if you have a better definition for non-POSIX/non-Windows
+ − 225
** systems.
+ − 226
*/
+ − 227
#if defined(LUA_USE_ISATTY)
+ − 228
#include <unistd.h>
10017
+ − 229
#define lua_stdin_is_tty() isatty(0)
2812
+ − 230
#elif defined(LUA_WIN)
+ − 231
#include <io.h>
+ − 232
#include <stdio.h>
10017
+ − 233
#define lua_stdin_is_tty() _isatty(_fileno(stdin))
2812
+ − 234
#else
10017
+ − 235
#define lua_stdin_is_tty() 1 /* assume stdin is a tty */
2812
+ − 236
#endif
+ − 237
+ − 238
+ − 239
/*
+ − 240
@@ LUA_PROMPT is the default prompt used by stand-alone Lua.
+ − 241
@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
+ − 242
** CHANGE them if you want different prompts. (You can also change the
+ − 243
** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
+ − 244
*/
10017
+ − 245
#define LUA_PROMPT "> "
+ − 246
#define LUA_PROMPT2 ">> "
2812
+ − 247
+ − 248
+ − 249
/*
+ − 250
@@ LUA_PROGNAME is the default name for the stand-alone Lua program.
+ − 251
** CHANGE it if your stand-alone interpreter has a different name and
+ − 252
** your system is not able to detect that name automatically.
+ − 253
*/
10017
+ − 254
#define LUA_PROGNAME "lua"
2812
+ − 255
+ − 256
+ − 257
/*
+ − 258
@@ LUA_MAXINPUT is the maximum length for an input line in the
+ − 259
@* stand-alone interpreter.
+ − 260
** CHANGE it if you need longer lines.
+ − 261
*/
10017
+ − 262
#define LUA_MAXINPUT 512
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+ − 263
+ − 264
+ − 265
/*
+ − 266
@@ lua_readline defines how to show a prompt and then read a line from
+ − 267
@* the standard input.
+ − 268
@@ lua_saveline defines how to "save" a read line in a "history".
+ − 269
@@ lua_freeline defines how to free a line read by lua_readline.
+ − 270
** CHANGE them if you want to improve this functionality (e.g., by using
+ − 271
** GNU readline and history facilities).
+ − 272
*/
+ − 273
#if defined(LUA_USE_READLINE)
+ − 274
#include <stdio.h>
+ − 275
#include <readline/readline.h>
+ − 276
#include <readline/history.h>
10017
+ − 277
#define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL)
2812
+ − 278
#define lua_saveline(L,idx) \
10017
+ − 279
if (lua_strlen(L,idx) > 0) /* non-empty line? */ \
+ − 280
add_history(lua_tostring(L, idx)); /* add it to history */
+ − 281
#define lua_freeline(L,b) ((void)L, free(b))
2812
+ − 282
#else
10017
+ − 283
#define lua_readline(L,b,p) \
+ − 284
((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \
+ − 285
fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
+ − 286
#define lua_saveline(L,idx) { (void)L; (void)idx; }
+ − 287
#define lua_freeline(L,b) { (void)L; (void)b; }
2812
+ − 288
#endif
+ − 289
+ − 290
#endif
+ − 291
+ − 292
/* }================================================================== */
+ − 293
+ − 294
+ − 295
/*
+ − 296
@@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
+ − 297
@* as a percentage.
+ − 298
** CHANGE it if you want the GC to run faster or slower (higher values
+ − 299
** mean larger pauses which mean slower collection.) You can also change
+ − 300
** this value dynamically.
+ − 301
*/
10017
+ − 302
#define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */
2812
+ − 303
+ − 304
+ − 305
/*
+ − 306
@@ LUAI_GCMUL defines the default speed of garbage collection relative to
+ − 307
@* memory allocation as a percentage.
+ − 308
** CHANGE it if you want to change the granularity of the garbage
+ − 309
** collection. (Higher values mean coarser collections. 0 represents
+ − 310
** infinity, where each step performs a full collection.) You can also
+ − 311
** change this value dynamically.
+ − 312
*/
10017
+ − 313
#define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */
2812
+ − 314
+ − 315
+ − 316
+ − 317
/*
+ − 318
@@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
+ − 319
** CHANGE it (define it) if you want exact compatibility with the
+ − 320
** behavior of setn/getn in Lua 5.0.
+ − 321
*/
+ − 322
#undef LUA_COMPAT_GETN
+ − 323
+ − 324
/*
+ − 325
@@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
+ − 326
** CHANGE it to undefined as soon as you do not need a global 'loadlib'
+ − 327
** function (the function is still available as 'package.loadlib').
+ − 328
*/
+ − 329
#undef LUA_COMPAT_LOADLIB
+ − 330
+ − 331
/*
+ − 332
@@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
+ − 333
** CHANGE it to undefined as soon as your programs use only '...' to
+ − 334
** access vararg parameters (instead of the old 'arg' table).
+ − 335
*/
+ − 336
#define LUA_COMPAT_VARARG
+ − 337
+ − 338
/*
+ − 339
@@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
+ − 340
** CHANGE it to undefined as soon as your programs use 'math.fmod' or
+ − 341
** the new '%' operator instead of 'math.mod'.
+ − 342
*/
+ − 343
#define LUA_COMPAT_MOD
+ − 344
+ − 345
/*
+ − 346
@@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
+ − 347
@* facility.
+ − 348
** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
+ − 349
** off the advisory error when nesting [[...]].
+ − 350
*/
10017
+ − 351
#define LUA_COMPAT_LSTR 1
2812
+ − 352
+ − 353
/*
+ − 354
@@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
+ − 355
** CHANGE it to undefined as soon as you rename 'string.gfind' to
+ − 356
** 'string.gmatch'.
+ − 357
*/
+ − 358
#define LUA_COMPAT_GFIND
+ − 359
+ − 360
/*
+ − 361
@@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
+ − 362
@* behavior.
+ − 363
** CHANGE it to undefined as soon as you replace to 'luaL_register'
+ − 364
** your uses of 'luaL_openlib'
+ − 365
*/
+ − 366
#define LUA_COMPAT_OPENLIB
+ − 367
+ − 368
+ − 369
+ − 370
/*
+ − 371
@@ luai_apicheck is the assert macro used by the Lua-C API.
+ − 372
** CHANGE luai_apicheck if you want Lua to perform some checks in the
+ − 373
** parameters it gets from API calls. This may slow down the interpreter
+ − 374
** a bit, but may be quite useful when debugging C code that interfaces
+ − 375
** with Lua. A useful redefinition is to use assert.h.
+ − 376
*/
+ − 377
#if defined(LUA_USE_APICHECK)
+ − 378
#include <assert.h>
10017
+ − 379
#define luai_apicheck(L,o) { (void)L; assert(o); }
2812
+ − 380
#else
10017
+ − 381
#define luai_apicheck(L,o) { (void)L; }
2812
+ − 382
#endif
+ − 383
+ − 384
+ − 385
/*
+ − 386
@@ LUAI_BITSINT defines the number of bits in an int.
+ − 387
** CHANGE here if Lua cannot automatically detect the number of bits of
+ − 388
** your machine. Probably you do not need to change this.
+ − 389
*/
+ − 390
/* avoid overflows in comparison */
+ − 391
#if INT_MAX-20 < 32760
10017
+ − 392
#define LUAI_BITSINT 16
2812
+ − 393
#elif INT_MAX > 2147483640L
+ − 394
/* int has at least 32 bits */
10017
+ − 395
#define LUAI_BITSINT 32
2812
+ − 396
#else
+ − 397
#error "you must define LUA_BITSINT with number of bits in an integer"
+ − 398
#endif
+ − 399
+ − 400
+ − 401
/*
+ − 402
@@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
+ − 403
@@ LUAI_INT32 is an signed integer with at least 32 bits.
+ − 404
@@ LUAI_UMEM is an unsigned integer big enough to count the total
+ − 405
@* memory used by Lua.
+ − 406
@@ LUAI_MEM is a signed integer big enough to count the total memory
+ − 407
@* used by Lua.
+ − 408
** CHANGE here if for some weird reason the default definitions are not
+ − 409
** good enough for your machine. (The definitions in the 'else'
+ − 410
** part always works, but may waste space on machines with 64-bit
+ − 411
** longs.) Probably you do not need to change this.
+ − 412
*/
+ − 413
#if LUAI_BITSINT >= 32
10017
+ − 414
#define LUAI_UINT32 unsigned int
+ − 415
#define LUAI_INT32 int
+ − 416
#define LUAI_MAXINT32 INT_MAX
+ − 417
#define LUAI_UMEM size_t
+ − 418
#define LUAI_MEM ptrdiff_t
2812
+ − 419
#else
+ − 420
/* 16-bit ints */
10017
+ − 421
#define LUAI_UINT32 unsigned long
+ − 422
#define LUAI_INT32 long
+ − 423
#define LUAI_MAXINT32 LONG_MAX
+ − 424
#define LUAI_UMEM unsigned long
+ − 425
#define LUAI_MEM long
2812
+ − 426
#endif
+ − 427
+ − 428
+ − 429
/*
+ − 430
@@ LUAI_MAXCALLS limits the number of nested calls.
+ − 431
** CHANGE it if you need really deep recursive calls. This limit is
+ − 432
** arbitrary; its only purpose is to stop infinite recursion before
+ − 433
** exhausting memory.
+ − 434
*/
10017
+ − 435
#define LUAI_MAXCALLS 20000
2812
+ − 436
+ − 437
+ − 438
/*
+ − 439
@@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
+ − 440
@* can use.
+ − 441
** CHANGE it if you need lots of (Lua) stack space for your C
+ − 442
** functions. This limit is arbitrary; its only purpose is to stop C
+ − 443
** functions to consume unlimited stack space. (must be smaller than
+ − 444
** -LUA_REGISTRYINDEX)
+ − 445
*/
10017
+ − 446
#define LUAI_MAXCSTACK 8000
2812
+ − 447
+ − 448
+ − 449
+ − 450
/*
+ − 451
** {==================================================================
+ − 452
** CHANGE (to smaller values) the following definitions if your system
+ − 453
** has a small C stack. (Or you may want to change them to larger
+ − 454
** values if your system has a large C stack and these limits are
+ − 455
** too rigid for you.) Some of these constants control the size of
+ − 456
** stack-allocated arrays used by the compiler or the interpreter, while
+ − 457
** others limit the maximum number of recursive calls that the compiler
+ − 458
** or the interpreter can perform. Values too large may cause a C stack
+ − 459
** overflow for some forms of deep constructs.
+ − 460
** ===================================================================
+ − 461
*/
+ − 462
+ − 463
+ − 464
/*
+ − 465
@@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
+ − 466
@* syntactical nested non-terminals in a program.
+ − 467
*/
10017
+ − 468
#define LUAI_MAXCCALLS 200
2812
+ − 469
+ − 470
+ − 471
/*
+ − 472
@@ LUAI_MAXVARS is the maximum number of local variables per function
+ − 473
@* (must be smaller than 250).
+ − 474
*/
10017
+ − 475
#define LUAI_MAXVARS 200
2812
+ − 476
+ − 477
+ − 478
/*
+ − 479
@@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
+ − 480
@* (must be smaller than 250).
+ − 481
*/
10017
+ − 482
#define LUAI_MAXUPVALUES 60
2812
+ − 483
+ − 484
+ − 485
/*
+ − 486
@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
+ − 487
*/
10017
+ − 488
#define LUAL_BUFFERSIZE BUFSIZ
2812
+ − 489
+ − 490
/* }================================================================== */
+ − 491
+ − 492
+ − 493
+ − 494
+ − 495
/*
+ − 496
** {==================================================================
+ − 497
@@ LUA_NUMBER is the type of numbers in Lua.
+ − 498
** CHANGE the following definitions only if you want to build Lua
+ − 499
** with a number type different from double. You may also need to
+ − 500
** change lua_number2int & lua_number2integer.
+ − 501
** ===================================================================
+ − 502
*/
+ − 503
+ − 504
#define LUA_NUMBER_DOUBLE
10017
+ − 505
#define LUA_NUMBER double
2812
+ − 506
+ − 507
/*
+ − 508
@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
+ − 509
@* over a number.
+ − 510
*/
10017
+ − 511
#define LUAI_UACNUMBER double
2812
+ − 512
+ − 513
+ − 514
/*
+ − 515
@@ LUA_NUMBER_SCAN is the format for reading numbers.
+ − 516
@@ LUA_NUMBER_FMT is the format for writing numbers.
+ − 517
@@ lua_number2str converts a number to a string.
+ − 518
@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
+ − 519
@@ lua_str2number converts a string to a number.
+ − 520
*/
10017
+ − 521
#define LUA_NUMBER_SCAN "%lf"
+ − 522
#define LUA_NUMBER_FMT "%.14g"
+ − 523
#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
+ − 524
#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
+ − 525
#define lua_str2number(s,p) strtod((s), (p))
2812
+ − 526
+ − 527
+ − 528
/*
+ − 529
@@ The luai_num* macros define the primitive operations over numbers.
+ − 530
*/
+ − 531
#if defined(LUA_CORE)
+ − 532
#include <math.h>
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#define luai_numadd(a,b) ((a)+(b))
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#define luai_numsub(a,b) ((a)-(b))
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#define luai_nummul(a,b) ((a)*(b))
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#define luai_numdiv(a,b) ((a)/(b))
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#define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))
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#define luai_numpow(a,b) (pow(a,b))
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#define luai_numunm(a) (-(a))
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#define luai_numeq(a,b) ((a)==(b))
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#define luai_numlt(a,b) ((a)<(b))
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#define luai_numle(a,b) ((a)<=(b))
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#define luai_numisnan(a) (!luai_numeq((a), (a)))
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#endif
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/*
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@@ lua_number2int is a macro to convert lua_Number to int.
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@@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
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** CHANGE them if you know a faster way to convert a lua_Number to
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** int (with any rounding method and without throwing errors) in your
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** system. In Pentium machines, a naive typecast from double to int
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** in C is extremely slow, so any alternative is worth trying.
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*/
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/* On a Pentium, resort to a trick */
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#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
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(defined(__i386) || defined (_M_IX86) || defined(__i386__))
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/* On a Microsoft compiler, use assembler */
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#if defined(_MSC_VER)
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#define lua_number2int(i,d) __asm fld d __asm fistp i
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#define lua_number2integer(i,n) lua_number2int(i, n)
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/* the next trick should work on any Pentium, but sometimes clashes
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with a DirectX idiosyncrasy */
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#else
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union luai_Cast { double l_d; long l_l; };
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#define lua_number2int(i,d) \
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{ volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
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#define lua_number2integer(i,n) lua_number2int(i, n)
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#endif
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/* this option always works, but may be slow */
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#else
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#define lua_number2int(i,d) ((i)=(int)(d))
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#define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
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#endif
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/* }================================================================== */
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/*
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@@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
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** CHANGE it if your system requires alignments larger than double. (For
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** instance, if your system supports long doubles and they must be
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** aligned in 16-byte boundaries, then you should add long double in the
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** union.) Probably you do not need to change this.
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*/
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#define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
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/*
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@@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
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** CHANGE them if you prefer to use longjmp/setjmp even with C++
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** or if want/don't to use _longjmp/_setjmp instead of regular
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** longjmp/setjmp. By default, Lua handles errors with exceptions when
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** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
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** and with longjmp/setjmp otherwise.
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*/
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#if defined(__cplusplus)
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/* C++ exceptions */
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#define LUAI_THROW(L,c) throw(c)
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#define LUAI_TRY(L,c,a) try { a } catch(...) \
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{ if ((c)->status == 0) (c)->status = -1; }
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#define luai_jmpbuf int /* dummy variable */
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#elif defined(LUA_USE_ULONGJMP)
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/* in Unix, try _longjmp/_setjmp (more efficient) */
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#define LUAI_THROW(L,c) _longjmp((c)->b, 1)
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#define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
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#define luai_jmpbuf jmp_buf
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#else
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/* default handling with long jumps */
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#define LUAI_THROW(L,c) longjmp((c)->b, 1)
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#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
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#define luai_jmpbuf jmp_buf
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#endif
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/*
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@@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
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@* can do during pattern-matching.
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** CHANGE it if you need more captures. This limit is arbitrary.
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*/
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#define LUA_MAXCAPTURES 32
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/*
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@@ lua_tmpnam is the function that the OS library uses to create a
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@* temporary name.
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@@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
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** CHANGE them if you have an alternative to tmpnam (which is considered
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** insecure) or if you want the original tmpnam anyway. By default, Lua
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** uses tmpnam except when POSIX is available, where it uses mkstemp.
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*/
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#if defined(loslib_c) || defined(luaall_c)
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#if defined(LUA_USE_MKSTEMP)
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#include <unistd.h>
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#define LUA_TMPNAMBUFSIZE 32
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#define lua_tmpnam(b,e) { \
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strcpy(b, "/tmp/lua_XXXXXX"); \
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e = mkstemp(b); \
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if (e != -1) close(e); \
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e = (e == -1); }
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#else
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#define LUA_TMPNAMBUFSIZE L_tmpnam
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#define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
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#endif
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#endif
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/*
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@@ lua_popen spawns a new process connected to the current one through
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@* the file streams.
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** CHANGE it if you have a way to implement it in your system.
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*/
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#if defined(LUA_USE_POPEN)
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#define lua_popen(L,c,m) ((void)L, fflush(NULL), popen(c,m))
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#define lua_pclose(L,file) ((void)L, (pclose(file) != -1))
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#elif defined(LUA_WIN)
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#define lua_popen(L,c,m) ((void)L, _popen(c,m))
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#define lua_pclose(L,file) ((void)L, (_pclose(file) != -1))
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#else
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#define lua_popen(L,c,m) ((void)((void)c, m), \
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luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
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#define lua_pclose(L,file) ((void)((void)L, file), 0)
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#endif
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/*
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@@ LUA_DL_* define which dynamic-library system Lua should use.
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** CHANGE here if Lua has problems choosing the appropriate
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** dynamic-library system for your platform (either Windows' DLL, Mac's
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** dyld, or Unix's dlopen). If your system is some kind of Unix, there
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** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
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** it. To use dlopen you also need to adapt the src/Makefile (probably
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** adding -ldl to the linker options), so Lua does not select it
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** automatically. (When you change the makefile to add -ldl, you must
+ − 695
** also add -DLUA_USE_DLOPEN.)
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** If you do not want any kind of dynamic library, undefine all these
+ − 697
** options.
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** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
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*/
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#if defined(LUA_USE_DLOPEN)
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#define LUA_DL_DLOPEN
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#endif
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#if defined(LUA_WIN)
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#define LUA_DL_DLL
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#endif
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/*
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@@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
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@* (the data goes just *before* the lua_State pointer).
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** CHANGE (define) this if you really need that. This value must be
+ − 713
** a multiple of the maximum alignment required for your machine.
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*/
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#define LUAI_EXTRASPACE 0
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/*
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@@ luai_userstate* allow user-specific actions on threads.
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** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
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** extra when a thread is created/deleted/resumed/yielded.
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*/
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#define luai_userstateopen(L) ((void)L)
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#define luai_userstateclose(L) ((void)L)
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#define luai_userstatethread(L,L1) ((void)L)
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#define luai_userstatefree(L) ((void)L)
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#define luai_userstateresume(L,n) ((void)L)
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#define luai_userstateyield(L,n) ((void)L)
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/*
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@@ LUA_INTFRMLEN is the length modifier for integer conversions
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@* in 'string.format'.
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@@ LUA_INTFRM_T is the integer type correspoding to the previous length
+ − 735
@* modifier.
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** CHANGE them if your system supports long long or does not support long.
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*/
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#if defined(LUA_USELONGLONG)
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10017
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#define LUA_INTFRMLEN "ll"
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#define LUA_INTFRM_T long long
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#else
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#define LUA_INTFRMLEN "l"
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#define LUA_INTFRM_T long
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#endif
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/* =================================================================== */
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/*
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** Local configuration. You can use this space to add your redefinitions
+ − 757
** without modifying the main part of the file.
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*/
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#endif
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