author | unc0rr |
Wed, 10 Oct 2012 00:40:00 +0400 | |
changeset 7738 | abcc7012de0b |
parent 7713 | 3833741d8752 |
child 7794 | ab7b94c03bc9 |
permissions | -rw-r--r-- |
184 | 1 |
/* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
6952 | 3 |
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
184 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
|
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* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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17 |
*/ |
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18 |
||
19 |
#include <QString> |
|
20 |
#include <QByteArray> |
|
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21 |
#include <QUuid> |
5201 | 22 |
#include <QColor> |
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- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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23 |
#include <QStringListModel> |
7629 | 24 |
#include <QMessageBox> |
25 |
#include <QTextStream> |
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184 | 26 |
|
27 |
#include "game.h" |
|
28 |
#include "hwconsts.h" |
|
29 |
#include "gameuiconfig.h" |
|
30 |
#include "gamecfgwidget.h" |
|
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Run game message added, team and config info provided for net game
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31 |
#include "teamselect.h" |
210 | 32 |
#include "KB.h" |
239 | 33 |
#include "proto.h" |
7629 | 34 |
#include "campaign.h" |
184 | 35 |
|
706 | 36 |
#include <QTextStream> |
7629 | 37 |
#include "ThemeModel.h" |
706 | 38 |
|
7629 | 39 |
QString training, campaign, campaignScript, campaignTeam; // TODO: Cleaner solution? |
2468
0b62498c201a
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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40 |
|
681 | 41 |
HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) : |
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42 |
TCPBase(true), |
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43 |
ammostr(ammo), |
f77bb02b669f
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44 |
m_pTeamSelWidget(pTeamSelWidget) |
184 | 45 |
{ |
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46 |
this->config = config; |
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47 |
this->gamecfg = gamecfg; |
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Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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48 |
netSuspend = false; |
184 | 49 |
} |
50 |
||
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HWGame::~HWGame() |
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{ |
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SetGameState(gsDestroyed); |
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} |
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|
184 | 56 |
void HWGame::onClientDisconnect() |
57 |
{ |
|
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switch (gameType) |
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59 |
{ |
5865 | 60 |
case gtDemo: |
7180 | 61 |
// for video recording we need demo anyway |
62 |
emit HaveRecord(rtNeither, demo); |
|
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Don't refuse to create save file when a game loaded from save interrupts
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break; |
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64 |
case gtNet: |
7180 | 65 |
emit HaveRecord(rtDemo, demo); |
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break; |
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default: |
7180 | 68 |
if (gameState == gsInterrupted || gameState == gsHalted) |
69 |
emit HaveRecord(rtSave, demo); |
|
70 |
else if (gameState == gsFinished) |
|
71 |
emit HaveRecord(rtDemo, demo); |
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pagevideos is now much better that before:
Stepan777 <stepik-777@mail.ru>
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else |
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pagevideos is now much better that before:
Stepan777 <stepik-777@mail.ru>
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73 |
emit HaveRecord(rtNeither, demo); |
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74 |
} |
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75 |
SetGameState(gsStopped); |
184 | 76 |
} |
77 |
||
253 | 78 |
void HWGame::commonConfig() |
184 | 79 |
{ |
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80 |
QByteArray buf; |
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81 |
QString gt; |
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switch (gameType) |
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{ |
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84 |
case gtDemo: |
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85 |
gt = "TD"; |
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break; |
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87 |
case gtNet: |
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gt = "TN"; |
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89 |
break; |
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default: |
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gt = "TL"; |
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92 |
} |
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93 |
HWProto::addStringToBuffer(buf, gt); |
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94 |
|
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Pass hardcoded drawn map from frontend into engine \o/
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95 |
buf += gamecfg->getFullConfig(); |
341 | 96 |
|
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if (m_pTeamSelWidget) |
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98 |
{ |
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99 |
foreach(HWTeam team, m_pTeamSelWidget->getPlayingTeams()) |
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100 |
{ |
3346 | 101 |
HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber))); |
102 |
HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber))); |
|
103 |
HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber))); |
|
104 |
HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber))); |
|
7629 | 105 |
if(gamecfg->schemeData(15).toBool() || !gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore")); |
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106 |
HWProto::addStringListToBuffer(buf, |
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107 |
team.teamGameConfig(gamecfg->getInitHealth())); |
5140
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Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
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108 |
; |
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109 |
} |
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110 |
} |
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111 |
RawSendIPC(buf); |
253 | 112 |
} |
113 |
||
114 |
void HWGame::SendConfig() |
|
115 |
{ |
|
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116 |
commonConfig(); |
184 | 117 |
} |
118 |
||
119 |
void HWGame::SendQuickConfig() |
|
120 |
{ |
|
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121 |
QByteArray teamscfg; |
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122 |
ThemeModel * themeModel = DataManager::instance().themeModel(); |
239 | 123 |
|
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124 |
HWProto::addStringToBuffer(teamscfg, "TL"); |
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|
125 |
HWProto::addStringToBuffer(teamscfg, QString("etheme %1") |
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126 |
.arg((themeModel->rowCount() > 0) ? themeModel->index(rand() % themeModel->rowCount()).data().toString() : "steel")); |
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|
127 |
HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString()); |
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|
128 |
|
7713 | 129 |
HWProto::addStringToBuffer(teamscfg, "e$template_filter 2"); |
130 |
||
6015
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131 |
HWTeam team1; |
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|
132 |
team1.setDifficulty(0); |
7130 | 133 |
team1.setColor(0); |
6015
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sheepluva
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|
134 |
team1.setNumHedgehogs(4); |
6024 | 135 |
HWNamegen::teamRandomNames(team1,true); |
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|
136 |
HWProto::addStringListToBuffer(teamscfg, |
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137 |
team1.teamGameConfig(100)); |
1907 | 138 |
|
6015
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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|
139 |
HWTeam team2; |
daffc14a518a
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|
140 |
team2.setDifficulty(4); |
7130 | 141 |
team2.setColor(1); |
6015
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|
142 |
team2.setNumHedgehogs(4); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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|
143 |
do |
6024 | 144 |
HWNamegen::teamRandomNames(team2,true); |
6015
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sheepluva
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|
145 |
while(!team2.name().compare(team1.name()) || !team2.hedgehog(0).Hat.compare(team1.hedgehog(0).Hat)); |
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146 |
HWProto::addStringListToBuffer(teamscfg, |
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147 |
team2.teamGameConfig(100)); |
607 | 148 |
|
3346 | 149 |
HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber))); |
150 |
HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber))); |
|
151 |
HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber))); |
|
152 |
HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber))); |
|
153 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
|
154 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
|
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|
155 |
RawSendIPC(teamscfg); |
341 | 156 |
} |
157 |
||
588 | 158 |
void HWGame::SendTrainingConfig() |
159 |
{ |
|
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160 |
QByteArray traincfg; |
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161 |
HWProto::addStringToBuffer(traincfg, "TL"); |
7090
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Provide training/campaign with a random seed to ignore/use.
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|
162 |
HWProto::addStringToBuffer(traincfg, "eseed " + QUuid::createUuid().toString()); |
3760 | 163 |
HWProto::addStringToBuffer(traincfg, "escript " + training); |
593 | 164 |
|
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|
165 |
RawSendIPC(traincfg); |
588 | 166 |
} |
167 |
||
3760 | 168 |
void HWGame::SendCampaignConfig() |
169 |
{ |
|
170 |
QByteArray campaigncfg; |
|
171 |
HWProto::addStringToBuffer(campaigncfg, "TL"); |
|
7090
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|
172 |
HWProto::addStringToBuffer(campaigncfg, "eseed " + QUuid::createUuid().toString()); |
3760 | 173 |
|
7629 | 174 |
HWProto::addStringToBuffer(campaigncfg, "escript " + campaignScript); |
3760 | 175 |
|
176 |
RawSendIPC(campaigncfg); |
|
177 |
} |
|
178 |
||
341 | 179 |
void HWGame::SendNetConfig() |
180 |
{ |
|
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|
181 |
commonConfig(); |
184 | 182 |
} |
183 |
||
184 |
void HWGame::ParseMessage(const QByteArray & msg) |
|
185 |
{ |
|
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186 |
switch(msg.at(1)) |
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187 |
{ |
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188 |
case '?': |
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189 |
{ |
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|
190 |
SendIPC("!"); |
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191 |
break; |
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|
192 |
} |
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193 |
case 'C': |
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194 |
{ |
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195 |
switch (gameType) |
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196 |
{ |
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197 |
case gtLocal: |
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198 |
{ |
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199 |
SendConfig(); |
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200 |
break; |
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201 |
} |
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202 |
case gtQLocal: |
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203 |
{ |
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204 |
SendQuickConfig(); |
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205 |
break; |
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206 |
} |
5865 | 207 |
case gtSave: |
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208 |
case gtDemo: |
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209 |
break; |
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210 |
case gtNet: |
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211 |
{ |
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212 |
SendNetConfig(); |
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213 |
break; |
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214 |
} |
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215 |
case gtTraining: |
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216 |
{ |
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217 |
SendTrainingConfig(); |
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218 |
break; |
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219 |
} |
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220 |
case gtCampaign: |
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221 |
{ |
3760 | 222 |
SendCampaignConfig(); |
223 |
break; |
|
224 |
} |
|
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225 |
} |
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226 |
break; |
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227 |
} |
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228 |
case 'E': |
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229 |
{ |
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230 |
int size = msg.size(); |
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231 |
emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4)); |
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232 |
return; |
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233 |
} |
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234 |
case 'K': |
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235 |
{ |
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236 |
ulong kb = msg.mid(2).toULong(); |
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237 |
if (kb==1) |
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238 |
{ |
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|
239 |
qWarning("%s", KBMessages[kb - 1].toLocal8Bit().constData()); |
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240 |
return; |
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241 |
} |
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242 |
if (kb && kb <= KBmsgsCount) |
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243 |
{ |
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244 |
emit ErrorMessage(KBMessages[kb - 1]); |
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|
245 |
} |
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|
246 |
return; |
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|
247 |
} |
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|
248 |
case 'i': |
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249 |
{ |
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250 |
emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3))); |
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|
251 |
break; |
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|
252 |
} |
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253 |
case 'Q': |
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254 |
{ |
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255 |
SetGameState(gsInterrupted); |
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|
256 |
break; |
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|
257 |
} |
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|
258 |
case 'q': |
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|
259 |
{ |
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260 |
SetGameState(gsFinished); |
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|
261 |
break; |
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|
262 |
} |
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|
263 |
case 'H': |
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|
264 |
{ |
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|
265 |
SetGameState(gsHalted); |
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|
266 |
break; |
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|
267 |
} |
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|
268 |
case 's': |
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|
269 |
{ |
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|
270 |
int size = msg.size(); |
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|
271 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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|
272 |
emit SendChat(msgbody); |
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|
273 |
// FIXME: /me command doesn't work here |
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|
274 |
QByteArray buf; |
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|
275 |
HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20"); |
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|
276 |
demo.append(buf); |
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|
277 |
break; |
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|
278 |
} |
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|
279 |
case 'b': |
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|
280 |
{ |
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|
281 |
int size = msg.size(); |
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|
282 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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|
283 |
emit SendTeamMessage(msgbody); |
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|
284 |
break; |
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|
285 |
} |
7629 | 286 |
case 'V': |
287 |
{ |
|
288 |
if (msg.at(2) == '?') |
|
289 |
sendCampaignVar(msg.right(msg.size() - 3)); |
|
290 |
else if (msg.at(2) == '!') |
|
291 |
writeCampaignVar(msg.right(msg.size() - 3)); |
|
292 |
break; |
|
293 |
} |
|
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|
294 |
default: |
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|
295 |
{ |
4430
cacda05a053e
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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4428
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changeset
|
296 |
if (gameType == gtNet && !netSuspend) |
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|
297 |
{ |
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|
298 |
emit SendNet(msg); |
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|
299 |
} |
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|
300 |
if (msg.at(1) != 's') |
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|
301 |
demo.append(msg); |
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|
302 |
} |
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|
303 |
} |
184 | 304 |
} |
305 |
||
306 |
void HWGame::FromNet(const QByteArray & msg) |
|
307 |
{ |
|
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|
308 |
RawSendIPC(msg); |
184 | 309 |
} |
310 |
||
1356 | 311 |
void HWGame::FromNetChat(const QString & msg) |
312 |
{ |
|
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|
313 |
QByteArray buf; |
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|
314 |
HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20"); |
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|
315 |
RawSendIPC(buf); |
1356 | 316 |
} |
317 |
||
184 | 318 |
void HWGame::onClientRead() |
319 |
{ |
|
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|
320 |
quint8 msglen; |
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|
321 |
quint32 bufsize; |
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|
322 |
while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) && |
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|
323 |
((msglen = readbuffer.data()[0]) < bufsize)) |
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|
324 |
{ |
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|
325 |
QByteArray msg = readbuffer.left(msglen + 1); |
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|
326 |
readbuffer.remove(0, msglen + 1); |
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|
327 |
ParseMessage(msg); |
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|
328 |
} |
184 | 329 |
} |
330 |
||
5213
a86768368309
make the associate button use the user's settings for loading demos/saves
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changeset
|
331 |
QStringList HWGame::getArguments() |
184 | 332 |
{ |
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|
333 |
QStringList arguments; |
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QRect resolution = config->vid_Resolution(); |
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arguments << cfgdir->absolutePath(); |
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arguments << QString::number(resolution.width()); |
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arguments << QString::number(resolution.height()); |
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arguments << QString::number(config->bitDepth()); // bpp |
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arguments << QString("%1").arg(ipc_port); |
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arguments << (config->vid_Fullscreen() ? "1" : "0"); |
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arguments << (config->isSoundEnabled() ? "1" : "0"); |
3709 | 342 |
arguments << (config->isMusicEnabled() ? "1" : "0"); |
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arguments << QString::number(config->volume()); // sound volume |
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arguments << QString::number(config->timerInterval()); |
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arguments << datadir->absolutePath(); |
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arguments << (config->isShowFPSEnabled() ? "1" : "0"); |
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arguments << (config->isAltDamageEnabled() ? "1" : "0"); |
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arguments << config->netNick().toUtf8().toBase64(); |
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arguments << QString::number(config->translateQuality()); |
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arguments << QString::number(config->stereoMode()); |
3709 | 351 |
arguments << tr("en.txt"); |
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return arguments; |
184 | 354 |
} |
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5865 | 356 |
void HWGame::PlayDemo(const QString & demofilename, bool isSave) |
184 | 357 |
{ |
5865 | 358 |
gameType = isSave ? gtSave : gtDemo; |
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QFile demofile(demofilename); |
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if (!demofile.open(QIODevice::ReadOnly)) |
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{ |
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emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename)); |
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363 |
return ; |
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} |
184 | 365 |
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// read demo |
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toSendBuf = demofile.readAll(); |
184 | 368 |
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// run engine |
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demo.clear(); |
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Start(); |
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SetGameState(gsStarted); |
184 | 373 |
} |
374 |
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375 |
void HWGame::StartNet() |
|
376 |
{ |
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gameType = gtNet; |
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378 |
demo.clear(); |
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379 |
Start(); |
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SetGameState(gsStarted); |
184 | 381 |
} |
382 |
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383 |
void HWGame::StartLocal() |
|
384 |
{ |
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gameType = gtLocal; |
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386 |
demo.clear(); |
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387 |
Start(); |
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388 |
SetGameState(gsStarted); |
184 | 389 |
} |
390 |
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391 |
void HWGame::StartQuick() |
|
392 |
{ |
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gameType = gtQLocal; |
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394 |
demo.clear(); |
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395 |
Start(); |
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396 |
SetGameState(gsStarted); |
184 | 397 |
} |
533 | 398 |
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399 |
void HWGame::StartTraining(const QString & file) |
587 | 400 |
{ |
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gameType = gtTraining; |
3919 | 402 |
training = "Missions/Training/" + file + ".lua"; |
3760 | 403 |
demo.clear(); |
404 |
Start(); |
|
405 |
SetGameState(gsStarted); |
|
406 |
} |
|
407 |
||
7629 | 408 |
void HWGame::StartCampaign(const QString & camp, const QString & campScript, const QString & campTeam) |
3760 | 409 |
{ |
410 |
gameType = gtCampaign; |
|
7629 | 411 |
campaign = camp; |
412 |
campaignScript = "Missions/Campaign/" + camp + "/" + campScript; |
|
413 |
campaignTeam = campTeam; |
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414 |
demo.clear(); |
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415 |
Start(); |
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416 |
SetGameState(gsStarted); |
587 | 417 |
} |
418 |
||
533 | 419 |
void HWGame::SetGameState(GameState state) |
420 |
{ |
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gameState = state; |
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emit GameStateChanged(state); |
7629 | 423 |
if (gameType == gtCampaign) |
424 |
{ |
|
425 |
emit CampStateChanged(1); |
|
426 |
} |
|
533 | 427 |
} |
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428 |
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429 |
void HWGame::abort() |
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430 |
{ |
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431 |
QByteArray buf; |
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432 |
HWProto::addStringToBuffer(buf, QString("efinish")); |
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433 |
RawSendIPC(buf); |
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434 |
} |
7629 | 435 |
|
7665 | 436 |
void HWGame::sendCampaignVar(const QByteArray &varToSend) |
7629 | 437 |
{ |
438 |
QString varToFind(varToSend); |
|
439 |
QSettings teamfile(cfgdir->absolutePath() + "/Teams/" + campaignTeam + ".hwt", QSettings::IniFormat, 0); |
|
440 |
teamfile.setIniCodec("UTF-8"); |
|
441 |
QString varValue = teamfile.value("Campaign " + campaign + "/" + varToFind, "").toString(); |
|
442 |
QByteArray command; |
|
443 |
HWProto::addStringToBuffer(command, "V." + varValue); |
|
444 |
RawSendIPC(command); |
|
445 |
} |
|
446 |
||
7665 | 447 |
void HWGame::writeCampaignVar(const QByteArray & varVal) |
7629 | 448 |
{ |
7665 | 449 |
int i = varVal.indexOf(" "); |
450 |
if(i < 0) |
|
451 |
return; |
|
452 |
||
453 |
QString varToWrite = QString::fromUtf8(varVal.left(i)); |
|
454 |
QString varValue = QString::fromUtf8(varVal.mid(i + 1)); |
|
7629 | 455 |
|
456 |
QSettings teamfile(cfgdir->absolutePath() + "/Teams/" + campaignTeam + ".hwt", QSettings::IniFormat, 0); |
|
457 |
teamfile.setIniCodec("UTF-8"); |
|
458 |
teamfile.setValue("Campaign " + campaign + "/" + varToWrite, varValue); |
|
459 |
} |
|
460 |