hedgewars/uScript.pas
author smxx
Wed, 10 Feb 2010 10:03:13 +0000
changeset 2791 ac4b69e5f9f7
parent 2790 83630d5f94db
child 2793 6bcf173ba9be
permissions -rw-r--r--
Engine: * Fixed uScript to compile without DEBUGFILE set
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uScript;
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interface
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procedure ScriptPrintStack;
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procedure ScriptClearStack;
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procedure ScriptLoad(name : string);
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procedure ScriptOnGameInit;
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procedure ScriptCall(fname : string);
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function ScriptCall(fname : string; par1: LongInt) : LongInt;
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function ScriptCall(fname : string; par1, par2: LongInt) : LongInt;
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function ScriptCall(fname : string; par1, par2, par3: LongInt) : LongInt;
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function ScriptCall(fname : string; par1, par2, par3, par4 : LongInt) : LongInt;
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procedure init_uScript;
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procedure free_uScript;
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implementation
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uses LuaPas in 'LuaPas.pas',
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	uConsole,
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	uMisc,
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	uConsts,
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	uGears,
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	uFloat,
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	uWorld,
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	uAmmos,
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	uSound,
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	uTeams,
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	uKeys,
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	typinfo;
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var luaState : Plua_State;
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	ScriptAmmoStore : string;
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procedure ScriptPrepareAmmoStore; forward;
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procedure ScriptApplyAmmoStore; forward;
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procedure ScriptSetAmmo(ammo : TAmmoType; count, propability: Byte); forward;
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// wrapped calls //
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// functions called from lua:
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// function(L : Plua_State) : LongInt; Cdecl;
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// where L contains the state, returns the number of return values on the stack
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// call lua_gettop(L) to receive number of parameters passed
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function lc_writelntoconsole(L : Plua_State) : LongInt; Cdecl;
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begin
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	if lua_gettop(L) = 1 then
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		begin
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		WriteLnToConsole('LUA: ' + lua_tostring(L ,1));
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		end
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	else
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		WriteLnToConsole('LUA: Wrong number of parameters passed to WriteLnToConsole!');
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	lc_writelntoconsole:= 0;
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end;
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function lc_parsecommand(L : Plua_State) : LongInt; Cdecl;
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begin
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	if lua_gettop(L) = 1 then
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		begin
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		ParseCommand(lua_tostring(L ,1), true);
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		end
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	else
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		WriteLnToConsole('LUA: Wrong number of parameters passed to ParseCommand!');
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	lc_parsecommand:= 0;
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end;
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function lc_showmission(L : Plua_State) : LongInt; Cdecl;
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begin
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	if lua_gettop(L) = 5 then
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		begin
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		ShowMission(lua_tostring(L, 1), lua_tostring(L, 2), lua_tostring(L, 3), lua_tointeger(L, 4), lua_tointeger(L, 5));
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		end
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	else
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		WriteLnToConsole('LUA: Wrong number of parameters passed to ShowMission!');
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	lc_showmission:= 0;
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end;
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function lc_hidemission(L : Plua_State) : LongInt; Cdecl;
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begin
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	HideMission;
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	lc_hidemission:= 0;
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end;
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function lc_addgear(L : Plua_State) : LongInt; Cdecl;
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var gear : PGear;
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	x, y, s, t: LongInt;
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	dx, dy: hwFloat;
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	gt: TGearType;
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begin
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	if lua_gettop(L) <> 7 then
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		begin
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		WriteLnToConsole('LUA: Wrong number of parameters passed to AddGear!');
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		lua_pushnil(L); // return value on stack (nil)
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		end
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	else
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		begin
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		x:= lua_tointeger(L, 1);
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		y:= lua_tointeger(L, 2);
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		gt:= TGearType(lua_tointeger(L, 3));
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		s:= lua_tointeger(L, 4);
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		dx:= int2hwFloat(round(lua_tonumber(L, 5) * 1000)) / 1000;
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		dy:= int2hwFloat(round(lua_tonumber(L, 6) * 1000)) / 1000;
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		t:= lua_tointeger(L, 7);
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		gear:= AddGear(x, y, gt, s, dx, dy, t);
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		lua_pushnumber(L, gear^.uid)
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		end;
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	lc_addgear:= 1; // 1 return value
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end;
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function lc_getgeartype(L : Plua_State) : LongInt; Cdecl;
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var gear : PGear;
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begin
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	if lua_gettop(L) <> 1 then
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		begin
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		WriteLnToConsole('LUA: Wrong number of parameters passed to GetGearType!');
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		lua_pushnil(L); // return value on stack (nil)
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		end
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	else
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		begin
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		gear:= GearByUID(lua_tointeger(L, 1));
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		if gear <> nil then
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			lua_pushinteger(L, ord(gear^.Kind))
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		end;
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	lc_getgeartype:= 1
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end;
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function lc_endgame(L : Plua_State) : LongInt; Cdecl;
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begin
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	GameState:= gsExit;
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	lc_endgame:= 0
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end;
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function lc_findplace(L : Plua_State) : LongInt; Cdecl;
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var gear: PGear;
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	fall: boolean;
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	left, right: LongInt;
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begin
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	if lua_gettop(L) <> 4 then
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		WriteLnToConsole('LUA: Wrong number of parameters passed to FindPlace!')
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	else
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		begin
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		gear:= GearByUID(lua_tointeger(L, 1));
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		fall:= lua_toboolean(L, 2);
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		left:= lua_tointeger(L, 3);
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		right:= lua_tointeger(L, 4);
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		if gear <> nil then
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			FindPlace(gear, fall, left, right)
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		end;
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	lc_findplace:= 0
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end;
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function lc_playsound(L : Plua_State) : LongInt; Cdecl;
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begin
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	if lua_gettop(L) <> 1 then
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		WriteLnToConsole('LUA: Wrong number of parameters passed to PlaySound!')
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	else
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		PlaySound(TSound(lua_tointeger(L, 1)));
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	lc_playsound:= 0;
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end;
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function lc_addteam(L : Plua_State) : LongInt; Cdecl;
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begin
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	if lua_gettop(L) <> 5 then
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		WriteLnToConsole('LUA: Wrong number of parameters passed to AddTeam!')
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	else
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		begin
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		ParseCommand('addteam ' + lua_tostring(L, 2) + ' ' + lua_tostring(L, 1), true);
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		ParseCommand('grave ' + lua_tostring(L, 3), true);
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		ParseCommand('fort ' + lua_tostring(L, 4), true);
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		ParseCommand('voicepack ' + lua_tostring(L, 5), true);
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		CurrentTeam^.Binds:= DefaultBinds;
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		lua_pushinteger(L, LongInt(CurrentTeam));
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		end;
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	lc_addteam:= 1;
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end;
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   199
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   200
function lc_addhog(L : Plua_State) : LongInt; Cdecl;
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begin
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	if lua_gettop(L) <> 4 then
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		begin
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		WriteLnToConsole('LUA: Wrong number of parameters passed to AddHog!');
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		lua_pushnil(L)
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		end
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	else
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		begin
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		ParseCommand('addhh ' + lua_tostring(L, 2) + ' ' + lua_tostring(L, 3) + ' ' + lua_tostring(L, 1), true);
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		ParseCommand('hat ' + lua_tostring(L, 4), true);
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		WriteLnToConsole('last hog: ' + inttostr(LongInt(CurrentHedgehog)));
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		lua_pushinteger(L, LongInt(CurrentHedgehog^.Gear));
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		end;
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	lc_addhog:= 1;
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end;
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function lc_getgearposition(L : Plua_State) : LongInt; Cdecl;
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var gear: PGear;
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begin
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	if lua_gettop(L) <> 1 then
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		begin
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		WriteLnToConsole('LUA: Wrong number of parameters passed to GetGearPosition!');
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		lua_pushnil(L);
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		lua_pushnil(L)
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		end
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	else
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		begin
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		gear:= GearByUID(lua_tointeger(L, 1));
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		if gear <> nil then
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			begin
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			lua_pushinteger(L, hwRound(gear^.X));
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			lua_pushinteger(L, hwRound(gear^.Y))
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   233
			end
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   234
		end;
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	lc_getgearposition:= 2;
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   236
end;
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   237
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   238
function lc_setgearposition(L : Plua_State) : LongInt; Cdecl;
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   239
var gear: PGear;
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	x, y: LongInt;
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begin
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	if lua_gettop(L) <> 3 then
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		WriteLnToConsole('LUA: Wrong number of parameters passed to SetGearPosition!')
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   244
	else
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   245
		begin
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   246
		gear:= GearByUID(lua_tointeger(L, 1));
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   247
		if gear <> nil then
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   248
			begin
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   249
			x:= lua_tointeger(L, 2);
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   250
			y:= lua_tointeger(L, 3);
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   251
			gear^.X:= int2hwfloat(x);
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			gear^.Y:= int2hwfloat(y);
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   253
			end
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   254
		end;
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   255
	lc_setgearposition:= 0
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   256
end;
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   257
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   258
function lc_setammo(L : Plua_State) : LongInt; Cdecl;
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   259
begin
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   260
	if lua_gettop(L) <> 3 then
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		WriteLnToConsole('LUA: Wrong number of parameters passed to SetAmmo!')
2786
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   262
	else
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   263
		begin
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   264
		ScriptSetAmmo(TAmmoType(lua_tointeger(L, 1)), lua_tointeger(L, 2), lua_tointeger(L, 3));
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   265
		end;
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	lc_setammo:= 0
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   267
end;
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   268
///////////////////
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   269
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   270
procedure ScriptPrintStack;
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   271
var n, i : LongInt;
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   272
begin
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   273
	n:= lua_gettop(luaState);
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	WriteLnToConsole('LUA: Stack (' + inttostr(n) + ' elements):');
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	for i:= 1 to n do
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   276
		if not lua_isboolean(luaState, i) then
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			WriteLnToConsole('LUA:  ' + inttostr(i) + ': ' + lua_tostring(luaState, i))
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		else if lua_toboolean(luaState, i) then
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			WriteLnToConsole('LUA:  ' + inttostr(i) + ': true')
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		else
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			WriteLnToConsole('LUA:  ' + inttostr(i) + ': false');
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   282
end;
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   283
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   284
procedure ScriptClearStack;
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   285
begin
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   286
lua_settop(luaState, 0)
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   287
end;
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   288
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   289
procedure ScriptSetInteger(name : string; value : LongInt);
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   290
begin
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   291
lua_pushinteger(luaState, value);
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lua_setglobal(luaState, Str2PChar(name));
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   293
end;
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   294
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   295
procedure ScriptSetString(name : string; value : string);
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   296
begin
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   297
lua_pushstring(luaState, Str2PChar(value));
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   298
lua_setglobal(luaState, Str2PChar(name));
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   299
end;
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   300
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   301
function ScriptGetInteger(name : string) : LongInt;
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   302
begin
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   303
lua_getglobal(luaState, Str2PChar(name));
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   304
ScriptGetInteger:= lua_tointeger(luaState, -1);
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   305
lua_pop(luaState, 1);
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   306
end;
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   307
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   308
function ScriptGetString(name : string) : string;
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   309
begin
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   310
lua_getglobal(luaState, Str2PChar(name));
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   311
ScriptGetString:= lua_tostring(luaState, -1);
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   312
lua_pop(luaState, 1);
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   313
end;
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   314
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   315
procedure ScriptOnGameInit;
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   316
begin
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   317
		// push game variables so they may be modified by the script
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   318
		ScriptSetInteger('GameFlags', GameFlags);
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   319
		ScriptSetString('Seed', cSeed);
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   320
		ScriptSetInteger('TurnTime', cHedgehogTurnTime);
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   321
		ScriptSetInteger('CaseFreq', cCaseFactor);
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   322
		ScriptSetInteger('LandAdds', cLandAdditions);
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   323
		ScriptSetInteger('Delay', cInactDelay);
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   324
		ScriptSetString('Map', '');
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   325
		ScriptSetString('Theme', '');
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   326
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   327
		ScriptCall('onGameInit');
85f6425a4d74 Engine:
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diff changeset
   328
		
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   329
		// pop game variables
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   330
		ParseCommand('seed ' + ScriptGetString('Seed'), true);
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   331
		ParseCommand('$gmflags ' + ScriptGetString('GameFlags'), true);
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diff changeset
   332
		ParseCommand('$turntime ' + ScriptGetString('TurnTime'), true);
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diff changeset
   333
		ParseCommand('$casefreq ' + ScriptGetString('CaseFreq'), true);
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diff changeset
   334
		ParseCommand('$landadds ' + ScriptGetString('LandAdds'), true);
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diff changeset
   335
		ParseCommand('$delay ' + ScriptGetString('Delay'), true);
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diff changeset
   336
		if ScriptGetString('Map') <> '' then
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diff changeset
   337
			ParseCommand('map ' + ScriptGetString('Map'), true);
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diff changeset
   338
		if ScriptGetString('Theme') <> '' then
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   339
			ParseCommand('theme ' + ScriptGetString('Theme'), true);	
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   340
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   341
	ScriptPrepareAmmoStore;
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   342
	ScriptCall('onAmmoStoreInit');
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   343
	ScriptApplyAmmoStore;
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   344
end;
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   345
85f6425a4d74 Engine:
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diff changeset
   346
procedure ScriptLoad(name : string);
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diff changeset
   347
var ret : LongInt;
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diff changeset
   348
begin
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   349
	ret:= luaL_loadfile(luaState, Str2PChar(name));
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diff changeset
   350
	if ret <> 0 then
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   351
		WriteLnToConsole('LUA: Failed to load ' + name + '(error ' + IntToStr(ret) + ')')
2786
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   352
	else
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diff changeset
   353
		begin
2791
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   354
		WriteLnToConsole('LUA: ' + name + ' loaded');
2786
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   355
		// call the script file
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diff changeset
   356
		lua_pcall(luaState, 0, 0, 0);	
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diff changeset
   357
		end
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   358
end;
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diff changeset
   359
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diff changeset
   360
procedure ScriptCall(fname : string);
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parents:
diff changeset
   361
begin
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parents:
diff changeset
   362
	lua_getglobal(luaState, Str2PChar(fname));
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diff changeset
   363
	if lua_pcall(luaState, 0, 0, 0) <> 0 then
85f6425a4d74 Engine:
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parents:
diff changeset
   364
		begin
2791
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   365
		WriteLnToConsole('LUA: Error while calling ' + fname + ': ' + lua_tostring(luaState, -1));
2786
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   366
		lua_pop(luaState, 1)
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diff changeset
   367
		end;
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diff changeset
   368
end;
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diff changeset
   369
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diff changeset
   370
function ScriptCall(fname : string; par1: LongInt) : LongInt;
85f6425a4d74 Engine:
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diff changeset
   371
begin
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diff changeset
   372
ScriptCall:= ScriptCall(fname, par1, 0, 0, 0)
85f6425a4d74 Engine:
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diff changeset
   373
end;
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diff changeset
   374
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diff changeset
   375
function ScriptCall(fname : string; par1, par2: LongInt) : LongInt;
85f6425a4d74 Engine:
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diff changeset
   376
begin
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diff changeset
   377
ScriptCall:= ScriptCall(fname, par1, par2, 0, 0)
85f6425a4d74 Engine:
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diff changeset
   378
end;
85f6425a4d74 Engine:
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diff changeset
   379
85f6425a4d74 Engine:
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diff changeset
   380
function ScriptCall(fname : string; par1, par2, par3: LongInt) : LongInt;
85f6425a4d74 Engine:
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parents:
diff changeset
   381
begin
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diff changeset
   382
ScriptCall:= ScriptCall(fname, par1, par2, par3, 0)
85f6425a4d74 Engine:
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diff changeset
   383
end;
85f6425a4d74 Engine:
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diff changeset
   384
85f6425a4d74 Engine:
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diff changeset
   385
function ScriptCall(fname : string; par1, par2, par3, par4 : LongInt) : LongInt;
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   386
begin
85f6425a4d74 Engine:
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parents:
diff changeset
   387
	lua_getglobal(luaState, Str2PChar(fname));
85f6425a4d74 Engine:
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parents:
diff changeset
   388
	lua_pushinteger(luaState, par1);
85f6425a4d74 Engine:
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parents:
diff changeset
   389
	lua_pushinteger(luaState, par2);
85f6425a4d74 Engine:
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parents:
diff changeset
   390
	lua_pushinteger(luaState, par3);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   391
	lua_pushinteger(luaState, par4);
85f6425a4d74 Engine:
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diff changeset
   392
	ScriptCall:= 0;
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   393
	if lua_pcall(luaState, 4, 1, 0) <> 0 then
85f6425a4d74 Engine:
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parents:
diff changeset
   394
		begin
2791
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diff changeset
   395
		WriteLnToConsole('LUA: Error while calling ' + fname + ': ' + lua_tostring(luaState, -1));
2786
85f6425a4d74 Engine:
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parents:
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   396
		lua_pop(luaState, 1)
85f6425a4d74 Engine:
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parents:
diff changeset
   397
		end
85f6425a4d74 Engine:
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parents:
diff changeset
   398
	else
85f6425a4d74 Engine:
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parents:
diff changeset
   399
		begin
85f6425a4d74 Engine:
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parents:
diff changeset
   400
		ScriptCall:= lua_tointeger(luaState, -1);
85f6425a4d74 Engine:
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parents:
diff changeset
   401
		lua_pop(luaState, 1)
85f6425a4d74 Engine:
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parents:
diff changeset
   402
		end;
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   403
end;
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   404
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   405
procedure ScriptPrepareAmmoStore;
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   406
var i: ShortInt;
85f6425a4d74 Engine:
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parents:
diff changeset
   407
begin
85f6425a4d74 Engine:
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parents:
diff changeset
   408
ScriptAmmoStore:= '';
85f6425a4d74 Engine:
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parents:
diff changeset
   409
for i:=1 to ord(High(TAmmoType)) do
85f6425a4d74 Engine:
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parents:
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   410
	ScriptAmmoStore:= ScriptAmmoStore + '00';
85f6425a4d74 Engine:
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parents:
diff changeset
   411
end;
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   412
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   413
procedure ScriptSetAmmo(ammo : TAmmoType; count, propability: Byte);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   414
begin
85f6425a4d74 Engine:
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parents:
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   415
if (ord(ammo) < 1) or (count > 9) or (count < 0) or (propability < 0) or (propability > 8) then
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   416
	exit;
85f6425a4d74 Engine:
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parents:
diff changeset
   417
ScriptAmmoStore[ord(ammo)]:= inttostr(count)[1];
85f6425a4d74 Engine:
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parents:
diff changeset
   418
ScriptAmmoStore[ord(ammo) + ord(high(TAmmoType))]:= inttostr(propability)[1];
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parents:
diff changeset
   419
end;
85f6425a4d74 Engine:
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parents:
diff changeset
   420
85f6425a4d74 Engine:
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parents:
diff changeset
   421
procedure ScriptApplyAmmoStore;
85f6425a4d74 Engine:
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parents:
diff changeset
   422
begin
85f6425a4d74 Engine:
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parents:
diff changeset
   423
	AddAmmoStore(ScriptAmmoStore);
85f6425a4d74 Engine:
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parents:
diff changeset
   424
end;
85f6425a4d74 Engine:
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parents:
diff changeset
   425
85f6425a4d74 Engine:
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parents:
diff changeset
   426
// small helper functions making registering enums a lot easier
85f6425a4d74 Engine:
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parents:
diff changeset
   427
function str(const en : TGearType) : string; overload;
85f6425a4d74 Engine:
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parents:
diff changeset
   428
begin
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parents:
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   429
str:= GetEnumName(TypeInfo(TGearType), ord(en))
85f6425a4d74 Engine:
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parents:
diff changeset
   430
end;
85f6425a4d74 Engine:
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parents:
diff changeset
   431
85f6425a4d74 Engine:
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parents:
diff changeset
   432
function str(const en : TSound) : string; overload;
85f6425a4d74 Engine:
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parents:
diff changeset
   433
begin
85f6425a4d74 Engine:
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parents:
diff changeset
   434
str:= GetEnumName(TypeInfo(TSound), ord(en))
85f6425a4d74 Engine:
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parents:
diff changeset
   435
end;
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   436
85f6425a4d74 Engine:
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parents:
diff changeset
   437
function str(const en : TAmmoType) : string; overload;
85f6425a4d74 Engine:
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parents:
diff changeset
   438
begin
85f6425a4d74 Engine:
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parents:
diff changeset
   439
str:= GetEnumName(TypeInfo(TAmmoType), ord(en))
85f6425a4d74 Engine:
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parents:
diff changeset
   440
end;
85f6425a4d74 Engine:
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parents:
diff changeset
   441
///////////////////
85f6425a4d74 Engine:
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parents:
diff changeset
   442
85f6425a4d74 Engine:
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parents:
diff changeset
   443
procedure init_uScript;
85f6425a4d74 Engine:
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parents:
diff changeset
   444
var at : TGearType;
85f6425a4d74 Engine:
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parents:
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   445
	am : TAmmoType;
85f6425a4d74 Engine:
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parents:
diff changeset
   446
	st : TSound;
85f6425a4d74 Engine:
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parents:
diff changeset
   447
begin
85f6425a4d74 Engine:
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parents:
diff changeset
   448
// initialize lua
85f6425a4d74 Engine:
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parents:
diff changeset
   449
luaState:= lua_open;
85f6425a4d74 Engine:
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parents:
diff changeset
   450
85f6425a4d74 Engine:
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parents:
diff changeset
   451
// open internal libraries
85f6425a4d74 Engine:
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parents:
diff changeset
   452
luaopen_base(luaState);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   453
luaopen_string(luaState);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   454
luaopen_math(luaState);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   455
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   456
// import some variables
85f6425a4d74 Engine:
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parents:
diff changeset
   457
ScriptSetInteger('LAND_WIDTH', LAND_WIDTH);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   458
ScriptSetInteger('LAND_HEIGHT', LAND_HEIGHT);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   459
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   460
// import game flags
85f6425a4d74 Engine:
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parents:
diff changeset
   461
ScriptSetInteger('gfForts',gfForts);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   462
ScriptSetInteger('gfMultiWeapon',gfMultiWeapon);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   463
ScriptSetInteger('gfSolidLand',gfSolidLand);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   464
ScriptSetInteger('gfBorder',gfBorder);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   465
ScriptSetInteger('gfDivideTeams',gfDivideTeams);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   466
ScriptSetInteger('gfLowGravity',gfLowGravity);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   467
ScriptSetInteger('gfLaserSight',gfLaserSight);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   468
ScriptSetInteger('gfInvulnerable',gfInvulnerable);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   469
ScriptSetInteger('gfMines',gfMines);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   470
ScriptSetInteger('gfVampiric',gfVampiric);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   471
ScriptSetInteger('gfKarma',gfKarma);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   472
ScriptSetInteger('gfArtillery',gfArtillery);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   473
ScriptSetInteger('gfOneClanMode',gfOneClanMode);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   474
ScriptSetInteger('gfRandomOrder',gfRandomOrder);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   475
ScriptSetInteger('gfKing',gfKing);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   476
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   477
// register gear types
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   478
for at:= Low(TGearType) to High(TGearType) do
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   479
	ScriptSetInteger(str(at), ord(at));
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   480
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   481
// register sounds
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   482
for st:= Low(TSound) to High(TSound) do
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   483
	ScriptSetInteger(str(st), ord(st));
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   484
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   485
// register ammo types
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   486
for am:= Low(TAmmoType) to High(TAmmoType) do
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   487
	ScriptSetInteger(str(am), ord(am));
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   488
	
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   489
// register functions
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   490
lua_register(luaState, 'AddGear', @lc_addgear);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   491
lua_register(luaState, 'WriteLnToConsole', @lc_writelntoconsole);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   492
lua_register(luaState, 'GetGearType', @lc_getgeartype);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   493
lua_register(luaState, 'EndGame', @lc_endgame);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   494
lua_register(luaState, 'FindPlace', @lc_findplace);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   495
lua_register(luaState, 'SetGearPosition', @lc_setgearposition);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   496
lua_register(luaState, 'GetGearPosition', @lc_getgearposition);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   497
lua_register(luaState, 'ParseCommand', @lc_parsecommand);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   498
lua_register(luaState, 'ShowMission', @lc_showmission);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   499
lua_register(luaState, 'HideMission', @lc_hidemission);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   500
lua_register(luaState, 'SetAmmo', @lc_setammo);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   501
lua_register(luaState, 'PlaySound', @lc_playsound);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   502
lua_register(luaState, 'AddTeam', @lc_addteam);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   503
lua_register(luaState, 'AddHog', @lc_addhog);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   504
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   505
ScriptClearStack; // just to be sure stack is empty
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   506
end;
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   507
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   508
procedure free_uScript;
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   509
begin
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   510
lua_close(luaState);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   511
end;
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   512
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   513
end.