author | unc0rr |
Tue, 08 Jun 2010 18:20:49 +0000 | |
changeset 3502 | ad38c653b7d9 |
parent 3229 | 9e7ded374113 |
child 3697 | d5b30d6373fc |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars Xfire integration |
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* Copyright (c) 2010 Mario Liebisch <mario.liebisch AT googlemail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#include <string> |
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#include <cstring> |
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#include <stdio.h> |
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#include "xfire.h" |
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#include "../misc/xfire/xfiregameclient.h" |
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// use_xfire: stores if xfire is loaded and functions should do something at all |
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bool use_xfire = false; |
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char *keys[XFIRE_KEY_COUNT]; |
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char *values[XFIRE_KEY_COUNT]; |
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// xfire_init(): used to initialize all variables and set their default values |
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void xfire_init(void) |
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{ |
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if(use_xfire) |
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return; |
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use_xfire = XfireIsLoaded() == 1; |
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if(!use_xfire) |
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return; |
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for(int i = 0; i < XFIRE_KEY_COUNT; i++) |
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{ |
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keys[i] = new char[256]; |
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values[i] = new char[256]; |
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strcpy(keys[i], ""); |
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strcpy(values[i], ""); |
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} |
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strcpy(keys[XFIRE_NICKNAME], "Nickname"); |
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strcpy(keys[XFIRE_ROOM], "Room"); |
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strcpy(keys[XFIRE_SERVER], "Server"); |
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strcpy(keys[XFIRE_STATUS], "Status"); |
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xfire_update(); |
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} |
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// xfire_free(): used to free up ressources used etc. |
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void xfire_free(void) |
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{ |
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if(!use_xfire) |
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return; |
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for(int i = 0; i < XFIRE_KEY_COUNT; i++) |
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{ |
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delete [] keys[i]; |
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delete [] values[i]; |
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} |
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} |
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// xfire_setvalue(): set a specific value |
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void xfire_setvalue(const XFIRE_KEYS status, const char *value) |
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{ |
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if(!use_xfire || strlen(value) > 255) |
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return; |
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strcpy(values[status], value); |
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} |
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// xfire_update(): submits current values to the xfire app |
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void xfire_update(void) |
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{ |
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if(!use_xfire) |
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return; |
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XfireSetCustomGameDataA(XFIRE_KEY_COUNT, (const char**)keys, (const char**)values); |
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} |