hedgewars/uKeys.pas
author koda
Fri, 05 Feb 2010 00:43:56 +0000
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uKeys;
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interface
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uses uConsts, SDLh;
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type TBinds = array[0..cKeyMaxIndex] of shortstring;
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type TKeyboardState = array[0..cKeyMaxIndex] of Byte;
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procedure init_uKeys;
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procedure free_uKeys;
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function  KeyNameToCode(name: string): word;
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procedure ProcessKbd;
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procedure ResetKbd;
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procedure FreezeEnterKey;
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procedure InitKbdKeyTable;
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procedure SetBinds(var binds: TBinds);
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procedure SetDefaultBinds;
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procedure ControllerInit;
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procedure ControllerClose;
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procedure ControllerAxisEvent(joy, axis: Byte; value: Integer);
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procedure ControllerHatEvent(joy, hat, value: Byte);
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procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean);
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var	hideAmmoMenu: boolean;
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	wheelUp: boolean;
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	wheelDown: boolean;
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	ControllerNumControllers: Integer;
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	ControllerEnabled: Integer;
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	ControllerNumAxes: array[0..5] of Integer;
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	//ControllerNumBalls: array[0..5] of Integer;
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	ControllerNumHats: array[0..5] of Integer;
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	ControllerNumButtons: array[0..5] of Integer;
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	ControllerAxes: array[0..5] of array[0..19] of Integer;
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	//ControllerBalls: array[0..5] of array[0..19] of array[0..1] of Integer;
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	ControllerHats: array[0..5] of array[0..19] of Byte;
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	ControllerButtons: array[0..5] of array[0..19] of Byte;
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{$IFDEF IPHONEOS}
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	leftClick: boolean;
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	middleClick: boolean;
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	rightClick: boolean;
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	upKey: boolean;
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	downKey: boolean;
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	rightKey: boolean;
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	leftKey: boolean;
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	backspaceKey: boolean;
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	spaceKey: boolean;
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	enterKey: boolean;
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	tabKey: boolean;
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	chatAction: boolean;
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	switchAction: boolean;
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	theJoystick: PSDL_Joystick;
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procedure setiPhoneBinds;
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{$ENDIF}
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implementation
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uses uTeams, uConsole, uMisc, uStore;
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const KeyNumber = 1024;
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var tkbd, tkbdn: TKeyboardState;
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    KeyNames: array [0..cKeyMaxIndex] of string[15];
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    DefaultBinds, CurrentBinds: TBinds;
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function KeyNameToCode(name: string): word;
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var code: Word;
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begin
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	code:= cKeyMaxIndex;
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	while (code > 0) and (KeyNames[code] <> name) do dec(code);
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	KeyNameToCode:= code;
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end;
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procedure ProcessKbd;
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var  i, j, k: LongInt;
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     s: shortstring;
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     pkbd: PByteArray;
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     Trusted: boolean;
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begin
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hideAmmoMenu:= false;
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Trusted:= (CurrentTeam <> nil)
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          and (not CurrentTeam^.ExtDriven)
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          and (CurrentHedgehog^.BotLevel = 0);
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// move cursor/camera
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// TODO: Scale on screen dimensions and/or axis value (game controller)?
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movecursor(5 * CursorMovementX, 5 * CursorMovementY);
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k:= SDL_GetMouseState(nil, nil);
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pkbd:= SDL_GetKeyState(@j);
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{$IFNDEF IPHONEOS}
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for i:= 6 to pred(j) do // first 6 will be overwritten
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	tkbdn[i]:= pkbd^[i];
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{$ENDIF}
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// mouse buttons
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{$IFDEF DARWIN}
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tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305]));
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tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4);
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{$ELSE}
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tkbdn[1]:= (k and 1);
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tkbdn[3]:= ((k shr 2) and 1);
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{$ENDIF}
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tkbdn[2]:= ((k shr 1) and 1);
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// mouse wheels
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tkbdn[4]:= ord(wheelDown);
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tkbdn[5]:= ord(wheelUp);
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wheelUp:= false;
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wheelDown:= false;
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{$IFDEF IPHONEOS}
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setiPhoneBinds();
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{$ENDIF}
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// Controller(s)
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k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it
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for j:= 0 to Pred(ControllerNumControllers) do
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	begin
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	for i:= 0 to Pred(ControllerNumAxes[j]) do
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		begin
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		if ControllerAxes[j][i] > 20000 then tkbdn[k + 0]:= 1 else tkbdn[k + 0]:= 0;
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		if ControllerAxes[j][i] < -20000 then tkbdn[k + 1]:= 1 else tkbdn[k + 1]:= 0;
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		inc(k, 2);
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		end;
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	for i:= 0 to Pred(ControllerNumHats[j]) do
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		begin
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		tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP;
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		tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT;
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		tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN;
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		tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT;
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		inc(k, 4);
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		end;
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	for i:= 0 to Pred(ControllerNumButtons[j]) do
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		begin
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		tkbdn[k]:= ControllerButtons[j][i];
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		inc(k, 1);
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		end;
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	end;
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// now process strokes
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for i:= 0 to cKeyMaxIndex do
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if CurrentBinds[i][0] <> #0 then
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	begin
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	if (i > 3) and (tkbdn[i] <> 0) and not ((CurrentBinds[i] = 'put') or (CurrentBinds[i] = 'ammomenu') or (CurrentBinds[i] = '+cur_u') or (CurrentBinds[i] = '+cur_d') or (CurrentBinds[i] = '+cur_l') or (CurrentBinds[i] = '+cur_r')) then hideAmmoMenu:= true;
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	if (tkbd[i] = 0) and (tkbdn[i] <> 0) then ParseCommand(CurrentBinds[i], Trusted)
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	else if (CurrentBinds[i][1] = '+')
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			and (tkbdn[i] = 0)
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			and (tkbd[i] <> 0) then
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			begin
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			s:= CurrentBinds[i];
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			s[1]:= '-';
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			ParseCommand(s, Trusted)
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			end;
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	tkbd[i]:= tkbdn[i]
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	end
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end;
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procedure ResetKbd;
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var i, j, k, t: LongInt;
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    pkbd: PByteArray;
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begin
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k:= SDL_GetMouseState(nil, nil);
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pkbd:= SDL_GetKeyState(@j);
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TryDo(j < cKeyMaxIndex, 'SDL keys number is more than expected (' + inttostr(j) + ')', true);
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{$IFNDEF IPHONEOS}
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for i:= 1 to pred(j) do
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	tkbdn[i]:= pkbd^[i];
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{$ENDIF}
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// mouse buttons
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{$IFDEF DARWIN}
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tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305]));
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tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4);
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{$ELSE}
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tkbdn[1]:= (k and 1);
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tkbdn[3]:= ((k shr 2) and 1);
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{$ENDIF}
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tkbdn[2]:= ((k shr 1) and 1);
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// mouse wheels
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tkbdn[4]:= ord(wheelDown);
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tkbdn[5]:= ord(wheelUp);
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wheelUp:= false;
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wheelDown:= false;
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{$IFDEF IPHONEOS}
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setiPhoneBinds();
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{$ENDIF}
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// Controller(s)
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k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it
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for j:= 0 to Pred(ControllerNumControllers) do
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	begin
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	for i:= 0 to Pred(ControllerNumAxes[j]) do
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		begin
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		if ControllerAxes[j][i] > 20000 then tkbdn[k + 0]:= 1 else tkbdn[k + 0]:= 0;
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		if ControllerAxes[j][i] < -20000 then tkbdn[k + 1]:= 1 else tkbdn[k + 1]:= 0;
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		inc(k, 2);
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		end;
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	for i:= 0 to Pred(ControllerNumHats[j]) do
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		begin
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		tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP;
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		tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT;
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		tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN;
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		tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT;
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		inc(k, 4);
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		end;
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	for i:= 0 to Pred(ControllerNumButtons[j]) do
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		begin
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		tkbdn[k]:= ControllerButtons[j][i];
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		inc(k, 1);
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		end;
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	end;
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for t:= 0 to cKeyMaxIndex do
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    tkbd[i]:= tkbdn[i]
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end;
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procedure InitKbdKeyTable;
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var i, j, k, t: LongInt;
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    s: string[15];
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begin
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KeyNames[1]:= 'mousel';
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KeyNames[2]:= 'mousem';
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KeyNames[3]:= 'mouser';
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KeyNames[4]:= 'wheelup';
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KeyNames[5]:= 'wheeldown';
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for i:= 6 to cKeyMaxIndex do
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	begin
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    	s:= string(sdl_getkeyname(i));
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	//writeln(stdout,inttostr(i) + ': ' + s);
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    	if s = 'unknown key' then KeyNames[i]:= ''
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       	else begin
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		for t:= 1 to Length(s) do
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			if s[t] = ' ' then s[t]:= '_';
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       		KeyNames[i]:= s
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       	end;
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end;
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//for i:= 0 to cKeyMaxIndex do writeln(stdout,inttostr(i) + ': ' + KeyNames[i]);
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// get the size of keyboard array
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SDL_GetKeyState(@k);
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// Controller(s)
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for j:= 0 to Pred(ControllerNumControllers) do
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	begin
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	for i:= 0 to Pred(ControllerNumAxes[j]) do
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		begin
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		keynames[k + 0]:= 'j' + inttostr(j) + 'a' + inttostr(i) + 'u';
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		keynames[k + 1]:= 'j' + inttostr(j) + 'a' + inttostr(i) + 'd';
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		inc(k, 2);
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		end;
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	for i:= 0 to Pred(ControllerNumHats[j]) do
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		begin
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		keynames[k + 0]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'u';
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		keynames[k + 1]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'r';
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		keynames[k + 2]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'd';
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		keynames[k + 3]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'l';
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		inc(k, 4);
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		end;
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	for i:= 0 to Pred(ControllerNumButtons[j]) do
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		begin
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		keynames[k]:= 'j' + inttostr(j) + 'b' + inttostr(i);
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		inc(k, 1);
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		end;
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	end;
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DefaultBinds[ 27]:= 'quit';
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DefaultBinds[ 96]:= 'history';
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DefaultBinds[127]:= 'rotmask';
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//numpad
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//DefaultBinds[265]:= '+volup';
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//DefaultBinds[256]:= '+voldown';
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DefaultBinds[KeyNameToCode('0')]:= '+volup';
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DefaultBinds[KeyNameToCode('9')]:= '+voldown';
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DefaultBinds[KeyNameToCode('c')]:= 'capture';
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DefaultBinds[KeyNameToCode('h')]:= 'findhh';
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DefaultBinds[KeyNameToCode('p')]:= 'pause';
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DefaultBinds[KeyNameToCode('s')]:= '+speedup';
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DefaultBinds[KeyNameToCode('t')]:= 'chat';
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DefaultBinds[KeyNameToCode('y')]:= 'confirm';
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DefaultBinds[KeyNameToCode('mousem')]:= 'zoomreset';
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DefaultBinds[KeyNameToCode('wheelup')]:= 'zoomout';
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DefaultBinds[KeyNameToCode('wheeldown')]:= 'zoomin';
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DefaultBinds[KeyNameToCode('f12')]:= 'fullscr';
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{$IFDEF IPHONEOS}
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DefaultBinds[ 1]:= '/put';
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DefaultBinds[ 3]:= 'ammomenu';
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DefaultBinds[ 8]:= 'hjump';
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DefaultBinds[ 9]:= 'switch';
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DefaultBinds[13]:= 'ljump';
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DefaultBinds[23]:= '+up';
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DefaultBinds[24]:= '+down';
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DefaultBinds[25]:= '+left';
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DefaultBinds[26]:= '+right';
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DefaultBinds[32]:= '+attack';
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DefaultBinds[44]:= 'chat';
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{$ENDIF}
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SetDefaultBinds();
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   339
end;
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procedure SetBinds(var binds: TBinds);
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begin
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	CurrentBinds:= binds;
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end;
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procedure SetDefaultBinds;
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   347
begin
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	CurrentBinds:= DefaultBinds;
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end;
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{$IFDEF IPHONEOS}
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   352
procedure setiPhoneBinds;
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// set to false the keys that only need one stoke
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begin
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	tkbdn[1]:= ord(leftClick);
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	tkbdn[2]:= ord(middleClick);
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	tkbdn[3]:= ord(rightClick);
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	tkbdn[23]:= ord(upKey);
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	tkbdn[24]:= ord(downKey);
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	tkbdn[25]:= ord(leftKey);
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   362
	tkbdn[26]:= ord(rightKey);
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   363
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   364
	tkbdn[ 8]:= ord(backspaceKey);
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   365
	tkbdn[ 9]:= ord(tabKey);
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	tkbdn[13]:= ord(enterKey);
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	tkbdn[32]:= ord(spaceKey);
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	tkbdn[44]:= ord(chatAction);
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	//tkbdn[100]:= ord(switchAction);
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   371
	
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	leftClick:= false;
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	middleClick:= false;
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	rightClick:= false;
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	tabKey:= false;
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   377
	enterKey:= false;
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	backspaceKey:= false;
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   379
	
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	chatAction:= false;
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   381
	//switchAction:= false;
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   382
end;
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   383
{$ENDIF}
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   384
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   385
procedure FreezeEnterKey;
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   386
begin
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   387
tkbd[13]:= 1;
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tkbd[271]:= 1;
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   389
end;
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   390
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var Controller: array [0..5] of PSDL_Joystick;
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   392
	
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   393
procedure ControllerInit;
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   394
var i, j: Integer;
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   395
begin
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2fce032f2f95 lupdate + Palewolf's updated spanish translation + other patches of mine
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   396
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
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   397
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   398
ControllerEnabled:= 0;
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   399
ControllerNumControllers:= SDL_NumJoysticks();
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   401
if ControllerNumControllers > 6 then ControllerNumControllers:= 6;
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   402
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   403
WriteLnToConsole('Number of game controllers: ' + inttostr(ControllerNumControllers));
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   404
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   405
if ControllerNumControllers > 0 then
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   406
	begin
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   407
	for j:= 0 to pred(ControllerNumControllers) do
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   408
		begin
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   409
		WriteLnToConsole('Using game controller: ' + SDL_JoystickName(j));
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   410
		Controller[j]:= SDL_JoystickOpen(j);
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   411
		if Controller[j] = nil then
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   412
			WriteLnToConsole('* Failed to open game controller!')
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   413
		else
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   414
			begin
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   415
			ControllerNumAxes[j]:= SDL_JoystickNumAxes(Controller[j]);
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   416
			//ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]);
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   417
			ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]);
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   418
			ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]);
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   419
			WriteLnToConsole('* Number of axes: ' + inttostr(ControllerNumAxes[j]));
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diff changeset
   420
			//WriteLnToConsole('* Number of balls: ' + inttostr(ControllerNumBalls[j]));
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   421
			WriteLnToConsole('* Number of hats: ' + inttostr(ControllerNumHats[j]));
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   422
			WriteLnToConsole('* Number of buttons: ' + inttostr(ControllerNumButtons[j]));
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   423
			ControllerEnabled:= 1;
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   424
			
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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   425
			if ControllerNumAxes[j] > 20 then ControllerNumAxes[j]:= 20;
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   426
			//if ControllerNumBalls[j] > 20 then ControllerNumBalls[j]:= 20;
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diff changeset
   427
			if ControllerNumHats[j] > 20 then ControllerNumHats[j]:= 20;
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   428
			if ControllerNumButtons[j] > 20 then ControllerNumButtons[j]:= 20;
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   429
			
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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   430
			// reset all buttons/axes
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   431
			for i:= 0 to pred(ControllerNumAxes[j]) do
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   432
				ControllerAxes[j][i]:= 0;
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   433
			(*for i:= 0 to pred(ControllerNumBalls[j]) do
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   434
				begin
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   435
				ControllerBalls[j][i][0]:= 0;
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   436
				ControllerBalls[j][i][1]:= 0;
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diff changeset
   437
				end;*)
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   438
			for i:= 0 to pred(ControllerNumHats[j]) do
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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   439
				ControllerHats[j][i]:= SDL_HAT_CENTERED;
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   440
			for i:= 0 to pred(ControllerNumButtons[j]) do
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   441
				ControllerButtons[j][i]:= 0;
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   442
			end;
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   443
		end;
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   444
	// enable event generation/controller updating
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   445
	SDL_JoystickEventState(1);
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   446
	end
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   447
else	
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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   448
	WriteLnToConsole('Not using any game controller');
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c6597b65caea other controls implementation + sdlh revisited (once again)
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   449
{$IFDEF IPHONEOS}
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   450
theJoystick:= Controller[0];
c6597b65caea other controls implementation + sdlh revisited (once again)
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   451
{$ENDIF}
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   452
end;
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   453
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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   454
procedure ControllerClose;
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diff changeset
   455
var j: Integer;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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diff changeset
   456
begin
2754
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
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   457
	if ControllerEnabled > 0 then
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
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   458
		for j:= 0 to pred(ControllerNumControllers) do
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
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parents: 2716
diff changeset
   459
			SDL_JoystickClose(Controller[j]);
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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diff changeset
   460
end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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diff changeset
   461
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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diff changeset
   462
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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begin
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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	ControllerAxes[joy][axis]:= value;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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   465
end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
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   466
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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   467
procedure ControllerHatEvent(joy, hat, value: Byte);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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begin
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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	ControllerHats[joy][hat]:= value;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
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   471
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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   472
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean);
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begin
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	if pressed then ControllerButtons[joy][button]:= 1
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	else ControllerButtons[joy][button]:= 0;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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   477
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procedure init_uKeys;
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begin
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	wheelUp:= false;
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	wheelDown:= false;
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   482
{$IFDEF IPHONEOS}
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	// this function is called by HW_allKeysUp so be careful
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	leftClick:= false;
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	middleClick:= false;
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	rightClick:= false;
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   487
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	upKey:= false;
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   489
	downKey:= false;
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	rightKey:= false;
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   491
	leftKey:= false;
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   492
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   493
	backspaceKey:= false;
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   494
	spaceKey:= false;
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   495
	enterKey:= false;
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   496
	tabKey:= false;
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ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
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   497
	
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   498
	chatAction:= false;
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
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   499
	switchAction:= false;
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   500
{$ENDIF}
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   501
end;
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diff changeset
   502
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
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   503
procedure free_uKeys;
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koda
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   504
begin
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   505
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   506
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
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diff changeset
   507
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
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   508
end.