QTfrontend/ui/page/pagenetgame.cpp
author Wuzzy <Wuzzy2@mail.ru>
Wed, 25 Oct 2017 23:09:41 +0200
changeset 12768 ad67a3804981
parent 11824 7642955690bc
child 12850 b63ec501490b
permissions -rw-r--r--
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session This was because the bool isDeleting is not initialized, so its initial value is unpredictable. Which means there's chance it starts with true, confusing the frontend.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#include <QGridLayout>
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#include <QHBoxLayout>
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#include <QPushButton>
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#include <QAction>
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#include <QMenu>
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#include <QMessageBox>
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#include <QSettings>
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#include "pagenetgame.h"
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#include "gamecfgwidget.h"
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#include "teamselect.h"
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#include "chatwidget.h"
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const int cutoffHeight = 688; /* Don't make this number below 605, or else it'll
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                                 let the GameCFGWidget shrink too much before switching to tabbed mode. */
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QLayout * PageNetGame::bodyLayoutDefinition()
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{
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    QGridLayout * pageLayout = new QGridLayout();
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    pageLayout->setSizeConstraint(QLayout::SetMinimumSize);
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    pageLayout->setColumnStretch(0, 1);
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    pageLayout->setColumnStretch(1, 1);
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    pageLayout->setRowStretch(0, 0);
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    pageLayout->setRowStretch(1, 0);
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    pageLayout->setRowStretch(2, 1);
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    // Room config
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    QHBoxLayout * roomConfigLayout = new QHBoxLayout();
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    pageLayout->addLayout(roomConfigLayout, 0, 0, 1, 2);
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    roomConfigLayout->setSpacing(0);
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    leRoomName = new HistoryLineEdit(this, 10);
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    leRoomName->setWhatsThis(tr("Room name"));
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    leRoomName->setMaxLength(60);
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    leRoomName->setMinimumWidth(400);
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    leRoomName->setMaximumWidth(600);
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    leRoomName->setFixedHeight(30);
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    leRoomName->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
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    leRoomName->setStyleSheet("border-right: 0; padding-left: 4px; border-top-right-radius: 0px; border-bottom-right-radius: 0px;");
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    roomConfigLayout->addWidget(leRoomName, 100);
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    BtnUpdate = new QPushButton();
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    BtnUpdate->setWhatsThis(tr("Update the room name"));
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    BtnUpdate->setEnabled(false);
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    BtnUpdate->setText(tr("Update"));
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    BtnUpdate->setFixedHeight(leRoomName->height() - 0);
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    BtnUpdate->setStyleSheet("border-top-left-radius: 0px; border-bottom-left-radius: 0px; padding: auto 4px;");
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    roomConfigLayout->addWidget(BtnUpdate, 0);
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    lblRoomNameReadOnly = new QLabel();
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    lblRoomNameReadOnly->setMinimumWidth(400);
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    lblRoomNameReadOnly->setMaximumWidth(600);
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    lblRoomNameReadOnly->setFixedHeight(30);
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    lblRoomNameReadOnly->setObjectName("labelLikeLineEdit");
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    lblRoomNameReadOnly->setStyleSheet("font: 12px;");
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    lblRoomNameReadOnly->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
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    lblRoomNameReadOnly->setVisible(false);
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    roomConfigLayout->addWidget(lblRoomNameReadOnly, 100);
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    roomConfigLayout->addSpacing(10);
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    BtnMaster = new QPushButton();
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    BtnMaster->setText(tr("Room controls"));
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    BtnMaster->setFixedHeight(leRoomName->height() - 0);
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    BtnMaster->setStyleSheet("QPushButton { padding: auto 4px; } QPushButton:pressed { background-color: #ffcc00; border-color: #ffcc00; border-bottom-left-radius: 0px; border-bottom-right-radius: 0px; color: #11084A; }");
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    roomConfigLayout->addWidget(BtnMaster, 0);
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    roomConfigLayout->addStretch(1);
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    // Game config
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    pGameCFG = new GameCFGWidget(this, true);
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    pageLayout->addWidget(pGameCFG, 1, 0);
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    // Teams
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    pNetTeamsWidget = new TeamSelWidget(this);
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    pNetTeamsWidget->setAcceptOuter(true);
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    pNetTeamsWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
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    pageLayout->addWidget(pNetTeamsWidget, 1, 1);
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    // Chat
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    chatWidget = new HWChatWidget(this, true);
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    chatWidget->setShowFollow(false); // don't show follow in nicks' context menus
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    chatWidget->setIgnoreListKick(true); // kick ignored players automatically
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    chatWidget->setMinimumHeight(50);
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    chatWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Minimum);
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    pageLayout->addWidget(chatWidget, 2, 0, 1, 2);
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    return pageLayout;
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}
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QLayout * PageNetGame::footerLayoutLeftDefinition()
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{
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    QHBoxLayout * bottomLeftLayout = new QHBoxLayout();
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    bottomLeftLayout->setContentsMargins(0,0,0,0);
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    btnSetup = addButton(":/res/Settings.png", bottomLeftLayout, 0, true, Qt::AlignBottom);
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    btnSetup->setWhatsThis(tr("Edit game preferences"));
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    return bottomLeftLayout;
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}
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QLayout * PageNetGame::footerLayoutDefinition()
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{
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    QHBoxLayout * bottomLayout = new QHBoxLayout;
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    // Ready button
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    BtnGo = new QPushButton(this);
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    BtnGo->setIconSize(QSize(25, 34));
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    BtnGo->setWhatsThis(tr("Turn on the lightbulb to show the other players when you're ready to fight"));
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    setReadyStatus(false);
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    BtnGo->setMinimumWidth(50);
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    BtnGo->setMinimumHeight(50);
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    bottomLayout->addStretch();
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    bottomLayout->addWidget(BtnGo, 0, Qt::AlignBottom);
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    // Start button
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    const QIcon& lp = QIcon(":/res/Start.png");
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    QSize sz = lp.actualSize(QSize(65535, 65535));
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    BtnStart = new QPushButton();
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    BtnStart->setText(tr("Start"));
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    BtnStart->setWhatsThis(tr("Start fighting (requires at least 2 teams)"));
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    BtnStart->setMinimumWidth(sz.width() + 60);
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    BtnStart->setIcon(lp);
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    BtnStart->setFixedHeight(50);
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    BtnStart->setIconSize(sz);
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    BtnStart->setFlat(true);
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    BtnStart->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
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    bottomLayout->addWidget(BtnStart, 0, Qt::AlignBottom);
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    return bottomLayout;
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}
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void PageNetGame::connectSignals()
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{
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    connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));
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    connect(BtnUpdate, SIGNAL(clicked()), this, SLOT(onUpdateClick()));
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    connect(leRoomName, SIGNAL(returnPressed()), this, SLOT(onUpdateClick()));
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    connect(leRoomName, SIGNAL(textChanged(const QString &)), this, SLOT(onRoomNameEdited()));
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}
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PageNetGame::PageNetGame(QWidget* parent) : AbstractPage(parent)
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{
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    initPage();
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    QMenu * menu = new QMenu(BtnMaster);
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    restrictJoins = new QAction(QAction::tr("Restrict Joins"), menu);
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    restrictJoins->setCheckable(true);
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    restrictTeamAdds = new QAction(QAction::tr("Restrict Team Additions"), menu);
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    restrictTeamAdds->setCheckable(true);
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    restrictUnregistered = new QAction(QAction::tr("Restrict Unregistered Players Join"), menu);
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    restrictUnregistered->setCheckable(true);
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    menu->addAction(restrictJoins);
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    menu->addAction(restrictTeamAdds);
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    menu->addAction(restrictUnregistered);
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    BtnMaster->setMenu(menu);
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    if (height() < cutoffHeight)
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        pGameCFG->setTabbed(true);
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}
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void PageNetGame::resizeEvent(QResizeEvent * event)
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{
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    int oldHeight = event->oldSize().height();
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    int newHeight = event->size().height();
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    if (newHeight < cutoffHeight && oldHeight >= cutoffHeight)
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    {
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        pGameCFG->setTabbed(true);
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    }
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    else if (newHeight >= cutoffHeight && oldHeight < cutoffHeight)
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    {
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        pGameCFG->setTabbed(false);
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    }
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}
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void PageNetGame::displayError(const QString & message)
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{
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    chatWidget->displayError(message);
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}
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void PageNetGame::displayNotice(const QString & message)
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{
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    chatWidget->displayNotice(message);
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}
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void PageNetGame::displayWarning(const QString & message)
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{
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    chatWidget->displayWarning(message);
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}
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void PageNetGame::setReadyStatus(bool isReady)
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{
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    if(isReady)
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    {
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        BtnGo->setIcon(QIcon(":/res/lightbulb_on.png"));
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    }
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    else
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    {
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        BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
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    }
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}
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void PageNetGame::onRoomNameEdited()
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{
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    BtnUpdate->setEnabled(true);
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}
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void PageNetGame::onUpdateClick()
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{
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    if (!leRoomName->text().trimmed().isEmpty())
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    {
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        m_gameSettings->setValue("frontend/lastroomname", leRoomName->text());
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        leRoomName->rememberCurrentText();
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        BtnUpdate->setEnabled(false);
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        emit askForUpdateRoomName(leRoomName->text());
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    }
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    else
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    {
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        leRoomName->clear();
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        QMessageBox roomMsg(this);
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        roomMsg.setIcon(QMessageBox::Warning);
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        roomMsg.setWindowTitle(QMessageBox::tr("Netgame - Error"));
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        roomMsg.setText(QMessageBox::tr("Please enter room name"));
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        roomMsg.setWindowModality(Qt::WindowModal);
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        roomMsg.exec();
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        leRoomName->setFocus();
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    }
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}
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void PageNetGame::setRoomName(const QString & roomName)
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{
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    leRoomName->setText(roomName);
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    leRoomName->rememberCurrentText();
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    lblRoomNameReadOnly->setText(roomName);
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    BtnUpdate->setEnabled(false);
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}
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void PageNetGame::setMasterMode(bool isMaster)
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{
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    BtnMaster->setVisible(isMaster);
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    BtnStart->setVisible(isMaster);
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    BtnUpdate->setVisible(isMaster);
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    leRoomName->setVisible(isMaster);
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    lblRoomNameReadOnly->setVisible(!isMaster);
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    pGameCFG->setMaster(isMaster);
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    repaint();
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}
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void PageNetGame::setUser(const QString & nickname)
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{
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    chatWidget->setUser(nickname);
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}
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void PageNetGame::setSettings(QSettings *settings)
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{
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    m_gameSettings = settings;
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}