author | Wuzzy <Wuzzy2@mail.ru> |
Sat, 24 Feb 2018 15:14:30 +0100 | |
changeset 13071 | ad75ed9a1e15 |
parent 12645 | 36a650c0a885 |
permissions | -rw-r--r-- |
12645
36a650c0a885
Add test case to test if cake explodes in time when stuck in tight space
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parents:
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1 |
--[[ Stuck Cake Test |
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2 |
|
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3 |
In this test, 2 hedgehogs are placed very close to each other, tightly |
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4 |
crammed between girders. The first hog (Cake Hog) launches a cake. Now |
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5 |
the test waits until the cake explodes due to time. |
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6 |
|
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7 |
The cake must not take too long or forever to explode. The test succeeds |
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8 |
if the cake explodes before CAKE_MAX_EXPLOSION_TIME ticks (rough estimate) |
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9 |
after the cake spawned and fails otherwise. |
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10 |
|
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11 |
This test case has been written in response to bug 194. |
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12 |
|
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13 |
]] |
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14 |
|
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15 |
-- Cake must explode before this many ticks for the test to succeed |
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16 |
local CAKE_MAX_EXPLOSION_TIME = 15000 |
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17 |
|
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18 |
-- Give up if cake is still running after this many ticks |
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19 |
local CAKE_GIVE_UP_TIME = 20000 |
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20 |
|
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21 |
local hhs = {} |
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22 |
|
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23 |
function onGameInit() |
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24 |
|
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25 |
ClearGameFlags() |
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26 |
EnableGameFlags(gfDisableWind, gfPerHogAmmo, gfOneClanMode, gfInvulnerable, gfSolidLand) |
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27 |
Map = "" |
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28 |
Seed = "{84f5e62e-6a12-4444-b53c-2bc62cfd9c62}" |
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29 |
Theme = "Cave" |
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MapGen = mgDrawn |
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31 |
MapFeatureSize = 12 |
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32 |
TemplateFilter = 3 |
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33 |
TemplateNumber = 0 |
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TurnTime = 9999000 |
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35 |
Explosives = 0 |
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36 |
MinesNum = 0 |
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37 |
CaseFreq = 0 |
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38 |
WaterRise = 0 |
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39 |
HealthDecrease = 0 |
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40 |
Ready = 0 |
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41 |
|
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42 |
------ TEAM LIST ------ |
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43 |
|
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44 |
AddTeam("Test Team", 0xFFFF02, "Statue", "Tank", "Default", "cm_test") |
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45 |
|
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46 |
hhs[1] = AddHog("Cake Hog", 0, 100, "NoHat") |
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47 |
SetGearPosition(hhs[1], 771, 1344) |
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48 |
|
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49 |
hhs[2] = AddHog("Passive Hog", 0, 100, "NoHat") |
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50 |
SetGearPosition(hhs[2], 772, 1344) |
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51 |
HogTurnLeft(hhs[2], true) |
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52 |
|
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53 |
end |
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54 |
|
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55 |
function onAmmoStoreInit() |
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56 |
SetAmmo(amCake, 9, 0, 0, 0) |
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57 |
SetAmmo(amSkip, 9, 0, 0, 0) |
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58 |
end |
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59 |
|
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60 |
function onGameStart() |
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61 |
|
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62 |
PlaceSprite(784, 1361, sprAmGirder, 4, 0xFFFFFFFF, nil, nil, nil, lfNormal) |
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63 |
PlaceSprite(730, 1271, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal) |
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64 |
PlaceSprite(753, 1270, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal) |
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65 |
PlaceSprite(798, 1271, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal) |
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66 |
PlaceSprite(777, 1243, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal) |
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67 |
|
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68 |
end |
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69 |
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70 |
local cakeTestPhase = 0 |
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71 |
--[[ Test phases: |
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72 |
0: Waiting for turn start |
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73 |
1: Cake selected, waiting for attack |
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74 |
2: Cake gear added |
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75 |
3: Cake gead destroyed ]] |
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76 |
|
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77 |
function onNewTurn() |
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78 |
if cakeTestPhase == 0 then |
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79 |
SetWeapon(amCake) |
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80 |
cakeTestPhase = 1 |
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81 |
end |
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82 |
end |
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83 |
|
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84 |
local cakeTicks = 0 |
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85 |
|
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86 |
function onGearAdd(gear) |
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87 |
if GetGearType(gear) == gtCake then |
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88 |
cakeTestPhase = 2 |
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89 |
end |
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90 |
end |
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91 |
|
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92 |
function onGearDelete(gear) |
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93 |
if GetGearType(gear) == gtCake and cakeTestPhase == 2 then |
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94 |
WriteLnToConsole(string.format("TEST: The cake exploded after %d ticks.", cakeTicks)) |
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95 |
cakeTestPhase = 3 |
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96 |
if cakeTicks > CAKE_MAX_EXPLOSION_TIME then |
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97 |
WriteLnToConsole("TEST RESULT: Failed because cake took too long to explode.") |
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98 |
EndLuaTest(TEST_FAILED) |
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99 |
else |
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100 |
WriteLnToConsole("TEST RESULT: Succeeded because cake exploded in time.") |
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101 |
EndLuaTest(TEST_SUCCESSFUL) |
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102 |
end |
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103 |
|
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104 |
end |
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105 |
end |
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106 |
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107 |
function onGameTick() |
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108 |
if cakeTestPhase == 1 then |
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109 |
ParseCommand("+attack") |
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110 |
elseif cakeTestPhase == 2 then |
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111 |
cakeTicks = cakeTicks + 1 |
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112 |
if cakeTicks > CAKE_GIVE_UP_TIME then |
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113 |
WriteLnToConsole(string.format("TEST RESULT: Failed because the cake still didn't explode after %d ticks.", CAKE_GIVE_UP_TIME)) |
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114 |
cakeTestPhase = 3 |
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115 |
EndLuaTest(TEST_FAILED) |
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116 |
end |
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36a650c0a885
Add test case to test if cake explodes in time when stuck in tight space
Wuzzy <almikes@aol.com>
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