hedgewars/hwengine.pas
author unc0rr
Sun, 07 Jan 2018 01:21:42 +0100
branchqmlfrontend
changeset 12888 adb1fccc706a
parent 12881 b544bbbd0696
permissions -rw-r--r--
- ResizeWindow function to pass engine new window size - Remove TabBar to leave more space at the bottom of the screen - ifdef GL_ES in shaders
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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{$IFDEF WIN32}
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{$R res/hwengine.rc}
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{$ENDIF}
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unit hwengine;
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interface
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uses {$IFDEF IPHONEOS}cmem, {$ENDIF} SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uInputHandler
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     , uSound, uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uAILandMarks, uLandTexture, uCollisions
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     , SysUtils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted
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     , uPhysFSLayer, uCursor, uRandom, ArgParsers, uVisualGearsHandlers, uTextures, uRender
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     {$IFDEF USE_VIDEO_RECORDING}, uVideoRec {$ENDIF}
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     {$IFDEF USE_TOUCH_INTERFACE}, uTouch {$ENDIF}
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     {$IFDEF ANDROID}, GLUnit{$ENDIF}
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     {$IFDEF WIN32}, dynlibs{$ENDIF}
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     ;
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function  RunEngine(argc: LongInt; argv: PPChar): Longint; cdecl; export;
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function GameTick(delta: Longword): boolean; cdecl; export;
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procedure ResizeWindow(width, height: Longword); cdecl; export;
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procedure preInitEverything();
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procedure initEverything(complete:boolean);
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procedure freeEverything(complete:boolean);
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implementation
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uses uFLUICallback, uFLTypes;
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{$IFDEF WIN32}
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type TSetProcessDpiAwareness = function(value: Integer): Integer; stdcall;
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var SetProcessDpiAwareness: TSetProcessDpiAwareness;
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var ShcoreLibHandle: TLibHandle;
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{$ENDIF}
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///////////////////////////////////////////////////////////////////////////////
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function DoTimer(Lag: LongInt): boolean;
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var s: shortstring;
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    t: LongWord;
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begin
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    DoTimer:= false;
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    inc(RealTicks, Lag);
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    case GameState of
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        gsLandGen:
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            begin
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            GenMap;
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            SetLandTexture;
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            UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false);
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            setAILandMarks;
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            GameState:= gsStart;
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            end;
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        gsStart:
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            begin
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            SetDefaultBinds;
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            if HasBorder then
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                DisableSomeWeapons;
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            // wave "clouds" on underwater theme look weird w/ weSea, esp the blended bottom portion
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            if (WorldEdge <> weSea) or (Theme <> 'Underwater') then
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                AddClouds;
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            AddFlakes;
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            SetRandomSeed(cSeed, false);
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            StoreLoad(false);
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            ParseCommand('sendlanddigest', true); // extending land digest to all synced pixels (anything that could modify land)
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            if not allOK then exit;
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            AssignHHCoords;
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            AddMiscGears;
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            InitWorld;
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            ResetKbd;
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            if GameType = gmtSave then
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                SetSound(false);
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            FinishProgress;
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            PlayMusic;
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            InitZoom(zoom);
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            ScriptCall('onGameStart');
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            for t:= 0 to Pred(TeamsCount) do
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                with TeamsArray[t]^ do
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                    MaxTeamHealth:= TeamHealth;
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            RecountAllTeamsHealth;
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            GameState:= gsGame;
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            end;
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        gsConfirm, gsGame, gsChat:
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            begin
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            // disable screenshot flash effect when about to make another screenshot
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            if flagMakeCapture and (ScreenFade = sfFromWhite) then
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                ScreenFade:= sfNone;
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            if not cOnlyStats then
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                // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible
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                DrawWorld(Lag);
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            DoGameTick(Lag);
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            if not cOnlyStats then ProcessVisualGears(Lag);
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            end;
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        gsExit:
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            begin
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            DoTimer:= true;
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            end;
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        gsSuspend:
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            exit(false);
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            end;
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    if not cOnlyStats then SwapBuffers;
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{$IFDEF USE_VIDEO_RECORDING}
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    if flagPrerecording then
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        SaveCameraPosition;
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{$ENDIF}
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    if flagMakeCapture then
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        begin
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        flagMakeCapture:= false;
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        if flagDumpLand then
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             s:= '/Screenshots/mapdump_'
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        else s:= '/Screenshots/hw_';
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        {$IFDEF PAS2C}
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        s:= s + inttostr(GameTicks);
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        {$ELSE}
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        s:= s + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks);
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        {$ENDIF}
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        // flash
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        playSound(sndShutter);
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        ScreenFade:= sfFromWhite;
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        ScreenFadeValue:= sfMax;
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        ScreenFadeSpeed:= 5;
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        if (not flagDumpLand and MakeScreenshot(s, 1, 0)) or
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           (flagDumpLand and MakeScreenshot(s, 1, 1) and ((cReducedQuality and rqBlurryLand <> 0) or MakeScreenshot(s, 1, 2))) then
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            WriteLnToConsole('Screenshot saved: ' + s)
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        else
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            begin
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            WriteLnToConsole('Screenshot failed.');
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            AddChatString(#5 + 'screen capture failed (lack of memory or write permissions)');
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            end
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        end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure MainLoop;
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var event: TSDL_Event;
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    PrevTime, CurrTime: LongWord;
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    isTerminated: boolean;
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    previousGameState: TGameState;
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    wheelEvent: boolean;
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begin
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    previousGameState:= gsStart;
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    isTerminated:= false;
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    PrevTime:= SDL_GetTicks;
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    while (not isTerminated) and allOK do
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    begin
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        wheelEvent:= false;
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        SDL_PumpEvents();
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        while SDL_PeepEvents(@event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) > 0 do
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        begin
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            case event.type_ of
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                SDL_KEYDOWN:
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                    if GameState = gsChat then
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                        begin
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                    // sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3
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                        KeyPressChat(event.key.keysym);
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                        end
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                    else
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                        if GameState >= gsGame then ProcessKey(event.key);
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                SDL_KEYUP:
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                    if (GameState <> gsChat) and (GameState >= gsGame) then
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                        ProcessKey(event.key);
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                SDL_TEXTINPUT: if GameState = gsChat then uChat.TextInput(event.text);
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                SDL_WINDOWEVENT:
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                    begin
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                    case event.window.event of
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                        SDL_WINDOWEVENT_FOCUS_GAINED:
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                                begin
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                                cHasFocus:= true;
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                                onFocusStateChanged();
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                                end;
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                        SDL_WINDOWEVENT_FOCUS_LOST:
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                                begin
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                                cHasFocus:= false;
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                                onFocusStateChanged();
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                                end;
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{$IFDEF MOBILE}
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(* Suspend game if minimized on mobile.
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NOTE: Mobile doesn't support online multiplayer yet, so it's not a problem.
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BUT: This section WILL become a bug when online multiplayer is added to
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Hedgewars and needs to be rethought. This is because it will cause the
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game to freeze if one online player minimizes Hedgewars. *)
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                        SDL_WINDOWEVENT_MINIMIZED:
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                                begin
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                                previousGameState:= GameState;
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                                GameState:= gsSuspend;
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                                end;
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{$ENDIF}
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                        SDL_WINDOWEVENT_RESTORED:
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                                begin
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                                if GameState = gsSuspend then
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                                    GameState:= previousGameState;
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{$IFDEF ANDROID}
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                                //This call is used to reinitialize the glcontext and reload the textures
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                                ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
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{$ENDIF}
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                                end;
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                        SDL_WINDOWEVENT_RESIZED:
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                                begin
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                                cNewScreenWidth:= max(2 * (event.window.data1 div 2), cMinScreenWidth);
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                                cNewScreenHeight:= max(2 * (event.window.data2 div 2), cMinScreenHeight);
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                                cScreenResizeDelay:= RealTicks + 500{$IFDEF IPHONEOS}div 2{$ENDIF};
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                                end;
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                        end; // case closed
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                    end;
11506
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{$IFDEF USE_TOUCH_INTERFACE}
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                SDL_FINGERMOTION:
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                    onTouchMotion(event.tfinger.x, event.tfinger.y, event.tfinger.dx, event.tfinger.dy, event.tfinger.fingerId);
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                SDL_FINGERDOWN:
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                    onTouchDown(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
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                SDL_FINGERUP:
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                    onTouchUp(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
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   241
{$ELSE}
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                SDL_MOUSEBUTTONDOWN:
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   243
                    if GameState = gsConfirm then
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   244
                        ParseCommand('quit', true)
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                    else
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   246
                        if (GameState >= gsGame) then ProcessMouse(event.button, true);
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   247
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parents: 11539
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   248
                SDL_MOUSEBUTTONUP:
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   249
                    if (GameState >= gsGame) then ProcessMouse(event.button, false);
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   250
45982bda46cc Fix for cursor movement problems on touch devices
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parents: 11539
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   251
                SDL_MOUSEWHEEL:
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                    begin
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   253
                    wheelEvent:= true;
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                    //ProcessMouseWheel(event.wheel.x, event.wheel.y);
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                    ProcessMouseWheel(event.wheel.y);
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   256
                    end;
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{$ENDIF}
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   258
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                SDL_JOYAXISMOTION:
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                    ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
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                SDL_JOYHATMOTION:
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   262
                    ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value);
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                SDL_JOYBUTTONDOWN:
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   264
                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true);
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                SDL_JOYBUTTONUP:
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   266
                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false);
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                SDL_QUITEV:
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                    isTerminated:= true
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            end; //end case event.type_ of
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        end; //end while SDL_PollEvent(@event) <> 0 do
5732
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   271
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        if (not wheelEvent) then
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            ResetMouseWheel();
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   274
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        if (CursorMovementX <> 0) or (CursorMovementY <> 0) then
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            handlePositionUpdate(CursorMovementX * cameraKeyboardSpeed, CursorMovementY * cameraKeyboardSpeed);
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        if (cScreenResizeDelay <> 0) and (cScreenResizeDelay < RealTicks) and
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           ((cNewScreenWidth <> cScreenWidth) or (cNewScreenHeight <> cScreenHeight)) then
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        begin
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            cScreenResizeDelay:= 0;
8354
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
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parents: 8350
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   282
            cWindowedWidth:= cNewScreenWidth;
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   283
            cWindowedHeight:= cNewScreenHeight;
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   284
            cScreenWidth:= cWindowedWidth;
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   285
            cScreenHeight:= cWindowedHeight;
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   286
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   287
            ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
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   288
            WriteLnToConsole('window resize: ' + IntToStr(cScreenWidth) + ' x ' + IntToStr(cScreenHeight));
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   289
            ScriptOnScreenResize();
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   290
            InitCameraBorders();
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   291
            InitTouchInterface();
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10273
diff changeset
   292
            InitZoom(zoomValue);
8345
9d9b498cfb03 Preserve windowed resolution after manual resize
vitiv <nikita.utiu@gmail.com>
parents: 8327
diff changeset
   293
            SendIPC('W' + IntToStr(cScreenWidth) + 'x' + IntToStr(cScreenHeight));
7025
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   294
        end;
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   295
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   296
        CurrTime:= SDL_GetTicks();
6863
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   297
        if PrevTime + longword(cTimerInterval) <= CurrTime then
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   298
        begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   299
            isTerminated:= isTerminated or DoTimer(CurrTime - PrevTime);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   300
            PrevTime:= CurrTime;
6863
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   301
        end
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   302
        else SDL_Delay(1);
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   303
        IPCCheckSock();
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   304
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3058
diff changeset
   305
    end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   306
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   307
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   308
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   309
procedure RecorderMainLoop;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   310
var oldGameTicks, oldRealTicks, newGameTicks, newRealTicks: LongInt;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   311
begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   312
    if not BeginVideoRecording() then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   313
        exit;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   314
    DoTimer(0); // gsLandGen -> gsStart
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   315
    DoTimer(0); // gsStart -> gsGame
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   316
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   317
    if not LoadNextCameraPosition(newRealTicks, newGameTicks) then
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   318
        exit;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   319
    fastScrolling:= true;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   320
    DoGameTick(newGameTicks);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   321
    fastScrolling:= false;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   322
    oldRealTicks:= 0;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   323
    oldGameTicks:= newGameTicks;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   324
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   325
    while LoadNextCameraPosition(newRealTicks, newGameTicks) do
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   326
    begin
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   327
        IPCCheckSock();
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   328
        DoGameTick(newGameTicks - oldGameTicks);
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   329
        if GameState = gsExit then
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   330
            break;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   331
        ProcessVisualGears(newRealTicks - oldRealTicks);
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   332
        DrawWorld(newRealTicks - oldRealTicks);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   333
        EncodeFrame();
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   334
        oldRealTicks:= newRealTicks;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   335
        oldGameTicks:= newGameTicks;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   336
    end;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   337
    StopVideoRecording();
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   338
end;
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   339
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   340
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   341
///////////////////////////////////////////////////////////////////////////////
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   342
procedure GameRoutine;
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8354
diff changeset
   343
//var p: TPathType;
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8354
diff changeset
   344
var s: shortstring;
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   345
    i: LongInt;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   346
begin
8615
a4cb6168016e split version information in engine too
koda
parents: 8437
diff changeset
   347
    WriteLnToConsole('Hedgewars engine ' + cVersionString + '-r' + cRevisionString +
a4cb6168016e split version information in engine too
koda
parents: 8437
diff changeset
   348
                     ' (' + cHashString + ') with protocol #' + inttostr(cNetProtoVersion));
10424
4be6cd55f1cf - Get rid of engine's PathPrefix and UserPathPrefix
unc0rr
parents: 10416
diff changeset
   349
    //AddFileLog('Prefix: "' + shortstring(PathPrefix) +'"');
4be6cd55f1cf - Get rid of engine's PathPrefix and UserPathPrefix
unc0rr
parents: 10416
diff changeset
   350
    //AddFileLog('UserPrefix: "' + shortstring(UserPathPrefix) +'"');
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8912
diff changeset
   351
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   352
    for i:= 0 to ParamCount do
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   353
        AddFileLog(inttostr(i) + ': ' + ParamStr(i));
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   354
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   355
    WriteToConsole('Init SDL... ');
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11507
diff changeset
   356
    if not cOnlyStats then SDLCheck(SDL_Init(SDL_INIT_VIDEO or SDL_INIT_NOPARACHUTE) >= 0, 'SDL_Init', true);
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   357
    WriteLnToConsole(msgOK);
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11507
diff changeset
   358
    if not cOnlyStats then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11507
diff changeset
   359
        begin
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11507
diff changeset
   360
        WriteToConsole('Init SDL_ttf... ');
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11507
diff changeset
   361
        SDLCheck(TTF_Init() <> -1, 'TTF_Init', true);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11507
diff changeset
   362
        WriteLnToConsole(msgOK);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11507
diff changeset
   363
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   364
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   365
    if not allOK then exit;
9697
198c3ed28fe8 All I want is to receive some events...
unc0rr
parents: 9694
diff changeset
   366
    //SDL_StartTextInput();
12881
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   367
    //SDL_ShowCursor(0);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   368
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   369
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   370
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   371
    if GameType = gmtRecord then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   372
        InitOffscreenOpenGL()
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   373
    else
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   374
{$ENDIF}
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8912
diff changeset
   375
        begin
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   376
        // show main window
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   377
        if cFullScreen then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   378
            ParseCommand('fullscr 1', true)
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   379
        else
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   380
            ParseCommand('fullscr 0', true);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   381
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   382
9686
352393fc75be Sounds can be heard now
unc0rr
parents: 9684
diff changeset
   383
    ControllerInit(); // has to happen before InitKbdKeyTable to map keys
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   384
    InitKbdKeyTable();
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   385
    if not allOK then exit;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   386
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   387
    LoadLocale(cPathz[ptLocale] + '/en.txt');  // Do an initial load with english
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   388
    if cLocaleFName <> 'en.txt' then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   389
        begin
2719
0efcaa69d30c Tweak load order
nemo
parents: 2717
diff changeset
   390
        // Try two letter locale first before trying specific locale overrides
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   391
        if (Length(cLocale) > 3) and (Copy(cLocale, 1, 2) <> 'en') then
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   392
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   393
            LoadLocale(cPathz[ptLocale] + '/' + Copy(cLocale, 1, 2) + '.txt')
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   394
            end;
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   395
        LoadLocale(cPathz[ptLocale] + '/' + cLocaleFName)
5107
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5066
diff changeset
   396
        end
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5066
diff changeset
   397
    else cLocale := 'en';
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   398
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   399
    if not allOK then exit;
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3843
diff changeset
   400
    WriteLnToConsole(msgGettingConfig);
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   401
12191
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 11858
diff changeset
   402
    LoadFonts();
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 11858
diff changeset
   403
    AddProgress();
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 11858
diff changeset
   404
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   405
    if cTestLua then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   406
        begin
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   407
        ParseCommand('script ' + cScriptName, true);
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   408
        end
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   409
    else
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   410
        begin
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   411
        if recordFileName = '' then
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   412
            begin
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   413
            SendIPCAndWaitReply(_S'C');        // ask for game config
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   414
            end
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   415
        else
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   416
            LoadRecordFromFile(recordFileName);
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   417
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   418
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   419
    if not allOK then exit;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   420
    ScriptOnGameInit;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   421
    s:= 'eproto ' + inttostr(cNetProtoVersion);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   422
    SendIPCRaw(@s[0], Length(s) + 1); // send proto version
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   423
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   424
    InitTeams();
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   425
    AssignStores();
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   426
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   427
    if GameType = gmtRecord then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   428
        SetSound(false);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   429
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   430
    InitSound();
2590
e7e87e3c67db touch control completely revamped
koda
parents: 2587
diff changeset
   431
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   432
    isDeveloperMode:= false;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   433
    if checkFails(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true) then exit;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   434
    //ParseCommand('rotmask', true);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   435
    if not allOK then exit;
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   436
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   437
{$IFDEF USE_VIDEO_RECORDING}
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   438
    if GameType = gmtRecord then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   439
    begin
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   440
        RecorderMainLoop();
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   441
        exit;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   442
    end;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   443
{$ENDIF}
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11507
diff changeset
   444
12881
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   445
    //MainLoop;
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   446
end;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   447
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   448
procedure Game;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   449
begin
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   450
    initEverything(true);
11832
8c71c5a1172f - Add state to engine callback for it to know what engine is sending
unc0rr
parents: 11704
diff changeset
   451
    SendIPC('TG');
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   452
    GameRoutine;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   453
    // clean up all the memory allocated
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   454
    freeEverything(true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   455
end;
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   456
///////////////////////////////////////////////////////////////////////////////
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   457
// preInitEverything - init variables that are going to be ovewritten by arguments
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   458
// initEverything - init variables only. Should be coupled by below
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   459
// freeEverything - free above. Pay attention to the init/free order!
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   460
procedure preInitEverything;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   461
begin
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11507
diff changeset
   462
    allOK:= true;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   463
    Randomize();
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   464
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   465
    uVariables.preInitModule;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   466
    uSound.preInitModule;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   467
end;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   468
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   469
procedure initEverything (complete:boolean);
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   470
begin
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   471
    uUtils.initModule(complete);    // opens the debug file, must be the first
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   472
    uVariables.initModule;          // inits all global variables
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   473
    uCommands.initModule;           // helps below
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   474
    uCommandHandlers.initModule;    // registers all messages from frontend
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   475
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   476
    uLand.initModule;               // computes land
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   477
    uLandPainted.initModule;        // computes drawn land
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   478
    uIO.initModule;                 // sets up sockets
11636
b3db79b56f28 Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
unc0rr
parents: 11553
diff changeset
   479
10150
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10139
diff changeset
   480
    uScript.initModule;
10448
4cb727e029fa - Allow to delete teams from config
unc0rr
parents: 10424
diff changeset
   481
    uTeams.initModule;              // clear CurrentTeam variable
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   482
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   483
    if complete then
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   484
    begin
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   485
        uTextures.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   486
{$IFDEF ANDROID}GLUnit.initModule;{$ENDIF}
7837
3e031b3b33e6 minor macro cleanup
koda
parents: 7615
diff changeset
   487
{$IFDEF USE_TOUCH_INTERFACE}uTouch.initModule;{$ENDIF}
9543
1826b5315369 Fix bug 656 by using the right resolution values
koda
parents: 9468
diff changeset
   488
{$IFDEF USE_VIDEO_RECORDING}uVideoRec.initModule;{$ENDIF}
6415
af2047bb4f70 GSoC 2011: Android port - merged mainstream
koda
parents: 6341
diff changeset
   489
        uAI.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   490
        uAIMisc.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   491
        uAILandMarks.initModule;    //stub
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   492
        uAmmos.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   493
        uCaptions.initModule;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   494
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   495
        uChat.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   496
        uCollisions.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   497
        uGears.initModule;
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   498
        uInputHandler.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   499
        uMisc.initModule;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   500
        uLandTexture.initModule;    //stub
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   501
        uSound.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   502
        uStats.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   503
        uStore.initModule;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   504
        uRender.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   505
        uVisualGears.initModule;
9283
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9280
diff changeset
   506
        uVisualGearsHandlers.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   507
        uWorld.initModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   508
    end;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   509
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   510
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   511
procedure freeEverything (complete:boolean);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   512
begin
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   513
    if complete then
10012
82dd9f0c88f7 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
nemo
parents: 10009
diff changeset
   514
        begin
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   515
        WriteLnToConsole('Freeing resources...');
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   516
        uAI.freeModule;             // AI things need to be freed first
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   517
        uAIMisc.freeModule;         //stub
7433
c7fff3e61d49 - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
unc0rr
parents: 7151
diff changeset
   518
        uAILandMarks.freeModule;
4393
883b979697e4 uCaptions
unc0rr
parents: 4389
diff changeset
   519
        uCaptions.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   520
        uWorld.freeModule;
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   521
        uVisualGears.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   522
        uTeams.freeModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   523
        uInputHandler.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   524
        uStats.freeModule;          //stub
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   525
        uSound.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   526
        uMisc.freeModule;
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3611
diff changeset
   527
        uLandTexture.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   528
        uGears.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   529
        uCollisions.freeModule;     //stub
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   530
        uChat.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   531
        uAmmos.freeModule;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   532
        uRender.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   533
        uStore.freeModule;          // closes SDL
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   534
{$IFDEF USE_VIDEO_RECORDING}uVideoRec.freeModule;{$ENDIF}
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   535
{$IFDEF USE_TOUCH_INTERFACE}uTouch.freeModule;{$ENDIF}  //stub
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   536
{$IFDEF ANDROID}GLUnit.freeModule;{$ENDIF}
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   537
        uTextures.freeModule;
12849
22cc3d82905a Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
nemo
parents: 12836
diff changeset
   538
        SDL_GL_DeleteContext(SDLGLcontext);
22cc3d82905a Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
nemo
parents: 12836
diff changeset
   539
        SDL_DestroyWindow(SDLwindow);
22cc3d82905a Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
nemo
parents: 12836
diff changeset
   540
        SDL_Quit()
10012
82dd9f0c88f7 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
nemo
parents: 10009
diff changeset
   541
        end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   542
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   543
    uIO.freeModule;
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   544
    uLand.freeModule;
5066
d2684b6f02ce fix leaking of hand-drawn maps
sheepluva
parents: 5052
diff changeset
   545
    uLandPainted.freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   546
4413
46caab3a8f84 uCommandHandlers
unc0rr
parents: 4408
diff changeset
   547
    uCommandHandlers.freeModule;
4373
fe0e3903bb9e Introduce uCommands.pas
unC0Rr
parents: 4359
diff changeset
   548
    uCommands.freeModule;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents: 4357
diff changeset
   549
    uVariables.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   550
    uUtils.freeModule;              // closes debug file
10159
5848ed144e0b move the freeModule too, couple of style tweaks
nemo
parents: 10150
diff changeset
   551
    uScript.freeModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   552
end;
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2800
diff changeset
   553
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   554
///////////////////////////////////////////////////////////////////////////////
11133
fa3d227fb308 - Fix for retrieving 'Maze' preview genration
antonc27 <antonc27@mail.ru>
parents: 11113
diff changeset
   555
procedure GenLandPreview;
fa3d227fb308 - Fix for retrieving 'Maze' preview genration
antonc27 <antonc27@mail.ru>
parents: 11113
diff changeset
   556
{$IFDEF MOBILE}
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   557
var Preview: TPreview;
11133
fa3d227fb308 - Fix for retrieving 'Maze' preview genration
antonc27 <antonc27@mail.ru>
parents: 11113
diff changeset
   558
{$ELSE}
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10159
diff changeset
   559
var Preview: TPreviewAlpha;
11155
a10143c3d87d pas2c doesn't like {$ENDIF} with argument
sheepluva
parents: 11151
diff changeset
   560
{$ENDIF}
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   561
begin
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   562
    initEverything(false);
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   563
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11507
diff changeset
   564
    if allOK then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11507
diff changeset
   565
    begin
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11507
diff changeset
   566
        IPCWaitPongEvent;
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   567
        if checkFails(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true) then exit;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   568
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11507
diff changeset
   569
        ScriptOnPreviewInit;
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11507
diff changeset
   570
    {$IFDEF MOBILE}
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11507
diff changeset
   571
        GenPreview(Preview);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11507
diff changeset
   572
    {$ELSE}
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11507
diff changeset
   573
        GenPreviewAlpha(Preview);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11507
diff changeset
   574
    {$ENDIF}
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11507
diff changeset
   575
        WriteLnToConsole('Sending preview...');
11832
8c71c5a1172f - Add state to engine callback for it to know what engine is sending
unc0rr
parents: 11704
diff changeset
   576
        SendIPC('TP');
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11507
diff changeset
   577
        SendIPCRaw(@Preview, sizeof(Preview));
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11507
diff changeset
   578
        SendIPCRaw(@MaxHedgehogs, sizeof(byte));
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11507
diff changeset
   579
        WriteLnToConsole('Preview sent, disconnect');
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11507
diff changeset
   580
    end;
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11507
diff changeset
   581
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   582
    freeEverything(false);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   583
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   584
10416
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   585
function EngineThread(p: pointer): Longint; cdecl; export;
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   586
begin
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   587
    if GameType = gmtLandPreview then
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   588
        GenLandPreview()
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   589
    else Game();
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   590
12865
e33bcb9d5e9c Preview rendering seems to work now
unc0rr
parents: 12860
diff changeset
   591
    sendUI(mtGameFinished, nil, 0);
10416
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   592
    EngineThread:= 0
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   593
end;
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   594
12881
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   595
type TRunState = (rsVoid, rsInit, rsRun);
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   596
var runState: TRunState;
10416
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   597
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   598
function RunEngine(argc: LongInt; argv: PPChar): Longint; cdecl; export;
11439
23912c93935a - Implement engine runs queue
unc0rr
parents: 11408
diff changeset
   599
var t: PSDL_Thread;
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   600
begin
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   601
    operatingsystem_parameter_argc:= argc;
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   602
    operatingsystem_parameter_argv:= argv;
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   603
12881
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   604
    runState:= rsInit;
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   605
12662
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12626
diff changeset
   606
{$IFDEF WIN32}
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12626
diff changeset
   607
    ShcoreLibHandle := LoadLibrary('Shcore.dll');
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12626
diff changeset
   608
    if (ShcoreLibHandle <> 0) then
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12626
diff changeset
   609
    begin
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12626
diff changeset
   610
        SetProcessDpiAwareness :=
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12626
diff changeset
   611
            TSetProcessDpiAwareness(GetProcedureAddress(ShcoreLibHandle, 'SetProcessDpiAwareness'));
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12626
diff changeset
   612
        if (SetProcessDpiAwareness <> nil) then
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12626
diff changeset
   613
            SetProcessDpiAwareness(1);
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12626
diff changeset
   614
    end;
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12626
diff changeset
   615
{$ENDIF}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   616
{$IFDEF PAS2C}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   617
    // workaround for pascal's ParamStr and ParamCount
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   618
    init(argc, argv);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   619
{$ENDIF}
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   620
    preInitEverything();
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   621
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   622
    GetParams();
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   623
10176
ea022e9483c2 Don't call halt()
unc0rr
parents: 10175
diff changeset
   624
    if GameType = gmtSyntax then
10416
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   625
        RunEngine:= HaltUsageError
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   626
    else
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   627
    begin
12881
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   628
        //t:= SDL_CreateThread(@EngineThread, 'engine', nil);
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   629
        //SDL_DetachThread(t);
10416
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   630
        RunEngine:= 0
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   631
    end
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   632
end;
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   633
12881
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   634
function GameTick(delta: Longword): boolean; cdecl; export;
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   635
begin
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   636
    GameTick:= true;
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   637
    case runState of
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   638
        rsInit: begin
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   639
                system.writeln('[[]] rsInit');
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   640
        initEverything(true);
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   641
        SendIPC('TG');
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   642
        GameRoutine;
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   643
        runState:= rsRun;
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   644
            end;
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   645
        rsRun: begin
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   646
                system.writeln('[[]] rsRun');
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   647
                if DoTimer(delta) then begin
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   648
                    system.writeln('[[]] Cleaning up');
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   649
                    // clean up all the memory allocated
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   650
                    freeEverything(true);
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   651
                    runState:= rsVoid;
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   652
                    GameTick:= false
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   653
                end;
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   654
            end;
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   655
    end;
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   656
end;
b544bbbd0696 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
unc0rr
parents: 12865
diff changeset
   657
12888
adb1fccc706a - ResizeWindow function to pass engine new window size
unc0rr
parents: 12881
diff changeset
   658
procedure ResizeWindow(width, height: Longword); cdecl; export;
adb1fccc706a - ResizeWindow function to pass engine new window size
unc0rr
parents: 12881
diff changeset
   659
begin
adb1fccc706a - ResizeWindow function to pass engine new window size
unc0rr
parents: 12881
diff changeset
   660
    cNewScreenWidth:= max(2 * (width div 2), cMinScreenWidth);
adb1fccc706a - ResizeWindow function to pass engine new window size
unc0rr
parents: 12881
diff changeset
   661
    cNewScreenHeight:= max(2 * (height div 2), cMinScreenHeight);
adb1fccc706a - ResizeWindow function to pass engine new window size
unc0rr
parents: 12881
diff changeset
   662
    cScreenResizeDelay:= RealTicks + 500{$IFDEF IPHONEOS}div 2{$ENDIF};
adb1fccc706a - ResizeWindow function to pass engine new window size
unc0rr
parents: 12881
diff changeset
   663
end;
adb1fccc706a - ResizeWindow function to pass engine new window size
unc0rr
parents: 12881
diff changeset
   664
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   665
end.