misc/Android.mk
author Wuzzy <Wuzzy2@mail.ru>
Thu, 26 Jul 2018 18:01:32 +0200
changeset 13563 af92481415ef
parent 9372 915436ff64ab
permissions -rw-r--r--
TechRacer: Fix gears not spawning on turn start when player pressed control right at start The activationStage was horribly programmed and heavily relied on timer. There was a sweet spot at turn start that if you managed to push a key right at the start of turn, you skip the Ready phase and the activationStage would advance, causing the gear spawning code to be skipped. This fix greatly simplies the spawning phase.
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9bd2d6b1ba52 update from rev d75329716a02, it really works now (i think)
Xeli
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MISC_DIR   := $(call my-dir)
9bd2d6b1ba52 update from rev d75329716a02, it really works now (i think)
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LOCAL_PATH := MISC_DIR
9bd2d6b1ba52 update from rev d75329716a02, it really works now (i think)
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9bd2d6b1ba52 update from rev d75329716a02, it really works now (i think)
Xeli
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include $(MISC_DIR)/liblua/Android.mk
8538
0e113487c4b2 blindly updated Android build files for new physfs
koda
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include $(MISC_DIR)/libphysfs/Android.mk
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include $(MISC_DIR)/libphyslayer/Android.mk
0e113487c4b2 blindly updated Android build files for new physfs
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