author | unc0rr |
Tue, 18 Aug 2009 09:59:19 +0000 | |
changeset 2325 | b07e87f6430f |
parent 2177 | c045698e044f |
child 2357 | babe1a55e284 |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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unit uAIAmmoTests; |
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interface |
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uses SDLh, uGears, uConsts, uFloat; |
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const amtest_OnTurn = $00000001; |
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type TAttackParams = record |
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Time: Longword; |
26 |
Angle, Power: LongInt; |
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27 |
ExplX, ExplY, ExplR: LongInt; |
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28 |
AttackPutX, AttackPutY: LongInt; |
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29 |
end; |
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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type TAmmoTestProc = function (Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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TAmmoTest = record |
42 |
proc: TAmmoTestProc; |
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flags: Longword; |
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44 |
end; |
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const AmmoTests: array[TAmmoType] of TAmmoTest = |
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( |
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(proc: @TestGrenade; flags: 0), // amGrenade |
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(proc: nil; flags: 0), // amClusterBomb |
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(proc: @TestBazooka; flags: 0), // amBazooka |
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(proc: nil; flags: 0), // amUFO |
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(proc: @TestShotgun; flags: 0), // amShotgun |
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(proc: nil; flags: 0), // amPickHammer |
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(proc: nil; flags: 0), // amSkip |
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(proc: nil; flags: 0), // amRope |
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(proc: nil; flags: 0), // amMine |
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(proc: @TestDesertEagle; flags: 0), // amDEagle |
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(proc: nil; flags: 0), // amDynamite |
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(proc: @TestFirePunch; flags: 0), // amFirePunch |
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(proc: nil; flags: 0), // amWhip |
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(proc: @TestBaseballBat; flags: 0), // amBaseballBat |
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(proc: nil; flags: 0), // amParachute |
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(proc: @TestAirAttack; flags: amtest_OnTurn), // amAirAttack |
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(proc: nil; flags: 0), // amMineStrike |
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(proc: nil; flags: 0), // amBlowTorch |
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(proc: nil; flags: 0), // amGirder |
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(proc: nil; flags: amtest_OnTurn), // amTeleport |
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(proc: nil; flags: 0), // amSwitch |
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(proc: @TestMortar; flags: 0), // amMortar |
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(proc: nil; flags: 0), // amKamikaze |
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(proc: nil; flags: 0), // amCake |
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(proc: nil; flags: 0), // amSeduction |
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(proc: nil; flags: 0), // amBanana |
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(proc: nil; flags: 0), // amHellishBomb |
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(proc: nil; flags: 0), // amNapalm |
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(proc: nil; flags: 0), // amDrill |
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(proc: nil; flags: 0), // amBallgun |
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(proc: nil; flags: 0), // amRCPlane |
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(proc: nil; flags: 0), // amLowGravity |
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(proc: nil; flags: 0), // amExtraDamage |
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(proc: nil; flags: 0), // amInvulnerable |
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(proc: nil; flags: 0), // amExtraTime |
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(proc: nil; flags: 0), // amLaserSight |
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(proc: nil; flags: 0), // amVampiric |
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(proc: nil; flags: 0), // amSniperRifle |
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(proc: nil; flags: 0) // amJetpack |
1507 | 87 |
); |
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|
439 | 89 |
const BadTurn = Low(LongInt) div 4; |
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|
4 | 91 |
implementation |
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uses uMisc, uAIMisc, uLand; |
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function Metric(x1, y1, x2, y2: LongInt): LongInt; |
4 | 95 |
begin |
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Metric:= abs(x1 - x2) + abs(y1 - y2) |
4 | 97 |
end; |
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
351 | 100 |
var Vx, Vy, r: hwFloat; |
498 | 101 |
rTime: LongInt; |
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Score, EX, EY: LongInt; |
103 |
Result: LongInt; |
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4 | 104 |
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371 | 105 |
function CheckTrace: LongInt; |
351 | 106 |
var x, y, dX, dY: hwFloat; |
371 | 107 |
t: LongInt; |
108 |
Result: LongInt; |
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4 | 109 |
begin |
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x:= Me^.X; |
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y:= Me^.Y; |
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dX:= Vx; |
113 |
dY:= -Vy; |
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498 | 114 |
t:= rTime; |
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repeat |
116 |
x:= x + dX; |
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y:= y + dY; |
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dX:= dX + cWindSpeed; |
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dY:= dY + cGravity; |
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dec(t) |
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until TestColl(hwRound(x), hwRound(y), 5) or (t <= 0); |
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EX:= hwRound(x); |
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EY:= hwRound(y); |
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Result:= RateExplosion(Me, EX, EY, 101); |
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if Result = 0 then Result:= - Metric(Targ.X, Targ.Y, EX, EY) div 64; |
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CheckTrace:= Result |
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end; |
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begin |
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ap.Time:= 0; |
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rTime:= 350; |
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ap.ExplR:= 0; |
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Result:= BadTurn; |
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repeat |
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rTime:= rTime + 300 + Level * 50 + random(300); |
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Vx:= - cWindSpeed * rTime * _0_5 + (int2hwFloat(Targ.X + AIrndSign(2)) - Me^.X) / int2hwFloat(rTime); |
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Vy:= cGravity * rTime * _0_5 - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(rTime); |
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r:= Distance(Vx, Vy); |
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if not (r > _1) then |
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begin |
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Score:= CheckTrace; |
142 |
if Result <= Score then |
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begin |
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ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random((Level - 1) * 9)); |
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ap.Power:= hwRound(r * cMaxPower) - random((Level - 1) * 17 + 1); |
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ap.ExplR:= 100; |
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ap.ExplX:= EX; |
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148 |
ap.ExplY:= EY; |
143 | 149 |
Result:= Score |
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end; |
4 | 151 |
end |
375 | 152 |
until (rTime > 4250); |
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TestBazooka:= Result |
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end; |
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function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
70 | 157 |
const tDelta = 24; |
351 | 158 |
var Vx, Vy, r: hwFloat; |
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Score, EX, EY, Result: LongInt; |
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TestTime: Longword; |
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|
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function CheckTrace: LongInt; |
351 | 163 |
var x, y, dY: hwFloat; |
371 | 164 |
t: LongInt; |
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165 |
begin |
374 | 166 |
x:= Me^.X; |
167 |
y:= Me^.Y; |
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168 |
dY:= -Vy; |
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169 |
t:= TestTime; |
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170 |
repeat |
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171 |
x:= x + Vx; |
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y:= y + dY; |
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dY:= dY + cGravity; |
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174 |
dec(t) |
374 | 175 |
until TestColl(hwRound(x), hwRound(y), 5) or (t = 0); |
176 |
EX:= hwRound(x); |
|
177 |
EY:= hwRound(y); |
|
178 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 101) |
|
994 | 179 |
else CheckTrace:= BadTurn |
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180 |
end; |
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182 |
begin |
70 | 183 |
Result:= BadTurn; |
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184 |
TestTime:= 0; |
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ap.ExplR:= 0; |
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186 |
repeat |
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187 |
inc(TestTime, 1000); |
498 | 188 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta); |
189 |
Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime + tDelta); |
|
374 | 190 |
r:= Distance(Vx, Vy); |
498 | 191 |
if not (r > _1) then |
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192 |
begin |
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193 |
Score:= CheckTrace; |
70 | 194 |
if Result < Score then |
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begin |
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ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
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ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15); |
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ap.Time:= TestTime; |
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ap.ExplR:= 100; |
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200 |
ap.ExplX:= EX; |
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201 |
ap.ExplY:= EY; |
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202 |
Result:= Score |
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203 |
end; |
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204 |
end |
439 | 205 |
until (TestTime = 4000); |
374 | 206 |
TestGrenade:= Result |
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207 |
end; |
375 | 208 |
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994 | 209 |
function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
210 |
const tDelta = 24; |
|
1001 | 211 |
var Vx, Vy: hwFloat; |
994 | 212 |
Score, EX, EY, Result: LongInt; |
213 |
TestTime: Longword; |
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214 |
||
215 |
function CheckTrace: LongInt; |
|
216 |
var x, y, dY: hwFloat; |
|
998 | 217 |
Result: LongInt; |
994 | 218 |
begin |
998 | 219 |
x:= Me^.X; |
220 |
y:= Me^.Y; |
|
221 |
dY:= -Vy; |
|
222 |
||
223 |
repeat |
|
224 |
x:= x + Vx; |
|
225 |
y:= y + dY; |
|
226 |
dY:= dY + cGravity; |
|
227 |
EX:= hwRound(x); |
|
228 |
EY:= hwRound(y); |
|
229 |
until TestColl(EX, EY, 5) or (EY > 1000); |
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231 |
if (EY < 1000) and not dY.isNegative then |
998 | 232 |
begin |
233 |
Result:= RateExplosion(Me, EX, EY, 91); |
|
234 |
if (Result = 0) then |
|
235 |
if (dY > _0_15) then |
|
1024 | 236 |
Result:= - abs(Targ.Y - EY) div 32 |
998 | 237 |
else |
238 |
Result:= BadTurn |
|
239 |
else if (Result < 0) then Result:= BadTurn |
|
240 |
end |
|
241 |
else |
|
242 |
Result:= BadTurn; |
|
243 |
||
244 |
CheckTrace:= Result |
|
994 | 245 |
end; |
246 |
||
247 |
function Solve: LongWord; |
|
248 |
var A, B, D, T: hwFloat; |
|
249 |
C: LongInt; |
|
250 |
begin |
|
998 | 251 |
A:= hwSqr(cGravity) * _0_25; |
252 |
B:= - cGravity * (Targ.Y - hwRound(Me^.Y)) - _1; |
|
253 |
C:= sqr(Targ.Y - hwRound(Me^.Y)) + sqr(Targ.X - hwRound(Me^.X)); |
|
254 |
D:= hwSqr(B) - (A * C * 4); |
|
994 | 255 |
if D.isNegative = false then |
998 | 256 |
begin |
257 |
D:= ( - B + hwSqrt(D)) * _0_5 / A; |
|
258 |
if D.isNegative = false then |
|
259 |
T:= hwSqrt(D) |
|
260 |
else |
|
261 |
T:= _0; |
|
262 |
Solve:= hwRound(T) |
|
263 |
end else Solve:= 0 |
|
994 | 264 |
end; |
265 |
||
266 |
begin |
|
267 |
Result:= BadTurn; |
|
268 |
ap.ExplR:= 0; |
|
269 |
||
998 | 270 |
if (Level > 2) then exit(BadTurn); |
994 | 271 |
|
272 |
TestTime:= Solve; |
|
273 |
||
998 | 274 |
if TestTime = 0 then exit(BadTurn); |
994 | 275 |
|
276 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime); |
|
277 |
Vy:= cGravity * (TestTime div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime); |
|
278 |
||
279 |
Score:= CheckTrace; |
|
280 |
if Result < Score then |
|
281 |
begin |
|
282 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
|
283 |
ap.Power:= 1; |
|
284 |
ap.ExplR:= 100; |
|
285 |
ap.ExplX:= EX; |
|
286 |
ap.ExplY:= EY; |
|
287 |
Result:= Score |
|
288 |
end; |
|
289 |
||
290 |
TestMortar:= Result |
|
291 |
end; |
|
292 |
||
543
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|
293 |
function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
1941 | 294 |
const |
295 |
MIN_RANGE = 80; |
|
296 |
MAX_RANGE = 400; |
|
351 | 297 |
var Vx, Vy, x, y: hwFloat; |
375 | 298 |
rx, ry, Result: LongInt; |
1941 | 299 |
range: integer; |
375 | 300 |
begin |
543
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|
301 |
ap.ExplR:= 0; |
465e2ec8f05f
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|
302 |
ap.Time:= 0; |
465e2ec8f05f
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|
303 |
ap.Power:= 1; |
1941 | 304 |
range:= Metric(hwRound(Me^.X), hwRound(Me^.Y), Targ.X, Targ.Y); |
305 |
if ( range < MIN_RANGE ) or ( range > MAX_RANGE ) then exit(BadTurn); |
|
498 | 306 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) * _1div1024; |
307 |
Vy:= (int2hwFloat(Targ.Y) - Me^.Y) * _1div1024; |
|
375 | 308 |
x:= Me^.X; |
309 |
y:= Me^.Y; |
|
543
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diff
changeset
|
310 |
ap.Angle:= DxDy2AttackAngle(Vx, -Vy); |
70 | 311 |
repeat |
312 |
x:= x + vX; |
|
313 |
y:= y + vY; |
|
375 | 314 |
rx:= hwRound(x); |
315 |
ry:= hwRound(y); |
|
316 |
if TestColl(rx, ry, 2) then |
|
70 | 317 |
begin |
509 | 318 |
x:= x + vX * 8; |
319 |
y:= y + vY * 8; |
|
320 |
Result:= RateShotgun(Me, rx, ry) * 2; |
|
375 | 321 |
if Result = 0 then Result:= - Metric(Targ.X, Targ.Y, rx, ry) div 64 |
143 | 322 |
else dec(Result, Level * 4000); |
375 | 323 |
exit(Result) |
70 | 324 |
end |
1941 | 325 |
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) or (x.isNegative) or (y.isNegative) or (x.Round > LAND_WIDTH) or (y.Round > LAND_HEIGHT); |
375 | 326 |
TestShotgun:= BadTurn |
70 | 327 |
end; |
438 | 328 |
|
543
465e2ec8f05f
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parents:
534
diff
changeset
|
329 |
function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
351 | 330 |
var Vx, Vy, x, y, t: hwFloat; |
75 | 331 |
d: Longword; |
438 | 332 |
Result: LongInt; |
75 | 333 |
begin |
543
465e2ec8f05f
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parents:
534
diff
changeset
|
334 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
335 |
ap.Time:= 0; |
465e2ec8f05f
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parents:
534
diff
changeset
|
336 |
ap.Power:= 1; |
498 | 337 |
if Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) < 80 then |
439 | 338 |
exit(BadTurn); |
498 | 339 |
t:= _0_5 / Distance(int2hwFloat(Targ.X) - Me^.X, int2hwFloat(Targ.Y) - Me^.Y); |
340 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) * t; |
|
341 |
Vy:= (int2hwFloat(Targ.Y) - Me^.Y) * t; |
|
438 | 342 |
x:= Me^.X; |
343 |
y:= Me^.Y; |
|
543
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- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
344 |
ap.Angle:= DxDy2AttackAngle(Vx, -Vy); |
75 | 345 |
d:= 0; |
1941 | 346 |
|
75 | 347 |
repeat |
348 |
x:= x + vX; |
|
349 |
y:= y + vY; |
|
1753 | 350 |
if ((hwRound(x) and LAND_WIDTH_MASK) = 0)and((hwRound(y) and LAND_HEIGHT_MASK) = 0) |
438 | 351 |
and (Land[hwRound(y), hwRound(x)] <> 0) then inc(d); |
1941 | 352 |
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) or (x.isNegative) or (y.isNegative) or (x.Round > LAND_WIDTH) or (y.Round > LAND_HEIGHT) or (d > 200); |
353 |
||
498 | 354 |
if Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 3 then Result:= max(0, (4 - d div 50) * 7 * 1024) |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
355 |
else Result:= BadTurn; |
438 | 356 |
TestDesertEagle:= Result |
75 | 357 |
end; |
438 | 358 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
359 |
function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
433 | 360 |
var Result: LongInt; |
79 | 361 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
362 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
363 |
if (Level > 2) or (Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) > 25) then |
433 | 364 |
exit(BadTurn); |
365 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
366 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
367 |
ap.Power:= 1; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
368 |
if (Targ.X) - hwRound(Me^.X) >= 0 then ap.Angle:= cMaxAngle div 4 |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
369 |
else ap.Angle:= - cMaxAngle div 4; |
498 | 370 |
Result:= RateShove(Me, hwRound(Me^.X) + 10 * hwSign(int2hwFloat(Targ.X) - Me^.X), hwRound(Me^.Y), 15, 30); |
433 | 371 |
if Result <= 0 then Result:= BadTurn else inc(Result); |
372 |
TestBaseballBat:= Result |
|
79 | 373 |
end; |
374 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
375 |
function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
433 | 376 |
var i, Result: LongInt; |
82 | 377 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
378 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
379 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
380 |
ap.Power:= 1; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
381 |
ap.Angle:= 0; |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
382 |
if (Abs(hwRound(Me^.X) - Targ.X) > 25) |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
383 |
or (Abs(hwRound(Me^.Y) - 50 - Targ.Y) > 50) then |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
384 |
begin |
1296
d7fffad44b7e
Prevent AI to damage a teammate when trying to dig with firepunch (patch not tested)
unc0rr
parents:
1293
diff
changeset
|
385 |
if TestColl(hwRound(Me^.Y), hwRound(Me^.Y) - 16, 6) |
d7fffad44b7e
Prevent AI to damage a teammate when trying to dig with firepunch (patch not tested)
unc0rr
parents:
1293
diff
changeset
|
386 |
and (RateShove(Me, hwRound(Me^.X) + 10 * hwSign(Me^.dX), hwRound(Me^.Y) - 40, 30, 30) = 0) then |
1293 | 387 |
Result:= Succ(BadTurn) |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
388 |
else |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
389 |
Result:= BadTurn; |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
390 |
exit(Result) |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
391 |
end; |
433 | 392 |
|
82 | 393 |
Result:= 0; |
394 |
for i:= 0 to 4 do |
|
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
395 |
Result:= Result + RateShove(Me, hwRound(Me^.X) + 10 * hwSign(int2hwFloat(Targ.X) - Me^.X), |
498 | 396 |
hwRound(Me^.Y) - 20 * i - 5, 10, 30); |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
397 |
if Result <= 0 then |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
398 |
Result:= BadTurn |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
399 |
else |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
400 |
inc(Result); |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
401 |
|
433 | 402 |
TestFirePunch:= Result |
82 | 403 |
end; |
433 | 404 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
405 |
function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
406 |
const cShift = 4; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
407 |
var X, Y, dY: hwFloat; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
408 |
b: array[0..9] of boolean; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
409 |
dmg: array[0..9] of LongInt; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
410 |
fexit: boolean; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
411 |
i, t, Result: LongInt; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
412 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
413 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
414 |
ap.Time:= 0; |
554 | 415 |
if (Level > 3) then exit(BadTurn); |
416 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
417 |
ap.AttackPutX:= Targ.X; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
418 |
ap.AttackPutY:= Targ.Y; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
419 |
|
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
420 |
X:= int2hwFloat(Targ.X - 135 - cShift); // hh center - cShift |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
421 |
X:= X - cBombsSpeed * hwSqrt(int2hwFloat((Targ.Y + 128) * 2) / cGravity); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
422 |
Y:= -_128; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
423 |
dY:= _0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
424 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
425 |
for i:= 0 to 9 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
426 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
427 |
b[i]:= true; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
428 |
dmg[i]:= 0 |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
429 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
430 |
Result:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
431 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
432 |
repeat |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
433 |
X:= X + cBombsSpeed; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
434 |
Y:= Y + dY; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
435 |
dY:= dY + cGravity; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
436 |
fexit:= true; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
437 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
438 |
for i:= 0 to 9 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
439 |
if b[i] then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
440 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
441 |
fexit:= false; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
442 |
if TestColl(hwRound(X) + i * 30, hwRound(Y), 4) then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
443 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
444 |
b[i]:= false; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
445 |
dmg[i]:= RateExplosion(Me, hwRound(X) + i * 30, hwRound(Y), 58) |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
446 |
// 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets) |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
447 |
end |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
448 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
449 |
until fexit or (Y > _1024); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
450 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
451 |
for i:= 0 to 5 do inc(Result, dmg[i]); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
452 |
t:= Result; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
453 |
ap.AttackPutX:= Targ.X - 60; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
454 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
455 |
for i:= 0 to 3 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
456 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
457 |
dec(t, dmg[i]); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
458 |
inc(t, dmg[i + 6]); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
459 |
if t > Result then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
460 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
461 |
Result:= t; |
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
462 |
ap.AttackPutX:= Targ.X - 30 - cShift + i * 30 |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
463 |
end |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
464 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
465 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
466 |
if Result <= 0 then Result:= BadTurn; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
467 |
TestAirAttack:= Result |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
468 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
469 |
|
4 | 470 |
end. |