hedgewars/HHHandlers.inc
author nemo
Fri, 15 May 2009 12:56:32 +0000
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permissions -rw-r--r--
oops. forgot to reset turn time
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2009 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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////////////////////////////////////////////////////////////////////////////////
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procedure ChangeAmmo(Gear: PGear);
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var slot, i: Longword;
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begin
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slot:= Gear^.MsgParam;
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with PHedgehog(Gear^.Hedgehog)^ do
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	begin
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	Gear^.Message:= Gear^.Message and not gm_Slot;
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	if ((Gear^.State and (gstAttacking or gstAttacked)) <> 0)
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		or (AttacksNum > 0)
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		or ((Gear^.State and gstHHDriven) = 0) then exit;
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	Gear^.Message:= Gear^.Message and not (gm_LJump or gm_HJump);
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	if CurSlot = slot then
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		begin
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		i:= 0;
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		repeat
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		inc(CurAmmo);
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		if (CurAmmo > cMaxSlotAmmoIndex) then
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			begin
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			CurAmmo:= 0;
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			inc(i);
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			TryDo(i < 2, 'Engine bug: no ammo in current slot', true)
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			end;
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		until (Ammo^[slot, CurAmmo].Count > 0) and (Team^.Clan^.TurnNumber > Ammoz[Ammo^[slot, CurAmmo].AmmoType].SkipTurns)
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		end else
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		begin
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		i:= 0;
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		// check whether there's ammo in slot
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		while (i <= cMaxSlotAmmoIndex)
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		  and ((Ammo^[slot, i].Count = 0)
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		       or (Team^.Clan^.TurnNumber <= Ammoz[Ammo^[slot, i].AmmoType].SkipTurns)) do inc(i);
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		if i <= cMaxSlotAmmoIndex then
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			begin
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			CurSlot:= slot;
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			CurAmmo:= i
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			end
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		end
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	end
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end;
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procedure HHSetWeapon(Gear: PGear);
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var t: LongInt;
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    weap: TAmmoType;
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begin
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weap:= TAmmoType(Gear^.MsgParam);
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if PHedgehog(Gear^.Hedgehog)^.Team^.Clan^.TurnNumber <= Ammoz[weap].SkipTurns then exit; // weapon isn't activated yet
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Gear^.MsgParam:= Ammoz[weap].Slot;
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t:= cMaxSlotAmmoIndex;
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Gear^.Message:= Gear^.Message and not gm_Weapon;
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with PHedgehog(Gear^.Hedgehog)^ do
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	while (Ammo^[CurSlot, CurAmmo].AmmoType <> weap) and (t >= 0) do
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		begin
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		ChangeAmmo(Gear);
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		dec(t)
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		end;
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ApplyAmmoChanges(PHedgehog(Gear^.Hedgehog)^)
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end;
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procedure HHSetTimer(Gear: PGear);
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begin
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Gear^.Message:= Gear^.Message and not gm_Timer;
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with PHedgehog(Gear^.Hedgehog)^ do
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	if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Timerable) <> 0 then
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		begin
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		Ammo^[CurSlot, CurAmmo].Timer:= 1000 * Gear^.MsgParam;
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		with CurrentTeam^ do
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			ApplyAmmoChanges(Hedgehogs[CurrHedgehog]);
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		end;
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end;
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procedure Attack(Gear: PGear);
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var xx, yy: hwFloat;
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    tmpGear: PVisualGear;
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begin
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with Gear^,
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     PHedgehog(Gear^.Hedgehog)^ do
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     begin
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     if ((State and gstHHDriven) <> 0)and
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        ((State and (gstAttacked or gstHHChooseTarget)) = 0)and
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        (((State and gstMoving) = 0) or ((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_AttackInMove) <> 0))and
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        ((TargetPoint.X <> NoPointX) or ((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_NeedTarget) = 0)) then
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        begin
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        State:= State or gstAttacking;
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        if Power = cMaxPower then Message:= Message and not gm_Attack
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        else if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Power) = 0 then Message:= Message and not gm_Attack
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        else begin
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             if Power = 0 then
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                begin
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                AttackBar:= CurrentTeam^.AttackBar;
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                PlaySound(sndThrowPowerUp, false, nil)
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                end;
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             inc(Power)
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             end;
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        if ((Message and gm_Attack) <> 0) then exit;
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        if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Power) <> 0 then
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           begin
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           StopSound(sndThrowPowerUp);
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           PlaySound(sndThrowRelease, false, nil);
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           end;
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        xx:= SignAs(AngleSin(Angle), dX);
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        yy:= -AngleCos(Angle);
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        if ((Gear^.State and gstHHHJump) <> 0) then xx:= - xx;
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             case Ammo^[CurSlot, CurAmmo].AmmoType of
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                      amGrenade: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtAmmo_Bomb,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo^[CurSlot, CurAmmo].Timer);
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                  amClusterBomb: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtClusterBomb,  0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo^[CurSlot, CurAmmo].Timer);
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                      amBazooka: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtAmmo_Grenade, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
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                          amUFO: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtUFO,          0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
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                      amShotgun: begin
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                                 PlaySound(sndShotgunReload, false, nil);
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                                 CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtShotgunShot,  0, xx * _0_5, yy * _0_5, 0);
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                                 end;
498
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                   amPickHammer: CurAmmoGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) + cHHRadius, gtPickHammer, 0, _0, _0, 0);
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                         amSkip: ParseCommand('/skip', true);
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                         amRope: CurAmmoGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtRope, 0, xx, yy, 0);
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e95f16b7ec80 - Your hedgehogs says you: "Yes, sir"
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                         amMine: begin
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                                 AddGear(hwRound(X) + hwSign(dX) * 7, hwRound(Y), gtMine, 0, SignAs(_0_02, dX), _0, 3000);
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                                 PlaySound(sndLaugh, false, CurrentTeam^.voicepack)
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                                 end;
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d5b6e0ae5755 Desert Eagle and Shotgun shot animations
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                       amDEagle: CurAmmoGear:= AddGear(hwRound(X + xx * cHHRadius), hwRound(Y + yy * cHHRadius), gtDEagleShot, 0, xx * _0_5, yy * _0_5, 0);
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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                  amSniperRifle: CurAmmoGear:= AddGear(hwRound(X + xx * cHHRadius), hwRound(Y + yy * cHHRadius), gtSniperRifleShot, 0, xx * _0_5, yy * _0_5, 0);
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                     amDynamite: begin
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                                 AddGear(hwRound(X) + hwSign(dX) * 7, hwRound(Y), gtDynamite, 0, SignAs(_0_03, dX), _0, 5000);
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                                 PlaySound(sndLaugh, false, CurrentTeam^.voicepack)
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                                 end;
979
edb8f208c1d9 Fix firepunch direction when attacking from high jump
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                    amFirePunch: CurAmmoGear:= AddGear(hwRound(X) + hwSign(dX) * 10, hwRound(Y), gtFirePunch, 0, xx, _0, 0);
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                         amWhip: begin
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                                 CurAmmoGear:= AddGear(hwRound(X) + hwSign(dX) * 10, hwRound(Y), gtWhip, 0, SignAs(_1, dX), - _0_8, 0);
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                                 PlaySound(sndWhipCrack, false, nil)
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                                 end;
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                  amBaseballBat: CurAmmoGear:= AddGear(hwRound(X) + hwSign(dX) * 10, hwRound(Y), gtShover, 0, xx * _0_5, yy * _0_5, 0);
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                    amParachute: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtParachute, 0, _0, _0, 0);
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                    amAirAttack: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 0, _0, _0, 0);
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                   amMineStrike: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 1, _0, _0, 0);
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                    amBlowTorch: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0);
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                       amGirder: CurAmmoGear:= AddGear(0, 0, gtGirder, Ammo^[CurSlot, CurAmmo].Pos, _0, _0, 0);
520
e83dfb7ffead Teleportation tool
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                     amTeleport: CurAmmoGear:= AddGear(0, 0, gtTeleport, 0, _0, _0, 0);
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                       amSwitch: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtSwitcher, 0, _0, _0, 0);
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                       amMortar: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtMortar,  0, xx*cMaxPower/cPowerDivisor, yy*cMaxPower/cPowerDivisor, 0);
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                      amRCPlane: begin
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                                 CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtRCPlane,  0, xx * cMaxPower / cPowerDivisor / 4, yy * cMaxPower / cPowerDivisor / 4, 0);
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                                 PlaySound(sndRCPlane, true, nil)
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                                 end;
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                       amKamikaze: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtKamikaze, 0, xx * _0_5, yy * _0_5, 0);
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                         amCake: begin
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                                 CurAmmoGear:= AddGear(hwRound(X) + hwSign(dX) * 3, hwRound(Y), gtCake, 0, xx, _0, 0);
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                                 PlaySound(sndLaugh, false, CurrentTeam^.voicepack)
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                                 end;
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                    amSeduction: CurAmmoGear:= AddGear(hwRound(X + xx * cHHRadius * 2), hwRound(Y + yy * cHHRadius * 2), gtSeduction, 0, xx * _0_4, yy * _0_4, 0);
1261
903058d382c7 Add watermelon weapon (without proper sprites yet)
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                   amWatermelon: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtWatermelon,  0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo^[CurSlot, CurAmmo].Timer);
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24677a82531d Add Hellish bomb weapon
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                  amHellishBomb: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtHellishBomb,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 5000);
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d18c67b7ad4c Quick and dirty napalm implementation
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                       amNapalm: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 2, _0, _0, 0);
1573
cf88e0ace609 Drill rocket
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                        amDrill: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtDrill, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
1601
0cff69c8c4cf Ballsgun
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                        amBallgun: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun,  0, xx * _0_5, yy * _0_5, 0);
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                      amLowGravity: cGravity:= cMaxWindSpeed / 2;
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                      amExtraDamage: cDamageModifier:= _1_5;
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                      amInvulnerable: Invulnerable:= true;
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                      amExtraTime: TurnTimeLeft:= TurnTimeLeft + 30000;
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6e05013899b2 laser beam by nemo reworked a bit by me
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                      amLaserSight: cLaserSighting:= true;
2017
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                      amVampiric: cVampiric:= true;
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   193
                  end;
829
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        uStats.AmmoUsed(Ammo^[CurSlot, CurAmmo].AmmoType);
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        if not (SpeechText = '') then
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            begin
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905c554d62e6 Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
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            tmpGear:= AddVisualGear(0, 0, vgtSpeechBubble);
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            tmpGear^.Text:= SpeechText;
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            tmpGear^.Hedgehog:= Gear^.Hedgehog;
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            tmpGear^.FrameTicks:= SpeechType;
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            SpeechText:= ''
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            end;
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   205
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        Power:= 0;
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3f61bd3b08fd Initial support for attacking from rope
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        if (CurAmmoGear <> nil)
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           and (((Ammo^[CurSlot, CurAmmo].Propz) and ammoprop_AltUse) = 0){check for dropping ammo from rope} then
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           begin
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           CurAmmoGear^.Ammo:= @(Ammo^[CurSlot, CurAmmo]);
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           Message:= Message or gm_Attack;
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           CurAmmoGear^.Message:= Message
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           end else begin
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           if not CurrentTeam^.ExtDriven and
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             ((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Power) <> 0) then SendIPC('a');
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           AfterAttack;
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           end
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        end else Message:= Message and not gm_Attack;
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     end
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end;
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   221
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   222
procedure AfterAttack;
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   223
begin
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f7628ebfccde Add CurrentHedgehog variable which simplifies code
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   224
with CurrentHedgehog^.Gear^,
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		CurrentHedgehog^ do
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	begin
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	State:= State and not gstAttacking;
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	if ((Ammo^[CurSlot, CurAmmo].Propz) and ammoprop_Utility) = 0 then
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		begin
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		Inc(AttacksNum);
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		if (Ammo^[CurSlot, CurAmmo].NumPerTurn >= AttacksNum) or
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		((GameFlags and gfMultiWeapon) <> 0) then
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			isInMultiShoot:= true
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   234
		else
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			begin
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			TurnTimeLeft:= Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType].TimeAfterTurn;
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			State:= State or gstAttacked;
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			OnUsedAmmo(CurrentHedgehog^);
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			end;
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		end
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	else
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	begin
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	OnUsedAmmo(CurrentHedgehog^);
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	ApplyAmmoChanges(CurrentHedgehog^);
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	end;
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	AttackBar:= 0;
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   247
	end
32
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   248
end;
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   249
42
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////////////////////////////////////////////////////////////////////////////////
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   251
procedure doStepHedgehogDead(Gear: PGear);
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4884bce5e5eb Hedgehog death animation
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const frametime = 200;
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      timertime = frametime * 6;
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   254
begin
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if Gear^.Timer > 1 then
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	begin
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	AllInactive:= false;
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	dec(Gear^.Timer);
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   259
	if (Gear^.Timer mod frametime) = 0 then inc(Gear^.Pos)
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	end else
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   261
if Gear^.Timer = 1 then
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	begin
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	Gear^.State:= Gear^.State or gstNoDamage;
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	doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, EXPLAutoSound);
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   265
	AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtGrave, 0, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog;
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	DeleteGear(Gear);
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	SetAllToActive
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	end else // Gear^.Timer = 0
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	begin
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	AllInactive:= false;
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	Gear^.Z:= cCurrHHZ;
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	RemoveGearFromList(Gear);
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	InsertGearToList(Gear);
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	PlaySound(sndByeBye, false, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
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	Gear^.Pos:= 0;
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	Gear^.Timer:= timertime
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	end
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   278
end;
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   279
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   280
////////////////////////////////////////////////////////////////////////////////
42
72ffe21f027c - Fixed console behavior
unc0rr
parents: 39
diff changeset
   281
procedure PickUp(HH, Gear: PGear);
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 285
diff changeset
   282
var s: shortstring;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 285
diff changeset
   283
    a: TAmmoType;
42
72ffe21f027c - Fixed console behavior
unc0rr
parents: 39
diff changeset
   284
begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   285
Gear^.Message:= gm_Destroy;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   286
case Gear^.Pos of
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   287
       posCaseUtility,
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 285
diff changeset
   288
       posCaseAmmo: begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   289
                    a:= TAmmoType(Gear^.State);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 549
diff changeset
   290
                    AddAmmo(PHedgehog(HH^.Hedgehog)^, a);
1072
6bc4389344c7 Show picked up ammo in demo playing mode
unc0rr
parents: 1066
diff changeset
   291
                    if (not (PHedgehog(HH^.Hedgehog)^.Team^.ExtDriven
6bc4389344c7 Show picked up ammo in demo playing mode
unc0rr
parents: 1066
diff changeset
   292
                      or (PHedgehog(HH^.Hedgehog)^.BotLevel > 0)))
6bc4389344c7 Show picked up ammo in demo playing mode
unc0rr
parents: 1066
diff changeset
   293
                    or (GameType = gmtDemo)  then
836
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   294
                       begin
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   295
                       s:= trammo[Ammoz[a].NameId] + '(+' + IntToStr(Ammoz[a].NumberInCase) + ')';
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   296
                       AddCaption(s, PHedgehog(HH^.Hedgehog)^.Team^.Clan^.Color, capgrpAmmoinfo);
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   297
                       end
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 285
diff changeset
   298
                    end;
42
72ffe21f027c - Fixed console behavior
unc0rr
parents: 39
diff changeset
   299
     posCaseHealth: begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   300
                    inc(HH^.Health, Gear^.Health);
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   301
                    str(Gear^.Health, s);
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 285
diff changeset
   302
                    s:= '+' + s;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 545
diff changeset
   303
                    AddCaption(s, PHedgehog(HH^.Hedgehog)^.Team^.Clan^.Color, capgrpAmmoinfo);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   304
                    RenderHealth(PHedgehog(HH^.Hedgehog)^);
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   305
                    RecountTeamHealth(PHedgehog(HH^.Hedgehog)^.Team)
42
72ffe21f027c - Fixed console behavior
unc0rr
parents: 39
diff changeset
   306
                    end;
435
25820c10c849 Better AI behavior
unc0rr
parents: 434
diff changeset
   307
     end
42
72ffe21f027c - Fixed console behavior
unc0rr
parents: 39
diff changeset
   308
end;
32
78bff13b11c0 With this patch the game doesn't crash when gaming by net
unc0rr
parents: 16
diff changeset
   309
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   310
const StepTicks: LongWord = 0;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   311
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   312
procedure HedgehogStep(Gear: PGear);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 369
diff changeset
   313
var PrevdX: LongInt;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   314
begin
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   315
if ((Gear^.State and (gstAttacking or gstMoving)) = 0) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   316
   begin
408
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   317
   if isCursorVisible then
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   318
      with PHedgehog(Gear^.Hedgehog)^ do
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   319
        with Ammo^[CurSlot, CurAmmo] do
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   320
          begin
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   321
          if (Gear^.Message and gm_Left  ) <> 0 then
408
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   322
             Pos:= (Pos + Ammoz[AmmoType].PosCount - 1) mod Ammoz[AmmoType].PosCount
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   323
          else
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   324
          if (Gear^.Message and gm_Right ) <> 0 then
408
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   325
             Pos:= (Pos + 1) mod Ammoz[AmmoType].PosCount
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   326
          else exit;
423
5f4559ce7062 Better construction tool
unc0rr
parents: 409
diff changeset
   327
          StepTicks:= 200;
408
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   328
          exit
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   329
          end;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   330
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   331
	if ((Gear^.Message and gm_Animate) <> 0) then
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   332
		begin
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   333
		Gear^.Message:= 0;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   334
		Gear^.State:= Gear^.State or gstAnimation;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   335
		Gear^.Tag:= Gear^.MsgParam;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   336
		Gear^.Timer:= 0;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   337
		Gear^.Pos:= 0
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   338
		end;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   339
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   340
   if ((Gear^.Message and gm_LJump ) <> 0) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   341
      begin
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   342
      Gear^.Message:= Gear^.Message and not gm_LJump;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   343
      DeleteCI(Gear);
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   344
      if not TestCollisionYwithGear(Gear, -1) then
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   345
         if not TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - _2 else
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   346
         if not TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - _1;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   347
      if not (TestCollisionXwithGear(Gear, hwSign(Gear^.dX))
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   348
         or   TestCollisionYwithGear(Gear, -1)) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   349
         begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   350
         Gear^.dY:= -_0_15;
2024
2985f3bd18b7 Disable long jump in artillery mode, make snipre rifle single shot
nemo
parents: 2023
diff changeset
   351
         if not cArtillery then Gear^.dX:= SignAs(_0_15, Gear^.dX);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   352
         Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
1669
b709e061577e Mostly fix voicepack usage
unc0rr
parents: 1658
diff changeset
   353
         PlaySound(sndJump1, false, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   354
         exit
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   355
         end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   356
      end;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   357
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   358
   if ((Gear^.Message and gm_HJump ) <> 0) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   359
      begin
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   360
      DeleteCI(Gear);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   361
      Gear^.Message:= Gear^.Message and not gm_HJump;
855
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   362
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   363
      Gear^.dY:= -_0_2;
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   364
      SetLittle(Gear^.dX);
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   365
      Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
1669
b709e061577e Mostly fix voicepack usage
unc0rr
parents: 1658
diff changeset
   366
      PlaySound(sndJump3, false, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
855
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   367
      exit
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   368
      end;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   369
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   370
   PrevdX:= hwSign(Gear^.dX);
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   371
   if (Gear^.Message and gm_Left  )<>0 then Gear^.dX:= -cLittle else
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   372
   if (Gear^.Message and gm_Right )<>0 then Gear^.dX:=  cLittle else exit;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   373
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 73
diff changeset
   374
   StepTicks:= cHHStepTicks;
610
9b5a6200f667 - Training format change
unc0rr
parents: 602
diff changeset
   375
   if PrevdX <> hwSign(Gear^.dX) then
9b5a6200f667 - Training format change
unc0rr
parents: 602
diff changeset
   376
      begin
9b5a6200f667 - Training format change
unc0rr
parents: 602
diff changeset
   377
      FollowGear:= Gear;
9b5a6200f667 - Training format change
unc0rr
parents: 602
diff changeset
   378
      exit
9b5a6200f667 - Training format change
unc0rr
parents: 602
diff changeset
   379
      end;
9b5a6200f667 - Training format change
unc0rr
parents: 602
diff changeset
   380
   DeleteCI(Gear); // must be after exit!! (see previous line)
838
1faae19f2116 Remove tailing spaces in some places
unc0rr
parents: 836
diff changeset
   381
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   382
   PHedgehog(Gear^.Hedgehog)^.visStepPos:= (PHedgehog(Gear^.Hedgehog)^.visStepPos + 1) and 7;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   383
   if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   384
      begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   385
      if not (TestCollisionXwithXYShift(Gear, _0, -6, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   386
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   387
      if not (TestCollisionXwithXYShift(Gear, _0, -5, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   388
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   389
      if not (TestCollisionXwithXYShift(Gear, _0, -4, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   390
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   391
      if not (TestCollisionXwithXYShift(Gear, _0, -3, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   392
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   393
      if not (TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   394
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   395
      if not (TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   396
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   397
      end;
1528
3fee15104c1d More stable blowtorch:
unc0rr
parents: 1519
diff changeset
   398
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
   399
   if (not cArtillery) and (not TestCollisionXwithGear(Gear, hwSign(Gear^.dX))) then Gear^.X:= Gear^.X + SignAs(_1, Gear^.dX);
62
c3eda0c68cd6 No more hedgehogs hung in air
unc0rr
parents: 56
diff changeset
   400
   SetAllHHToActive;
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 32
diff changeset
   401
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   402
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   403
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   404
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   405
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   406
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   407
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   408
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   409
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   410
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   411
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   412
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   413
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   414
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   415
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   416
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   417
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   418
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   419
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   420
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   421
      begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   422
      Gear^.Y:= Gear^.Y - _6;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   423
      Gear^.dY:= _0;
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   424
      Gear^.State:= Gear^.State or gstMoving;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   425
      exit
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   426
      end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   427
   end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   428
   end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   429
   end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   430
   end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   431
   end
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   432
   end;
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   433
   AddGearCI(Gear)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   434
   end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   435
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   436
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
   437
procedure HedgehogChAngle(Gear: PGear);
958
92bb9fa046f9 Aim at high speed when performing rope swinging
unc0rr
parents: 952
diff changeset
   438
var da: LongWord;
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
   439
begin
958
92bb9fa046f9 Aim at high speed when performing rope swinging
unc0rr
parents: 952
diff changeset
   440
with PHedgehog(Gear^.Hedgehog)^ do
92bb9fa046f9 Aim at high speed when performing rope swinging
unc0rr
parents: 952
diff changeset
   441
	if (Ammo^[CurSlot, CurAmmo].AmmoType = amRope)
92bb9fa046f9 Aim at high speed when performing rope swinging
unc0rr
parents: 952
diff changeset
   442
	and ((Gear^.State and (gstMoving or gstHHJumping)) = gstMoving) then da:= 2 else da:= 1;
92bb9fa046f9 Aim at high speed when performing rope swinging
unc0rr
parents: 952
diff changeset
   443
1639
89b536a3cf3c Implement precise aiming when pressing left shift
unc0rr
parents: 1629
diff changeset
   444
if (((Gear^.Message and gm_Precise) = 0) or ((GameTicks mod 5) = 1)) then
89b536a3cf3c Implement precise aiming when pressing left shift
unc0rr
parents: 1629
diff changeset
   445
	if ((Gear^.Message and gm_Up) <> 0) and (Gear^.Angle - da >= CurMinAngle) then dec(Gear^.Angle, da)
89b536a3cf3c Implement precise aiming when pressing left shift
unc0rr
parents: 1629
diff changeset
   446
	else
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1682
diff changeset
   447
	if ((Gear^.Message and gm_Down) <> 0) and (Gear^.Angle + da <= CurMaxAngle) then inc(Gear^.Angle, da)
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
   448
end;
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
   449
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   450
procedure doStepHedgehog(Gear: PGear); forward;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   451
////////////////////////////////////////////////////////////////////////////////
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   452
procedure doStepHedgehogMoving(Gear: PGear);
545
f527450337c1 Fix some warnings
unc0rr
parents: 543
diff changeset
   453
var isFalling: boolean;
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   454
begin
855
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   455
isFalling:= (Gear^.dY.isNegative) or not TestCollisionYKick(Gear, 1);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   456
if isFalling then
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   457
   begin
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   458
   if (Gear^.dY.isNegative) and TestCollisionYKick(Gear, -1) then Gear^.dY:= _0;
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   459
   Gear^.State:= Gear^.State or gstMoving;
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   460
   Gear^.dY:= Gear^.dY + cGravity
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   461
   end else
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   462
   begin
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   463
   if ((hwAbs(Gear^.dX) + hwAbs(Gear^.dY)) < _0_55)
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   464
      and ((Gear^.State and gstHHJumping) <> 0) then SetLittle(Gear^.dX);
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   465
540
b06c5aace2fa - Many fixes related to hh switcher
unc0rr
parents: 538
diff changeset
   466
   if not Gear^.dY.isNegative then
b06c5aace2fa - Many fixes related to hh switcher
unc0rr
parents: 538
diff changeset
   467
      begin
b06c5aace2fa - Many fixes related to hh switcher
unc0rr
parents: 538
diff changeset
   468
      CheckHHDamage(Gear);
790
a6f442173822 Make high jump behaviour like in worms (back somersault)
unc0rr
parents: 783
diff changeset
   469
a6f442173822 Make high jump behaviour like in worms (back somersault)
unc0rr
parents: 783
diff changeset
   470
      if ((Gear^.State and gstHHHJump) <> 0) and
a6f442173822 Make high jump behaviour like in worms (back somersault)
unc0rr
parents: 783
diff changeset
   471
         (Gear^.dX.QWordValue < _0_02.QWordValue) then Gear^.dX.isNegative:= not Gear^.dX.isNegative; // landing after high jump
a6f442173822 Make high jump behaviour like in worms (back somersault)
unc0rr
parents: 783
diff changeset
   472
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   473
      Gear^.State:= Gear^.State and not (gstHHJumping or gstHHHJump);
540
b06c5aace2fa - Many fixes related to hh switcher
unc0rr
parents: 538
diff changeset
   474
      Gear^.dY:= _0;
b06c5aace2fa - Many fixes related to hh switcher
unc0rr
parents: 538
diff changeset
   475
      end else Gear^.dY:= Gear^.dY + cGravity;
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   476
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   477
   if ((Gear^.State and gstMoving) <> 0) then Gear^.dX:= Gear^.dX * Gear^.Friction
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   478
   end;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   479
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   480
if (Gear^.State <> 0) then DeleteCI(Gear);
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 614
diff changeset
   481
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   482
if (Gear^.State and gstMoving) <> 0 then
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   483
   if TestCollisionXKick(Gear, hwSign(Gear^.dX)) then
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   484
      if not isFalling then
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   485
         if hwAbs(Gear^.dX) > _0_01 then
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   486
            if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -1, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_96; Gear^.Y:= Gear^.Y - _1 end else
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   487
            if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -2, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_93; Gear^.Y:= Gear^.Y - _2 end else
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   488
            if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -3, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_9 ; Gear^.Y:= Gear^.Y - _3 end else
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   489
            if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -4, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_87; Gear^.Y:= Gear^.Y - _4 end else
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   490
            if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -5, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_84; Gear^.Y:= Gear^.Y - _5 end else
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   491
            if hwAbs(Gear^.dX) > _0_02 then Gear^.dX:= -Gear^.Elasticity * Gear^.dX
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   492
                                   else begin
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   493
                                        Gear^.State:= Gear^.State and not gstMoving;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   494
                                        SetLittle(Gear^.dX)
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   495
                                        end
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   496
            else begin
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   497
                 Gear^.State:= Gear^.State and not gstMoving;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   498
                 SetLittle(Gear^.dX)
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   499
                 end
1518
4e5796fe3aac Fix jump landing after turn end
unc0rr
parents: 1507
diff changeset
   500
         else if (hwAbs(Gear^.dX) > cLittle)
4e5796fe3aac Fix jump landing after turn end
unc0rr
parents: 1507
diff changeset
   501
                and ((Gear^.State and gstHHJumping) = 0)
4e5796fe3aac Fix jump landing after turn end
unc0rr
parents: 1507
diff changeset
   502
                then Gear^.dX:= -Gear^.Elasticity * Gear^.dX
4e5796fe3aac Fix jump landing after turn end
unc0rr
parents: 1507
diff changeset
   503
                else SetLittle(Gear^.dX);
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   504
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   505
if (not isFalling) and
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   506
   (hwAbs(Gear^.dX) + hwAbs(Gear^.dY) < _0_03) then
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   507
   begin
1865
ebc6dfca60d4 - nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents: 1861
diff changeset
   508
   Gear^.State:= Gear^.State and not gstWinner;
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   509
   Gear^.State:= Gear^.State and not gstMoving;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   510
   SetLittle(Gear^.dX);
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   511
   Gear^.dY:= _0
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   512
   end else Gear^.State:= Gear^.State or gstMoving;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   513
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   514
if (Gear^.State and gstMoving) <> 0 then
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   515
   begin
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   516
   Gear^.State:= Gear^.State and not gstAnimation;
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1964
diff changeset
   517
// ARTILLERY but not being moved by explosions
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   518
   Gear^.X:= Gear^.X + Gear^.dX;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   519
   Gear^.Y:= Gear^.Y + Gear^.dY;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   520
   if (not Gear^.dY.isNegative) and
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   521
      (not TestCollisionYKick(Gear, 1)) and
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   522
       TestCollisionYwithXYShift(Gear, 0, 1, 1) then
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   523
      begin
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   524
      CheckHHDamage(Gear);
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   525
      Gear^.dY:= _0;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   526
      Gear^.Y:= Gear^.Y + _1
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   527
      end;
1658
208a3258afdf Fix a bug with visible cursor when hedgehog is dead
unc0rr
parents: 1645
diff changeset
   528
   CheckGearDrowning(Gear);
208a3258afdf Fix a bug with visible cursor when hedgehog is dead
unc0rr
parents: 1645
diff changeset
   529
   if (Gear^.State and gstDrowning) <> 0 then isCursorVisible:= false
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   530
   end
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   531
end;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   532
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   533
procedure doStepHedgehogDriven(Gear: PGear);
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   534
var t: PGear;
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   535
	wasJumping: boolean;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   536
begin
558
b2b840eeb10a Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents: 553
diff changeset
   537
if not isInMultiShoot then
b2b840eeb10a Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents: 553
diff changeset
   538
   AllInactive:= false
b2b840eeb10a Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents: 553
diff changeset
   539
else
b2b840eeb10a Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents: 553
diff changeset
   540
   Gear^.Message:= 0;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   541
1035
6f5842bc481b Hopefully done taunts implementation
unc0rr
parents: 1034
diff changeset
   542
if (TurnTimeLeft = 0) or (Gear^.Damage > 0) then
1645
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   543
	begin
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   544
	TurnTimeLeft:= 0;
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   545
	isCursorVisible:= false;
1749
7170f626e9d6 Fix crash when attackbar wasn't deleted, but hedgehog gear was
unc0rr
parents: 1712
diff changeset
   546
	Gear^.State:= Gear^.State and not (gstHHDriven or gstAnimation or gstAttacking);
7170f626e9d6 Fix crash when attackbar wasn't deleted, but hedgehog gear was
unc0rr
parents: 1712
diff changeset
   547
	AttackBar:= 0;
1645
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   548
	if Gear^.Damage > 0 then
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   549
		Gear^.State:= Gear^.State and not (gstHHJumping or gstHHHJump);
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   550
	exit
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   551
	end;
1035
6f5842bc481b Hopefully done taunts implementation
unc0rr
parents: 1034
diff changeset
   552
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   553
if (Gear^.State and gstAnimation) <> 0 then
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   554
	begin
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   555
	Gear^.Message:= 0;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   556
	inc(Gear^.Timer);
2056
ed8c83f1e4b0 Two new wavez - Juggle requires a different frame rate. using 38 instead of 125
nemo
parents: 2045
diff changeset
   557
	if Gear^.Timer = Wavez[TWave(Gear^.Tag)].Interval then
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   558
		begin
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   559
		Gear^.Timer:= 0;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   560
		inc(Gear^.Pos);
1034
05f003ad3caa Further work on taunts
unc0rr
parents: 1033
diff changeset
   561
		if Gear^.Pos = Wavez[TWave(Gear^.Tag)].FramesCount then
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   562
			Gear^.State:= Gear^.State and not gstAnimation
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   563
		end;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   564
	exit
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   565
	end;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   566
836
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   567
if ((Gear^.State and gstMoving) <> 0)
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   568
    or (StepTicks = cHHStepTicks)
835
6f567934cc44 Automatically use parachute when vertical speed is high enough
unc0rr
parents: 829
diff changeset
   569
	or (CurAmmoGear <> nil) then // we're moving
836
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   570
	begin
839
1493f697d1bb Fix broken logic for the new parachute feature
unc0rr
parents: 838
diff changeset
   571
	with PHedgehog(Gear^.Hedgehog)^ do
1493f697d1bb Fix broken logic for the new parachute feature
unc0rr
parents: 838
diff changeset
   572
		if (CurAmmoGear = nil)
1493f697d1bb Fix broken logic for the new parachute feature
unc0rr
parents: 838
diff changeset
   573
		and (Gear^.dY > _0_39)
1493f697d1bb Fix broken logic for the new parachute feature
unc0rr
parents: 838
diff changeset
   574
		and (Ammo^[CurSlot, CurAmmo].AmmoType = amParachute) then Gear^.Message:= Gear^.Message or gm_Attack;
836
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   575
	// check for case with ammo
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   576
	t:= CheckGearNear(Gear, gtCase, 36, 36);
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   577
	if t <> nil then
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   578
		PickUp(Gear, t)
855
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   579
	end;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   580
930
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   581
if (CurAmmoGear = nil) then
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   582
	if (((Gear^.Message and gm_Attack) <> 0)
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   583
		or ((Gear^.State and gstAttacking) <> 0)) then
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   584
		Attack(Gear) // should be before others to avoid desync with '/put' msg and changing weapon msgs
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   585
	else
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   586
else with PHedgehog(Gear^.Hedgehog)^ do
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   587
	 if ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) <> 0)
930
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   588
		and ((Gear^.Message and gm_LJump) <> 0)
931
ab4d98858a40 Fix some bugs with dropping from parachute
unc0rr
parents: 930
diff changeset
   589
		and (((Ammo^[CurSlot, CurAmmo].Propz) and ammoprop_AltUse) <> 0) then
ab4d98858a40 Fix some bugs with dropping from parachute
unc0rr
parents: 930
diff changeset
   590
		begin
ab4d98858a40 Fix some bugs with dropping from parachute
unc0rr
parents: 930
diff changeset
   591
		Gear^.Message:= Gear^.Message and not gm_LJump;
ab4d98858a40 Fix some bugs with dropping from parachute
unc0rr
parents: 930
diff changeset
   592
		Attack(Gear)
ab4d98858a40 Fix some bugs with dropping from parachute
unc0rr
parents: 930
diff changeset
   593
		end;
930
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   594
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   595
if (CurAmmoGear = nil)
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   596
	or ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) <> 0) then
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   597
	begin
1710
cecb3cc93251 Fix angle restriction applying to rc plane when choosing via ammomenu
unc0rr
parents: 1689
diff changeset
   598
	if ((Gear^.Message and gm_Slot) <> 0) then
cecb3cc93251 Fix angle restriction applying to rc plane when choosing via ammomenu
unc0rr
parents: 1689
diff changeset
   599
		begin
cecb3cc93251 Fix angle restriction applying to rc plane when choosing via ammomenu
unc0rr
parents: 1689
diff changeset
   600
		ChangeAmmo(Gear);
cecb3cc93251 Fix angle restriction applying to rc plane when choosing via ammomenu
unc0rr
parents: 1689
diff changeset
   601
		ApplyAmmoChanges(PHedgehog(Gear^.Hedgehog)^)
cecb3cc93251 Fix angle restriction applying to rc plane when choosing via ammomenu
unc0rr
parents: 1689
diff changeset
   602
		end;
930
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   603
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   604
	if ((Gear^.Message and gm_Weapon) <> 0) then HHSetWeapon(Gear);
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   605
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   606
	if ((Gear^.Message and gm_Timer) <> 0) then HHSetTimer(Gear);
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   607
	end;
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   608
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   609
if CurAmmoGear <> nil then
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   610
   begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   611
   CurAmmoGear^.Message:= Gear^.Message;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   612
   exit
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   613
   end;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   614
952
9dd48265e0b9 Allow aiming while moving
unc0rr
parents: 941
diff changeset
   615
if not isInMultiShoot then
9dd48265e0b9 Allow aiming while moving
unc0rr
parents: 941
diff changeset
   616
   HedgehogChAngle(Gear);
926
d231e007452a Timer as hedgehog message (avoid possible desync in very rare cases)
unc0rr
parents: 925
diff changeset
   617
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   618
if (Gear^.State and gstMoving) <> 0 then
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   619
	begin
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   620
	wasJumping:= ((Gear^.State and gstHHJumping) <> 0);
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   621
	
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   622
	if ((Gear^.Message and gm_HJump) <> 0) and
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   623
		wasJumping and
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   624
		((Gear^.State and gstHHHJump) = 0) then
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   625
		if (not (hwAbs(Gear^.dX) > cLittle)) and (Gear^.dY < -_0_02) then
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   626
			begin
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   627
			Gear^.State:= Gear^.State or gstHHHJump or gstMoving;
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   628
			Gear^.dY:= -_0_25;
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
   629
			if not cArtillery then Gear^.dX:= -SignAs(_0_02, Gear^.dX);
1669
b709e061577e Mostly fix voicepack usage
unc0rr
parents: 1658
diff changeset
   630
			PlaySound(sndJump2, false, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack)
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   631
			end;
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   632
	
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   633
	Gear^.Message:= Gear^.Message and not (gm_LJump or gm_HJump);
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   634
2024
2985f3bd18b7 Disable long jump in artillery mode, make snipre rifle single shot
nemo
parents: 2023
diff changeset
   635
	if (not cArtillery) and wasJumping and
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   636
		TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then SetLittle(Gear^.dX);
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   637
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   638
	doStepHedgehogMoving(Gear);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   639
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   640
	if ((Gear^.State and (gstMoving or gstDrowning)) = 0) then
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   641
		begin
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   642
		AddGearCI(Gear);
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   643
		if wasJumping then
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   644
			StepTicks:= 410
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   645
		else
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   646
			StepTicks:= 95
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   647
		end;
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   648
	exit
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   649
	end;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   650
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   651
	if not isInMultiShoot then
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   652
		begin
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   653
		if StepTicks > 0 then dec(StepTicks);
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   654
		if (StepTicks = 0) then HedgehogStep(Gear)
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   655
		end
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   656
end;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   657
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   658
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   659
procedure doStepHedgehogFree(Gear: PGear);
511
2b5b9e00419d - Further work on new collisions implementation
unc0rr
parents: 505
diff changeset
   660
var prevState: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   661
begin
511
2b5b9e00419d - Further work on new collisions implementation
unc0rr
parents: 505
diff changeset
   662
prevState:= Gear^.State;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   663
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   664
doStepHedgehogMoving(Gear);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   665
1002
14ecd5fd4fab Implement drowning hedgehog sprite
unc0rr
parents: 984
diff changeset
   666
if (Gear^.State and (gstMoving or gstDrowning)) <> 0 then
865
a4a5ec6c61d4 - Fix introduced bug with hh physics
unc0rr
parents: 864
diff changeset
   667
	begin
1012
36b5cc8264e8 Damaged hedgehog animation
unc0rr
parents: 1002
diff changeset
   668
	if Gear^.Damage > 0 then CalcRotationDirAngle(Gear);
865
a4a5ec6c61d4 - Fix introduced bug with hh physics
unc0rr
parents: 864
diff changeset
   669
	AllInactive:= false;
a4a5ec6c61d4 - Fix introduced bug with hh physics
unc0rr
parents: 864
diff changeset
   670
	exit
a4a5ec6c61d4 - Fix introduced bug with hh physics
unc0rr
parents: 864
diff changeset
   671
	end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   672
863
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   673
if (Gear^.Health = 0) then
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   674
	begin
868
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   675
	if PrvInactive then
864
024369e09a53 Use some more sounds
unc0rr
parents: 863
diff changeset
   676
		begin
024369e09a53 Use some more sounds
unc0rr
parents: 863
diff changeset
   677
		Gear^.Timer:= 0;
868
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   678
		Gear^.State:= Gear^.State or gstHHDeath;
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   679
		Gear^.doStep:= @doStepHedgehogDead;
1347
1102e19780b9 - Set focus to dead hedgehog
unc0rr
parents: 1286
diff changeset
   680
		FollowGear:= Gear;
868
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   681
		PrvInactive:= false;
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   682
		AllInactive:= false
864
024369e09a53 Use some more sounds
unc0rr
parents: 863
diff changeset
   683
		end;
863
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   684
	exit
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   685
	end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   686
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   687
if ((Gear^.State and gstWait) = 0) and
863
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   688
	(prevState <> Gear^.State) then
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   689
	begin
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   690
	Gear^.State:= gstWait;
863
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   691
	Gear^.Timer:= 150
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   692
	end else
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   693
	begin
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   694
	if Gear^.Timer = 0 then
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   695
		begin
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   696
		Gear^.State:= 0;
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   697
		Gear^.Active:= false;
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   698
		AddGearCI(Gear);
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   699
		exit
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   700
		end else dec(Gear^.Timer)
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   701
	end;
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   702
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   703
AllInactive:= false
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   704
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   705
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   706
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   707
procedure doStepHedgehog(Gear: PGear);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   708
begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   709
if (Gear^.Message and gm_Destroy) <> 0 then
1505
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1347
diff changeset
   710
	begin
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1347
diff changeset
   711
	DeleteGear(Gear);
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1347
diff changeset
   712
	exit
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1347
diff changeset
   713
	end;
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1347
diff changeset
   714
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2024
diff changeset
   715
if (Gear^.State and gstHHDriven) = 0 then
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2024
diff changeset
   716
	doStepHedgehogFree(Gear)
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2024
diff changeset
   717
else
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2024
diff changeset
   718
	begin
2041
9e0b5a6bcecf - Fix previous commit
unc0rr
parents: 2040
diff changeset
   719
	with PHedgehog(Gear^.Hedgehog)^ do
9e0b5a6bcecf - Fix previous commit
unc0rr
parents: 2040
diff changeset
   720
		if Team^.hasGone then TeamGoneEffect(Team^);
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2024
diff changeset
   721
	doStepHedgehogDriven(Gear)
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2024
diff changeset
   722
	end
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   723
end;