author | unc0rr |
Sat, 14 Jul 2007 11:46:54 +0000 | |
changeset 558 | b2b840eeb10a |
parent 555 | 0376fdcc6322 |
child 579 | 94db15de0392 |
permissions | -rw-r--r-- |
21 | 1 |
TEMPLATE = app |
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TARGET = hedgewars |
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DEPENDPATH += . |
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INCLUDEPATH += . |
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DESTDIR = ../bin |
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win32 { |
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RC_FILE = ./res/hedgewars.rc |
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} |
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QT += network svg |
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HEADERS += binds.h \ |
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game.h \ |
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hwform.h \ |
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sdlkeys.h \ |
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team.h \ |
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teamselect.h \ |
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teamselhelper.h \ |
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frameTeam.h \ |
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vertScrollArea.h \ |
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New GameCFGWidget. Now it's possible to set forts mode from ui
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gameuiconfig.h \ |
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ui_hwform.h \ |
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Predefined teams, 'simple game' doesn't need to create team
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gamecfgwidget.h \ |
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predefteams.h \ |
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pages.h \ |
132 | 27 |
SquareLabel.h \ |
164 | 28 |
hedgehogerWidget.h \ |
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hwmap.h \ |
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177 | 30 |
mapContainer.h \ |
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tcpBase.h \ |
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about.h \ |
239 | 33 |
KB.h \ |
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proto.h \ |
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fpsedit.h \ |
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netserver.h \ |
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netconnectedclient.h \ |
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newnetclient.h \ |
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netudpserver.h \ |
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netudpwidget.h \ |
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chatwidget.h \ |
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SDLs.h |
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297 | 43 |
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- Better randomness of placing hedgehogs on the land
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SOURCES += binds.cpp \ |
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Ability to choose which info is shown above hedgehogs
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game.cpp \ |
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main.cpp \ |
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hwform.cpp \ |
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team.cpp \ |
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teamselect.cpp \ |
63 | 51 |
teamselhelper.cpp \ |
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frameTeam.cpp \ |
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84 | 53 |
vertScrollArea.cpp \ |
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gameuiconfig.cpp \ |
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ui_hwform.cpp \ |
87 | 56 |
gamecfgwidget.cpp \ |
93 | 57 |
pages.cpp \ |
132 | 58 |
SquareLabel.cpp \ |
164 | 59 |
hedgehogerWidget.cpp \ |
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hwmap.cpp \ |
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177 | 61 |
mapContainer.cpp \ |
187 | 62 |
tcpBase.cpp \ |
239 | 63 |
about.cpp \ |
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proto.cpp \ |
314 | 65 |
fpsedit.cpp \ |
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netserver.cpp \ |
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netconnectedclient.cpp \ |
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newnetclient.cpp \ |
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netudpserver.cpp \ |
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461 | 70 |
netudpwidget.cpp \ |
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chatwidget.cpp \ |
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SDLs.cpp |
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TRANSLATIONS += ../share/hedgewars/Data/Locale/hedgewars_ru.ts |
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63 | 76 |
RESOURCES += hedgewars.qrc |
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LIBS += libSDL |