hedgewars/uStore.pas
author koda
Wed, 19 Jun 2013 00:26:13 +0200
changeset 9262 b5a36423bd7e
parent 9080 9b42757d7e71
child 9127 e350500c4edb
child 9295 f8819c3dde54
permissions -rw-r--r--
this hid CFLAGS
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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{$IF GLunit = GL}{$DEFINE GLunit:=GL,GLext}{$ENDIF}
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unit uStore;
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interface
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uses StrUtils, SysUtils, uConsts, SDLh, GLunit, uTypes, uLandTexture, uCaptions, uChat;
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procedure initModule;
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procedure freeModule;
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procedure StoreLoad(reload: boolean);
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procedure StoreRelease(reload: boolean);
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procedure RenderHealth(var Hedgehog: THedgehog);
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procedure AddProgress;
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procedure FinishProgress;
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function  LoadImage(const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
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// loads an image from the games data files
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function  LoadDataImage(const path: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
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// like LoadDataImage but uses altPath as fallback-path if file not found/loadable in path
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function  LoadDataImageAltPath(const path, altPath: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
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// like LoadDataImage but uses altFile as fallback-filename if file cannot be loaded
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function  LoadDataImageAltFile(const path: TPathType; const filename, altFile: shortstring; imageFlags: LongInt): PSDL_Surface;
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procedure LoadHedgehogHat(var HH: THedgehog; newHat: shortstring);
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procedure SetupOpenGL;
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procedure SetScale(f: GLfloat);
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function  RenderHelpWindow(caption, subcaption, description, extra: ansistring; extracolor: LongInt; iconsurf: PSDL_Surface; iconrect: PSDL_Rect): PTexture;
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procedure RenderWeaponTooltip(atype: TAmmoType);
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procedure ShowWeaponTooltip(x, y: LongInt);
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procedure FreeWeaponTooltip;
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procedure MakeCrossHairs;
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{$IFDEF USE_VIDEO_RECORDING}
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procedure InitOffscreenOpenGL;
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{$ENDIF}
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procedure WarpMouse(x, y: Word); inline;
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procedure SwapBuffers; {$IFDEF USE_VIDEO_RECORDING}cdecl{$ELSE}inline{$ENDIF};
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implementation
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uses uMisc, uConsole, uVariables, uUtils, uTextures, uRender, uRenderUtils, uCommands
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    , uPhysFSLayer
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    , uDebug
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    {$IFDEF USE_CONTEXT_RESTORE}, uWorld{$ENDIF}
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    {$IF NOT DEFINED(SDL13) AND DEFINED(USE_VIDEO_RECORDING)}, glut {$ENDIF};
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//type TGPUVendor = (gvUnknown, gvNVIDIA, gvATI, gvIntel, gvApple);
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var MaxTextureSize: LongInt;
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{$IFDEF SDL13}
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    SDLwindow: PSDL_Window;
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    SDLGLcontext: PSDL_GLContext;
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{$ELSE}
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    SDLPrimSurface: PSDL_Surface;
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{$ENDIF}
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    squaresize : LongInt;
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    numsquares : LongInt;
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    ProgrTex: PTexture;
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const 
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    cHHFileName = 'Hedgehog';
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    cCHFileName = 'Crosshair';
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function WriteInRect(Surface: PSDL_Surface; X, Y: LongInt; Color: LongWord; Font: THWFont; s: ansistring): TSDL_Rect;
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var w, h: LongInt;
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    tmpsurf: PSDL_Surface;
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    clr: TSDL_Color;
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    finalRect: TSDL_Rect;
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begin
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w:= 0; h:= 0; // avoid compiler hints
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TTF_SizeUTF8(Fontz[Font].Handle, Str2PChar(s), @w, @h);
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finalRect.x:= X + cFontBorder + 2;
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finalRect.y:= Y + cFontBorder;
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finalRect.w:= w + cFontBorder * 2 + 4;
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finalRect.h:= h + cFontBorder * 2;
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clr.r:= Color shr 16;
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clr.g:= (Color shr 8) and $FF;
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clr.b:= Color and $FF;
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tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, Str2PChar(s), clr);
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tmpsurf:= doSurfaceConversion(tmpsurf);
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SDLTry(tmpsurf <> nil, true);
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SDL_UpperBlit(tmpsurf, nil, Surface, @finalRect);
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SDL_FreeSurface(tmpsurf);
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finalRect.x:= X;
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finalRect.y:= Y;
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finalRect.w:= w + cFontBorder * 2 + 4;
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finalRect.h:= h + cFontBorder * 2;
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WriteInRect:= finalRect
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end;
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procedure MakeCrossHairs;
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var t: LongInt;
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    tmpsurf, texsurf: PSDL_Surface;
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    Color, i: Longword;
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begin
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tmpsurf:= LoadDataImage(ptGraphics, cCHFileName, ifAlpha or ifCritical);
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for t:= 0 to Pred(TeamsCount) do
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    with TeamsArray[t]^ do
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    begin
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    texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, tmpsurf^.w, tmpsurf^.h, 32, RMask, GMask, BMask, AMask);
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    TryDo(texsurf <> nil, errmsgCreateSurface, true);
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    Color:= Clan^.Color;
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    Color:= SDL_MapRGB(texsurf^.format, Color shr 16, Color shr 8, Color and $FF);
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    SDL_FillRect(texsurf, nil, Color);
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    SDL_UpperBlit(tmpsurf, nil, texsurf, nil);
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    TryDo(tmpsurf^.format^.BytesPerPixel = 4, 'Ooops', true);
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    if SDL_MustLock(texsurf) then
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        SDLTry(SDL_LockSurface(texsurf) >= 0, true);
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    // make black pixel be alpha-transparent
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    for i:= 0 to texsurf^.w * texsurf^.h - 1 do
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        if PLongwordArray(texsurf^.pixels)^[i] = AMask then
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            PLongwordArray(texsurf^.pixels)^[i]:= (RMask or GMask or BMask) and Color;
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    if SDL_MustLock(texsurf) then
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        SDL_UnlockSurface(texsurf);
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    FreeTexture(CrosshairTex);
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    CrosshairTex:= Surface2Tex(texsurf, false);
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    SDL_FreeSurface(texsurf)
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    end;
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SDL_FreeSurface(tmpsurf)
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end;
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procedure WriteNames(Font: THWFont);
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var t: LongInt;
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    i, maxLevel: LongInt;
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    r, rr: TSDL_Rect;
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    drY: LongInt;
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    texsurf, flagsurf, iconsurf: PSDL_Surface;
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    foundBot: boolean;
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begin
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    if cOnlyStats then exit;
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r.x:= 0;
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r.y:= 0;
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drY:= - 4;
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for t:= 0 to Pred(TeamsCount) do
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    with TeamsArray[t]^ do
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        begin
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        NameTagTex:= RenderStringTexLim(TeamName, Clan^.Color, Font, cTeamHealthWidth);
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        r.w:= cTeamHealthWidth + 5;
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        r.h:= NameTagTex^.h;
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        texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 32, RMask, GMask, BMask, AMask);
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        TryDo(texsurf <> nil, errmsgCreateSurface, true);
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        TryDo(SDL_SetColorKey(texsurf, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
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   173
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        DrawRoundRect(@r, cWhiteColor, cNearBlackColor, texsurf, true);
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        rr:= r;
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        inc(rr.x, 2); dec(rr.w, 4); inc(rr.y, 2); dec(rr.h, 4);
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        DrawRoundRect(@rr, Clan^.Color, Clan^.Color, texsurf, false);
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        HealthTex:= Surface2Tex(texsurf, false);
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        SDL_FreeSurface(texsurf);
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        r.x:= 0;
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        r.y:= 0;
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        r.w:= 32;
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        r.h:= 32;
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        texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 32, RMask, GMask, BMask, AMask);
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        TryDo(texsurf <> nil, errmsgCreateSurface, true);
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        TryDo(SDL_SetColorKey(texsurf, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
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        r.w:= 26;
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        r.h:= 19;
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        DrawRoundRect(@r, cWhiteColor, cNearBlackColor, texsurf, true);
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        // overwrite flag for cpu teams and keep players from using it
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        foundBot:= false;
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        maxLevel:= -1;
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        for i:= 0 to cMaxHHIndex do
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            with Hedgehogs[i] do
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                if (Gear <> nil) and (BotLevel > 0) then
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                    begin
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                    foundBot:= true;
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                    // initially was going to do the highest botlevel of the team, but for now, just apply if entire team has same bot level
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                    if maxLevel = -1 then maxLevel:= BotLevel
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                    else if (maxLevel > 0) and (maxLevel <> BotLevel) then maxLevel:= 0; 
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                    //if (maxLevel > 0) and (BotLevel < maxLevel) then maxLevel:= BotLevel
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                    end
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                else if Gear <> nil then  maxLevel:= 0;
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        if foundBot then
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            begin
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            // disabled the plain flag - I think it looks ok even w/ full bars obscuring CPU
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            //if (maxLevel > 0) and (maxLevel < 3) then Flag:= 'cpu_plain' else 
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            Flag:= 'cpu'
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            end
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        else if (Flag = 'cpu') or (Flag = 'cpu_plain') then
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                Flag:= 'hedgewars';
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        flagsurf:= LoadDataImageAltFile(ptFlags, Flag, 'hedgewars', ifNone);
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        TryDo(flagsurf <> nil, 'Failed to load flag "' + Flag + '" as well as the default flag', true);
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        case maxLevel of
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            1: copyToXY(SpritesData[sprBotlevels].Surface, flagsurf, 0, 0); 
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            2: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 5, 2, 17, 13, 5, 2); 
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            3: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 9, 5, 13, 10, 9, 5); 
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            4: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 13, 9, 9, 6, 13, 9); 
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            5: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 17, 11, 5, 4, 17, 11)
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            end;
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        copyToXY(flagsurf, texsurf, 2, 2);
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        SDL_FreeSurface(flagsurf);
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        flagsurf:= nil;
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        // restore black border pixels inside the flag
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        PLongwordArray(texsurf^.pixels)^[32 * 2 +  2]:= cNearBlackColor;
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        PLongwordArray(texsurf^.pixels)^[32 * 2 + 23]:= cNearBlackColor;
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        PLongwordArray(texsurf^.pixels)^[32 * 16 +  2]:= cNearBlackColor;
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        PLongwordArray(texsurf^.pixels)^[32 * 16 + 23]:= cNearBlackColor;
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        FlagTex:= Surface2Tex(texsurf, false);
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        SDL_FreeSurface(texsurf);
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f508adb769b8 procedure for loading hats
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        texsurf:= nil;
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   245
        AIKillsTex := RenderStringTex(inttostr(stats.AIKills), Clan^.Color, fnt16);
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   246
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        dec(drY, r.h + 2);
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        DrawHealthY:= drY;
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        for i:= 0 to cMaxHHIndex do
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            with Hedgehogs[i] do
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                if Gear <> nil then
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                    begin
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                    NameTagTex:= RenderStringTexLim(Name, Clan^.Color, fnt16, cTeamHealthWidth);
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                    if Hat <> 'NoHat' then
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                        begin
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3c7c2bf1ba38 A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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   256
                        if (Length(Hat) > 39) and (Copy(Hat,1,8) = 'Reserved') and (Copy(Hat,9,32) = PlayerHash) then
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   257
                            LoadHedgehogHat(Hedgehogs[i], 'Reserved/' + Copy(Hat,9,Length(Hat)-8))
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3c7c2bf1ba38 A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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   258
                        else
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                            LoadHedgehogHat(Hedgehogs[i], Hat);
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                        end
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                    end;
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        end;
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   263
    MissionIcons:= LoadDataImage(ptGraphics, 'missions', ifCritical);
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   264
    iconsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, 28, 28, 32, RMask, GMask, BMask, AMask);
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    if iconsurf <> nil then
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        begin
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        r.x:= 0;
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        r.y:= 0;
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        r.w:= 28;
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        r.h:= 28;
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        DrawRoundRect(@r, cWhiteColor, cNearBlackColor, iconsurf, true);
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        ropeIconTex:= Surface2Tex(iconsurf, false);
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        SDL_FreeSurface(iconsurf);
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        iconsurf:= nil;
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        end;
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end;
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procedure InitHealth;
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   279
var i, t: LongInt;
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begin
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for t:= 0 to Pred(TeamsCount) do
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    if TeamsArray[t] <> nil then
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        with TeamsArray[t]^ do
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            begin
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            for i:= 0 to cMaxHHIndex do
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   286
                if Hedgehogs[i].Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   287
                    RenderHealth(Hedgehogs[i]);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   288
            end
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   289
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   290
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   291
procedure LoadGraves;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   292
var t: LongInt;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   293
    texsurf: PSDL_Surface;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   294
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   295
for t:= 0 to Pred(TeamsCount) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   296
    if TeamsArray[t] <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   297
        with TeamsArray[t]^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   298
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   299
            if GraveName = '' then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   300
                GraveName:= 'Statue';
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   301
            texsurf:= LoadDataImageAltFile(ptGraves, GraveName, 'Statue', ifCritical or ifTransparent);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   302
            GraveTex:= Surface2Tex(texsurf, false);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   303
            SDL_FreeSurface(texsurf)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   304
            end
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   305
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   306
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   307
procedure StoreLoad(reload: boolean);
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   308
var s: shortstring;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   309
    ii: TSprite;
844
9a82149409f3 Also, repair weapon count show in ammo menu
unc0rr
parents: 843
diff changeset
   310
    fi: THWFont;
9a82149409f3 Also, repair weapon count show in ammo menu
unc0rr
parents: 843
diff changeset
   311
    ai: TAmmoType;
9a82149409f3 Also, repair weapon count show in ammo menu
unc0rr
parents: 843
diff changeset
   312
    tmpsurf: PSDL_Surface;
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   313
    i, imflags: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   314
begin
5712
08944be1d679 Fix check for darwin or win32. Add debug message.
unc0rr
parents: 5704
diff changeset
   315
AddFileLog('StoreLoad()');
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   316
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   317
if not reload then
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   318
    for fi:= Low(THWFont) to High(THWFont) do
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   319
        with Fontz[fi] do
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   320
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8022
diff changeset
   321
            s:= cPathz[ptFonts] + '/' + Name;
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   322
            WriteToConsole(msgLoading + s + ' (' + inttostr(Height) + 'pt)... ');
8028
dc30104660d3 Engine loads fine with basic config
unc0rr
parents: 8025
diff changeset
   323
            Handle:= TTF_OpenFontRW(rwopsOpenRead(s), true, Height);
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   324
            SDLTry(Handle <> nil, true);
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   325
            TTF_SetFontStyle(Handle, style);
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   326
            WriteLnToConsole(msgOK)
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   327
            end;
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 49
diff changeset
   328
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 55
diff changeset
   329
MakeCrossHairs;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   330
LoadGraves;
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   331
if not reload then
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   332
    AddProgress;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   333
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   334
for ii:= Low(TSprite) to High(TSprite) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   335
    with SpritesData[ii] do
5215
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   336
        // FIXME - add a sprite attribute to match on rq flags?
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   337
        if (((cReducedQuality and (rqNoBackground or rqLowRes)) = 0) or   // why rqLowRes?
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   338
                (not (ii in [sprSky, sprSkyL, sprSkyR, sprHorizont, sprHorizontL, sprHorizontR]))) and
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   339
           (((cReducedQuality and rqPlainSplash) = 0) or ((not (ii in [sprSplash, sprDroplet, sprSDSplash, sprSDDroplet])))) and
5285
af4dc03dd60d Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
nemo
parents: 5284
diff changeset
   340
           (((cReducedQuality and rqKillFlakes) = 0) or (Theme = 'Snow') or (Theme = 'Christmas') or ((not (ii in [sprFlake, sprSDFlake])))) and
af4dc03dd60d Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
nemo
parents: 5284
diff changeset
   341
           ((cCloudsNumber > 0) or (ii <> sprCloud)) and
af4dc03dd60d Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
nemo
parents: 5284
diff changeset
   342
           ((vobCount > 0) or (ii <> sprFlake)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   343
            begin
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   344
            if reload then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   345
                tmpsurf:= Surface
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   346
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   347
                begin
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   348
                imflags := (ifAlpha or ifTransparent);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   349
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   350
                // these sprites are optional
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   351
                if not (ii in [sprHorizont, sprHorizontL, sprHorizontR, sprSky, sprSkyL, sprSkyR, sprChunk]) then // FIXME: hack
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   352
                    imflags := (imflags or ifCritical);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   353
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   354
                // load the image
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   355
                tmpsurf := LoadDataImageAltPath(Path, AltPath, FileName, imflags)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   356
                end;
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2397
diff changeset
   357
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   358
            if tmpsurf <> nil then
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   359
                begin
3558
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   360
                if getImageDimensions then
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   361
                    begin
3558
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   362
                    imageWidth:= tmpsurf^.w;
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   363
                    imageHeight:= tmpsurf^.h
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   364
                    end;
3558
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   365
                if getDimensions then
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   366
                    begin
3558
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   367
                    Width:= tmpsurf^.w;
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   368
                    Height:= tmpsurf^.h
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   369
                    end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   370
                if (ii in [sprSky, sprSkyL, sprSkyR, sprHorizont, sprHorizontL, sprHorizontR]) then
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   371
                    begin
3537
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3525
diff changeset
   372
                    Texture:= Surface2Tex(tmpsurf, true);
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3525
diff changeset
   373
                    Texture^.Scale:= 2
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   374
                    end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   375
                else
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   376
                    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   377
                    Texture:= Surface2Tex(tmpsurf, false);
4809
9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
koda
parents: 4782
diff changeset
   378
                    // HACK: We should include some sprite attribute to define the texture wrap directions
9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
koda
parents: 4782
diff changeset
   379
                    if ((ii = sprWater) or (ii = sprSDWater)) and ((cReducedQuality and (rq2DWater or rqClampLess)) = 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   380
                        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   381
                    end;
3491
4619b1ae99b5 Engine:
smxx
parents: 3490
diff changeset
   382
                glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, priority);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   383
// This should maybe be flagged. It wastes quite a bit of memory.
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   384
                if not reload then
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   385
                    begin
6674
4d3209a189ca gather context restoration under a single keyword
koda
parents: 6639
diff changeset
   386
{$IFDEF USE_CONTEXT_RESTORE}
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   387
                    Surface:= tmpsurf 
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   388
{$ELSE}
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   389
                    if saveSurf then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   390
                        Surface:= tmpsurf
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   391
                    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   392
                        SDL_FreeSurface(tmpsurf)
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   393
{$ENDIF}
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   394
                    end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   395
                end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   396
            else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   397
                Surface:= nil
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   398
        end;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 74
diff changeset
   399
7495
2592240b7b62 Add bot level to CPU flag
nemo
parents: 7170
diff changeset
   400
WriteNames(fnt16);
2592240b7b62 Add bot level to CPU flag
nemo
parents: 7170
diff changeset
   401
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   402
if not reload then
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   403
    AddProgress;
567
b6de36975a3c Small fixes
unc0rr
parents: 549
diff changeset
   404
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   405
tmpsurf:= LoadDataImage(ptGraphics, cHHFileName, ifAlpha or ifCritical or ifTransparent);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   406
2290
bf87ca44782e Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents: 2285
diff changeset
   407
HHTexture:= Surface2Tex(tmpsurf, false);
761
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   408
SDL_FreeSurface(tmpsurf);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   409
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   410
InitHealth;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   411
2623
9332f744bbdf forgot this file in previous commit
koda
parents: 2620
diff changeset
   412
PauseTexture:= RenderStringTex(trmsg[sidPaused], cYellowColor, fntBig);
9332f744bbdf forgot this file in previous commit
koda
parents: 2620
diff changeset
   413
ConfirmTexture:= RenderStringTex(trmsg[sidConfirm], cYellowColor, fntBig);
9332f744bbdf forgot this file in previous commit
koda
parents: 2620
diff changeset
   414
SyncTexture:= RenderStringTex(trmsg[sidSync], cYellowColor, fntBig);
281
5b483aa9f2ab Pause support (mouse cursor is released when the game is paused)
unc0rr
parents: 208
diff changeset
   415
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   416
if not reload then
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   417
    AddProgress;
2601
21ed7cec1fa2 fix iphone build
koda
parents: 2600
diff changeset
   418
2670
1b327b7515ed regression, powerpc colors working again
koda
parents: 2669
diff changeset
   419
// name of weapons in ammo menu
843
27b5180d0988 Repair weapon name show in ammo menu
unc0rr
parents: 842
diff changeset
   420
for ai:= Low(TAmmoType) to High(TAmmoType) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   421
    with Ammoz[ai] do
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   422
        begin
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3381
diff changeset
   423
        TryDo(trAmmo[NameId] <> '','No default text/translation found for ammo type #' + intToStr(ord(ai)) + '!',true);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   424
        tmpsurf:= TTF_RenderUTF8_Blended(Fontz[CheckCJKFont(trAmmo[NameId],fnt16)].Handle, Str2PChar(trAmmo[NameId]), cWhiteColorChannels);
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3381
diff changeset
   425
        TryDo(tmpsurf <> nil,'Name-texture creation for ammo type #' + intToStr(ord(ai)) + ' failed!',true);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   426
        tmpsurf:= doSurfaceConversion(tmpsurf);
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   427
        FreeTexture(NameTex);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   428
        NameTex:= Surface2Tex(tmpsurf, false);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   429
        SDL_FreeSurface(tmpsurf)
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   430
        end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2332
diff changeset
   431
2670
1b327b7515ed regression, powerpc colors working again
koda
parents: 2669
diff changeset
   432
// number of weapons in ammo menu
844
9a82149409f3 Also, repair weapon count show in ammo menu
unc0rr
parents: 843
diff changeset
   433
for i:= Low(CountTexz) to High(CountTexz) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   434
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   435
    tmpsurf:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(IntToStr(i) + 'x'), cWhiteColorChannels);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   436
    tmpsurf:= doSurfaceConversion(tmpsurf);
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   437
    FreeTexture(CountTexz[i]);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   438
    CountTexz[i]:= Surface2Tex(tmpsurf, false);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   439
    SDL_FreeSurface(tmpsurf)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   440
    end;
844
9a82149409f3 Also, repair weapon count show in ammo menu
unc0rr
parents: 843
diff changeset
   441
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   442
if not reload then
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   443
    AddProgress;
2669
4eec706e86b0 introduction of IMG_Init
koda
parents: 2666
diff changeset
   444
IMG_Quit();
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   445
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   446
8138
cfb228baa598 Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
Chris Wong <lambda.fairy@gmail.com>
parents: 8057
diff changeset
   447
{$IF DEFINED(USE_S3D_RENDERING) OR DEFINED(USE_VIDEO_RECORDING)}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   448
procedure CreateFramebuffer(var frame, depth, tex: GLuint);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   449
begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   450
    glGenFramebuffersEXT(1, @frame);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   451
    glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frame);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   452
    glGenRenderbuffersEXT(1, @depth);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   453
    glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   454
    glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, cScreenWidth, cScreenHeight);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   455
    glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depth);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   456
    glGenTextures(1, @tex);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   457
    glBindTexture(GL_TEXTURE_2D, tex);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   458
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8,  cScreenWidth, cScreenHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nil);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   459
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   460
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   461
    glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex, 0);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   462
end;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   463
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   464
procedure DeleteFramebuffer(var frame, depth, tex: GLuint);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   465
begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   466
    glDeleteTextures(1, @tex);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   467
    glDeleteRenderbuffersEXT(1, @depth);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   468
    glDeleteFramebuffersEXT(1, @frame);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   469
end;
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   470
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   471
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   472
procedure StoreRelease(reload: boolean);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   473
var ii: TSprite;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   474
    ai: TAmmoType;
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   475
    i, t: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   476
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   477
for ii:= Low(TSprite) to High(TSprite) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   478
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   479
    FreeTexture(SpritesData[ii].Texture);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   480
    SpritesData[ii].Texture:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   481
    if (SpritesData[ii].Surface <> nil) and (not reload) then
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5518
diff changeset
   482
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   483
        SDL_FreeSurface(SpritesData[ii].Surface);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   484
        SpritesData[ii].Surface:= nil
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   485
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   486
    end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   487
SDL_FreeSurface(MissionIcons);
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   488
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   489
// free the textures declared in uVariables
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   490
FreeTexture(WeaponTooltipTex);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   491
WeaponTooltipTex:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   492
FreeTexture(PauseTexture);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   493
PauseTexture:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   494
FreeTexture(SyncTexture);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   495
SyncTexture:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   496
FreeTexture(ConfirmTexture);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   497
ConfirmTexture:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   498
FreeTexture(ropeIconTex);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   499
ropeIconTex:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   500
FreeTexture(HHTexture);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   501
HHTexture:= nil;
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   502
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   503
// free all ammo name textures
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   504
for ai:= Low(TAmmoType) to High(TAmmoType) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   505
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   506
    FreeTexture(Ammoz[ai].NameTex);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   507
    Ammoz[ai].NameTex:= nil
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   508
    end;
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5518
diff changeset
   509
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   510
// free all count textures
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   511
for i:= Low(CountTexz) to High(CountTexz) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   512
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   513
    FreeTexture(CountTexz[i]);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   514
    CountTexz[i]:= nil
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   515
    end;
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5518
diff changeset
   516
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   517
    // free all team and hedgehog textures
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   518
    for t:= 0 to Pred(TeamsCount) do
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   519
        begin
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   520
        if TeamsArray[t] <> nil then
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   521
            begin
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   522
            FreeTexture(TeamsArray[t]^.NameTagTex);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   523
            TeamsArray[t]^.NameTagTex:= nil;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   524
            FreeTexture(TeamsArray[t]^.CrosshairTex);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   525
            TeamsArray[t]^.CrosshairTex:= nil;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   526
            FreeTexture(TeamsArray[t]^.GraveTex);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   527
            TeamsArray[t]^.GraveTex:= nil;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   528
            FreeTexture(TeamsArray[t]^.HealthTex);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   529
            TeamsArray[t]^.HealthTex:= nil;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   530
            FreeTexture(TeamsArray[t]^.AIKillsTex);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   531
            TeamsArray[t]^.AIKillsTex:= nil;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   532
            FreeTexture(TeamsArray[t]^.FlagTex);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   533
            TeamsArray[t]^.FlagTex:= nil;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   534
            for i:= 0 to cMaxHHIndex do
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   535
                begin
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   536
                FreeTexture(TeamsArray[t]^.Hedgehogs[i].NameTagTex);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   537
                TeamsArray[t]^.Hedgehogs[i].NameTagTex:= nil;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   538
                FreeTexture(TeamsArray[t]^.Hedgehogs[i].HealthTagTex);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   539
                TeamsArray[t]^.Hedgehogs[i].HealthTagTex:= nil;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   540
                FreeTexture(TeamsArray[t]^.Hedgehogs[i].HatTex);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   541
                TeamsArray[t]^.Hedgehogs[i].HatTex:= nil;
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   542
                end;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   543
            end;
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   544
        end;
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   545
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   546
    if defaultFrame <> 0 then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   547
        DeleteFramebuffer(defaultFrame, depthv, texv);
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   548
{$ENDIF}
8138
cfb228baa598 Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
Chris Wong <lambda.fairy@gmail.com>
parents: 8057
diff changeset
   549
{$IFDEF USE_S3D_RENDERING}
8359
9a7024b2a4d3 Removed wiggle 3D mode, reorder the list of 3D modes.
martin_bede
parents: 8354
diff changeset
   550
    if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) then
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   551
        begin
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   552
        DeleteFramebuffer(framel, depthl, texl);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   553
        DeleteFramebuffer(framer, depthr, texr);
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   554
        end
4347
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4343
diff changeset
   555
{$ENDIF}
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   556
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   557
2677
83ad68ceef72 Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
nemo
parents: 2674
diff changeset
   558
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   559
procedure RenderHealth(var Hedgehog: THedgehog);
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 83
diff changeset
   560
var s: shortstring;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   561
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   562
str(Hedgehog.Gear^.Health, s);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   563
FreeTexture(Hedgehog.HealthTagTex);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   564
Hedgehog.HealthTagTex:= RenderStringTex(s, Hedgehog.Team^.Clan^.Color, fnt16)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   565
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   566
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   567
function LoadImage(const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
30
794e98e11b66 - Fixed slow sprite blt
unc0rr
parents: 4
diff changeset
   568
var tmpsurf: PSDL_Surface;
355
40c68869899e Small fixes to bring engine to life
unc0rr
parents: 351
diff changeset
   569
    s: shortstring;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   570
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   571
    LoadImage:= nil;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   572
    WriteToConsole(msgLoading + filename + '.png [flags: ' + inttostr(imageFlags) + '] ');
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2397
diff changeset
   573
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   574
    s:= filename + '.png';
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8022
diff changeset
   575
    tmpsurf:= IMG_Load_RW(rwopsOpenRead(s), true);
2254
bb68e5a5be56 -fix bamboo theme (unsupported color profile)
koda
parents: 2252
diff changeset
   576
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   577
    if tmpsurf = nil then
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8838
diff changeset
   578
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   579
        OutError(msgFailed, (imageFlags and ifCritical) <> 0);
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   580
        exit;
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8838
diff changeset
   581
        end;
2153
e41fdfaa8edd Patch by Smaxx:
unc0rr
parents: 2152
diff changeset
   582
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   583
    if ((imageFlags and ifIgnoreCaps) = 0) and ((tmpsurf^.w > MaxTextureSize) or (tmpsurf^.h > MaxTextureSize)) then
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8838
diff changeset
   584
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   585
        SDL_FreeSurface(tmpsurf);
8039
a3b86c1f63b4 another tweak tomake --stats-only work on headless servers
Xeli
parents: 8027
diff changeset
   586
        OutError(msgFailedSize, ((not cOnlyStats) and ((imageFlags and ifCritical) <> 0)));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   587
        // dummy surface to replace non-critical textures that failed to load due to their size
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   588
        LoadImage:= SDL_CreateRGBSurface(SDL_SWSURFACE, 2, 2, 32, RMask, GMask, BMask, AMask);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   589
        exit;
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8838
diff changeset
   590
        end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   591
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   592
    tmpsurf:= doSurfaceConversion(tmpsurf);
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2624
diff changeset
   593
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   594
    if (imageFlags and ifTransparent) <> 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   595
        TryDo(SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2624
diff changeset
   596
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   597
    WriteLnToConsole(msgOK + ' (' + inttostr(tmpsurf^.w) + 'x' + inttostr(tmpsurf^.h) + ')');
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2624
diff changeset
   598
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   599
    LoadImage:= tmpsurf //Result
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   600
end;
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   601
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   602
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   603
function LoadDataImage(const path: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   604
var tmpsurf: PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   605
begin
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   606
    // check for file in user dir (never critical)
8022
10b3b93c1f56 - Add physfsrwops library
unc0rr
parents: 7866
diff changeset
   607
    tmpsurf:= LoadImage(cPathz[path] + '/' + filename, imageFlags);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8359
diff changeset
   608
    
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8359
diff changeset
   609
    LoadDataImage:= tmpsurf;
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   610
end;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   611
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   612
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   613
function LoadDataImageAltPath(const path, altPath: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   614
var tmpsurf: PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   615
begin
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   616
    // if there is no alternative path, just forward and return result
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   617
    if (altPath = ptNone) then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   618
        exit(LoadDataImage(path, filename, imageFlags));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   619
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   620
    // since we have a fallback path this search isn't critical yet
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   621
    tmpsurf:= LoadDataImage(path, filename, imageFlags and (not ifCritical));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   622
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   623
    // if image still not found try alternative path
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   624
    if (tmpsurf = nil) then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   625
        tmpsurf:= LoadDataImage(altPath, filename, imageFlags);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   626
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   627
    LoadDataImageAltPath:= tmpsurf;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   628
end;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   629
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   630
function LoadDataImageAltFile(const path: TPathType; const filename, altFile: shortstring; imageFlags: LongInt): PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   631
var tmpsurf: PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   632
begin
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   633
    // if there is no alternative filename, just forward and return result
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   634
    if (altFile = '') then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   635
        exit(LoadDataImage(path, filename, imageFlags));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   636
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   637
    // since we have a fallback filename this search isn't critical yet
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   638
    tmpsurf:= LoadDataImage(path, filename, imageFlags and (not ifCritical));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   639
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   640
    // if image still not found try alternative filename
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   641
    if (tmpsurf = nil) then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   642
        tmpsurf:= LoadDataImage(path, altFile, imageFlags);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   643
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   644
    LoadDataImageAltFile:= tmpsurf;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   645
end;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   646
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7716
diff changeset
   647
procedure LoadHedgehogHat(var HH: THedgehog; newHat: shortstring);
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   648
var texsurf: PSDL_Surface;
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   649
begin
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   650
    texsurf:= LoadDataImage(ptHats, newHat, ifNone);
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7716
diff changeset
   651
AddFileLog('Hat => '+newHat);
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   652
    // only do something if the hat could be loaded
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   653
    if texsurf <> nil then
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   654
        begin
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7716
diff changeset
   655
AddFileLog('Got Hat');
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   656
        // free the mem of any previously assigned texture
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7716
diff changeset
   657
        FreeTexture(HH.HatTex);
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   658
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   659
        // assign new hat to hedgehog
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7716
diff changeset
   660
        HH.HatTex:= Surface2Tex(texsurf, true);
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   661
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   662
        // cleanup: free temporary surface mem
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   663
        SDL_FreeSurface(texsurf)
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   664
        end;
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   665
end;
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   666
2905
f3c79f7193a9 Engine:
smxx
parents: 2874
diff changeset
   667
function glLoadExtension(extension : shortstring) : boolean;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   668
begin
4850
434cd1284204 code cleanup
koda
parents: 4812
diff changeset
   669
{$IF GLunit = gles11}
4900
8ad0e23e6d63 addfilelog <3 debugfile
koda
parents: 4894
diff changeset
   670
    // FreePascal doesnt come with OpenGL ES 1.1 Extension headers
3971
5c82ee165ed5 minor stuff
koda
parents: 3963
diff changeset
   671
    extension:= extension; // avoid hint
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   672
    glLoadExtension:= false;
3333
560e2766c445 Frontend:
smxx
parents: 3327
diff changeset
   673
    AddFileLog('OpenGL - "' + extension + '" skipped')
2580
aeccc8f51d3f completes touch input/control (problems with moving camera)
koda
parents: 2578
diff changeset
   674
{$ELSE}
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   675
    glLoadExtension:= glext_LoadExtension(extension);
4347
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4343
diff changeset
   676
    if glLoadExtension then
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4343
diff changeset
   677
        AddFileLog('OpenGL - "' + extension + '" loaded')
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   678
    else
4347
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4343
diff changeset
   679
        AddFileLog('OpenGL - "' + extension + '" failed to load');
2568
e654cbfb23ba Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents: 2567
diff changeset
   680
{$ENDIF}
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   681
end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   682
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   683
procedure SetupOpenGLAttributes;
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   684
begin
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   685
{$IFDEF IPHONEOS}
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   686
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   687
    SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 1);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   688
{$ELSE}
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   689
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   690
{$IFNDEF SDL13} // vsync is default in 1.3
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   691
    SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, LongInt((cReducedQuality and rqDesyncVBlank) = 0));
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   692
{$ENDIF}
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   693
{$ENDIF}
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   694
    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0); // no depth buffer
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   695
    SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   696
    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   697
    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   698
    SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); // no alpha channel required
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   699
    SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 16); // buffer has to be 16 bit only
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   700
    SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); // try to prefer hardware rendering
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   701
end;
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   702
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   703
procedure SetupOpenGL;
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   704
//var vendor: shortstring = '';
6021
652a199d4f38 some hopefully harmless experiments
koda
parents: 5883
diff changeset
   705
var buf: array[byte] of char;
7635
7a8b2f04c7dd don't query/print GL_AUX_BUFFERS if video recording is disabled
sheepluva
parents: 7634
diff changeset
   706
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   707
    AuxBufNum: LongInt;
7635
7a8b2f04c7dd don't query/print GL_AUX_BUFFERS if video recording is disabled
sheepluva
parents: 7634
diff changeset
   708
{$ENDIF}
7634
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   709
    tmpstr: AnsiString;
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   710
    tmpint: LongInt;
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   711
    tmpn: LongInt;
5505
a55aab592950 Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
koda
parents: 5285
diff changeset
   712
begin
6021
652a199d4f38 some hopefully harmless experiments
koda
parents: 5883
diff changeset
   713
    buf[0]:= char(0); // avoid compiler hint
652a199d4f38 some hopefully harmless experiments
koda
parents: 5883
diff changeset
   714
    AddFileLog('Setting up OpenGL (using driver: ' + shortstring(SDL_VideoDriverName(buf, sizeof(buf))) + ')');
652a199d4f38 some hopefully harmless experiments
koda
parents: 5883
diff changeset
   715
5505
a55aab592950 Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
koda
parents: 5285
diff changeset
   716
{$IFDEF SDL13}
a55aab592950 Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
koda
parents: 5285
diff changeset
   717
    // this function creates an opengles1.1 context by default on mobile devices
6885
53a87a4c7b35 minor gl debug/comments
koda
parents: 6749
diff changeset
   718
    // unless you un-comment this two attributes
53a87a4c7b35 minor gl debug/comments
koda
parents: 6749
diff changeset
   719
    //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
53a87a4c7b35 minor gl debug/comments
koda
parents: 6749
diff changeset
   720
    //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
   721
    if SDLGLcontext = nil then
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
   722
        SDLGLcontext:= SDL_GL_CreateContext(SDLwindow);
5505
a55aab592950 Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
koda
parents: 5285
diff changeset
   723
    SDLTry(SDLGLcontext <> nil, true);
a55aab592950 Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
koda
parents: 5285
diff changeset
   724
    SDL_GL_SetSwapInterval(1);
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3922
diff changeset
   725
{$ENDIF}
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3394
diff changeset
   726
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   727
    // get the max (horizontal and vertical) size for textures that the gpu can support
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   728
    glGetIntegerv(GL_MAX_TEXTURE_SIZE, @MaxTextureSize);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   729
    if MaxTextureSize <= 0 then
5215
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   730
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   731
        MaxTextureSize:= 1024;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   732
        AddFileLog('OpenGL Warning - driver didn''t provide any valid max texture size; assuming 1024');
5215
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   733
        end
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   734
    else if (MaxTextureSize < 1024) and (MaxTextureSize >= 512) then
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   735
        begin
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   736
        cReducedQuality := cReducedQuality or rqNoBackground;  
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   737
        AddFileLog('Texture size too small for backgrounds, disabling.');
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   738
        end;
2568
e654cbfb23ba Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents: 2567
diff changeset
   739
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   740
(*  // find out which gpu we are using (for extension compatibility maybe?)
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   741
{$IFDEF IPHONEOS}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   742
    vendor:= vendor; // avoid hint
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   743
    cGPUVendor:= gvApple;
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   744
{$ELSE}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   745
    vendor:= LowerCase(shortstring(pchar(glGetString(GL_VENDOR))));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   746
    if StrPos(Str2PChar(vendor), Str2PChar('nvidia')) <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   747
        cGPUVendor:= gvNVIDIA
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   748
    else if StrPos(Str2PChar(vendor), Str2PChar('intel')) <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   749
        cGPUVendor:= gvATI
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   750
    else if StrPos(Str2PChar(vendor), Str2PChar('ati')) <> nil then
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   751
        cGPUVendor:= gvIntel
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   752
    else
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   753
        AddFileLog('OpenGL Warning - unknown hardware vendor; please report');
4347
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4343
diff changeset
   754
{$ENDIF}
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2633
diff changeset
   755
//SupportNPOTT:= glLoadExtension('GL_ARB_texture_non_power_of_two');
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   756
*)
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   757
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   758
    // everyone love debugging
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   759
    AddFileLog('OpenGL-- Renderer: ' + shortstring(pchar(glGetString(GL_RENDERER))));
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   760
    AddFileLog('  |----- Vendor: ' + shortstring(pchar(glGetString(GL_VENDOR))));
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   761
    AddFileLog('  |----- Version: ' + shortstring(pchar(glGetString(GL_VERSION))));
6885
53a87a4c7b35 minor gl debug/comments
koda
parents: 6749
diff changeset
   762
    AddFileLog('  |----- Texture Size: ' + inttostr(MaxTextureSize));
7635
7a8b2f04c7dd don't query/print GL_AUX_BUFFERS if video recording is disabled
sheepluva
parents: 7634
diff changeset
   763
{$IFDEF USE_VIDEO_RECORDING}
7a8b2f04c7dd don't query/print GL_AUX_BUFFERS if video recording is disabled
sheepluva
parents: 7634
diff changeset
   764
    glGetIntegerv(GL_AUX_BUFFERS, @AuxBufNum);
7a8b2f04c7dd don't query/print GL_AUX_BUFFERS if video recording is disabled
sheepluva
parents: 7634
diff changeset
   765
    AddFileLog('  |----- Number of auxiliary buffers: ' + inttostr(AuxBufNum));
7a8b2f04c7dd don't query/print GL_AUX_BUFFERS if video recording is disabled
sheepluva
parents: 7634
diff changeset
   766
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   767
    AddFileLog('  \----- Extensions: ');
8838
aa2ffd427f6a strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
koda
parents: 8370
diff changeset
   768
7634
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   769
    // fetch extentions and store them in string
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   770
    tmpstr := StrPas(PChar(glGetString(GL_EXTENSIONS)));
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   771
    tmpn := WordCount(tmpstr, [' ']);
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   772
    tmpint := 1;
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   773
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   774
    repeat
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   775
    begin
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   776
        // print up to 3 extentions per row
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   777
        // ExtractWord will return empty string if index out of range
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   778
        AddFileLog(TrimRight(
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   779
            ExtractWord(tmpint, tmpstr, [' ']) + ' ' +
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   780
            ExtractWord(tmpint+1, tmpstr, [' ']) + ' ' +
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   781
            ExtractWord(tmpint+2, tmpstr, [' '])
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   782
        ));
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   783
        tmpint := tmpint + 3;
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   784
    end;
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   785
    until (tmpint > tmpn);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   786
    AddFileLog('');
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   787
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   788
    defaultFrame:= 0;
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   789
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   790
    if GameType = gmtRecord then
7371
911b53e8c00a First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru>
parents: 7350
diff changeset
   791
    begin
911b53e8c00a First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru>
parents: 7350
diff changeset
   792
        if glLoadExtension('GL_EXT_framebuffer_object') then
911b53e8c00a First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru>
parents: 7350
diff changeset
   793
        begin
911b53e8c00a First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru>
parents: 7350
diff changeset
   794
            CreateFramebuffer(defaultFrame, depthv, texv);
911b53e8c00a First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru>
parents: 7350
diff changeset
   795
            glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, defaultFrame);
911b53e8c00a First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru>
parents: 7350
diff changeset
   796
            AddFileLog('Using framebuffer for video recording.');
911b53e8c00a First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru>
parents: 7350
diff changeset
   797
        end
911b53e8c00a First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru>
parents: 7350
diff changeset
   798
        else if AuxBufNum > 0 then
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   799
        begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   800
            glDrawBuffer(GL_AUX0);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   801
            glReadBuffer(GL_AUX0);
7635
7a8b2f04c7dd don't query/print GL_AUX_BUFFERS if video recording is disabled
sheepluva
parents: 7634
diff changeset
   802
            AddFileLog('Using auxiliary buffer for video recording.');
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   803
        end
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   804
        else
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   805
        begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   806
            glDrawBuffer(GL_BACK);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   807
            glReadBuffer(GL_BACK);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   808
            AddFileLog('Warning: off-screen rendering is not supported; using back buffer but it may not work.');
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   809
        end;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   810
    end;
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   811
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   812
8138
cfb228baa598 Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
Chris Wong <lambda.fairy@gmail.com>
parents: 8057
diff changeset
   813
{$IFDEF USE_S3D_RENDERING}
8359
9a7024b2a4d3 Removed wiggle 3D mode, reorder the list of 3D modes.
martin_bede
parents: 8354
diff changeset
   814
    if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) then
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   815
    begin
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   816
        // prepare left and right frame buffers and associated textures
4347
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4343
diff changeset
   817
        if glLoadExtension('GL_EXT_framebuffer_object') then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   818
            begin
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   819
            CreateFramebuffer(framel, depthl, texl);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   820
            CreateFramebuffer(framer, depthr, texr);
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   821
4347
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4343
diff changeset
   822
            // reset
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   823
            glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, defaultFrame)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   824
            end
4347
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4343
diff changeset
   825
        else
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4343
diff changeset
   826
            cStereoMode:= smNone;
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   827
    end;
2735
f2008d0ce3f8 Engine:
smxx
parents: 2724
diff changeset
   828
{$ENDIF}
f2008d0ce3f8 Engine:
smxx
parents: 2724
diff changeset
   829
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   830
    // set view port to whole window
6614
f88f67a17a9d ahem, fix build
koda
parents: 6611
diff changeset
   831
    glViewport(0, 0, cScreenWidth, cScreenHeight);
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   832
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   833
    glMatrixMode(GL_MODELVIEW);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   834
    // prepare default translation/scaling
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   835
    glLoadIdentity();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   836
    glScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   837
    glTranslatef(0, -cScreenHeight / 2, 0);
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   838
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   839
    // enable alpha blending
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   840
    glEnable(GL_BLEND);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   841
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
5045
f215eb5d4b75 this supposedly makes hwengine work with sdl 1.3 past rev 5296
koda
parents: 5043
diff changeset
   842
    // disable/lower perspective correction (will not need it anyway)
3376
faee68a28b82 Engine:
smxx
parents: 3341
diff changeset
   843
    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
faee68a28b82 Engine:
smxx
parents: 3341
diff changeset
   844
    // disable dithering
faee68a28b82 Engine:
smxx
parents: 3341
diff changeset
   845
    glDisable(GL_DITHER);
3641
98319a621dc8 save the gl client state to get a nice 80% fps boost
koda
parents: 3634
diff changeset
   846
    // enable common states by default as they save a lot
3376
faee68a28b82 Engine:
smxx
parents: 3341
diff changeset
   847
    glEnable(GL_TEXTURE_2D);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   848
    glEnableClientState(GL_VERTEX_ARRAY);
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   849
    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   850
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   851
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2154
diff changeset
   852
procedure SetScale(f: GLfloat);
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2154
diff changeset
   853
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   854
// leave immediately if scale factor did not change
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   855
    if f = cScaleFactor then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   856
        exit;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2154
diff changeset
   857
3523
6592fbb969da fix zoom smoothness
koda
parents: 3513
diff changeset
   858
    if f = cDefaultZoomLevel then
6592fbb969da fix zoom smoothness
koda
parents: 3513
diff changeset
   859
        glPopMatrix         // "return" to default scaling
6592fbb969da fix zoom smoothness
koda
parents: 3513
diff changeset
   860
    else                    // other scaling
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   861
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   862
        glPushMatrix;       // save default scaling
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   863
        glLoadIdentity;
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   864
        glScalef(f / cScreenWidth, -f / cScreenHeight, 1.0);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   865
        glTranslatef(0, -cScreenHeight / 2, 0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   866
        end;
2258
3dd028604cfd corrects a wrong binding
koda
parents: 2254
diff changeset
   867
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   868
    cScaleFactor:= f;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2154
diff changeset
   869
end;
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2154
diff changeset
   870
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   871
////////////////////////////////////////////////////////////////////////////////
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   872
procedure AddProgress;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   873
var r: TSDL_Rect;
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   874
    texsurf: PSDL_Surface;
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   875
begin
8027
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
   876
    if cOnlyStats then exit;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   877
    if Step = 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   878
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   879
        WriteToConsole(msgLoading + 'progress sprite: ');
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   880
        texsurf:= LoadDataImage(ptGraphics, 'Progress', ifCritical or ifTransparent);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
   881
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   882
        ProgrTex:= Surface2Tex(texsurf, false);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   883
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   884
        squaresize:= texsurf^.w shr 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   885
        numsquares:= texsurf^.h div squaresize;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   886
        SDL_FreeSurface(texsurf);
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   887
        with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   888
            if GameLoading <> nil then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   889
                GameLoading();
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   890
        
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   891
        end;
1045
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1023
diff changeset
   892
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   893
    TryDo(ProgrTex <> nil, 'Error - Progress Texure is nil!', true);
2284
bd091b6b128d - Remove one AddProgress call
unc0rr
parents: 2258
diff changeset
   894
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   895
    glClear(GL_COLOR_BUFFER_BIT);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   896
    if Step < numsquares then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   897
        r.x:= 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   898
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   899
        r.x:= squaresize;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   900
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   901
    r.y:= (Step mod numsquares) * squaresize;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   902
    r.w:= squaresize;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   903
    r.h:= squaresize;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   904
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6990
diff changeset
   905
    DrawTextureFromRect( -squaresize div 2, (cScreenHeight - squaresize) shr 1, @r, ProgrTex);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
   906
7049
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
   907
    SwapBuffers;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   908
    inc(Step);
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   909
end;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   910
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   911
procedure FinishProgress;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   912
begin
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   913
    with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   914
        if GameLoaded <> nil then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   915
            GameLoaded();
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   916
    WriteLnToConsole('Freeing progress surface... ');
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   917
    FreeTexture(ProgrTex);
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   918
    ProgrTex:= nil;
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   919
    Step:= 0
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   920
end;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   921
2905
f3c79f7193a9 Engine:
smxx
parents: 2874
diff changeset
   922
function RenderHelpWindow(caption, subcaption, description, extra: ansistring; extracolor: LongInt; iconsurf: PSDL_Surface; iconrect: PSDL_Rect): PTexture;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   923
var tmpsurf: PSDL_SURFACE;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   924
    w, h, i, j: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   925
    font: THWFont;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   926
    r, r2: TSDL_Rect;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   927
    wa, ha: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   928
    tmpline, tmpline2, tmpdesc: ansistring;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   929
begin
2843
75f18393d70a Check the right midpoint font
nemo
parents: 2841
diff changeset
   930
// make sure there is a caption as well as a sub caption - description is optional
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   931
if caption = '' then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   932
    caption:= '???';
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   933
if subcaption = '' then
7134
beb16926ae5c Some improvements to pas2c
unc0rr
parents: 7121
diff changeset
   934
    subcaption:= _S' ';
2843
75f18393d70a Check the right midpoint font
nemo
parents: 2841
diff changeset
   935
2841
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
   936
font:= CheckCJKFont(caption,fnt16);
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
   937
font:= CheckCJKFont(subcaption,font);
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
   938
font:= CheckCJKFont(description,font);
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
   939
font:= CheckCJKFont(extra,font);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   940
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   941
w:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   942
h:= 0;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
   943
wa:= cFontBorder * 2 + 4;
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
   944
ha:= cFontBorder * 2;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   945
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   946
i:= 0; j:= 0; // avoid compiler hints
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   947
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   948
// TODO: Recheck height/position calculation
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   949
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   950
// get caption's dimensions
6286
835392304f81 and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
koda
parents: 6089
diff changeset
   951
TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(caption), @i, @j);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   952
// width adds 36 px (image + space)
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   953
w:= i + 36 + wa;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   954
h:= j + ha;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   955
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   956
// get sub caption's dimensions
6286
835392304f81 and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
koda
parents: 6089
diff changeset
   957
TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(subcaption), @i, @j);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   958
// width adds 36 px (image + space)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   959
if w < (i + 36 + wa) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   960
    w:= i + 36 + wa;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   961
inc(h, j + ha);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   962
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   963
// get description's dimensions
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   964
tmpdesc:= description;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   965
while tmpdesc <> '' do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   966
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   967
    tmpline:= tmpdesc;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   968
    SplitByChar(tmpline, tmpdesc, '|');
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   969
    if tmpline <> '' then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   970
        begin
6286
835392304f81 and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
koda
parents: 6089
diff changeset
   971
        TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(tmpline), @i, @j);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   972
        if w < (i + wa) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   973
            w:= i + wa;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   974
        inc(h, j + ha)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   975
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   976
    end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   977
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   978
if extra <> '' then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   979
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   980
    // get extra label's dimensions
6286
835392304f81 and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
koda
parents: 6089
diff changeset
   981
    TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(extra), @i, @j);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   982
    if w < (i + wa) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   983
        w:= i + wa;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   984
    inc(h, j + ha);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   985
    end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   986
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   987
// add borders space
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   988
inc(w, wa);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   989
inc(h, ha + 8);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   990
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   991
tmpsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, RMask, GMask, BMask, AMask);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   992
TryDo(tmpsurf <> nil, 'RenderHelpWindow: fail to create surface', true);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   993
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   994
// render border and background
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   995
r.x:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   996
r.y:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   997
r.w:= w;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   998
r.h:= h;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   999
DrawRoundRect(@r, cWhiteColor, cNearBlackColor, tmpsurf, true);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1000
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1001
// render caption
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1002
r:= WriteInRect(tmpsurf, 36 + cFontBorder + 2, ha, $ffffffff, font, caption);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1003
// render sub caption
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1004
r:= WriteInRect(tmpsurf, 36 + cFontBorder + 2, r.y + r.h, $ffc7c7c7, font, subcaption);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1005
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1006
// render all description lines
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1007
tmpdesc:= description;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1008
while tmpdesc <> '' do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1009
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1010
    tmpline:= tmpdesc;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1011
    SplitByChar(tmpline, tmpdesc, '|');
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1012
    r2:= r;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1013
    if tmpline <> '' then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1014
        begin
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1015
        r:= WriteInRect(tmpsurf, cFontBorder + 2, r.y + r.h, $ff707070, font, tmpline);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1016
5518
4b0ea752dec7 oops this slipped through
koda
parents: 5505
diff changeset
  1017
        // render highlighted caption (if there is a ':')
7134
beb16926ae5c Some improvements to pas2c
unc0rr
parents: 7121
diff changeset
  1018
        tmpline2:= _S'';
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1019
        SplitByChar(tmpline, tmpline2, ':');
7134
beb16926ae5c Some improvements to pas2c
unc0rr
parents: 7121
diff changeset
  1020
        if tmpline2 <> _S'' then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1021
            WriteInRect(tmpsurf, cFontBorder + 2, r2.y + r2.h, $ffc7c7c7, font, tmpline + ':');
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1022
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1023
    end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1024
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1025
if extra <> '' then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1026
    r:= WriteInRect(tmpsurf, cFontBorder + 2, r.y + r.h, extracolor, font, extra);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1027
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1028
r.x:= cFontBorder + 6;
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1029
r.y:= cFontBorder + 4;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1030
r.w:= 32;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1031
r.h:= 32;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1032
SDL_FillRect(tmpsurf, @r, $ffffffff);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1033
SDL_UpperBlit(iconsurf, iconrect, tmpsurf, @r);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1034
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1035
RenderHelpWindow:=  Surface2Tex(tmpsurf, true);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1036
SDL_FreeSurface(tmpsurf)
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1037
end;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1038
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1039
procedure RenderWeaponTooltip(atype: TAmmoType);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1040
var r: TSDL_Rect;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1041
    i: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1042
    extra: ansistring;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1043
    extracolor: LongInt;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1044
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1045
// don't do anything if the window shouldn't be shown
3634
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3629
diff changeset
  1046
    if (cReducedQuality and rqTooltipsOff) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1047
        begin
3634
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3629
diff changeset
  1048
        WeaponTooltipTex:= nil;
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3629
diff changeset
  1049
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1050
        end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1051
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1052
// free old texture
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1053
FreeWeaponTooltip;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1054
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1055
// image region
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1056
i:= LongInt(atype) - 1;
3853
9bd5319d1fcc Adjust to reduced ammo menu dimensions.
nemo
parents: 3799
diff changeset
  1057
r.x:= (i shr 4) * 32;
9bd5319d1fcc Adjust to reduced ammo menu dimensions.
nemo
parents: 3799
diff changeset
  1058
r.y:= (i mod 16) * 32;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1059
r.w:= 32;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1060
r.h:= 32;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1061
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1062
// default (no extra text)
7134
beb16926ae5c Some improvements to pas2c
unc0rr
parents: 7121
diff changeset
  1063
extra:= _S'';
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1064
extracolor:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1065
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1066
if (CurrentTeam <> nil) and (Ammoz[atype].SkipTurns >= CurrentTeam^.Clan^.TurnNumber) then // weapon or utility is not yet available
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1067
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1068
    extra:= trmsg[sidNotYetAvailable];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1069
    extracolor:= LongInt($ffc77070);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1070
    end
5518
4b0ea752dec7 oops this slipped through
koda
parents: 5505
diff changeset
  1071
else if (Ammoz[atype].Ammo.Propz and ammoprop_NoRoundEnd) <> 0 then // weapon or utility will not end your turn
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1072
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1073
    extra:= trmsg[sidNoEndTurn];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1074
    extracolor:= LongInt($ff70c770);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1075
    end
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1076
else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1077
    begin
7134
beb16926ae5c Some improvements to pas2c
unc0rr
parents: 7121
diff changeset
  1078
    extra:= _S'';
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1079
    extracolor:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1080
    end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1081
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1082
// render window and return the texture
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1083
WeaponTooltipTex:= RenderHelpWindow(trammo[Ammoz[atype].NameId], trammoc[Ammoz[atype].NameId], trammod[Ammoz[atype].NameId], extra, extracolor, SpritesData[sprAMAmmos].Surface, @r)
2753
2305bb5dc5f2 update iphone port to new code from Smaxx
koda
parents: 2751
diff changeset
  1084
end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1085
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1086
procedure ShowWeaponTooltip(x, y: LongInt);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1087
begin
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1088
// draw the texture if it exists
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1089
if WeaponTooltipTex <> nil then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1090
    DrawTexture(x, y, WeaponTooltipTex)
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1091
end;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1092
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1093
procedure FreeWeaponTooltip;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1094
begin
5045
f215eb5d4b75 this supposedly makes hwengine work with sdl 1.3 past rev 5296
koda
parents: 5043
diff changeset
  1095
// free the existing texture (if there is any)
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1096
FreeTexture(WeaponTooltipTex);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1097
WeaponTooltipTex:= nil
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1098
end;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1099
7235
baa69bd025d9 1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru>
parents: 7198
diff changeset
  1100
{$IFDEF USE_VIDEO_RECORDING}
7350
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1101
{$IFDEF SDL13}
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1102
procedure InitOffscreenOpenGL;
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1103
begin
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1104
    // create hidden window
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1105
    SDLwindow:= SDL_CreateWindow('hedgewars (you don''t see this)',
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1106
                                 SDL_WINDOWPOS_CENTERED_MASK, SDL_WINDOWPOS_CENTERED_MASK,
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1107
                                 cScreenWidth, cScreenHeight,
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1108
                                 SDL_WINDOW_HIDDEN or SDL_WINDOW_OPENGL);
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1109
    SDLTry(SDLwindow <> nil, true);
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1110
    SetupOpenGL();
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1111
end;
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1112
{$ELSE}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1113
procedure InitOffscreenOpenGL;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1114
var ArgCount: LongInt;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1115
    PrgName: pchar;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1116
begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1117
    ArgCount:= 1;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1118
    PrgName:= 'hwengine';
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1119
    glutInit(@ArgCount, @PrgName);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1120
    glutInitWindowSize(cScreenWidth, cScreenHeight);
7350
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1121
    glutCreateWindow('hedgewars (you don''t see this)'); // we don't need a window, but if this function is not called then OpenGL will not be initialized
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1122
    glutHideWindow();
7866
58d10edc5d21 apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
koda
parents: 7754
diff changeset
  1123
    glutDisplayFunc(@SwapBuffers); // we don't need a callback, but it's required for GLUT3
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1124
    SetupOpenGL();
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1125
end;
7350
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1126
{$ENDIF} // SDL13
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1127
{$ENDIF} // USE_VIDEO_RECORDING
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1128
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1129
procedure chFullScr(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1130
var flags: Longword = 0;
6072
e3dc802965d6 a little code cleanup
koda
parents: 6021
diff changeset
  1131
    reinit: boolean = false;
e3dc802965d6 a little code cleanup
koda
parents: 6021
diff changeset
  1132
    {$IFNDEF DARWIN}ico: PSDL_Surface;{$ENDIF}
5052
74a81c276d67 fix a couple of loose ends
koda
parents: 5045
diff changeset
  1133
    {$IFDEF SDL13}x, y: LongInt;{$ENDIF}
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1134
begin
8027
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1135
    if cOnlyStats then
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1136
        begin
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1137
        MaxTextureSize:= 1024;
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1138
        exit
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1139
        end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1140
    if Length(s) = 0 then
8027
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1141
         cFullScreen:= (not cFullScreen)
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1142
    else cFullScreen:= s = '1';
8354
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1143
    
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1144
    if cFullScreen then
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1145
        begin
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1146
        cScreenWidth:= cFullscreenWidth;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1147
        cScreenHeight:= cFullscreenHeight;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1148
        end
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1149
    else
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1150
        begin
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1151
        cScreenWidth:= cWindowedWidth;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1152
        cScreenHeight:= cWindowedHeight;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1153
        end;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1154
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1155
    AddFileLog('Preparing to change video parameters...');
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1156
{$IFDEF SDL13}
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1157
    if SDLwindow = nil then
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1158
{$ELSE}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1159
    if SDLPrimSurface = nil then
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1160
{$ENDIF}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1161
        begin
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1162
        // set window title
7151
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7134
diff changeset
  1163
        {$IFNDEF SDL13}SDL_WM_SetCaption(_P'Hedgewars', nil);{$ENDIF}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1164
        WriteToConsole('Init SDL_image... ');
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1165
        SDLTry(IMG_Init(IMG_INIT_PNG) <> 0, true);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1166
        WriteLnToConsole(msgOK);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1167
        // load engine icon
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1168
    {$IFNDEF DARWIN}
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
  1169
        ico:= LoadDataImage(ptGraphics, 'hwengine', ifIgnoreCaps);
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1170
        if ico <> nil then
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1171
            begin
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1172
            SDL_WM_SetIcon(ico, 0);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1173
            SDL_FreeSurface(ico)
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1174
            end;
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1175
    {$ENDIF}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1176
        end
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1177
    else
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1178
        begin
6675
dab56311daa5 tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
koda
parents: 6674
diff changeset
  1179
        AmmoMenuInvalidated:= true;
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1180
{$IFDEF IPHONEOS}
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1181
        // chFullScr is called when there is a rotation event and needs the SetScale and SetupOpenGL to set up the new resolution
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1182
        // this 6 gl functions are the relevant ones and are hacked together here for optimisation
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1183
        glMatrixMode(GL_MODELVIEW);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1184
        glPopMatrix;
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1185
        glLoadIdentity();
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1186
        glScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1187
        glTranslatef(0, -cScreenHeight / 2, 0);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1188
        glViewport(0, 0, cScreenWidth, cScreenHeight);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1189
        exit;
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1190
{$ELSE}
5847
9fd9d159ca32 fix for issue #276
sheepluva
parents: 5714
diff changeset
  1191
        SetScale(cDefaultZoomLevel);
6674
4d3209a189ca gather context restoration under a single keyword
koda
parents: 6639
diff changeset
  1192
     {$IFDEF USE_CONTEXT_RESTORE}
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1193
        reinit:= true;
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1194
        StoreRelease(true);
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1195
        ResetLand;
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1196
        ResetWorldTex;
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1197
        //uTextures.freeModule; //DEBUG ONLY
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1198
    {$ENDIF}
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1199
        AddFileLog('Freeing old primary surface...');
7085
953a9d896df1 fix sdl13 build
Xeli
parents: 7049
diff changeset
  1200
    {$IFNDEF SDL13}        
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1201
        SDL_FreeSurface(SDLPrimSurface);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1202
        SDLPrimSurface:= nil;
7085
953a9d896df1 fix sdl13 build
Xeli
parents: 7049
diff changeset
  1203
    {$ENDIF}
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1204
{$ENDIF}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1205
        end;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1206
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1207
    // these attributes must be set up before creating the sdl window
5883
a6d764786905 Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
nemo
parents: 5847
diff changeset
  1208
{$IFNDEF WIN32}
a6d764786905 Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
nemo
parents: 5847
diff changeset
  1209
(* On a large number of testers machines, SDL default to software rendering when opengl attributes were set.
a6d764786905 Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
nemo
parents: 5847
diff changeset
  1210
   These attributes were "set" after CreateWindow in .15, which probably did nothing.
a6d764786905 Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
nemo
parents: 5847
diff changeset
  1211
   IMO we should rely on the gl_config defaults from SDL, and use SDL_GL_GetAttribute to possibly post warnings if any
a6d764786905 Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
nemo
parents: 5847
diff changeset
  1212
   bad values are set.  *)
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1213
    SetupOpenGLAttributes();
5883
a6d764786905 Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
nemo
parents: 5847
diff changeset
  1214
{$ENDIF}
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1215
{$IFDEF SDL13}
5187
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1216
    // these values in x and y make the window appear in the center
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1217
    x:= SDL_WINDOWPOS_CENTERED_MASK;
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1218
    y:= SDL_WINDOWPOS_CENTERED_MASK;
6624
e049b5bb0ad1 BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
koda
parents: 6614
diff changeset
  1219
    // SDL_WINDOW_RESIZABLE makes the window respond to rotation events on mobile devices
e049b5bb0ad1 BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
koda
parents: 6614
diff changeset
  1220
    flags:= SDL_WINDOW_OPENGL or SDL_WINDOW_SHOWN or SDL_WINDOW_RESIZABLE;
5187
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1221
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1222
    {$IFDEF MOBILE}
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1223
    if isPhone() then
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1224
        SDL_SetHint('SDL_IOS_ORIENTATIONS','LandscapeLeft LandscapeRight');
6624
e049b5bb0ad1 BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
koda
parents: 6614
diff changeset
  1225
    // no need for borders on mobile devices
e049b5bb0ad1 BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
koda
parents: 6614
diff changeset
  1226
    flags:= flags or SDL_WINDOW_BORDERLESS;
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1227
    {$ENDIF}
5187
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1228
6021
652a199d4f38 some hopefully harmless experiments
koda
parents: 5883
diff changeset
  1229
    if SDLwindow = nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1230
        if cFullScreen then
8354
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1231
            SDLwindow:= SDL_CreateWindow('Hedgewars', x, y, cScreenWidth, cScreenHeight, flags or SDL_WINDOW_FULLSCREEN)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1232
        else
8354
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1233
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1234
            SDLwindow:= SDL_CreateWindow('Hedgewars', x, y, cScreenWidth, cScreenHeight, flags);
8354
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1235
            end;
5187
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1236
    SDLTry(SDLwindow <> nil, true);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1237
{$ELSE}
5670
e01f0b6f1969 enable window resizing (tested only on linux) - fix issue 103
koda
parents: 5662
diff changeset
  1238
    flags:= SDL_OPENGL or SDL_RESIZABLE;
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1239
    if cFullScreen then
8354
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1240
        begin
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1241
        flags:= flags or SDL_FULLSCREEN;
8354
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1242
        end;
5130
3602ede67ec5 Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr
parents: 5109
diff changeset
  1243
    if not cOnlyStats then
3602ede67ec5 Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr
parents: 5109
diff changeset
  1244
        begin
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1245
    {$IFDEF WIN32}
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
  1246
        s:= SDL_getenv('SDL_VIDEO_CENTERED');
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
  1247
        SDL_putenv('SDL_VIDEO_CENTERED=1');
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1248
    {$ENDIF}
8309
edcfb5e43245 bye bye cBits
koda
parents: 8204
diff changeset
  1249
        SDLPrimSurface:= SDL_SetVideoMode(cScreenWidth, cScreenHeight, 0, flags);
5130
3602ede67ec5 Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr
parents: 5109
diff changeset
  1250
        SDLTry(SDLPrimSurface <> nil, true);
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1251
    {$IFDEF WIN32}SDL_putenv(str2pchar('SDL_VIDEO_CENTERED=' + s));{$ENDIF}
5130
3602ede67ec5 Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr
parents: 5109
diff changeset
  1252
        end;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1253
{$ENDIF}
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1254
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1255
    SetupOpenGL();
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1256
    if reinit then
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1257
        begin
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1258
        // clean the window from any previous content
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1259
        glClear(GL_COLOR_BUFFER_BIT);
5704
718f98a9df12 Reset to SD sky colour if in SD
nemo
parents: 5696
diff changeset
  1260
        if SuddenDeathDmg then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1261
            glClearColor(SDSkyColor.r * (SDTint/255) / 255, SDSkyColor.g * (SDTint/255) / 255, SDSkyColor.b * (SDTint/255) / 255, 0.99)
5704
718f98a9df12 Reset to SD sky colour if in SD
nemo
parents: 5696
diff changeset
  1262
        else if ((cReducedQuality and rqNoBackground) = 0) then 
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1263
            glClearColor(SkyColor.r / 255, SkyColor.g / 255, SkyColor.b / 255, 0.99)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1264
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1265
            glClearColor(RQSkyColor.r / 255, RQSkyColor.g / 255, RQSkyColor.b / 255, 0.99);
5704
718f98a9df12 Reset to SD sky colour if in SD
nemo
parents: 5696
diff changeset
  1266
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1267
        // reload everything we had before
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1268
        ReloadCaptions(false);
6382
0e76c5cd4250 move the order of reloading texture to workaround buggy drivers
koda
parents: 6380
diff changeset
  1269
        ReloadLines;
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1270
        StoreLoad(true);
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1271
        // redraw all land
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
  1272
        UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1273
        end;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1274
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1275
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3025
diff changeset
  1276
procedure initModule;
4925
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1277
var ai: TAmmoType;
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1278
    i: LongInt;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
  1279
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6885
diff changeset
  1280
    RegisterVariable('fullscr', @chFullScr, true);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1281
7121
ce5e70fe4eb3 http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
nemo
parents: 7102
diff changeset
  1282
    cScaleFactor:= 2.0;
3394
47b51e22e670 Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
koda
parents: 3390
diff changeset
  1283
    Step:= 0;
47b51e22e670 Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
koda
parents: 3390
diff changeset
  1284
    ProgrTex:= nil;
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1285
    SupportNPOTT:= false;
4925
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1286
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1287
    // init all ammo name texture pointers
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1288
    for ai:= Low(TAmmoType) to High(TAmmoType) do
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1289
    begin
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1290
        Ammoz[ai].NameTex := nil;
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1291
    end;
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1292
    // init all count texture pointers
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1293
    for i:= Low(CountTexz) to High(CountTexz) do
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1294
        CountTexz[i] := nil;
7027
f264ad9d8965 the scope cleanup continues...
koda
parents: 7026
diff changeset
  1295
{$IFDEF SDL13}
7049
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1296
    SDLwindow:= nil;
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1297
    SDLGLcontext:= nil;
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1298
{$ELSE}
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1299
    SDLPrimSurface:= nil;
7027
f264ad9d8965 the scope cleanup continues...
koda
parents: 7026
diff changeset
  1300
{$ENDIF}
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
  1301
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
  1302
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3025
diff changeset
  1303
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
  1304
begin
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1305
    StoreRelease(false);
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1306
    TTF_Quit();
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1307
{$IFDEF SDL13}
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1308
    SDL_GL_DeleteContext(SDLGLcontext);
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1309
    SDL_DestroyWindow(SDLwindow);
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1310
{$ENDIF}
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1311
    SDL_Quit();
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
  1312
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
  1313
7049
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1314
procedure WarpMouse(x, y: Word); inline;
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1315
begin
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1316
{$IFDEF SDL13}
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1317
    SDL_WarpMouseInWindow(SDLwindow, x, y);
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1318
{$ELSE}
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1319
    x:= x; y:= y; // avoid hints
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1320
{$ENDIF}
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1321
end;
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1322
7866
58d10edc5d21 apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
koda
parents: 7754
diff changeset
  1323
procedure SwapBuffers; {$IFDEF USE_VIDEO_RECORDING}cdecl{$ELSE}inline{$ENDIF};
7049
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1324
begin
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1325
    if GameType = gmtRecord then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1326
        exit;
7049
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1327
{$IFDEF SDL13}
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1328
    SDL_GL_SwapWindow(SDLwindow);
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1329
{$ELSE}
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1330
    SDL_GL_SwapBuffers();
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1331
{$ENDIF}
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1332
end;
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1333
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1334
end.