hedgewars/uRender.pas
author koda
Sun, 20 Mar 2016 03:08:51 -0400
changeset 11617 b7d5d75469ee
parent 11384 7bc9042549c1
child 11408 b894922d58cc
child 11797 d8b7884abf9c
permissions -rw-r--r--
Move pixel format conversion from uVideoRec to AVWrapper This has several benefits, being in C-land allows us to better use libav API and avoid mixing memory allocated from Pascal. Also the C code for the conversion loop generated by GCC or Clang is probably more optimized than by Freepascal. Finally it will simplify code in the future if we are going to enable any other pixel format than yuv420p. Change the coefficients to improve color accuracy during conversion.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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{$IF GLunit = GL}{$DEFINE GLunit:=GL,GLext}{$ENDIF}
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unit uRender;
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interface
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uses SDLh, uTypes, GLunit;
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procedure initModule;
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procedure freeModule;
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procedure DrawSprite            (Sprite: TSprite; X, Y, Frame: LongInt);
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procedure DrawSprite            (Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
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procedure DrawSpriteFromRect    (Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt); inline;
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procedure DrawSpriteClipped     (Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
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procedure DrawSpriteRotated     (Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
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procedure DrawSpriteRotatedF    (Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
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procedure DrawTexture           (X, Y: LongInt; Texture: PTexture); inline;
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procedure DrawTexture           (X, Y: LongInt; Texture: PTexture; Scale: GLfloat);
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procedure DrawTexture2          (X, Y: LongInt; Texture: PTexture; Scale, Overlap: GLfloat);
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procedure DrawTextureFromRect   (X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
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procedure DrawTextureFromRect   (X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
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procedure DrawTextureFromRectDir(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture; Dir: LongInt);
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procedure DrawTextureCentered   (X, Top: LongInt; Source: PTexture);
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procedure DrawTextureF          (Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt);
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procedure DrawTextureRotated    (Texture: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
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procedure DrawTextureRotatedF   (Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
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procedure DrawCircle            (X, Y, Radius, Width: LongInt);
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procedure DrawCircle            (X, Y, Radius, Width: LongInt; r, g, b, a: Byte);
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procedure DrawCircleFilled      (X, Y, Radius: LongInt; r, g, b, a: Byte);
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procedure DrawLine              (X0, Y0, X1, Y1, Width: Single; color: LongWord); inline;
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procedure DrawLine              (X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
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procedure DrawLineOnScreen      (X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
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procedure DrawRect              (rect: TSDL_Rect; r, g, b, a: Byte; Fill: boolean);
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procedure DrawHedgehog          (X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
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procedure DrawScreenWidget      (widget: POnScreenWidget);
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procedure DrawWater             (Alpha: byte; OffsetY, OffsetX: LongInt);
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procedure DrawWaves             (Dir, dX, dY, oX: LongInt; tnt: Byte);
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procedure RenderClear           ();
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{$IFDEF USE_S3D_RENDERING}
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procedure RenderClear           (mode: TRenderMode);
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{$ENDIF}
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procedure RenderSetClearColor   (r, g, b, a: real);
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procedure Tint                  (r, g, b, a: Byte); inline;
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procedure Tint                  (c: Longword); inline;
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procedure untint(); inline;
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procedure setTintAdd            (f: boolean); inline;
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// call this to finish the rendering of current frame
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procedure FinishRender();
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function isAreaOffscreen(X, Y, Width, Height: LongInt): boolean; inline;
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// 0 => not offscreen, <0 => left/top of screen >0 => right/below of screen
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function isDxAreaOffscreen(X, Width: LongInt): LongInt; inline;
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function isDyAreaOffscreen(Y, Height: LongInt): LongInt; inline;
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procedure SetScale(f: GLfloat);
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procedure UpdateViewLimits();
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procedure RendererSetup();
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procedure RendererCleanup();
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procedure ChangeDepth(rm: TRenderMode; d: GLfloat);
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procedure ResetDepth(rm: TRenderMode);
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// TODO everything below this should not need a public interface
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procedure EnableTexture(enable:Boolean);
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procedure SetTexCoordPointer(p: Pointer;n: Integer); inline;
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procedure SetVertexPointer(p: Pointer;n: Integer); inline;
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procedure SetColorPointer(p: Pointer;n: Integer); inline;
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procedure UpdateModelviewProjection(); inline;
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procedure openglPushMatrix      (); inline;
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procedure openglPopMatrix       (); inline;
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procedure openglTranslatef      (X, Y, Z: GLfloat); inline;
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implementation
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uses {$IFNDEF PAS2C} StrUtils, {$ENDIF}SysUtils, uVariables, uUtils, uConsts
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     {$IFDEF GL2}, uMatrix, uConsole{$ENDIF};
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{$IFDEF USE_TOUCH_INTERFACE}
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const
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    FADE_ANIM_TIME = 500;
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    MOVE_ANIM_TIME = 500;
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{$ENDIF}
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{$IFDEF GL2}
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var
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    shaderMain: GLuint;
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    shaderWater: GLuint;
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{$ENDIF}
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var VertexBuffer : array [0 ..59] of TVertex2f;
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    TextureBuffer: array [0 .. 7] of TVertex2f;
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    LastTint: LongWord = 0;
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    LastColorPointer , LastTexCoordPointer , LastVertexPointer : Pointer;
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{$IFDEF GL2}
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    LastColorPointerN, LastTexCoordPointerN, LastVertexPointerN: Integer;
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{$ENDIF}
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{$IFDEF USE_S3D_RENDERING}
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    // texture/vertex buffers for left/right/default eye modes
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    texLRDtb, texLvb, texRvb: array [0..3] of TVertex2f;
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{$ENDIF}
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procedure openglLoadIdentity    (); forward;
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procedure openglTranslProjMatrix(X, Y, Z: GLFloat); forward;
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procedure openglScalef          (ScaleX, ScaleY, ScaleZ: GLfloat); forward;
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procedure openglRotatef         (RotX, RotY, RotZ: GLfloat; dir: LongInt); forward;
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procedure openglTint            (r, g, b, a: Byte); forward;
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{$IFDEF USE_S3D_RENDERING OR USE_VIDEO_RECORDING}
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procedure CreateFramebuffer(var frame, depth, tex: GLuint); forward;
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procedure DeleteFramebuffer(var frame, depth, tex: GLuint); forward;
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{$ENDIF}
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function isAreaOffscreen(X, Y, Width, Height: LongInt): boolean; inline;
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begin
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    isAreaOffscreen:= (isDxAreaOffscreen(X, Width) <> 0) or (isDyAreaOffscreen(Y, Height) <> 0);
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end;
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function isDxAreaOffscreen(X, Width: LongInt): LongInt; inline;
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begin
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    if X > ViewRightX then exit(1);
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    if X + Width < ViewLeftX then exit(-1);
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    isDxAreaOffscreen:= 0;
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end;
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function isDyAreaOffscreen(Y, Height: LongInt): LongInt; inline;
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begin
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    if Y > ViewBottomY then exit(1);
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    if Y + Height < ViewTopY then exit(-1);
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    isDyAreaOffscreen:= 0;
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end;
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procedure RenderClear();
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begin
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    glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
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end;
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{$IFDEF USE_S3D_RENDERING}
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procedure RenderClear(mode: TRenderMode);
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var frame: GLuint;
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begin
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    if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) then
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        begin
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        case mode of
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            rmLeftEye:  frame:= frameL;
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            rmRightEye: frame:= frameR;
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            else
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                frame:= defaultFrame;
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        end;
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        glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frame);
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        RenderClear();
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        end
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    else
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        begin
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        // draw left eye in red channel only
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        if mode = rmLeftEye then
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            begin
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            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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            RenderClear();
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            if cStereoMode = smGreenRed then
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                glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_TRUE)
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            else if cStereoMode = smBlueRed then
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                glColorMask(GL_FALSE, GL_FALSE, GL_TRUE, GL_TRUE)
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            else if cStereoMode = smCyanRed then
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                glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE)
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            else
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                glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_TRUE);
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            end
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        else
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            begin
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            // draw right eye in selected channel(s) only
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            if cStereoMode = smRedGreen then
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                glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_TRUE)
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            else if cStereoMode = smRedBlue then
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                glColorMask(GL_FALSE, GL_FALSE, GL_TRUE, GL_TRUE)
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            else if cStereoMode = smRedCyan then
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                glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE)
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            else
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                glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_TRUE);
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            end;
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        end;
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end;
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{$ENDIF}
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procedure RenderSetClearColor(r, g, b, a: real);
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begin
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    glClearColor(r, g, b, a);
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end;
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procedure FinishRender();
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begin
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{$IFDEF USE_S3D_RENDERING}
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if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) then
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    begin
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    RenderClear(rmDefault);
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    SetScale(cDefaultZoomLevel);
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    // same for all
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    SetTexCoordPointer(@texLRDtb, Length(texLRDtb));
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    // draw left frame
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    glBindTexture(GL_TEXTURE_2D, texl);
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    SetVertexPointer(@texLvb, Length(texLvb));
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    //UpdateModelviewProjection;
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    glDrawArrays(GL_TRIANGLE_FAN, 0, Length(texLvb));
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    // draw right frame
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    glBindTexture(GL_TEXTURE_2D, texl);
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    SetVertexPointer(@texRvb, Length(texRvb));
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    //UpdateModelviewProjection;
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    glDrawArrays(GL_TRIANGLE_FAN, 0, Length(texRvb));
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    SetScale(zoom);
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    end;
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{$ENDIF}
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end;
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{$IFDEF GL2}
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function CompileShader(shaderFile: string; shaderType: GLenum): GLuint;
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var
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    shader: GLuint;
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    f: Textfile;
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    source, line: AnsiString;
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    sourceA: Pchar;
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    lengthA: GLint;
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    compileResult: GLint;
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    logLength: GLint;
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    log: PChar;
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begin
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    Assign(f, PathPrefix + cPathz[ptShaders] + '/' + shaderFile);
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    filemode:= 0; // readonly
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    Reset(f);
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    if IOResult <> 0 then
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    begin
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        AddFileLog('Unable to load ' + shaderFile);
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        halt(HaltStartupError);
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    end;
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    source:='';
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    while not eof(f) do
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    begin
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        ReadLn(f, line);
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        source:= source + line + #10;
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    end;
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    Close(f);
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    WriteLnToConsole('Compiling shader: ' + PathPrefix + cPathz[ptShaders] + '/' + shaderFile);
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    sourceA:=PChar(source);
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    lengthA:=Length(source);
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    shader:=glCreateShader(shaderType);
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    glShaderSource(shader, 1, @sourceA, @lengthA);
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    glCompileShader(shader);
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    glGetShaderiv(shader, GL_COMPILE_STATUS, @compileResult);
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    glGetShaderiv(shader, GL_INFO_LOG_LENGTH, @logLength);
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    if logLength > 1 then
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    begin
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        log := GetMem(logLength);
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   299
        glGetShaderInfoLog(shader, logLength, nil, log);
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        WriteLnToConsole('========== Compiler log  ==========');
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   301
        WriteLnToConsole(shortstring(log));
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   302
        WriteLnToConsole('===================================');
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   303
        FreeMem(log, logLength);
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   304
    end;
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   305
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   306
    if compileResult <> GL_TRUE then
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   307
    begin
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   308
        WriteLnToConsole('Shader compilation failed, halting');
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   309
        halt(HaltStartupError);
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   310
    end;
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   311
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   312
    CompileShader:= shader;
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   313
end;
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   314
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   315
function CompileProgram(shaderName: string): GLuint;
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   316
var
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   317
    program_: GLuint;
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   318
    vs, fs: GLuint;
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   319
    linkResult: GLint;
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   320
    logLength: GLint;
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   321
    log: PChar;
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   322
begin
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   323
    program_:= glCreateProgram();
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   324
    vs:= CompileShader(shaderName + '.vs', GL_VERTEX_SHADER);
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   325
    fs:= CompileShader(shaderName + '.fs', GL_FRAGMENT_SHADER);
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   326
    glAttachShader(program_, vs);
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   327
    glAttachShader(program_, fs);
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   328
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   329
    glBindAttribLocation(program_, aVertex, PChar('vertex'));
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   330
    glBindAttribLocation(program_, aTexCoord, PChar('texcoord'));
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   331
    glBindAttribLocation(program_, aColor, PChar('color'));
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   332
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   333
    glLinkProgram(program_);
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   334
    glDeleteShader(vs);
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diff changeset
   335
    glDeleteShader(fs);
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diff changeset
   336
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diff changeset
   337
    glGetProgramiv(program_, GL_LINK_STATUS, @linkResult);
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diff changeset
   338
    glGetProgramiv(program_, GL_INFO_LOG_LENGTH, @logLength);
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diff changeset
   339
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diff changeset
   340
    if logLength > 1 then
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   341
    begin
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   342
        log := GetMem(logLength);
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   343
        glGetProgramInfoLog(program_, logLength, nil, log);
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   344
        WriteLnToConsole('========== Compiler log  ==========');
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   345
        WriteLnToConsole(shortstring(log));
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   346
        WriteLnToConsole('===================================');
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   347
        FreeMem(log, logLength);
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   348
    end;
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   349
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diff changeset
   350
    if linkResult <> GL_TRUE then
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   351
    begin
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   352
        WriteLnToConsole('Linking program failed, halting');
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   353
        halt(HaltStartupError);
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diff changeset
   354
    end;
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   355
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   356
    CompileProgram:= program_;
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diff changeset
   357
end;
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   358
{$ENDIF}
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   359
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   360
function glLoadExtension(extension : shortstring) : boolean;
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   361
var logmsg: shortstring;
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   362
begin
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   363
    extension:= extension; // avoid hint
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diff changeset
   364
    glLoadExtension:= false;
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   365
    logmsg:= 'OpenGL - "' + extension + '" skipped';
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   366
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   367
{$IFNDEF IPHONEOS}
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   368
//TODO: pas2c does not handle
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   369
{$IFNDEF PAS2C}
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   370
// FreePascal doesnt come with OpenGL ES 1.1 Extension headers
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   371
{$IF GLunit <> gles11}
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   372
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   373
    glLoadExtension:= glext_LoadExtension(extension);
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   374
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   375
    if glLoadExtension then
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   376
        logmsg:= 'OpenGL - "' + extension + '" loaded'
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   377
    else
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   378
        logmsg:= 'OpenGL - "' + extension + '" failed to load';
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   379
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   380
{$ENDIF}
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   381
{$ENDIF}
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   382
{$ENDIF}
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   383
    AddFileLog(logmsg);
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e338ccbbe100 fix videorec build
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diff changeset
   384
end;
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diff changeset
   385
10429
e3cdbba07732 simplify {$IF that pas2c did not seem to understand
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   386
{$IFDEF USE_S3D_RENDERING OR USE_VIDEO_RECORDING}
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diff changeset
   387
procedure CreateFramebuffer(var frame, depth, tex: GLuint);
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   388
begin
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   389
    glGenFramebuffersEXT(1, @frame);
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diff changeset
   390
    glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frame);
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diff changeset
   391
    glGenRenderbuffersEXT(1, @depth);
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diff changeset
   392
    glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth);
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diff changeset
   393
    glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, cScreenWidth, cScreenHeight);
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diff changeset
   394
    glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depth);
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   395
    glGenTextures(1, @tex);
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diff changeset
   396
    glBindTexture(GL_TEXTURE_2D, tex);
10531
b8e6164a1a18 fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
sheepluva
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diff changeset
   397
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8,  cScreenWidth, cScreenHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, nil);
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diff changeset
   398
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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diff changeset
   399
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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diff changeset
   400
    glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex, 0);
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diff changeset
   401
end;
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diff changeset
   402
e338ccbbe100 fix videorec build
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diff changeset
   403
procedure DeleteFramebuffer(var frame, depth, tex: GLuint);
e338ccbbe100 fix videorec build
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diff changeset
   404
begin
e338ccbbe100 fix videorec build
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diff changeset
   405
    glDeleteTextures(1, @tex);
e338ccbbe100 fix videorec build
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diff changeset
   406
    glDeleteRenderbuffersEXT(1, @depth);
e338ccbbe100 fix videorec build
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diff changeset
   407
    glDeleteFramebuffersEXT(1, @frame);
e338ccbbe100 fix videorec build
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diff changeset
   408
end;
10869
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diff changeset
   409
{$ENDIF}
10309
e338ccbbe100 fix videorec build
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diff changeset
   410
10869
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diff changeset
   411
procedure RendererCleanup();
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   412
begin
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   413
{$IFNDEF PAS2C}
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   414
{$IFDEF USE_VIDEO_RECORDING}
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   415
    if defaultFrame <> 0 then
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   416
        DeleteFramebuffer(defaultFrame, depthv, texv);
10309
e338ccbbe100 fix videorec build
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diff changeset
   417
{$ENDIF}
10869
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diff changeset
   418
{$IFDEF USE_S3D_RENDERING}
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   419
    if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) then
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
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diff changeset
   420
        begin
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   421
        DeleteFramebuffer(framel, depthl, texl);
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   422
        DeleteFramebuffer(framer, depthr, texr);
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   423
        end
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   424
{$ENDIF}
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diff changeset
   425
{$ENDIF}
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   426
end;
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   427
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   428
procedure RendererSetup();
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   429
var AuxBufNum: LongInt = 0;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   430
    tmpstr: ansistring;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   431
    tmpint: LongInt;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   432
    tmpn: LongInt;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   433
begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   434
    // suppress hint/warning
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   435
    AuxBufNum:= AuxBufNum;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   436
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   437
    // get the max (h and v) size for textures that the gpu can support
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   438
    glGetIntegerv(GL_MAX_TEXTURE_SIZE, @MaxTextureSize);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   439
    if MaxTextureSize <= 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   440
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   441
        MaxTextureSize:= 1024;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   442
        AddFileLog('OpenGL Warning - driver didn''t provide any valid max texture size; assuming 1024');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   443
        end
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   444
    else if (MaxTextureSize < 1024) and (MaxTextureSize >= 512) then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   445
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   446
        cReducedQuality := cReducedQuality or rqNoBackground;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   447
        AddFileLog('Texture size too small for backgrounds, disabling.');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   448
        end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   449
    // everyone loves debugging
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   450
    // find out which gpu we are using (for extension compatibility maybe?)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   451
    AddFileLog('OpenGL-- Renderer: ' + shortstring(pchar(glGetString(GL_RENDERER))));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   452
    AddFileLog('  |----- Vendor: ' + shortstring(pchar(glGetString(GL_VENDOR))));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   453
    AddFileLog('  |----- Version: ' + shortstring(pchar(glGetString(GL_VERSION))));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   454
    AddFileLog('  |----- Texture Size: ' + inttostr(MaxTextureSize));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   455
{$IFDEF USE_VIDEO_RECORDING}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   456
    glGetIntegerv(GL_AUX_BUFFERS, @AuxBufNum);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   457
    AddFileLog('  |----- Number of auxiliary buffers: ' + inttostr(AuxBufNum));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   458
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   459
{$IFNDEF PAS2C}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   460
    AddFileLog('  \----- Extensions: ');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   461
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   462
    // fetch extentions and store them in string
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   463
    tmpstr := StrPas(PChar(glGetString(GL_EXTENSIONS)));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   464
    tmpn := WordCount(tmpstr, [' ']);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   465
    tmpint := 1;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   466
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   467
    repeat
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   468
        begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   469
        // print up to 3 extentions per row
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   470
        // ExtractWord will return empty string if index out of range
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   471
        AddFileLog(TrimRight(
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   472
            ExtractWord(tmpint, tmpstr, [' ']) + ' ' +
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   473
            ExtractWord(tmpint+1, tmpstr, [' ']) + ' ' +
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   474
            ExtractWord(tmpint+2, tmpstr, [' '])
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   475
        ));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   476
        tmpint := tmpint + 3;
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   477
        end;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   478
    until (tmpint > tmpn);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   479
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   480
    AddFileLog('');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   481
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   482
    defaultFrame:= 0;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   483
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   484
{$IFDEF USE_VIDEO_RECORDING}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   485
    if GameType = gmtRecord then
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   486
        begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   487
        if glLoadExtension('GL_EXT_framebuffer_object') then
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   488
            begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   489
            CreateFramebuffer(defaultFrame, depthv, texv);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   490
            glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, defaultFrame);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   491
            AddFileLog('Using framebuffer for video recording.');
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   492
            end
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   493
        else if AuxBufNum > 0 then
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   494
            begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   495
            glDrawBuffer(GL_AUX0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   496
            glReadBuffer(GL_AUX0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   497
            AddFileLog('Using auxiliary buffer for video recording.');
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   498
            end
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   499
        else
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   500
            begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   501
            glDrawBuffer(GL_BACK);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   502
            glReadBuffer(GL_BACK);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   503
            AddFileLog('Warning: off-screen rendering is not supported; using back buffer but it may not work.');
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   504
            end;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   505
        end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   506
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   507
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   508
{$IFDEF GL2}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   509
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   510
{$IFDEF PAS2C}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   511
    err := glewInit();
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   512
    if err <> GLEW_OK then
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   513
        begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   514
        WriteLnToConsole('Failed to initialize GLEW.');
10306
4fca8bcfaff0 clean up halting a little
sheepluva
parents: 10304
diff changeset
   515
        halt(HaltStartupError);
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   516
        end;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   517
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   518
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   519
{$IFNDEF PAS2C}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   520
    if not Load_GL_VERSION_2_0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   521
        halt;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   522
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   523
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   524
    shaderWater:= CompileProgram('water');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   525
    glUseProgram(shaderWater);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   526
    glUniform1i(glGetUniformLocation(shaderWater, pchar('tex0')), 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   527
    uWaterMVPLocation:= glGetUniformLocation(shaderWater, pchar('mvp'));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   528
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   529
    shaderMain:= CompileProgram('default');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   530
    glUseProgram(shaderMain);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   531
    glUniform1i(glGetUniformLocation(shaderMain, pchar('tex0')), 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   532
    uMainMVPLocation:= glGetUniformLocation(shaderMain, pchar('mvp'));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   533
    uMainTintLocation:= glGetUniformLocation(shaderMain, pchar('tint'));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   534
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   535
    uCurrentMVPLocation:= uMainMVPLocation;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   536
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   537
    Tint(255, 255, 255, 255);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   538
    UpdateModelviewProjection;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   539
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   540
10427
dd44d2c8fd0e also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
sheepluva
parents: 10360
diff changeset
   541
{$IFDEF USE_S3D_RENDERING}
dd44d2c8fd0e also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
sheepluva
parents: 10360
diff changeset
   542
    if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) then
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   543
        begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   544
        // prepare left and right frame buffers and associated textures
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   545
        if glLoadExtension('GL_EXT_framebuffer_object') then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   546
            begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   547
            CreateFramebuffer(framel, depthl, texl);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   548
            CreateFramebuffer(framer, depthr, texr);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   549
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   550
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   551
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   552
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   553
            // reset
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   554
            glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, defaultFrame)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   555
            end
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   556
        else
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   557
            cStereoMode:= smNone;
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   558
        end;
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   559
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   560
    // set up vertex/texture buffers for frame textures
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   561
    texLRDtb[0].X:= 0.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   562
    texLRDtb[0].Y:= 0.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   563
    texLRDtb[1].X:= 1.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   564
    texLRDtb[1].Y:= 0.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   565
    texLRDtb[2].X:= 1.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   566
    texLRDtb[2].Y:= 1.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   567
    texLRDtb[3].X:= 0.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   568
    texLRDtb[3].Y:= 1.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   569
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   570
    if cStereoMode = smHorizontal then
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   571
        begin
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   572
        texLvb[0].X:= cScreenWidth / -2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   573
        texLvb[0].Y:= cScreenHeight;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   574
        texLvb[1].X:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   575
        texLvb[1].Y:= cScreenHeight;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   576
        texLvb[2].X:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   577
        texLvb[2].Y:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   578
        texLvb[3].X:= cScreenWidth / -2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   579
        texLvb[3].Y:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   580
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   581
        texRvb[0].X:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   582
        texRvb[0].Y:= cScreenHeight;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   583
        texRvb[1].X:= cScreenWidth / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   584
        texRvb[1].Y:= cScreenHeight;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   585
        texRvb[2].X:= cScreenWidth / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   586
        texRvb[2].Y:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   587
        texRvb[3].X:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   588
        texRvb[3].Y:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   589
        end
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   590
    else
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   591
        begin
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   592
        texLvb[0].X:= cScreenWidth / -2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   593
        texLvb[0].Y:= cScreenHeight / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   594
        texLvb[1].X:= cScreenWidth / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   595
        texLvb[1].Y:= cScreenHeight / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   596
        texLvb[2].X:= cScreenWidth / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   597
        texLvb[2].Y:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   598
        texLvb[3].X:= cScreenWidth / -2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   599
        texLvb[3].Y:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   600
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   601
        texRvb[0].X:= cScreenWidth / -2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   602
        texRvb[0].Y:= cScreenHeight;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   603
        texRvb[1].X:= cScreenWidth / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   604
        texRvb[1].Y:= cScreenHeight;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   605
        texRvb[2].X:= cScreenWidth / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   606
        texRvb[2].Y:= cScreenHeight / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   607
        texRvb[3].X:= cScreenWidth / -2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   608
        texRvb[3].Y:= cScreenHeight / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   609
        end;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   610
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   611
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   612
// set view port to whole window
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   613
glViewport(0, 0, cScreenWidth, cScreenHeight);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   614
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   615
{$IFDEF GL2}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   616
    uMatrix.initModule;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   617
    hglMatrixMode(MATRIX_MODELVIEW);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   618
    // prepare default translation/scaling
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   619
    hglLoadIdentity();
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   620
    hglScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   621
    hglTranslatef(0, -cScreenHeight / 2, 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   622
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   623
    EnableTexture(True);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   624
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   625
    glEnableVertexAttribArray(aVertex);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   626
    glEnableVertexAttribArray(aTexCoord);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   627
    glGenBuffers(1, @vBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   628
    glGenBuffers(1, @tBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   629
    glGenBuffers(1, @cBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   630
{$ELSE}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   631
    glMatrixMode(GL_MODELVIEW);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   632
    // prepare default translation/scaling
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   633
    glLoadIdentity();
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   634
    glScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   635
    glTranslatef(0, -cScreenHeight / 2, 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   636
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   637
    // disable/lower perspective correction (will not need it anyway)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   638
    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   639
    // disable dithering
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   640
    glDisable(GL_DITHER);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   641
    // enable common states by default as they save a lot
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   642
    glEnable(GL_TEXTURE_2D);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   643
    glEnableClientState(GL_VERTEX_ARRAY);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   644
    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   645
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   646
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   647
    // enable alpha blending
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   648
    glEnable(GL_BLEND);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   649
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   650
    // disable/lower perspective correction (will not need it anyway)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   651
end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   652
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   653
procedure openglLoadIdentity(); inline;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   654
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   655
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   656
    hglLoadIdentity();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   657
{$ELSE}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   658
    glLoadIdentity();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   659
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   660
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   661
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   662
procedure openglTranslProjMatrix(X, Y, Z: GLfloat); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   663
begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   664
{$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   665
    hglMatrixMode(MATRIX_PROJECTION);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   666
    hglTranslatef(X, Y, Z);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   667
    hglMatrixMode(MATRIX_MODELVIEW);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   668
{$ELSE}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   669
    glMatrixMode(GL_PROJECTION);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   670
    glTranslatef(X, Y, Z);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   671
    glMatrixMode(GL_MODELVIEW);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   672
{$ENDIF}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   673
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   674
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   675
procedure openglPushMatrix(); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   676
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   677
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   678
    hglPushMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   679
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   680
    glPushMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   681
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   682
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   683
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   684
procedure openglPopMatrix(); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   685
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   686
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   687
    hglPopMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   688
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   689
    glPopMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   690
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   691
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   692
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   693
procedure openglTranslatef(X, Y, Z: GLfloat); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   694
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   695
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   696
    hglTranslatef(X, Y, Z);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   697
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   698
    glTranslatef(X, Y, Z);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   699
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   700
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   701
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   702
procedure openglScalef(ScaleX, ScaleY, ScaleZ: GLfloat); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   703
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   704
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   705
    hglScalef(ScaleX, ScaleY, ScaleZ);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   706
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   707
    glScalef(ScaleX, ScaleY, ScaleZ);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   708
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   709
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   710
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   711
procedure openglRotatef(RotX, RotY, RotZ: GLfloat; dir: LongInt); inline;
10724
eedd0697d55c Fix arm* build failures
Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
parents: 10531
diff changeset
   712
{ workaround for pascal bug http://bugs.freepascal.org/view.php?id=27222 }
eedd0697d55c Fix arm* build failures
Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
parents: 10531
diff changeset
   713
var tmpdir: LongInt;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   714
begin
10724
eedd0697d55c Fix arm* build failures
Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
parents: 10531
diff changeset
   715
tmpdir:=dir;
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   716
{$IFDEF GL2}
10724
eedd0697d55c Fix arm* build failures
Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
parents: 10531
diff changeset
   717
    hglRotatef(RotX, RotY, RotZ, tmpdir);
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   718
{$ELSE}
10724
eedd0697d55c Fix arm* build failures
Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
parents: 10531
diff changeset
   719
    glRotatef(RotX, RotY, RotZ, tmpdir);
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   720
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   721
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   722
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   723
procedure openglUseColorOnly(b :boolean); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   724
begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   725
    if b then
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   726
        begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   727
        {$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   728
        glDisableVertexAttribArray(aTexCoord);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   729
        glEnableVertexAttribArray(aColor);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   730
        {$ELSE}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   731
        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   732
        glEnableClientState(GL_COLOR_ARRAY);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   733
        {$ENDIF}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   734
        LastTexCoordPointer:= nil;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   735
        end
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   736
    else
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   737
        begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   738
        {$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   739
        glDisableVertexAttribArray(aColor);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   740
        glEnableVertexAttribArray(aTexCoord);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   741
        {$ELSE}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   742
        glDisableClientState(GL_COLOR_ARRAY);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   743
        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   744
        {$ENDIF}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   745
        LastColorPointer:= nil;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   746
        end;
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   747
    EnableTexture(not b);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   748
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   749
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   750
procedure UpdateModelviewProjection(); inline;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   751
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   752
var
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   753
    mvp: TMatrix4x4f;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   754
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   755
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   756
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   757
    //MatrixMultiply(mvp, mProjection, mModelview);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   758
{$HINTS OFF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   759
    hglMVP(mvp);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   760
{$HINTS ON}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   761
    glUniformMatrix4fv(uCurrentMVPLocation, 1, GL_FALSE, @mvp[0, 0]);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   762
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   763
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   764
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   765
procedure SetTexCoordPointer(p: Pointer; n: Integer); inline;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   766
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   767
{$IFDEF GL2}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   768
    if (p = LastTexCoordPointer) and (n = LastTexCoordPointerN) then
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   769
        exit;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   770
    glBindBuffer(GL_ARRAY_BUFFER, tBuffer);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   771
    glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * n * 2, p, GL_STATIC_DRAW);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   772
    glEnableVertexAttribArray(aTexCoord);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   773
    glVertexAttribPointer(aTexCoord, 2, GL_FLOAT, GL_FALSE, 0, pointer(0));
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   774
    LastTexCoordPointerN:= n;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   775
{$ELSE}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   776
    if p = LastTexCoordPointer then
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   777
        exit;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   778
    n:= n;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   779
    glTexCoordPointer(2, GL_FLOAT, 0, p);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   780
{$ENDIF}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   781
    LastTexCoordPointer:= p;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   782
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   783
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   784
procedure SetVertexPointer(p: Pointer; n: Integer); inline;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   785
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   786
{$IFDEF GL2}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   787
    if (p = LastVertexPointer) and (n = LastVertexPointerN) then
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   788
        exit;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   789
    glBindBuffer(GL_ARRAY_BUFFER, vBuffer);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   790
    glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * n * 2, p, GL_STATIC_DRAW);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   791
    glEnableVertexAttribArray(aVertex);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   792
    glVertexAttribPointer(aVertex, 2, GL_FLOAT, GL_FALSE, 0, pointer(0));
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   793
    LastVertexPointerN:= n;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   794
{$ELSE}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   795
    if p = LastVertexPointer then
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   796
        exit;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   797
    n:= n;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   798
    glVertexPointer(2, GL_FLOAT, 0, p);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   799
{$ENDIF}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   800
    LastVertexPointer:= p;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   801
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   802
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   803
procedure SetColorPointer(p: Pointer; n: Integer); inline;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   804
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   805
{$IFDEF GL2}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   806
    if (p = LastColorPointer) and (n = LastColorPointerN) then
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   807
        exit;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   808
    glBindBuffer(GL_ARRAY_BUFFER, cBuffer);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   809
    glBufferData(GL_ARRAY_BUFFER, n * 4, p, GL_STATIC_DRAW);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   810
    glEnableVertexAttribArray(aColor);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   811
    glVertexAttribPointer(aColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, pointer(0));
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   812
    LastColorPointerN:= n;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   813
{$ELSE}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   814
    if p = LastColorPointer then
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   815
        exit;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   816
    n:= n;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   817
    glColorPointer(4, GL_UNSIGNED_BYTE, 0, p);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   818
{$ENDIF}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   819
    LastColorPointer:= p;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   820
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   821
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   822
procedure EnableTexture(enable:Boolean);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   823
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   824
    {$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   825
    if enable then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   826
        glUniform1i(glGetUniformLocation(shaderMain, pchar('enableTexture')), 1)
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   827
    else
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   828
        glUniform1i(glGetUniformLocation(shaderMain, pchar('enableTexture')), 0);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   829
    {$ELSE}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   830
    if enable then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   831
        glEnable(GL_TEXTURE_2D)
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   832
    else
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   833
        glDisable(GL_TEXTURE_2D);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   834
    {$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   835
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   836
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   837
procedure UpdateViewLimits();
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   838
var tmp: LongInt;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   839
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   840
    // cScaleFactor is 2.0 on "no zoom"
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   841
    tmp:= round(0.5 + cScreenWidth / cScaleFactor);
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   842
    ViewRightX :=  tmp;
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   843
    ViewLeftX  := -tmp;
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   844
    tmp:= round(0.5 + cScreenHeight / cScaleFactor);
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   845
    ViewBottomY:=  tmp + cScreenHeight div 2;
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   846
    ViewTopY   := -tmp + cScreenHeight div 2;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   847
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   848
    // visual debugging fun :D
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   849
    if cViewLimitsDebug then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   850
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   851
        // some margin on each side
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   852
        tmp:= trunc(min(cScreenWidth, cScreenHeight) div 2 / cScaleFactor);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   853
        ViewLeftX  := ViewLeftX   + trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   854
        ViewRightX := ViewRightX  - trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   855
        ViewBottomY:= ViewBottomY - trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   856
        ViewTopY   := ViewTopY    + trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   857
        end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   858
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   859
    ViewWidth := ViewRightX  - ViewLeftX + 1;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   860
    ViewHeight:= ViewBottomY - ViewTopY  + 1;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   861
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   862
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   863
procedure SetScale(f: GLfloat);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   864
begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   865
    // leave immediately if scale factor did not change
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   866
    if f = cScaleFactor then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   867
        exit;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   868
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   869
    // for going back to default scaling just pop matrix
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   870
    if f = cDefaultZoomLevel then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   871
        begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   872
        openglPopMatrix;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   873
        end
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   874
    else
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   875
        begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   876
        openglPushMatrix; // save default scaling in matrix
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   877
        openglLoadIdentity();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   878
        openglScalef(f / cScreenWidth, -f / cScreenHeight, 1.0);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   879
        openglTranslatef(0, -cScreenHeight div 2, 0);
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   880
        end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   881
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   882
    cScaleFactor:= f;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   883
    updateViewLimits();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   884
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   885
    UpdateModelviewProjection;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   886
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   887
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   888
procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt); inline;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   889
begin
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   890
r.y:= r.y + Height * Position;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   891
r.h:= Height;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   892
DrawTextureFromRect(X, Y, @r, SpritesData[Sprite].Texture)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   893
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   894
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   895
procedure DrawTextureFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   896
begin
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   897
DrawTextureFromRectDir(X, Y, r^.w, r^.h, r, SourceTexture, 1)
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   898
end;
8833
c13ebed437cb update webgl branch
koda
parents: 8330 8626
diff changeset
   899
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   900
procedure DrawTextureFromRect(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   901
begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   902
DrawTextureFromRectDir(X, Y, W, H, r, SourceTexture, 1)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   903
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   904
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   905
procedure DrawTextureFromRectDir(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture; Dir: LongInt);
10324
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   906
var _l, _r, _t, _b: real;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   907
    xw, yh: LongInt;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   908
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   909
if (SourceTexture^.h = 0) or (SourceTexture^.w = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   910
    exit;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   911
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   912
{if isDxAreaOffscreen(X, W) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   913
    exit;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   914
if isDyAreaOffscreen(Y, H) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   915
    exit;}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   916
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
   917
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   918
if (abs(X) > W) and ((abs(X + W / 2) - W / 2) * 2 > ViewWidth) then
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   919
    exit;
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   920
if (abs(Y) > H) and ((abs(Y + H / 2 - (0.5 * cScreenHeight)) - H / 2) * 2 > ViewHeight) then
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   921
    exit;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   922
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   923
_l:= r^.x / SourceTexture^.w * SourceTexture^.rx;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   924
_r:= (r^.x + r^.w) / SourceTexture^.w * SourceTexture^.rx;
10324
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   925
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   926
// if direction is mirrored, switch left and right
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   927
if Dir < 0 then
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   928
    begin
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   929
    _t:= _l;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   930
    _l:= _r;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   931
    _r:= _t;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   932
    end;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   933
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   934
_t:= r^.y / SourceTexture^.h * SourceTexture^.ry;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   935
_b:= (r^.y + r^.h) / SourceTexture^.h * SourceTexture^.ry;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   936
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   937
glBindTexture(GL_TEXTURE_2D, SourceTexture^.id);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   938
10324
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   939
xw:= X + W;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   940
yh:= Y + H;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   941
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   942
VertexBuffer[0].X:= X;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   943
VertexBuffer[0].Y:= Y;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   944
VertexBuffer[1].X:= xw;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   945
VertexBuffer[1].Y:= Y;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   946
VertexBuffer[2].X:= xw;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   947
VertexBuffer[2].Y:= yh;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   948
VertexBuffer[3].X:= X;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   949
VertexBuffer[3].Y:= yh;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   950
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   951
TextureBuffer[0].X:= _l;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   952
TextureBuffer[0].Y:= _t;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   953
TextureBuffer[1].X:= _r;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   954
TextureBuffer[1].Y:= _t;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   955
TextureBuffer[2].X:= _r;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   956
TextureBuffer[2].Y:= _b;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   957
TextureBuffer[3].X:= _l;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   958
TextureBuffer[3].Y:= _b;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   959
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   960
SetVertexPointer(@VertexBuffer[0], 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   961
SetTexCoordPointer(@TextureBuffer[0], 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   962
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   963
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   964
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   965
procedure DrawTexture(X, Y: LongInt; Texture: PTexture); inline;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   966
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   967
    DrawTexture(X, Y, Texture, 1.0);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   968
end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   969
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   970
procedure DrawTexture(X, Y: LongInt; Texture: PTexture; Scale: GLfloat);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   971
begin
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   972
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   973
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   974
openglTranslatef(X, Y, 0);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   975
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   976
if Scale <> 1.0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   977
    openglScalef(Scale, Scale, 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   978
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   979
glBindTexture(GL_TEXTURE_2D, Texture^.id);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   980
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   981
SetVertexPointer(@Texture^.vb, Length(Texture^.vb));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   982
SetTexCoordPointer(@Texture^.tb, Length(Texture^.vb));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   983
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   984
UpdateModelviewProjection;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   985
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   986
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(Texture^.vb));
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   987
openglPopMatrix;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   988
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   989
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   990
10020
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   991
{ this contains tweaks in order to avoid land tile borders in blurry land mode }
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   992
procedure DrawTexture2(X, Y: LongInt; Texture: PTexture; Scale, Overlap: GLfloat);
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   993
var
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   994
    TextureBuffer: array [0..3] of TVertex2f;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   995
begin
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   996
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   997
openglTranslatef(X, Y, 0);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   998
openglScalef(Scale, Scale, 1);
10020
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   999
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1000
glBindTexture(GL_TEXTURE_2D, Texture^.id);
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1001
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1002
TextureBuffer[0].X:= Texture^.tb[0].X + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1003
TextureBuffer[0].Y:= Texture^.tb[0].Y + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1004
TextureBuffer[1].X:= Texture^.tb[1].X - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1005
TextureBuffer[1].Y:= Texture^.tb[1].Y + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1006
TextureBuffer[2].X:= Texture^.tb[2].X - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1007
TextureBuffer[2].Y:= Texture^.tb[2].Y - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1008
TextureBuffer[3].X:= Texture^.tb[3].X + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1009
TextureBuffer[3].Y:= Texture^.tb[3].Y - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1010
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1011
SetVertexPointer(@Texture^.vb, 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1012
SetTexCoordPointer(@TextureBuffer, 4);
10266
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10255
diff changeset
  1013
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10255
diff changeset
  1014
UpdateModelviewProjection;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1015
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1016
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1017
openglPopMatrix;
10020
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1018
end;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1019
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1020
procedure DrawTextureF(Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1021
begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1022
    DrawTextureRotatedF(Texture, Scale, 0, 0, X, Y, Frame, Dir, w, h, 0)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1023
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1024
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1025
procedure DrawTextureRotatedF(Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1026
var ft, fb, fl, fr: GLfloat;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1027
    hw, hh, nx, ny: LongInt;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1028
begin
10431
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1029
// visibility check only under trivial conditions
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1030
if (Scale <= 1) then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1031
    begin
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1032
    if Angle <> 0  then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1033
        begin
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1034
        if (OffsetX = 0) and (OffsetY = 0) then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1035
            begin
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1036
            // sized doubled because the sprite might occupy up to 1.4 * of it's
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1037
            // original size in each dimension, because it is rotated
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1038
            if isDxAreaOffscreen(X - w, 2 * w) <> 0 then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1039
                exit;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1040
            if isDYAreaOffscreen(Y - h, 2 * h) <> 0 then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1041
                exit;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1042
            end;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1043
        end
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1044
    else
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1045
        begin
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1046
        if isDxAreaOffscreen(X + dir * trunc(OffsetX) - w div 2, w) <> 0 then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1047
            exit;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1048
        if isDYAreaOffscreen(Y + trunc(OffsetY) - h div 2, h) <> 0 then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1049
            exit;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1050
        end;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1051
    end;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1052
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1053
{
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
  1054
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1055
if (abs(X) > W) and ((abs(X + dir * OffsetX) - W / 2) * 2 > ViewWidth) then
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1056
    exit;
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1057
if (abs(Y) > H) and ((abs(Y + OffsetY - (cScreenHeight / 2)) - W / 2) * 2 > ViewHeight) then
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1058
    exit;
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1059
}
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1060
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1061
openglPushMatrix;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1062
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1063
openglTranslatef(X, Y, 0);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1064
6323
c1aa6a3c84a7 Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
nemo
parents: 6322
diff changeset
  1065
if Dir = 0 then Dir:= 1;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1066
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1067
if Angle <> 0 then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1068
    openglRotatef(Angle, 0, 0, Dir);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1069
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1070
if (OffsetX <> 0) or (OffsetY <> 0) then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1071
    openglTranslatef(Dir*OffsetX, OffsetY, 0);
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1072
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1073
if Scale <> 1.0 then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1074
    openglScalef(Scale, Scale, 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1075
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1076
// Any reason for this call? And why only in t direction, not s?
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1077
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1078
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1079
if Dir > 0 then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1080
    hw:=  w div 2
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1081
else
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1082
    hw:= -w div 2;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1083
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1084
hh:= h div 2;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1085
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1086
nx:= Texture^.w div w; // number of horizontal frames
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1087
if nx = 0 then nx:= 1; // one frame is minimum
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1088
ny:= Texture^.h div h; // number of vertical frames
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1089
if ny = 0 then ny:= 1;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1090
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1091
ft:= (Frame mod ny) * Texture^.ry / ny;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1092
fb:= ((Frame mod ny) + 1) * Texture^.ry / ny;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1093
fl:= (Frame div ny) * Texture^.rx / nx;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1094
fr:= ((Frame div ny) + 1) * Texture^.rx / nx;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1095
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1096
glBindTexture(GL_TEXTURE_2D, Texture^.id);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1097
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1098
VertexBuffer[0].X:= -hw;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1099
VertexBuffer[0].Y:= -hh;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1100
VertexBuffer[1].X:=  hw;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1101
VertexBuffer[1].Y:= -hh;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1102
VertexBuffer[2].X:=  hw;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1103
VertexBuffer[2].Y:=  hh;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1104
VertexBuffer[3].X:= -hw;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1105
VertexBuffer[3].Y:=  hh;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1106
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1107
TextureBuffer[0].X:= fl;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1108
TextureBuffer[0].Y:= ft;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1109
TextureBuffer[1].X:= fr;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1110
TextureBuffer[1].Y:= ft;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1111
TextureBuffer[2].X:= fr;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1112
TextureBuffer[2].Y:= fb;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1113
TextureBuffer[3].X:= fl;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1114
TextureBuffer[3].Y:= fb;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1115
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1116
SetVertexPointer(@VertexBuffer[0], 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1117
SetTexCoordPointer(@TextureBuffer[0], 4);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1118
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1119
UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1120
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1121
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1122
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1123
openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1124
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1125
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1126
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1127
procedure DrawSpriteRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1128
begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1129
    DrawTextureRotated(SpritesData[Sprite].Texture,
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1130
        SpritesData[Sprite].Width,
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1131
        SpritesData[Sprite].Height,
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1132
        X, Y, Dir, Angle)
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1133
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1134
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1135
procedure DrawSpriteRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1136
begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1137
10312
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1138
if Angle <> 0  then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1139
    begin
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1140
    // sized doubled because the sprite might occupy up to 1.4 * of it's
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1141
    // original size in each dimension, because it is rotated
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1142
    if isDxAreaOffscreen(X - SpritesData[Sprite].Width, 2 * SpritesData[Sprite].Width) <> 0 then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1143
        exit;
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1144
    if isDYAreaOffscreen(Y - SpritesData[Sprite].Height, 2 * SpritesData[Sprite].Height) <> 0 then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1145
        exit;
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1146
    end
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1147
else
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1148
    begin
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1149
    if isDxAreaOffscreen(X - SpritesData[Sprite].Width div 2, SpritesData[Sprite].Width) <> 0 then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1150
        exit;
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1151
    if isDYAreaOffscreen(Y - SpritesData[Sprite].Height div 2 , SpritesData[Sprite].Height) <> 0 then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1152
        exit;
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1153
    end;
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1154
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1155
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1156
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1157
openglTranslatef(X, Y, 0);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1158
10312
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1159
// mirror
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1160
if Dir < 0 then
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1161
    openglScalef(-1.0, 1.0, 1.0);
10312
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1162
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1163
// apply angle after (conditional) mirroring
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1164
if Angle <> 0  then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1165
    openglRotatef(Angle, 0, 0, 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1166
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1167
DrawSprite(Sprite, -SpritesData[Sprite].Width div 2, -SpritesData[Sprite].Height div 2, Frame);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1168
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1169
openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1170
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1171
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1172
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1173
procedure DrawTextureRotated(Texture: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1174
begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1175
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1176
if isDxAreaOffscreen(X, 2 * hw) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1177
    exit;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1178
if isDyAreaOffscreen(Y, 2 * hh) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1179
    exit;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1180
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
  1181
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1182
{if (abs(X) > 2 * hw) and ((abs(X) - hw) > cScreenWidth / cScaleFactor) then
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1183
    exit;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1184
if (abs(Y) > 2 * hh) and ((abs(Y - 0.5 * cScreenHeight) - hh) > cScreenHeight / cScaleFactor) then
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1185
    exit;}
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1186
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1187
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1188
openglTranslatef(X, Y, 0);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1189
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1190
if Dir < 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1191
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1192
    hw:= - hw;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1193
    openglRotatef(Angle, 0, 0, -1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1194
    end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1195
else
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1196
    openglRotatef(Angle, 0, 0, 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1197
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1198
glBindTexture(GL_TEXTURE_2D, Texture^.id);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1199
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1200
VertexBuffer[0].X:= -hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1201
VertexBuffer[0].Y:= -hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1202
VertexBuffer[1].X:= hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1203
VertexBuffer[1].Y:= -hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1204
VertexBuffer[2].X:= hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1205
VertexBuffer[2].Y:= hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1206
VertexBuffer[3].X:= -hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1207
VertexBuffer[3].Y:= hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1208
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1209
SetVertexPointer(@VertexBuffer[0], 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1210
SetTexCoordPointer(@Texture^.tb, 4);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1211
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1212
UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1213
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1214
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1215
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1216
openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1217
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1218
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1219
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1220
procedure DrawSprite(Sprite: TSprite; X, Y, Frame: LongInt);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1221
var row, col, numFramesFirstCol: LongInt;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1222
begin
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1223
    if SpritesData[Sprite].imageHeight = 0 then
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1224
        exit;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1225
    numFramesFirstCol:= SpritesData[Sprite].imageHeight div SpritesData[Sprite].Height;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1226
    row:= Frame mod numFramesFirstCol;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1227
    col:= Frame div numFramesFirstCol;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1228
    DrawSprite(Sprite, X, Y, col, row);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1229
end;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1230
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1231
procedure DrawSprite(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1232
var r: TSDL_Rect;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1233
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1234
    r.x:= FrameX * SpritesData[Sprite].Width;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1235
    r.w:= SpritesData[Sprite].Width;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1236
    r.y:= FrameY * SpritesData[Sprite].Height;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1237
    r.h:= SpritesData[Sprite].Height;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1238
    DrawTextureFromRect(X, Y, @r, SpritesData[Sprite].Texture)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1239
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1240
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1241
procedure DrawSpriteClipped(Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1242
var r: TSDL_Rect;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1243
begin
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1244
r.x:= 0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1245
r.y:= 0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1246
r.w:= SpritesData[Sprite].Width;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1247
r.h:= SpritesData[Sprite].Height;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1248
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1249
if (X < LeftX) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1250
    r.x:= LeftX - X;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1251
if (Y < TopY) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1252
    r.y:= TopY - Y;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1253
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1254
if (Y + SpritesData[Sprite].Height > BottomY) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1255
    r.h:= BottomY - Y + 1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1256
if (X + SpritesData[Sprite].Width > RightX) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1257
    r.w:= RightX - X + 1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1258
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  1259
if (r.h < r.y) or (r.w < r.x) then
9792
59cde1e53ca5 This seems to be enough to fix the bug with sprGirder rendered in stripe
unc0rr
parents: 9666
diff changeset
  1260
    exit;
59cde1e53ca5 This seems to be enough to fix the bug with sprGirder rendered in stripe
unc0rr
parents: 9666
diff changeset
  1261
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1262
dec(r.h, r.y);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1263
dec(r.w, r.x);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1264
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1265
DrawTextureFromRect(X + r.x, Y + r.y, @r, SpritesData[Sprite].Texture)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1266
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1267
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1268
procedure DrawTextureCentered(X, Top: LongInt; Source: PTexture);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1269
var scale: GLfloat;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1270
    left : LongInt;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1271
begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1272
    // scale down if larger than screen
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1273
    if (Source^.w + 20) > cScreenWidth then
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1274
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1275
        scale:= cScreenWidth / (Source^.w + 20);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1276
        DrawTexture(X - round(Source^.w * scale) div 2, Top, Source, scale);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1277
        end
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1278
    else
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1279
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1280
        left:= X - Source^.w div 2;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1281
        if (not isAreaOffscreen(left, Top, Source^.w, Source^.h)) then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1282
            DrawTexture(left, Top, Source);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1283
        end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1284
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1285
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1286
procedure DrawLine(X0, Y0, X1, Y1, Width: Single; color: LongWord); inline;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1287
begin
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1288
DrawLine(X0, Y0, X1, Y1, Width, (color shr 24) and $FF, (color shr 16) and $FF, (color shr 8) and $FF, color and $FF)
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1289
end;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1290
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1291
procedure DrawLine(X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1292
begin
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1293
    openglPushMatrix();
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1294
    openglTranslatef(WorldDx, WorldDy, 0);
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1295
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1296
    UpdateModelviewProjection;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1297
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1298
    DrawLineOnScreen(X0, Y0, X1, Y1, Width, r, g, b, a);
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1299
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1300
    openglPopMatrix();
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1301
end;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1302
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1303
procedure DrawLineOnScreen(X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1304
begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1305
    glEnable(GL_LINE_SMOOTH);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1306
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1307
    EnableTexture(False);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1308
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1309
    glLineWidth(Width);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1310
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1311
    Tint(r, g, b, a);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1312
    VertexBuffer[0].X:= X0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1313
    VertexBuffer[0].Y:= Y0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1314
    VertexBuffer[1].X:= X1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1315
    VertexBuffer[1].Y:= Y1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1316
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1317
    SetVertexPointer(@VertexBuffer[0], 2);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1318
    glDrawArrays(GL_LINES, 0, 2);
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1319
    untint();
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1320
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1321
    EnableTexture(True);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1322
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1323
    glDisable(GL_LINE_SMOOTH);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1324
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1325
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1326
procedure DrawRect(rect: TSDL_Rect; r, g, b, a: Byte; Fill: boolean);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1327
begin
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
  1328
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1329
if (abs(rect.x) > rect.w) and ((abs(rect.x + rect.w / 2) - rect.w / 2) * 2 > ViewWidth) then
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1330
    exit;
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1331
if (abs(rect.y) > rect.h) and ((abs(rect.y + rect.h / 2 - (cScreenHeight / 2)) - rect.h / 2) * 2 > ViewHeight) then
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1332
    exit;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1333
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1334
EnableTexture(False);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1335
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1336
Tint(r, g, b, a);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1337
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1338
with rect do
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1339
begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1340
    VertexBuffer[0].X:= x;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1341
    VertexBuffer[0].Y:= y;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1342
    VertexBuffer[1].X:= x + w;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1343
    VertexBuffer[1].Y:= y;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1344
    VertexBuffer[2].X:= x + w;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1345
    VertexBuffer[2].Y:= y + h;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1346
    VertexBuffer[3].X:= x;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1347
    VertexBuffer[3].Y:= y + h;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1348
end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1349
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1350
SetVertexPointer(@VertexBuffer[0], 4);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1351
if Fill then
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1352
    glDrawArrays(GL_TRIANGLE_FAN, 0, 4)
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1353
else
10328
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1354
    begin
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1355
    glLineWidth(1);
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1356
    glDrawArrays(GL_LINE_LOOP, 0, 4);
10328
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1357
    end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1358
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1359
untint;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1360
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1361
EnableTexture(True);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1362
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1363
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1364
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
  1365
procedure DrawCircle(X, Y, Radius, Width: LongInt; r, g, b, a: Byte);
4451
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
  1366
begin
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
  1367
    Tint(r, g, b, a);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  1368
    DrawCircle(X, Y, Radius, Width);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1369
    untint;
4451
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
  1370
end;
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
  1371
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
  1372
procedure DrawCircle(X, Y, Radius, Width: LongInt);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1373
var
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1374
    i: LongInt;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1375
begin
10328
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1376
    i:= Radius + Width;
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1377
    if isDxAreaOffscreen(X - i, 2 * i) <> 0 then
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1378
        exit;
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1379
    if isDyAreaOffscreen(Y - i, 2 * i) <> 0 then
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1380
        exit;
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1381
5561
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5559
diff changeset
  1382
    for i := 0 to 59 do begin
10328
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1383
        VertexBuffer[i].X := X + Radius*cos(i*pi/30);
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1384
        VertexBuffer[i].Y := Y + Radius*sin(i*pi/30);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1385
    end;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1386
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1387
    EnableTexture(False);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1388
    glEnable(GL_LINE_SMOOTH);
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1389
    //openglPushMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1390
    glLineWidth(Width);
10328
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1391
    SetVertexPointer(@VertexBuffer[0], 60);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1392
    glDrawArrays(GL_LINE_LOOP, 0, 60);
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1393
    //openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1394
    EnableTexture(True);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1395
    glDisable(GL_LINE_SMOOTH);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1396
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1397
10871
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1398
procedure DrawCircleFilled(X, Y, Radius: LongInt; r, g, b, a: Byte);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1399
var
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1400
    i: LongInt;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1401
begin
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1402
    VertexBuffer[0].X := X;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1403
    VertexBuffer[0].Y := Y;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1404
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1405
    for i := 1 to 19 do begin
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1406
        VertexBuffer[i].X := X + Radius*cos(i*pi/9);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1407
        VertexBuffer[i].Y := Y + Radius*sin(i*pi/9);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1408
    end;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1409
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1410
    EnableTexture(False);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1411
    Tint(r, g, b, a);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1412
    SetVertexPointer(@VertexBuffer[0], 20);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1413
    glDrawArrays(GL_TRIANGLE_FAN, 0, 20);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1414
    Untint();
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1415
    EnableTexture(True);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1416
end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1417
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1418
procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1419
const VertexBuffer: array [0..3] of TVertex2f = (
7069
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
  1420
        (X: -16; Y: -16),
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
  1421
        (X:  16; Y: -16),
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
  1422
        (X:  16; Y:  16),
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
  1423
        (X: -16; Y:  16));
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1424
var l, r, t, b: real;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1425
begin
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
  1426
    // do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1427
    if (abs(X) > 32) and ((abs(X) - 16) * 2 > ViewWidth) then
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1428
        exit;
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1429
    if (abs(Y) > 32) and ((abs(Y - cScreenHeight / 2) - 16) * 2 > ViewHeight) then
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1430
        exit;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1431
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1432
    t:= Pos * 32 / HHTexture^.h;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1433
    b:= (Pos + 1) * 32 / HHTexture^.h;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1434
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1435
    if Dir = -1 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1436
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1437
        l:= (Step + 1) * 32 / HHTexture^.w;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1438
        r:= Step * 32 / HHTexture^.w
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1439
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1440
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1441
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1442
        l:= Step * 32 / HHTexture^.w;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1443
        r:= (Step + 1) * 32 / HHTexture^.w
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1444
    end;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1445
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1446
    openglPushMatrix();
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1447
    openglTranslatef(X, Y, 0);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1448
    openglRotatef(Angle, 0, 0, 1);
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1449
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1450
    glBindTexture(GL_TEXTURE_2D, HHTexture^.id);
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1451
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1452
    TextureBuffer[0].X:= l;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1453
    TextureBuffer[0].Y:= t;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1454
    TextureBuffer[1].X:= r;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1455
    TextureBuffer[1].Y:= t;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1456
    TextureBuffer[2].X:= r;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1457
    TextureBuffer[2].Y:= b;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1458
    TextureBuffer[3].X:= l;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1459
    TextureBuffer[3].Y:= b;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1460
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1461
    SetVertexPointer(@VertexBuffer[0], 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1462
    SetTexCoordPointer(@TextureBuffer[0], 4);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1463
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1464
    UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1465
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1466
    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1467
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1468
    openglPopMatrix;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1469
end;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1470
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1471
procedure DrawScreenWidget(widget: POnScreenWidget);
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  1472
{$IFDEF USE_TOUCH_INTERFACE}
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1473
var alpha: byte = $FF;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1474
begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1475
with widget^ do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1476
    begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1477
    if (fadeAnimStart <> 0) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1478
        begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1479
        if RealTicks > (fadeAnimStart + FADE_ANIM_TIME) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1480
            fadeAnimStart:= 0
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1481
        else
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
  1482
            if show then
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1483
                alpha:= Byte(trunc((RealTicks - fadeAnimStart)/FADE_ANIM_TIME * $FF))
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
  1484
            else
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1485
                alpha:= Byte($FF - trunc((RealTicks - fadeAnimStart)/FADE_ANIM_TIME * $FF));
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1486
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1487
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1488
    with moveAnim do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1489
        if animate then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1490
            if RealTicks > (startTime + MOVE_ANIM_TIME) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1491
                begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1492
                startTime:= 0;
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6700
diff changeset
  1493
                animate:= false;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1494
                frame.x:= target.x;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1495
                frame.y:= target.y;
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6700
diff changeset
  1496
                active.x:= active.x + (target.x - source.x);
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6700
diff changeset
  1497
                active.y:= active.y + (target.y - source.y);
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1498
                end
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1499
            else
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1500
                begin
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1501
                frame.x:= source.x + Round((target.x - source.x) * ((RealTicks - startTime) / MOVE_ANIM_TIME));
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1502
                frame.y:= source.y + Round((target.y - source.y) * ((RealTicks - startTime) / MOVE_ANIM_TIME));
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1503
                end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1504
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1505
    if show or (fadeAnimStart <> 0) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1506
        begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1507
        Tint($FF, $FF, $FF, alpha);
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1508
        DrawTexture(frame.x, frame.y, spritesData[sprite].Texture, buttonScale);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1509
        untint;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1510
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1511
    end;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  1512
{$ELSE}
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  1513
begin
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  1514
widget:= widget; // avoid hint
6689
98a239848ba2 wops, added an extra USE_TOUCH_INTERFACE
Xeli
parents: 6688
diff changeset
  1515
{$ENDIF}
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1516
end;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1517
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1518
procedure BeginWater;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1519
begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1520
{$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1521
    glUseProgram(shaderWater);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1522
    uCurrentMVPLocation:=uWaterMVPLocation;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1523
    UpdateModelviewProjection;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1524
{$ENDIF}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1525
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1526
    openglUseColorOnly(true);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1527
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1528
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1529
procedure EndWater;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1530
begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1531
{$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1532
    glUseProgram(shaderMain);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1533
    uCurrentMVPLocation:=uMainMVPLocation;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1534
    UpdateModelviewProjection;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1535
{$ENDIF}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1536
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1537
    openglUseColorOnly(false);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1538
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1539
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1540
procedure PrepareVbForWater(
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1541
    WithWalls: Boolean;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1542
    InTopY, OutTopY, InLeftX, OutLeftX, InRightX, OutRightX, BottomY: LongInt;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1543
    out first, count: LongInt);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1544
10331
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1545
var firsti, afteri, lol: LongInt;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1546
begin
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1547
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1548
    // We will draw both bottom water and the water walls with a single call,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1549
    // by rendering a GL_TRIANGLE_STRIP of eight points.
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1550
    //
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1551
    // GL_TRIANGLE_STRIP works like this: "always create triangle between
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1552
    // newest point and the two points that were specified before it."
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1553
    //
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1554
    // To get the result we want we will order the points like this:
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1555
    //                                                                     ^ -Y
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1556
    //                                                                     |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1557
    //       0-------1         7-------6   <--------------------- OutTopY -|
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1558
    //       |      /|         |     _/|                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1559
    //       |     / |         |    /  |                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1560
    //       |    /  |         |  _/   |                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1561
    //       |   /   |         | /     |                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1562
    //       |  /  _.3---------5{      |   <--------------------- InTopY --|
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1563
    //       | / _/   `---.___   `--._ |                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1564
    //       |/_/             `---.___\|                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1565
    //       2-------------------------4   <--------------------- BottomY -|
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1566
    //                                                                     |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1567
    //       ^       ^         ^       ^                                   V +Y
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1568
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1569
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1570
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1571
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1572
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1573
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1574
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1575
    //  OutLeftX  InLeftX  InRightX  OutRightX
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1576
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1577
    // <---------------------------------------->
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1578
    //     -X                              +X
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1579
    //
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1580
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1581
firsti:= -1;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1582
afteri:=  0;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1583
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1584
if InTopY < 0 then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1585
    InTopY:= 0;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1586
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1587
if not WithWalls then
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1588
    begin
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1589
    // if no walls are needed, then bottom water surface spans full length
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1590
    InLeftX := OutLeftX;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1591
    InRightX:= OutRightX;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1592
    end
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1593
else
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1594
    begin
10873
84c00d1127d6 still messing with rendering
sheepluva
parents: 10871
diff changeset
  1595
84c00d1127d6 still messing with rendering
sheepluva
parents: 10871
diff changeset
  1596
    // animate water walls raise animation at start of game
84c00d1127d6 still messing with rendering
sheepluva
parents: 10871
diff changeset
  1597
    if GameTicks < 2000 then
84c00d1127d6 still messing with rendering
sheepluva
parents: 10871
diff changeset
  1598
        lol:= 2000 - GameTicks
84c00d1127d6 still messing with rendering
sheepluva
parents: 10871
diff changeset
  1599
    else
84c00d1127d6 still messing with rendering
sheepluva
parents: 10871
diff changeset
  1600
        lol:= 0;
84c00d1127d6 still messing with rendering
sheepluva
parents: 10871
diff changeset
  1601
10333
e1253205eb7e fix search&replace whoopsy
sheepluva
parents: 10331
diff changeset
  1602
    if InLeftX > ViewLeftX then
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1603
        begin
10331
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1604
        VertexBuffer[0].X:= OutLeftX - lol;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1605
        VertexBuffer[0].Y:= OutTopY;
10331
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1606
        VertexBuffer[1].X:= InLeftX - lol;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1607
        VertexBuffer[1].Y:= OutTopY;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1608
        // shares vertices 2 and 3 with bottom water
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1609
        firsti:= 0;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1610
        afteri:= 4;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1611
        end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1612
10333
e1253205eb7e fix search&replace whoopsy
sheepluva
parents: 10331
diff changeset
  1613
    if InRightX < ViewRightX then
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1614
        begin
10331
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1615
        VertexBuffer[6].X:= OutRightX + lol;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1616
        VertexBuffer[6].Y:= OutTopY;
10331
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1617
        VertexBuffer[7].X:= InRightX + lol;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1618
        VertexBuffer[7].Y:= OutTopY;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1619
        // shares vertices 4 and 5 with bottom water
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1620
        if firsti < 0 then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1621
            firsti:= 4;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1622
        afteri:= 8;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1623
        end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1624
    end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1625
10333
e1253205eb7e fix search&replace whoopsy
sheepluva
parents: 10331
diff changeset
  1626
if InTopY < ViewBottomY then
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1627
    begin
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1628
    // shares vertices 2-5 with water walls
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1629
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1630
    // starts at vertex 2
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1631
    if (firsti < 0) or (firsti > 2) then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1632
        firsti:= 2;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1633
    // ends at vertex 5
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1634
    if afteri < 6 then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1635
        afteri:= 6;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1636
    end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1637
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1638
if firsti < 0 then
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1639
    begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1640
    // nothing to draw at all!
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1641
    first:= -1;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1642
    count:= 0;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1643
    exit;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1644
    end;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
  1645
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1646
if firsti < 4 then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1647
    begin
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1648
    VertexBuffer[2].X:= OutLeftX;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1649
    VertexBuffer[2].Y:= BottomY;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1650
    VertexBuffer[3].X:= InLeftX;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1651
    VertexBuffer[3].Y:= InTopY;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1652
    end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1653
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1654
if afteri > 4 then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1655
    begin
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1656
    VertexBuffer[4].X:= OutRightX;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1657
    VertexBuffer[4].Y:= BottomY;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1658
    VertexBuffer[5].X:= InRightX;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1659
    VertexBuffer[5].Y:= InTopY;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1660
    end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1661
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1662
// first index to draw in vertex buffer
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1663
first:= firsti;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1664
// number of points to draw
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1665
count:= afteri - firsti;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1666
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1667
end;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1668
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1669
procedure DrawWater(Alpha: byte; OffsetY, OffsetX: LongInt);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1670
var first, count: LongInt;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1671
begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1672
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1673
if (WorldEdge <> weSea) then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1674
    PrepareVbForWater(false,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1675
        OffsetY + WorldDy + cWaterLine, 0,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1676
        0, ViewLeftX,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1677
        0, ViewRightX,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1678
        ViewBottomY,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1679
        first, count)
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1680
else
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1681
    PrepareVbForWater(true,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1682
        OffsetY + WorldDy + cWaterLine, ViewTopY,
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10431
diff changeset
  1683
        LongInt(LeftX)  + WorldDx - OffsetX, ViewLeftX,
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10431
diff changeset
  1684
        LongInt(RightX) + WorldDx + OffsetX, ViewRightX,
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1685
        ViewBottomY,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1686
        first, count);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1687
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1688
// quit if there's nothing to draw (nothing in view)
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1689
if count < 1 then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1690
    exit;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1691
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1692
// drawing time
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1693
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1694
UpdateModelviewProjection;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1695
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1696
BeginWater;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1697
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1698
if SuddenDeathDmg then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1699
    begin // only set alpha if it differs from what we want
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1700
    if SDWaterColorArray[0].a <> Alpha then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1701
        begin
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1702
        SDWaterColorArray[0].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1703
        SDWaterColorArray[1].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1704
        SDWaterColorArray[2].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1705
        SDWaterColorArray[3].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1706
        SDWaterColorArray[4].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1707
        SDWaterColorArray[5].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1708
        SDWaterColorArray[6].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1709
        SDWaterColorArray[7].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1710
        end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1711
    SetColorPointer(@SDWaterColorArray[0], 8);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1712
    end
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1713
else
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1714
    begin
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1715
    if WaterColorArray[0].a <> Alpha then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1716
        begin
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1717
        WaterColorArray[0].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1718
        WaterColorArray[1].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1719
        WaterColorArray[2].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1720
        WaterColorArray[3].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1721
        WaterColorArray[4].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1722
        WaterColorArray[5].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1723
        WaterColorArray[6].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1724
        WaterColorArray[7].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1725
        end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1726
    SetColorPointer(@WaterColorArray[0], 8);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1727
    end;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1728
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1729
SetVertexPointer(@VertexBuffer[0], 8);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1730
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1731
glDrawArrays(GL_TRIANGLE_STRIP, first, count);
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1732
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1733
EndWater;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1734
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1735
{$IFNDEF GL2}
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1736
// must not be Tint() as color array seems to stay active and color reset is required
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1737
glColor4ub($FF, $FF, $FF, $FF);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1738
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1739
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1740
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1741
procedure DrawWaves(Dir, dX, dY, oX: LongInt; tnt: Byte);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1742
var first, count, topy, lx, rx, spriteHeight, spriteWidth: LongInt;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1743
    lw, nWaves, shift: GLfloat;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1744
    sprite: TSprite;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1745
begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1746
// note: spriteHeight is the Height of the wave sprite while
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1747
//       cWaveHeight describes how many pixels of it will be above waterline
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1748
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1749
if SuddenDeathDmg then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1750
    sprite:= sprSDWater
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1751
else
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1752
    sprite:= sprWater;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1753
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1754
spriteHeight:= SpritesData[sprite].Height;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1755
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1756
// shift parameters by wave height
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1757
// ( ox and dy are used to create different horizontal and vertical offsets
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1758
//   between wave layers )
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1759
dY:= -cWaveHeight + dy;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1760
ox:= -cWaveHeight + ox;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1761
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10431
diff changeset
  1762
lx:= LongInt(LeftX)  + WorldDx - ox;
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10431
diff changeset
  1763
rx:= LongInt(RightX) + WorldDx + ox;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1764
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1765
topy:= cWaterLine + WorldDy + dY;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1766
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1767
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1768
if (WorldEdge <> weSea) then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1769
    PrepareVbForWater(false,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1770
        topy, 0,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1771
        0, ViewLeftX,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1772
        0, ViewRightX,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1773
        topy + spriteHeight,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1774
        first, count)
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1775
else
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1776
    PrepareVbForWater(true,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1777
        topy, ViewTopY,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1778
        lx, lx - spriteHeight,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1779
        rx, rx + spriteHeight,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1780
        topy + spriteHeight,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1781
        first, count);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1782
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1783
// quit if there's nothing to draw (nothing in view)
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1784
if count < 1 then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1785
    exit;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1786
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1787
if SuddenDeathDmg then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1788
    Tint(LongInt(tnt) * SDWaterColorArray[1].r div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1789
         LongInt(tnt) * SDWaterColorArray[1].g div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1790
         LongInt(tnt) * SDWaterColorArray[1].b div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1791
         255
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1792
    )
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1793
else
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1794
    Tint(LongInt(tnt) * WaterColorArray[1].r div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1795
         LongInt(tnt) * WaterColorArray[1].g div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1796
         LongInt(tnt) * WaterColorArray[1].b div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1797
         255
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1798
    );
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1799
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1800
if WorldEdge = weSea then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1801
    begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1802
    lw:= playWidth;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1803
    dX:= ox;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1804
    end
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1805
else
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1806
    begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1807
    lw:= ViewWidth;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1808
    dx:= dx - WorldDx;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1809
    end;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1810
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1811
spriteWidth:= SpritesData[sprite].Width;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1812
nWaves:= lw / spriteWidth;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1813
    shift:= - nWaves / 2;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1814
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1815
TextureBuffer[3].X:= shift + ((LongInt(RealTicks shr 6) * Dir + dX) mod spriteWidth) / (spriteWidth - 1);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1816
TextureBuffer[3].Y:= 0;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1817
TextureBuffer[5].X:= TextureBuffer[3].X + nWaves;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1818
TextureBuffer[5].Y:= 0;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1819
TextureBuffer[4].X:= TextureBuffer[5].X;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1820
TextureBuffer[4].Y:= SpritesData[sprite].Texture^.ry;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1821
TextureBuffer[2].X:= TextureBuffer[3].X;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1822
TextureBuffer[2].Y:= SpritesData[sprite].Texture^.ry;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1823
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1824
if (WorldEdge = weSea) then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1825
    begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1826
    nWaves:= (topy - ViewTopY) / spriteWidth;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1827
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1828
    // left side
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1829
    TextureBuffer[1].X:= TextureBuffer[3].X - nWaves;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1830
    TextureBuffer[1].Y:= 0;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1831
    TextureBuffer[0].X:= TextureBuffer[1].X;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1832
    TextureBuffer[0].Y:= SpritesData[sprite].Texture^.ry;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1833
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1834
    // right side
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1835
    TextureBuffer[7].X:= TextureBuffer[5].X + nWaves;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1836
    TextureBuffer[7].Y:= 0;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1837
    TextureBuffer[6].X:= TextureBuffer[7].X;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1838
    TextureBuffer[6].Y:= SpritesData[sprite].Texture^.ry;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1839
    end;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1840
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1841
glBindTexture(GL_TEXTURE_2D, SpritesData[sprite].Texture^.id);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1842
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1843
SetVertexPointer(@VertexBuffer[0], 8);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1844
SetTexCoordPointer(@TextureBuffer[0], 8);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1845
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1846
UpdateModelviewProjection;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1847
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1848
glDrawArrays(GL_TRIANGLE_STRIP, first, count);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1849
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1850
untint;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1851
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1852
end;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1853
10255
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1854
procedure openglTint(r, g, b, a: Byte); inline;
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1855
{$IFDEF GL2}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1856
const
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1857
    scale:Real = 1.0/255.0;
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1858
{$ENDIF}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1859
begin
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1860
    {$IFDEF GL2}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1861
    glUniform4f(uMainTintLocation, r*scale, g*scale, b*scale, a*scale);
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1862
    {$ELSE}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1863
    glColor4ub(r, g, b, a);
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1864
    {$ENDIF}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1865
end;
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1866
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1867
procedure Tint(r, g, b, a: Byte); inline;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1868
var
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1869
    nc, tw: Longword;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1870
begin
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1871
    nc:= (r shl 24) or (g shl 16) or (b shl 8) or a;
5559
a937d43a032f Use local scope global var instead
unc0rr
parents: 5441
diff changeset
  1872
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1873
    if nc = LastTint then
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1874
        exit;
5559
a937d43a032f Use local scope global var instead
unc0rr
parents: 5441
diff changeset
  1875
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1876
    if GrayScale then
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1877
        begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1878
        tw:= round(r * RGB_LUMINANCE_RED + g * RGB_LUMINANCE_GREEN + b * RGB_LUMINANCE_BLUE);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1879
        if tw > 255 then
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1880
            tw:= 255;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1881
        r:= tw;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1882
        g:= tw;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1883
        b:= tw
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1884
        end;
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5235
diff changeset
  1885
10255
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1886
    openglTint(r, g, b, a);
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1887
    LastTint:= nc;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1888
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1889
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1890
procedure Tint(c: Longword); inline;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1891
begin
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1892
    if c = LastTint then exit;
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1893
    Tint(((c shr 24) and $FF), ((c shr 16) and $FF), (c shr 8) and $FF, (c and $FF))
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1894
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1895
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1896
procedure untint(); inline;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1897
begin
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1898
    if cWhiteColor = LastTint then exit;
10255
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1899
    openglTint($FF, $FF, $FF, $FF);
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1900
    LastTint:= cWhiteColor;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1901
end;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1902
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1903
procedure setTintAdd(f: boolean); inline;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1904
begin
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1905
    if f then
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1906
        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD)
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1907
    else
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1908
        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1909
end;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1910
10871
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1911
procedure ChangeDepth(rm: TRenderMode; d: GLfloat);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1912
var tmp: LongInt;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1913
begin
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1914
{$IFNDEF USE_S3D_RENDERING}
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1915
    rm:= rm; d:= d; tmp:= tmp; // avoid hint
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1916
{$ELSE}
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1917
    d:= d / 5;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1918
    if rm = rmDefault then
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1919
        exit
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1920
    else if rm = rmLeftEye then
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1921
        d:= -d;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1922
    cStereoDepth:= cStereoDepth + d;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1923
    openglTranslProjMatrix(d, 0, 0);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1924
    tmp:= round(d / cScaleFactor * cScreenWidth);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1925
    ViewLeftX := ViewLeftX  - tmp;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1926
    ViewRightX:= ViewRightX - tmp;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1927
{$ENDIF}
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1928
end;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1929
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1930
procedure ResetDepth(rm: TRenderMode);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1931
var tmp: LongInt;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1932
begin
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1933
{$IFNDEF USE_S3D_RENDERING}
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1934
    rm:= rm; tmp:= tmp; // avoid hint
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1935
{$ELSE}
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1936
    if rm = rmDefault then
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1937
        exit;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1938
    openglTranslProjMatrix(-cStereoDepth, 0, 0);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1939
    tmp:= round(cStereoDepth / cScaleFactor * cScreenWidth);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1940
    ViewLeftX := ViewLeftX  + tmp;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1941
    ViewRightX:= ViewRightX + tmp;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1942
    cStereoDepth:= 0;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1943
{$ENDIF}
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1944
end;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1945
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1946
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1947
procedure initModule;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
  1948
begin
10326
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  1949
    LastTint:= cWhiteColor + 1;
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  1950
    LastColorPointer    := nil;
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  1951
    LastTexCoordPointer := nil;
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  1952
    LastVertexPointer   := nil;
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  1953
{$IFDEF GL2}
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  1954
    LastColorPointerN   :=   0;
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  1955
    LastTexCoordPointerN:=   0;
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  1956
    LastVertexPointerN  :=   0;
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  1957
{$ENDIF}
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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  1958
end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1959
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
  1960
procedure freeModule;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
  1961
begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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  1962
{$IFDEF GL2}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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  1963
    glDeleteProgram(shaderMain);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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  1964
    glDeleteProgram(shaderWater);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
  1965
    glDeleteBuffers(1, @vBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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parents: 10302
diff changeset
  1966
    glDeleteBuffers(1, @tBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
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  1967
    glDeleteBuffers(1, @cBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
  1968
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
  1969
end;
4378
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unC0Rr
parents:
diff changeset
  1970
end.