gameServer/stresstest.hs
author koda
Sun, 14 Feb 2010 23:50:51 +0000
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child 2948 3f21a9dc93d0
permissions -rw-r--r--
mac build supports lua
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{-# LANGUAGE CPP #-}
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module Main where
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import IO
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import System.IO
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import Control.Concurrent
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import Network
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import Control.Exception
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import Control.Monad
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import System.Random
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#if !defined(mingw32_HOST_OS)
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import System.Posix
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#endif
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session1 nick room = ["NICK", nick, "", "PROTO", "24", "", "CHAT", "lobby 1", "", "CREATE", room, "", "CHAT", "room 1", "", "QUIT", "bye-bye", ""]
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session2 nick room = ["NICK", nick, "", "PROTO", "24", "", "LIST", "", "JOIN", room, "", "CHAT", "room 2", "", "PART", "", "CHAT", "lobby after part", "", "QUIT", "bye-bye", ""]
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session3 nick room = ["NICK", nick, "", "PROTO", "24", "", "LIST", "", "JOIN", room, "", "CHAT", "room 2", "", "QUIT", "bye-bye", ""]
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emulateSession sock s = do
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	mapM_ (\x -> hPutStrLn sock x >> hFlush sock >> randomRIO (50000::Int, 90000) >>= threadDelay) s
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	hFlush sock
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	threadDelay 225000
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testing = Control.Exception.handle print $ do
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	putStrLn "Start"
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	sock <- connectTo "127.0.0.1" (PortNumber 46631)
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	num1 <- randomRIO (70000::Int, 70100)
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	num2 <- randomRIO (0::Int, 2)
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	num3 <- randomRIO (0::Int, 5)
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	let nick1 = show num1
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	let room1 = show num2
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	case num2 of 
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		0 -> emulateSession sock $ session1 nick1 room1
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		1 -> emulateSession sock $ session2 nick1 room1
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		2 -> emulateSession sock $ session3 nick1 room1
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	hClose sock
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	putStrLn "Finish"
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forks = forever $ do
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	delay <- randomRIO (10000::Int, 19000)
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	threadDelay delay
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	forkIO testing
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main = withSocketsDo $ do
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#if !defined(mingw32_HOST_OS)
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	installHandler sigPIPE Ignore Nothing;
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#endif
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	forks