author | koda |
Sat, 24 Sep 2011 02:23:15 +0200 | |
changeset 6004 | b92a6626b0e5 |
parent 6000 | dbcebcd3d79f |
child 6078 | 8c0cc07731e5 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 18/04/2010. |
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*/ |
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||
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#import "GameConfigViewController.h" |
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#import "MapConfigViewController.h" |
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#import "TeamConfigViewController.h" |
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#import "SchemeWeaponConfigViewController.h" |
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#import "HelpPageViewController.h" |
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#import "GameInterfaceBridge.h" |
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#import "CommodityFunctions.h" |
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#import "UIImageExtra.h" |
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#import "PascalImports.h" |
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@implementation GameConfigViewController |
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@synthesize imgContainer, helpPage, mapConfigViewController, teamConfigViewController, schemeWeaponConfigViewController, interfaceBridge; |
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|
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { |
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return rotationManager(interfaceOrientation); |
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} |
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||
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-(IBAction) buttonPressed:(id) sender { |
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UIButton *theButton = (UIButton *)sender; |
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switch (theButton.tag) { |
44 |
case 0: |
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if ([self.mapConfigViewController busy]) { |
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UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"") |
47 |
message:NSLocalizedString(@"Before returning the preview needs to be generated",@"") |
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delegate:nil |
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cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
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otherButtonTitles:nil]; |
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[alert show]; |
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[alert release]; |
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} else { |
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[AudioManagerController playBackSound]; |
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[[self parentViewController] dismissModalViewControllerAnimated:YES]; |
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} |
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break; |
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case 1: |
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[AudioManagerController playClickSound]; |
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theButton.enabled = NO; |
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[self startGame:theButton]; |
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break; |
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case 2: |
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[AudioManagerController playClickSound]; |
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if (self.helpPage == nil) |
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self.helpPage = [[HelpPageViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPad" bundle:nil]; |
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self.helpPage.view.alpha = 0; |
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[self.view addSubview:helpPage.view]; |
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[UIView beginAnimations:@"helplobby" context:NULL]; |
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self.helpPage.view.alpha = 1; |
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[UIView commitAnimations]; |
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break; |
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default: |
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DLog(@"Nope"); |
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break; |
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} |
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} |
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||
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-(IBAction) segmentPressed:(id) sender { |
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UISegmentedControl *theSegment = (UISegmentedControl *)sender; |
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||
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[AudioManagerController playSelectSound]; |
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switch (theSegment.selectedSegmentIndex) { |
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case 0: |
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// this init here is just aestetic as this controller was already set up in viewDidLoad |
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if (mapConfigViewController == nil) { |
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mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil]; |
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[self.view addSubview:mapConfigViewController.view]; |
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} |
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// this message is compulsory otherwise the table won't be loaded at all |
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[mapConfigViewController viewWillAppear:NO]; |
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[self.view bringSubviewToFront:mapConfigViewController.view]; |
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break; |
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case 1: |
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if (teamConfigViewController == nil) { |
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teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStyleGrouped]; |
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[self.view addSubview:teamConfigViewController.view]; |
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} |
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// this message is compulsory otherwise the table won't be loaded at all |
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[teamConfigViewController viewWillAppear:NO]; |
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[self.view bringSubviewToFront:teamConfigViewController.view]; |
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break; |
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case 2: |
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if (schemeWeaponConfigViewController == nil) { |
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schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped]; |
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[self.view addSubview:schemeWeaponConfigViewController.view]; |
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} |
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// this message is compulsory otherwise the table won't be loaded at all |
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[schemeWeaponConfigViewController viewWillAppear:NO]; |
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[self.view bringSubviewToFront:schemeWeaponConfigViewController.view]; |
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break; |
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case 3: |
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if (helpPage == nil) { |
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helpPage = [[HelpPageViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPhone" bundle:nil]; |
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[self.view addSubview:helpPage.view]; |
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} |
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// this message is compulsory otherwise the table won't be loaded at all |
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[helpPage viewWillAppear:NO]; |
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[self.view bringSubviewToFront:helpPage.view]; |
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break; |
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default: |
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DLog(@"Nope"); |
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break; |
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} |
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} |
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||
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-(BOOL) isEverythingSet { |
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// don't start playing if the preview is in progress |
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if ([self.mapConfigViewController busy]) { |
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UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"") |
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message:NSLocalizedString(@"Before playing the preview needs to be generated",@"") |
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delegate:nil |
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cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
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otherButtonTitles:nil]; |
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[alert show]; |
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[alert release]; |
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return NO; |
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} |
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|
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// play only if there is more than one team |
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if ([self.teamConfigViewController.listOfSelectedTeams count] < 2) { |
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UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"") |
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message:NSLocalizedString(@"Select at least two teams to play a game",@"") |
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delegate:nil |
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cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
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otherButtonTitles:nil]; |
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[alert show]; |
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[alert release]; |
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return NO; |
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} |
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|
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// play if there's room for enough hogs in the selected map |
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int hogs = 0; |
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for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams) |
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hogs += [[teamData objectForKey:@"number"] intValue]; |
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if (hogs > self.mapConfigViewController.maxHogs) { |
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UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"") |
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message:NSLocalizedString(@"The map is too small for that many hogs",@"") |
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delegate:nil |
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cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
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otherButtonTitles:nil]; |
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[alert show]; |
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[alert release]; |
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return NO; |
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} |
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// play if there aren't too many teams |
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if ([self.teamConfigViewController.listOfSelectedTeams count] > HW_getMaxNumberOfTeams()) { |
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UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many teams",@"") |
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message:NSLocalizedString(@"You exceeded the maximum number of tems allowed in a game",@"") |
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delegate:nil |
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cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
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otherButtonTitles:nil]; |
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[alert show]; |
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[alert release]; |
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return NO; |
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177 |
} |
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// play only if one scheme and one weapon are selected |
|
3971 | 180 |
if ([self.schemeWeaponConfigViewController.selectedScheme length] == 0 || [self.schemeWeaponConfigViewController.selectedWeapon length] == 0 ) { |
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UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Missing detail",@"") |
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message:NSLocalizedString(@"Select one Scheme and one Weapon for this game",@"") |
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delegate:nil |
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cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
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otherButtonTitles:nil]; |
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[alert show]; |
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[alert release]; |
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188 |
return NO; |
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189 |
} |
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190 |
|
4349 | 191 |
// play if the gameflags are set correctly (divideteam works only with 2 teams) |
4150 | 192 |
NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),self.schemeWeaponConfigViewController.selectedScheme]; |
193 |
NSArray *gameFlags = [[NSDictionary dictionaryWithContentsOfFile:schemePath] objectForKey:@"gamemod"]; |
|
194 |
[schemePath release]; |
|
195 |
if ([[gameFlags objectAtIndex:2] boolValue] && [self.teamConfigViewController.listOfSelectedTeams count] != 2) { |
|
196 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Scheme mismatch",@"") |
|
197 |
message:NSLocalizedString(@"The scheme you selected allows only for two teams",@"") |
|
198 |
delegate:nil |
|
199 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
|
200 |
otherButtonTitles:nil]; |
|
201 |
[alert show]; |
|
202 |
[alert release]; |
|
203 |
return NO; |
|
204 |
} |
|
205 |
||
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return YES; |
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207 |
} |
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209 |
-(void) startGame:(UIButton *)button { |
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210 |
button.enabled = YES; |
3930 | 211 |
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212 |
if ([self isEverythingSet] == NO) |
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213 |
return; |
3697 | 214 |
|
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NSString *script = self.mapConfigViewController.missionCommand; |
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if ([script isEqualToString:@""]) |
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script = self.schemeWeaponConfigViewController.scriptCommand; |
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218 |
|
3632 | 219 |
// create the configuration file that is going to be sent to engine |
3971 | 220 |
NSDictionary *gameDictionary = [NSDictionary dictionaryWithObjectsAndKeys: |
221 |
self.mapConfigViewController.seedCommand,@"seed_command", |
|
222 |
self.mapConfigViewController.templateFilterCommand,@"templatefilter_command", |
|
223 |
self.mapConfigViewController.mapGenCommand,@"mapgen_command", |
|
224 |
self.mapConfigViewController.mazeSizeCommand,@"mazesize_command", |
|
225 |
self.mapConfigViewController.themeCommand,@"theme_command", |
|
226 |
self.mapConfigViewController.staticMapCommand,@"staticmap_command", |
|
227 |
self.teamConfigViewController.listOfSelectedTeams,@"teams_list", |
|
228 |
self.schemeWeaponConfigViewController.selectedScheme,@"scheme", |
|
229 |
self.schemeWeaponConfigViewController.selectedWeapon,@"weapon", |
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230 |
script,@"mission_command", |
3971 | 231 |
nil]; |
3973 | 232 |
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233 |
if (self.interfaceBridge == nil) { |
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234 |
GameInterfaceBridge *bridge = [[GameInterfaceBridge alloc] initWithController:self]; |
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self.interfaceBridge = bridge; |
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|
236 |
[bridge release]; |
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} |
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[self.interfaceBridge startLocalGame:gameDictionary]; |
3547 | 239 |
} |
240 |
||
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241 |
-(void) loadNiceHogs { |
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242 |
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
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NSString *filePath = [NSString stringWithFormat:@"%@/Hedgehog.png",GRAPHICS_DIRECTORY()]; |
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244 |
UIImage *sprite = [[UIImage alloc] initWithContentsOfFile:filePath andCutAt:CGRectMake(96, 0, 32, 32)]; |
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|
245 |
|
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|
246 |
NSArray *hatArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:HATS_DIRECTORY() error:NULL]; |
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|
247 |
int numberOfHats = [hatArray count]; |
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|
248 |
|
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|
249 |
if (self.imgContainer != nil) |
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|
250 |
[self.imgContainer removeFromSuperview]; |
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|
251 |
|
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|
252 |
self.imgContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 300, 40)]; |
3978 | 253 |
for (int i = 0; i < 1 + random()%20; i++) { |
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|
254 |
NSString *hat = [hatArray objectAtIndex:random()%numberOfHats]; |
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|
255 |
|
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|
256 |
NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat]; |
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|
257 |
UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile: hatFile andCutAt:CGRectMake(0, 0, 32, 32)]; |
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changeset
|
258 |
[hatFile release]; |
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|
259 |
UIImage *hogWithHat = [sprite mergeWith:hatSprite atPoint:CGPointMake(0, 5)]; |
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|
260 |
[hatSprite release]; |
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changeset
|
261 |
|
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|
262 |
UIImageView *hog = [[UIImageView alloc] initWithImage:hogWithHat]; |
3978 | 263 |
int x = 15*(i+1)+random()%40; |
264 |
if (x + 32 > 300) |
|
265 |
x = i*10; |
|
266 |
hog.frame = CGRectMake(x, 30, 32, 32); |
|
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|
267 |
[self.imgContainer addSubview:hog]; |
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changeset
|
268 |
[hog release]; |
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changeset
|
269 |
} |
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|
270 |
[self.view addSubview:self.imgContainer]; |
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changeset
|
271 |
[sprite release]; |
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changeset
|
272 |
[pool drain]; |
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changeset
|
273 |
} |
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changeset
|
274 |
|
3547 | 275 |
-(void) viewDidLoad { |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
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diff
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|
276 |
self.view.backgroundColor = [UIColor blackColor]; |
3697 | 277 |
|
3547 | 278 |
CGRect screen = [[UIScreen mainScreen] bounds]; |
279 |
self.view.frame = CGRectMake(0, 0, screen.size.height, screen.size.width); |
|
280 |
||
3996 | 281 |
if (IS_IPAD()) { |
3778 | 282 |
// load other controllers |
3930 | 283 |
if (self.mapConfigViewController == nil) |
284 |
self.mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPad" bundle:nil]; |
|
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changeset
|
285 |
|
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changeset
|
286 |
UILabel *leftBackground = createLabelWithParams(nil, CGRectMake(0, 60, 320, 620), 2.7f, UICOLOR_HW_YELLOW_BODER, UICOLOR_HW_ALPHABLUE); |
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|
287 |
[self.mapConfigViewController.view addSubview:leftBackground]; |
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changeset
|
288 |
[leftBackground release]; |
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changeset
|
289 |
UILabel *middleBackground = createLabelWithParams(nil, CGRectMake(337, 187, 350, 505), 2.7f, UICOLOR_HW_YELLOW_BODER, UICOLOR_HW_ALPHABLUE); |
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changeset
|
290 |
[self.mapConfigViewController.view addSubview:middleBackground]; |
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changeset
|
291 |
[middleBackground release]; |
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changeset
|
292 |
UILabel *rightBackground = createLabelWithParams(nil, CGRectMake(704, 214, 320, 464), 2.7f, UICOLOR_HW_YELLOW_BODER, UICOLOR_HW_ALPHABLUE); |
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changeset
|
293 |
[self.mapConfigViewController.view addSubview:rightBackground]; |
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diff
changeset
|
294 |
[rightBackground release]; |
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changeset
|
295 |
UILabel *topBackground = createLabelWithParams(nil, CGRectMake(714, 14, 300, 190), 2.3f, UICOLOR_HW_YELLOW_BODER, UICOLOR_HW_ALPHABLUE); |
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changeset
|
296 |
[self.mapConfigViewController.view addSubview:topBackground]; |
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changeset
|
297 |
[topBackground release]; |
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changeset
|
298 |
UILabel *bottomLeftBackground = createLabelWithParams(nil, CGRectMake(106, 714, 320, 40), 2.0f, UICOLOR_HW_YELLOW_BODER, UICOLOR_HW_ALPHABLUE); |
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changeset
|
299 |
[self.mapConfigViewController.view addSubview:bottomLeftBackground]; |
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changeset
|
300 |
[bottomLeftBackground release]; |
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diff
changeset
|
301 |
UILabel *bottomRightBackground = createLabelWithParams(NSLocalizedString(@"Max Hogs: ",@""), CGRectMake(594, 714, 320, 40), 2.0f, UICOLOR_HW_YELLOW_BODER, UICOLOR_HW_ALPHABLUE); |
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changeset
|
302 |
bottomRightBackground.font = [UIFont italicSystemFontOfSize:[UIFont labelFontSize]]; |
aa24192417a8
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diff
changeset
|
303 |
[self.mapConfigViewController.view addSubview:bottomRightBackground]; |
aa24192417a8
use labels instead of images, should save ram and space
koda
parents:
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diff
changeset
|
304 |
[bottomRightBackground release]; |
aa24192417a8
use labels instead of images, should save ram and space
koda
parents:
3978
diff
changeset
|
305 |
[self.mapConfigViewController.view bringSubviewToFront:self.mapConfigViewController.maxLabel]; |
aa24192417a8
use labels instead of images, should save ram and space
koda
parents:
3978
diff
changeset
|
306 |
[self.mapConfigViewController.view bringSubviewToFront:self.mapConfigViewController.sizeLabel]; |
aa24192417a8
use labels instead of images, should save ram and space
koda
parents:
3978
diff
changeset
|
307 |
[self.mapConfigViewController.view bringSubviewToFront:self.mapConfigViewController.segmentedControl]; |
aa24192417a8
use labels instead of images, should save ram and space
koda
parents:
3978
diff
changeset
|
308 |
[self.mapConfigViewController.view bringSubviewToFront:self.mapConfigViewController.previewButton]; |
aa24192417a8
use labels instead of images, should save ram and space
koda
parents:
3978
diff
changeset
|
309 |
[self.mapConfigViewController.view bringSubviewToFront:self.mapConfigViewController.slider]; |
aa24192417a8
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koda
parents:
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diff
changeset
|
310 |
[self.mapConfigViewController.view bringSubviewToFront:self.mapConfigViewController.tableView]; |
aa24192417a8
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parents:
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diff
changeset
|
311 |
|
3930 | 312 |
if (self.teamConfigViewController == nil) |
313 |
self.teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStyleGrouped]; |
|
314 |
[self.mapConfigViewController.view addSubview:self.teamConfigViewController.view]; |
|
315 |
if (self.schemeWeaponConfigViewController == nil) |
|
316 |
self.schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped]; |
|
317 |
[self.mapConfigViewController.view addSubview:schemeWeaponConfigViewController.view]; |
|
318 |
self.mapConfigViewController.view.frame = CGRectMake(0, 0, screen.size.height, screen.size.width); |
|
319 |
self.teamConfigViewController.view.frame = CGRectMake(348, 200, 328, 480); |
|
320 |
self.schemeWeaponConfigViewController.view.frame = CGRectMake(10, 70, 300, 600); |
|
3983
aa24192417a8
use labels instead of images, should save ram and space
koda
parents:
3978
diff
changeset
|
321 |
|
4362
8dae325dc625
added missing graphics and fixed some glitches/crashes/bugs
koda
parents:
4349
diff
changeset
|
322 |
self.mapConfigViewController.parentController = self; |
3616
85d69ddb41b6
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents:
3548
diff
changeset
|
323 |
} else { |
85d69ddb41b6
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents:
3548
diff
changeset
|
324 |
// this is the visible controller |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3930
diff
changeset
|
325 |
if (self.mapConfigViewController == nil) |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3930
diff
changeset
|
326 |
self.mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil]; |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3930
diff
changeset
|
327 |
// this must be loaded & added in order to auto set default scheme and ammo |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3930
diff
changeset
|
328 |
self.schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped]; |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3930
diff
changeset
|
329 |
[self.view addSubview:self.schemeWeaponConfigViewController.view]; |
3616
85d69ddb41b6
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents:
3548
diff
changeset
|
330 |
} |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3930
diff
changeset
|
331 |
[self.view addSubview:self.mapConfigViewController.view]; |
4349 | 332 |
self.mapConfigViewController.externalController = schemeWeaponConfigViewController; |
3697 | 333 |
|
3547 | 334 |
[super viewDidLoad]; |
335 |
} |
|
336 |
||
337 |
-(void) viewWillAppear:(BOOL)animated { |
|
3996 | 338 |
if (IS_IPAD()) |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3930
diff
changeset
|
339 |
[NSThread detachNewThreadSelector:@selector(loadNiceHogs) toTarget:self withObject:nil]; |
3778 | 340 |
|
3971 | 341 |
[self.mapConfigViewController viewWillAppear:animated]; |
342 |
[self.teamConfigViewController viewWillAppear:animated]; |
|
343 |
[self.schemeWeaponConfigViewController viewWillAppear:animated]; |
|
3778 | 344 |
// add other controllers here and below |
3697 | 345 |
|
3547 | 346 |
[super viewWillAppear:animated]; |
347 |
} |
|
348 |
||
349 |
-(void) viewDidAppear:(BOOL)animated { |
|
3971 | 350 |
[self.mapConfigViewController viewDidAppear:animated]; |
351 |
[self.teamConfigViewController viewDidAppear:animated]; |
|
352 |
[self.schemeWeaponConfigViewController viewDidAppear:animated]; |
|
3547 | 353 |
[super viewDidAppear:animated]; |
354 |
} |
|
355 |
||
3739 | 356 |
-(void) viewWillDisappear:(BOOL)animated { |
3971 | 357 |
[self.mapConfigViewController viewWillDisappear:animated]; |
358 |
[self.teamConfigViewController viewWillDisappear:animated]; |
|
359 |
[self.schemeWeaponConfigViewController viewWillDisappear:animated]; |
|
3739 | 360 |
[super viewWillDisappear:animated]; |
361 |
} |
|
362 |
||
363 |
-(void) viewDidDisappear:(BOOL)animated { |
|
3971 | 364 |
[self.mapConfigViewController viewDidDisappear:animated]; |
365 |
[self.teamConfigViewController viewDidDisappear:animated]; |
|
366 |
[self.schemeWeaponConfigViewController viewDidDisappear:animated]; |
|
3739 | 367 |
[super viewDidDisappear:animated]; |
368 |
} |
|
369 |
||
3547 | 370 |
-(void) didReceiveMemoryWarning { |
3971 | 371 |
if (self.teamConfigViewController.view.superview == nil) |
372 |
self.teamConfigViewController = nil; |
|
373 |
if (self.schemeWeaponConfigViewController.view.superview == nil) |
|
374 |
self.schemeWeaponConfigViewController = nil; |
|
375 |
if (self.helpPage.view.superview == nil) |
|
376 |
self.helpPage = nil; |
|
3983
aa24192417a8
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koda
parents:
3978
diff
changeset
|
377 |
if (self.mapConfigViewController.view.superview == nil) |
aa24192417a8
use labels instead of images, should save ram and space
koda
parents:
3978
diff
changeset
|
378 |
self.mapConfigViewController = nil; |
3778 | 379 |
|
380 |
self.imgContainer = nil; |
|
5700
f0960a88ab0e
savedgamesviewcontroller refactor, added icons to supportviewcontroller
koda
parents:
5699
diff
changeset
|
381 |
// don't nil this one or it won't be able to send messages |
5699
1a9a6a7662aa
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
koda
parents:
5666
diff
changeset
|
382 |
//self.interfaceBridge = nil; |
3923
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3911
diff
changeset
|
383 |
MSG_MEMCLEAN(); |
3778 | 384 |
[super didReceiveMemoryWarning]; |
3547 | 385 |
} |
386 |
||
387 |
-(void) viewDidUnload { |
|
3923
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3911
diff
changeset
|
388 |
self.imgContainer = nil; |
5666
cc79eb30346e
this should fix the double free that happens when closing the sdl window on ios (untested)
koda
parents:
5455
diff
changeset
|
389 |
self.interfaceBridge = nil; |
3930 | 390 |
self.mapConfigViewController = nil; |
391 |
self.teamConfigViewController = nil; |
|
392 |
self.schemeWeaponConfigViewController = nil; |
|
393 |
self.helpPage = nil; |
|
3662
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents:
3661
diff
changeset
|
394 |
MSG_DIDUNLOAD(); |
3547 | 395 |
[super viewDidUnload]; |
396 |
} |
|
397 |
||
398 |
-(void) dealloc { |
|
5208 | 399 |
releaseAndNil(imgContainer); |
5666
cc79eb30346e
this should fix the double free that happens when closing the sdl window on ios (untested)
koda
parents:
5455
diff
changeset
|
400 |
releaseAndNil(interfaceBridge); |
5208 | 401 |
releaseAndNil(mapConfigViewController); |
402 |
releaseAndNil(teamConfigViewController); |
|
403 |
releaseAndNil(schemeWeaponConfigViewController); |
|
404 |
releaseAndNil(helpPage); |
|
3547 | 405 |
[super dealloc]; |
406 |
} |
|
407 |
||
408 |
@end |