author | antonc27 <antonc27@mail.ru> |
Sun, 11 Mar 2018 22:39:40 +0100 | |
branch | ios-develop |
changeset 13171 | ba5c794adae3 |
parent 12877 | 00215a7ec5f5 |
permissions | -rw-r--r-- |
3829 | 1 |
/* |
2 |
* Hedgewars-iOS, a Hedgewars port for iOS devices |
|
6700 | 3 |
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
3829 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
13 |
* |
|
14 |
* You should have received a copy of the GNU General Public License |
|
15 |
* along with this program; if not, write to the Free Software |
|
10108
c68cf030eded
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
parents:
7244
diff
changeset
|
16 |
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
3829 | 17 |
*/ |
18 |
||
3547 | 19 |
|
20 |
#import "SchemeWeaponConfigViewController.h" |
|
6108 | 21 |
#import <QuartzCore/QuartzCore.h> |
6078
8c0cc07731e5
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents:
5455
diff
changeset
|
22 |
|
11297
d1d66d1f6c8a
- Disabled non-adapted for mobile game styles
antonc27 <antonc27@mail.ru>
parents:
11279
diff
changeset
|
23 |
#define DISABLED_GAME_STYLES @[@"Frenzy.lua", @"Gravity.lua", @"HedgeEditor.lua", @"Continental_supplies.lua", @"Space_Invasion.lua", @"Tumbler.lua"] |
3547 | 24 |
|
4349 | 25 |
#define LABEL_TAG 57423 |
6718
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
26 |
#define TABLE_TAG 45657 |
4349 | 27 |
|
3547 | 28 |
@implementation SchemeWeaponConfigViewController |
6718
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
29 |
@synthesize listOfSchemes, listOfWeapons, listOfScripts, lastIndexPath_sc, lastIndexPath_we, lastIndexPath_lu, |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
30 |
selectedScheme, selectedWeapon, selectedScript, scriptCommand, topControl, sectionsHidden; |
3547 | 31 |
|
12877
00215a7ec5f5
- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents:
11554
diff
changeset
|
32 |
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { |
3547 | 33 |
return rotationManager(interfaceOrientation); |
34 |
} |
|
35 |
||
36 |
#pragma mark - |
|
6107 | 37 |
#pragma mark custom setters/getters |
13171
ba5c794adae3
- Some not-so-important pretty formatting
antonc27 <antonc27@mail.ru>
parents:
12877
diff
changeset
|
38 |
- (NSString *)selectedScheme { |
6107 | 39 |
if (selectedScheme == nil) |
40 |
self.selectedScheme = @"Default.plist"; |
|
41 |
return selectedScheme; |
|
42 |
} |
|
43 |
||
13171
ba5c794adae3
- Some not-so-important pretty formatting
antonc27 <antonc27@mail.ru>
parents:
12877
diff
changeset
|
44 |
- (NSString *)selectedWeapon { |
6107 | 45 |
if (selectedWeapon == nil) |
46 |
self.selectedWeapon = @"Default.plist"; |
|
47 |
return selectedWeapon; |
|
48 |
} |
|
49 |
||
13171
ba5c794adae3
- Some not-so-important pretty formatting
antonc27 <antonc27@mail.ru>
parents:
12877
diff
changeset
|
50 |
- (NSString *)selectedScript { |
6107 | 51 |
if (selectedScript == nil) |
11279
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
52 |
self.selectedScript = @""; |
6107 | 53 |
return selectedScript; |
54 |
} |
|
55 |
||
13171
ba5c794adae3
- Some not-so-important pretty formatting
antonc27 <antonc27@mail.ru>
parents:
12877
diff
changeset
|
56 |
- (NSString *)scriptCommand { |
6107 | 57 |
if (scriptCommand == nil) |
58 |
self.scriptCommand = @""; |
|
59 |
return scriptCommand; |
|
60 |
} |
|
61 |
||
62 |
-(NSArray *)listOfSchemes { |
|
63 |
if (listOfSchemes == nil) |
|
64 |
self.listOfSchemes = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL]; |
|
65 |
return listOfSchemes; |
|
66 |
} |
|
67 |
||
68 |
-(NSArray *)listOfWeapons { |
|
69 |
if (listOfWeapons == nil) |
|
70 |
self.listOfWeapons = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL]; |
|
71 |
return listOfWeapons; |
|
72 |
} |
|
73 |
||
74 |
-(NSArray *)listOfScripts { |
|
75 |
if (listOfScripts == nil) |
|
7242
ed8bd253408c
ios: for mission configuration, use the bundled cfg file instead of providing plist files
koda
parents:
6908
diff
changeset
|
76 |
self.listOfScripts = [[[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCRIPTS_DIRECTORY() error:NULL] |
11277
bb6c553162c5
- Stub for disabling game styles on mobile
antonc27 <antonc27@mail.ru>
parents:
11242
diff
changeset
|
77 |
filteredArrayUsingPredicate:[NSPredicate predicateWithFormat:@"SELF ENDSWITH '.lua' AND NOT (SELF IN %@)", DISABLED_GAME_STYLES]]; |
6107 | 78 |
return listOfScripts; |
79 |
} |
|
80 |
||
81 |
-(UISegmentedControl *)topControl { |
|
82 |
if (topControl == nil) { |
|
83 |
NSArray *array = [[NSArray alloc] initWithObjects: |
|
84 |
NSLocalizedString(@"Scheme",@""), |
|
85 |
NSLocalizedString(@"Weapon",@""), |
|
86 |
NSLocalizedString(@"Style",@""),nil]; |
|
87 |
UISegmentedControl *controller = [[UISegmentedControl alloc] initWithItems:array]; |
|
88 |
controller.segmentedControlStyle = UISegmentedControlStyleBar; |
|
89 |
controller.tintColor = [UIColor lightGrayColor]; |
|
90 |
controller.selectedSegmentIndex = 0; |
|
91 |
self.topControl = controller; |
|
92 |
} |
|
93 |
return topControl; |
|
94 |
} |
|
95 |
||
96 |
#pragma mark - |
|
3547 | 97 |
#pragma mark View lifecycle |
12877
00215a7ec5f5
- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents:
11554
diff
changeset
|
98 |
- (void)viewDidLoad { |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
99 |
self.sectionsHidden = NO; |
3547 | 100 |
|
6864
6fdd23cdeaeb
ios: schemes table was being drawn on top of the table border
koda
parents:
6832
diff
changeset
|
101 |
NSInteger topOffset = IS_IPAD() ? 45 : 0; |
6fdd23cdeaeb
ios: schemes table was being drawn on top of the table border
koda
parents:
6832
diff
changeset
|
102 |
NSInteger bottomOffset = IS_IPAD() ? 3 : 0; |
6831
f848120b3fcc
ios: fix offset for 'details' table header in iphone game configuration
koda
parents:
6829
diff
changeset
|
103 |
UITableView *aTableView = [[UITableView alloc] initWithFrame:CGRectMake(0, |
6864
6fdd23cdeaeb
ios: schemes table was being drawn on top of the table border
koda
parents:
6832
diff
changeset
|
104 |
topOffset, |
6831
f848120b3fcc
ios: fix offset for 'details' table header in iphone game configuration
koda
parents:
6829
diff
changeset
|
105 |
self.view.frame.size.width, |
6864
6fdd23cdeaeb
ios: schemes table was being drawn on top of the table border
koda
parents:
6832
diff
changeset
|
106 |
self.view.frame.size.height - topOffset - bottomOffset) |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
107 |
style:UITableViewStyleGrouped]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
108 |
aTableView.delegate = self; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
109 |
aTableView.dataSource = self; |
6108 | 110 |
if (IS_IPAD()) { |
6718
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
111 |
[aTableView setBackgroundColorForAnyTable:[UIColor clearColor]]; |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
112 |
UILabel *background = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height) |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
113 |
andTitle:nil |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
114 |
withBorderWidth:2.7f]; |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
115 |
background.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
116 |
[self.view insertSubview:background atIndex:0]; |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
117 |
|
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
118 |
self.topControl.frame = CGRectMake(0, 4, self.view.frame.size.width * 80/100, 30); |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
119 |
self.topControl.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin; |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
120 |
self.topControl.center = CGPointMake(self.view.frame.size.width/2, 24); |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
121 |
[self.topControl addTarget:aTableView action:@selector(reloadData) forControlEvents:UIControlEventValueChanged]; |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
122 |
[self.view addSubview:self.topControl]; |
4244 | 123 |
} else { |
6108 | 124 |
UIImage *backgroundImage = [[UIImage alloc] initWithContentsOfFile:@"background~iphone.png"]; |
125 |
UIImageView *background = [[UIImageView alloc] initWithImage:backgroundImage]; |
|
11146
f5e552f97eda
- Fixes for cropped background image on iPhone
antonc27 <antonc27@mail.ru>
parents:
10108
diff
changeset
|
126 |
background.contentMode = UIViewContentModeScaleAspectFill; |
f5e552f97eda
- Fixes for cropped background image on iPhone
antonc27 <antonc27@mail.ru>
parents:
10108
diff
changeset
|
127 |
background.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; |
6220 | 128 |
[self.view addSubview:background]; |
129 |
[aTableView setBackgroundColorForAnyTable:[UIColor clearColor]]; |
|
4244 | 130 |
} |
131 |
||
6718
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
132 |
aTableView.tag = TABLE_TAG; |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
133 |
aTableView.indicatorStyle = UIScrollViewIndicatorStyleWhite; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
134 |
aTableView.separatorColor = [UIColor whiteColor]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
135 |
aTableView.separatorStyle = UITableViewCellSeparatorStyleNone; |
6634
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6247
diff
changeset
|
136 |
aTableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; |
6718
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
137 |
[self.view addSubview:aTableView]; |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
138 |
|
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
139 |
[super viewDidLoad]; |
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
140 |
|
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
141 |
// display or hide the lists, driven by MapConfigViewController |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
142 |
[[NSNotificationCenter defaultCenter] addObserver:self |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
143 |
selector:@selector(fillSections) |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
144 |
name:@"fillsections" |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
145 |
object:nil]; |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
146 |
[[NSNotificationCenter defaultCenter] addObserver:self |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
147 |
selector:@selector(emptySections) |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
148 |
name:@"emptysections" |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
149 |
object:nil]; |
3547 | 150 |
} |
151 |
||
152 |
#pragma mark - |
|
153 |
#pragma mark Table view data source |
|
12877
00215a7ec5f5
- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents:
11554
diff
changeset
|
154 |
- (NSInteger)numberOfSectionsInTableView:(UITableView *)aTableView { |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
155 |
return (self.sectionsHidden ? 0 : 1); |
3547 | 156 |
} |
157 |
||
12877
00215a7ec5f5
- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents:
11554
diff
changeset
|
158 |
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { |
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
159 |
if (self.topControl.selectedSegmentIndex == 0) |
3547 | 160 |
return [self.listOfSchemes count]; |
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
161 |
else if (self.topControl.selectedSegmentIndex == 1) |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
162 |
return [self.listOfWeapons count]; |
5451
e359a79e3d08
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda
parents:
5208
diff
changeset
|
163 |
else |
11279
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
164 |
return [self.listOfScripts count] + 1; // +1 for fake 'Normal' |
3547 | 165 |
} |
166 |
||
167 |
// Customize the appearance of table view cells. |
|
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
168 |
-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { |
3547 | 169 |
static NSString *CellIdentifier = @"Cell"; |
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
170 |
NSInteger index = self.topControl.selectedSegmentIndex; |
3547 | 171 |
NSInteger row = [indexPath row]; |
3697 | 172 |
|
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
173 |
UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier]; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3780
diff
changeset
|
174 |
if (cell == nil) |
12877
00215a7ec5f5
- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents:
11554
diff
changeset
|
175 |
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier]; |
3697 | 176 |
|
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
177 |
cell.accessoryView = nil; |
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
178 |
if (0 == index) { |
3547 | 179 |
cell.textLabel.text = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension]; |
3782 | 180 |
NSString *str = [NSString stringWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),[self.listOfSchemes objectAtIndex:row]]; |
181 |
NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str]; |
|
182 |
cell.detailTextLabel.text = [dict objectForKey:@"description"]; |
|
3547 | 183 |
if ([[self.listOfSchemes objectAtIndex:row] isEqualToString:self.selectedScheme]) { |
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
184 |
UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]]; |
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
185 |
cell.accessoryView = checkbox; |
3547 | 186 |
self.lastIndexPath_sc = indexPath; |
187 |
} |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
188 |
} else if (1 == index) { |
3547 | 189 |
cell.textLabel.text = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension]; |
3782 | 190 |
NSString *str = [NSString stringWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]]; |
191 |
NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str]; |
|
192 |
cell.detailTextLabel.text = [dict objectForKey:@"description"]; |
|
3547 | 193 |
if ([[self.listOfWeapons objectAtIndex:row] isEqualToString:self.selectedWeapon]) { |
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
194 |
UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]]; |
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
195 |
cell.accessoryView = checkbox; |
3547 | 196 |
self.lastIndexPath_we = indexPath; |
197 |
} |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
198 |
} else { |
11279
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
199 |
if (row == 0) |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
200 |
{ |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
201 |
cell.textLabel.text = @"Normal"; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
202 |
|
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
203 |
if ([self.selectedScript isEqualToString:@""]) |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
204 |
{ |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
205 |
UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
206 |
cell.accessoryView = checkbox; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
207 |
self.lastIndexPath_lu = indexPath; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
208 |
} |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
209 |
} |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
210 |
else |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
211 |
{ |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
212 |
row--; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
213 |
|
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
214 |
cell.textLabel.text = [[[self.listOfScripts objectAtIndex:row] stringByDeletingPathExtension] |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
215 |
stringByReplacingOccurrencesOfString:@"_" withString:@" "]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
216 |
//cell.detailTextLabel.text = ; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
217 |
if ([[self.listOfScripts objectAtIndex:row] isEqualToString:self.selectedScript]) { |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
218 |
UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
219 |
cell.accessoryView = checkbox; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
220 |
self.lastIndexPath_lu = indexPath; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
221 |
} |
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
222 |
} |
3547 | 223 |
} |
4287 | 224 |
|
6078
8c0cc07731e5
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents:
5455
diff
changeset
|
225 |
cell.backgroundColor = [UIColor blackColorTransparent]; |
8c0cc07731e5
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents:
5455
diff
changeset
|
226 |
cell.textLabel.textColor = [UIColor lightYellowColor]; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3780
diff
changeset
|
227 |
cell.detailTextLabel.textColor = [UIColor whiteColor]; |
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
228 |
cell.textLabel.adjustsFontSizeToFitWidth = YES; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
229 |
cell.detailTextLabel.adjustsFontSizeToFitWidth = YES; |
3547 | 230 |
return cell; |
231 |
} |
|
232 |
||
13171
ba5c794adae3
- Some not-so-important pretty formatting
antonc27 <antonc27@mail.ru>
parents:
12877
diff
changeset
|
233 |
- (CGFloat)tableView:(UITableView *)aTableView heightForHeaderInSection:(NSInteger)section { |
6831
f848120b3fcc
ios: fix offset for 'details' table header in iphone game configuration
koda
parents:
6829
diff
changeset
|
234 |
return IS_IPAD() ? 0 : 50; |
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
235 |
} |
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
236 |
|
12877
00215a7ec5f5
- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents:
11554
diff
changeset
|
237 |
-(UIView *)tableView:(UITableView *)aTableView viewForHeaderInSection:(NSInteger)section { |
6718
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
238 |
if (IS_IPAD()) |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
239 |
return nil; |
6636 | 240 |
UIView *theView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, 30)]; |
241 |
theView.autoresizingMask = UIViewAutoresizingFlexibleWidth; |
|
6107 | 242 |
self.topControl.frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 30); |
243 |
self.topControl.center = CGPointMake(self.view.frame.size.width/2, 24); |
|
6718
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
244 |
[self.topControl addTarget:aTableView action:@selector(reloadData) forControlEvents:UIControlEventValueChanged]; |
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
245 |
[theView addSubview:self.topControl]; |
12877
00215a7ec5f5
- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents:
11554
diff
changeset
|
246 |
return theView; |
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
247 |
} |
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
248 |
|
13171
ba5c794adae3
- Some not-so-important pretty formatting
antonc27 <antonc27@mail.ru>
parents:
12877
diff
changeset
|
249 |
- (CGFloat)tableView:(UITableView *)aTableView heightForFooterInSection:(NSInteger)section { |
7244
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
250 |
return 40; |
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
251 |
} |
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
252 |
|
12877
00215a7ec5f5
- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents:
11554
diff
changeset
|
253 |
-(UIView *)tableView:(UITableView *)aTableView viewForFooterInSection:(NSInteger)section { |
7244
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
254 |
NSInteger height = 40; |
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
255 |
UIView *footer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, aTableView.frame.size.width, height)]; |
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
256 |
footer.backgroundColor = [UIColor clearColor]; |
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
257 |
footer.autoresizingMask = UIViewAutoresizingFlexibleWidth; |
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
258 |
|
11352
d98070707214
- Small size adjustments for footer labels on GameConfig screen
antonc27 <antonc27@mail.ru>
parents:
11297
diff
changeset
|
259 |
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, aTableView.frame.size.width*90/100, height)]; |
7244
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
260 |
label.center = CGPointMake(aTableView.frame.size.width/2, height/2); |
11554
893722a2a1f9
- Some warnings fixed with text alignment on iOS front-end
antonc27 <antonc27@mail.ru>
parents:
11354
diff
changeset
|
261 |
label.textAlignment = NSTextAlignmentCenter; |
7244
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
262 |
label.font = [UIFont italicSystemFontOfSize:12]; |
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
263 |
label.textColor = [UIColor whiteColor]; |
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
264 |
label.numberOfLines = 2; |
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
265 |
label.backgroundColor = [UIColor clearColor]; |
11354
a0163b8302c5
- Fix for wrong footer labels size on autorotation on GameConfig screen
antonc27 <antonc27@mail.ru>
parents:
11352
diff
changeset
|
266 |
label.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleWidth; |
7244
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
267 |
|
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
268 |
label.text = NSLocalizedString(@"Setting a Style might force a particular Scheme or Weapon configuration.",@""); |
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
269 |
|
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
270 |
[footer addSubview:label]; |
12877
00215a7ec5f5
- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents:
11554
diff
changeset
|
271 |
return footer; |
7244
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
272 |
} |
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
273 |
|
3547 | 274 |
#pragma mark - |
275 |
#pragma mark Table view delegate |
|
12877
00215a7ec5f5
- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents:
11554
diff
changeset
|
276 |
- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { |
3547 | 277 |
NSIndexPath *lastIndexPath; |
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
278 |
NSInteger index = self.topControl.selectedSegmentIndex; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
279 |
if (index == 0) |
3547 | 280 |
lastIndexPath = self.lastIndexPath_sc; |
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
281 |
else if (index == 1) |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
282 |
lastIndexPath = self.lastIndexPath_we; |
3547 | 283 |
else |
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
284 |
lastIndexPath = self.lastIndexPath_lu; |
3697 | 285 |
|
11148
064a53861759
- Refactoring in order to remove some warning related to using of int instead of NSInteger
antonc27 <antonc27@mail.ru>
parents:
11147
diff
changeset
|
286 |
NSInteger newRow = [indexPath row]; |
064a53861759
- Refactoring in order to remove some warning related to using of int instead of NSInteger
antonc27 <antonc27@mail.ru>
parents:
11147
diff
changeset
|
287 |
NSInteger oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1; |
3697 | 288 |
|
3547 | 289 |
if (newRow != oldRow) { |
290 |
//TODO: this code works only for a single section table |
|
291 |
UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath]; |
|
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
292 |
UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]]; |
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
293 |
newCell.accessoryView = checkbox; |
3547 | 294 |
UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath]; |
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
295 |
oldCell.accessoryView = nil; |
3697 | 296 |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
297 |
if (index == 0) { |
3547 | 298 |
self.lastIndexPath_sc = indexPath; |
299 |
self.selectedScheme = [self.listOfSchemes objectAtIndex:newRow]; |
|
5451
e359a79e3d08
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda
parents:
5208
diff
changeset
|
300 |
|
6107 | 301 |
// also set weaponset when selecting scheme, if set |
5451
e359a79e3d08
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda
parents:
5208
diff
changeset
|
302 |
NSUserDefaults *settings = [NSUserDefaults standardUserDefaults]; |
e359a79e3d08
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda
parents:
5208
diff
changeset
|
303 |
if ([[settings objectForKey:@"sync_ws"] boolValue]) { |
4287 | 304 |
for (NSString *str in self.listOfWeapons) { |
305 |
if ([str isEqualToString:self.selectedScheme]) { |
|
11148
064a53861759
- Refactoring in order to remove some warning related to using of int instead of NSInteger
antonc27 <antonc27@mail.ru>
parents:
11147
diff
changeset
|
306 |
NSInteger row = [self.listOfSchemes indexOfObject:str]; |
4287 | 307 |
self.selectedWeapon = str; |
6908
896ed2afcfb8
ios: turn on more warning messages and start correcting them
koda
parents:
6864
diff
changeset
|
308 |
self.lastIndexPath_we = [NSIndexPath indexPathForRow:row inSection:1]; |
4287 | 309 |
break; |
310 |
} |
|
311 |
} |
|
312 |
} |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
313 |
} else if (index == 1) { |
3547 | 314 |
self.lastIndexPath_we = indexPath; |
315 |
self.selectedWeapon = [self.listOfWeapons objectAtIndex:newRow]; |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
316 |
} else { |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
317 |
self.lastIndexPath_lu = indexPath; |
11279
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
318 |
|
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
319 |
if (newRow == 0) |
11147
f9c460720e02
- First attempt to fix crashes on loading 'Styles'
antonc27 <antonc27@mail.ru>
parents:
11146
diff
changeset
|
320 |
{ |
11279
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
321 |
self.selectedScript = nil; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
322 |
self.scriptCommand = nil; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
323 |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
324 |
self.selectedScheme = @"Default.plist"; |
11279
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
325 |
[self.topControl setEnabled:YES forSegmentAtIndex:0]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
326 |
|
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
327 |
self.selectedWeapon = @"Default.plist"; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
328 |
[self.topControl setEnabled:YES forSegmentAtIndex:1]; |
11147
f9c460720e02
- First attempt to fix crashes on loading 'Styles'
antonc27 <antonc27@mail.ru>
parents:
11146
diff
changeset
|
329 |
} |
f9c460720e02
- First attempt to fix crashes on loading 'Styles'
antonc27 <antonc27@mail.ru>
parents:
11146
diff
changeset
|
330 |
else |
f9c460720e02
- First attempt to fix crashes on loading 'Styles'
antonc27 <antonc27@mail.ru>
parents:
11146
diff
changeset
|
331 |
{ |
11279
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
332 |
newRow--; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
333 |
|
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
334 |
self.selectedScript = [self.listOfScripts objectAtIndex:newRow]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
335 |
|
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
336 |
// some styles disable or force the choice of a particular scheme/weaponset |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
337 |
NSString *path = [[NSString alloc] initWithFormat:@"%@/%@.cfg",SCRIPTS_DIRECTORY(),[self.selectedScript stringByDeletingPathExtension]]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
338 |
NSString *configFile = [[NSString alloc] initWithContentsOfFile:path]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
339 |
NSArray *scriptOptions = [configFile componentsSeparatedByString:@"\n"]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
340 |
|
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
341 |
self.scriptCommand = [NSString stringWithFormat:@"escript Scripts/Multiplayer/%@",self.selectedScript]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
342 |
NSString *scheme = [scriptOptions objectAtIndex:0]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
343 |
if ([scheme isEqualToString:@"locked"]) |
11147
f9c460720e02
- First attempt to fix crashes on loading 'Styles'
antonc27 <antonc27@mail.ru>
parents:
11146
diff
changeset
|
344 |
{ |
11279
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
345 |
self.selectedScheme = @"Default.plist"; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
346 |
[self.topControl setEnabled:NO forSegmentAtIndex:0]; |
11147
f9c460720e02
- First attempt to fix crashes on loading 'Styles'
antonc27 <antonc27@mail.ru>
parents:
11146
diff
changeset
|
347 |
} |
11279
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
348 |
else |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
349 |
{ |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
350 |
if (scheme && ![scheme isEqualToString:@"*"]) |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
351 |
{ |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
352 |
NSString *correctScheme = [scheme stringByReplacingOccurrencesOfString:@"_" withString:@" "]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
353 |
self.selectedScheme = [NSString stringWithFormat:@"%@.plist", correctScheme]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
354 |
} |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
355 |
[self.topControl setEnabled:YES forSegmentAtIndex:0]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
356 |
} |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
357 |
|
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
358 |
NSString *weapon = [scriptOptions objectAtIndex:1]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
359 |
if ([weapon isEqualToString:@"locked"]) |
11147
f9c460720e02
- First attempt to fix crashes on loading 'Styles'
antonc27 <antonc27@mail.ru>
parents:
11146
diff
changeset
|
360 |
{ |
11279
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
361 |
self.selectedWeapon = @"Default.plist"; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
362 |
[self.topControl setEnabled:NO forSegmentAtIndex:1]; |
11147
f9c460720e02
- First attempt to fix crashes on loading 'Styles'
antonc27 <antonc27@mail.ru>
parents:
11146
diff
changeset
|
363 |
} |
11279
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
364 |
else |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
365 |
{ |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
366 |
if (weapon && ![weapon isEqualToString:@"*"]) |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
367 |
{ |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
368 |
NSString *correctWeapon = [weapon stringByReplacingOccurrencesOfString:@"_" withString:@" "]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
369 |
self.selectedWeapon = [NSString stringWithFormat:@"%@.plist", correctWeapon]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
370 |
} |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
371 |
[self.topControl setEnabled:YES forSegmentAtIndex:1]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11278
diff
changeset
|
372 |
} |
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
373 |
} |
3697 | 374 |
} |
375 |
||
3547 | 376 |
[aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone]; |
377 |
} |
|
378 |
[aTableView deselectRowAtIndexPath:indexPath animated:YES]; |
|
379 |
} |
|
380 |
||
6107 | 381 |
#pragma mark - |
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
382 |
#pragma mark called by an NSNotification to empty or fill the sections completely |
12877
00215a7ec5f5
- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents:
11554
diff
changeset
|
383 |
- (void)fillSections { |
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
384 |
if (self.sectionsHidden == YES) { |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
385 |
self.sectionsHidden = NO; |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
386 |
NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, 1)]; |
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
387 |
UITableView *aTableView = (UITableView *)[self.view viewWithTag:TABLE_TAG]; |
6718
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
388 |
[aTableView insertSections:sections withRowAnimation:UITableViewRowAnimationFade]; |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
389 |
aTableView.scrollEnabled = YES; |
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
390 |
[[self.view viewWithTag:LABEL_TAG] removeFromSuperview]; |
4349 | 391 |
} |
392 |
} |
|
393 |
||
12877
00215a7ec5f5
- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents:
11554
diff
changeset
|
394 |
- (void)emptySections { |
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
395 |
if (self.sectionsHidden == NO) { |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
396 |
self.sectionsHidden = YES; |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
397 |
NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, 1)]; |
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
398 |
UITableView *aTableView = (UITableView *)[self.view viewWithTag:TABLE_TAG]; |
6718
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
399 |
[aTableView deleteSections:sections withRowAnimation:UITableViewRowAnimationFade]; |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
400 |
aTableView.scrollEnabled = NO; |
4349 | 401 |
|
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
402 |
CGRect frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 60); |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
403 |
UILabel *theLabel = [[UILabel alloc] initWithFrame:frame |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
404 |
andTitle:NSLocalizedString(@"Missions don't need further configuration",@"")]; |
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
405 |
theLabel.center = CGPointMake(self.view.frame.size.width/2, self.view.frame.size.height/2); |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
406 |
theLabel.numberOfLines = 2; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
407 |
theLabel.tag = LABEL_TAG; |
6634
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6247
diff
changeset
|
408 |
theLabel.autoresizingMask = UIViewAutoresizingFlexibleWidth | |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6247
diff
changeset
|
409 |
UIViewAutoresizingFlexibleTopMargin | |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6247
diff
changeset
|
410 |
UIViewAutoresizingFlexibleBottomMargin; |
4349 | 411 |
|
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
412 |
[self.view addSubview:theLabel]; |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
413 |
} |
4349 | 414 |
} |
415 |
||
3547 | 416 |
#pragma mark - |
417 |
#pragma mark Memory management |
|
12877
00215a7ec5f5
- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents:
11554
diff
changeset
|
418 |
|
00215a7ec5f5
- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents:
11554
diff
changeset
|
419 |
- (void)didReceiveMemoryWarning { |
6107 | 420 |
self.listOfSchemes = nil; |
421 |
self.listOfWeapons = nil; |
|
422 |
self.listOfScripts = nil; |
|
423 |
MSG_MEMCLEAN(); |
|
3547 | 424 |
[super didReceiveMemoryWarning]; |
425 |
} |
|
426 |
||
12877
00215a7ec5f5
- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents:
11554
diff
changeset
|
427 |
- (void)dealloc |
11278
68a0df07382b
- Better place for removeObserver: calls
antonc27 <antonc27@mail.ru>
parents:
11277
diff
changeset
|
428 |
{ |
68a0df07382b
- Better place for removeObserver: calls
antonc27 <antonc27@mail.ru>
parents:
11277
diff
changeset
|
429 |
[[NSNotificationCenter defaultCenter] removeObserver:self]; |
3547 | 430 |
} |
431 |
||
432 |
||
433 |
@end |
|
434 |