author | Wuzzy <Wuzzy2@mail.ru> |
Tue, 11 Sep 2018 17:22:54 +0200 | |
changeset 13775 | baf15d31cd42 |
parent 10305 | 17f3ca06e39a |
child 15282 | 7b05af5912cb |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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10108
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update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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#include "HWApplication.h" |
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#include <QFileOpenEvent> |
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#include <QEvent> |
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#include "MessageDialog.h" |
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#if !defined(Q_OS_WIN) |
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#include "signal.h" |
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#endif |
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#if !defined(Q_OS_WIN) |
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void terminateFrontend(int signal) |
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{ |
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Q_UNUSED(signal); |
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QCoreApplication::exit(0); |
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} |
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#endif |
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HWApplication::HWApplication(int &argc, char **argv) : |
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astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
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QApplication(argc, argv) |
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{ |
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form = 0; |
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67334acaaac7
port all Q_WS_* to Q_OS_* so that we are forward compatible with Qt5
koda
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8803
diff
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#if !defined(Q_OS_WIN) |
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signal(SIGINT, &terminateFrontend); |
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#endif |
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cleanup file loading, this codepath can be used to load url schemes
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#if 0 |
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cleanup file loading, this codepath can be used to load url schemes
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qDebug("%s called with", argv[0]); |
8d0a150d42c2
cleanup file loading, this codepath can be used to load url schemes
koda
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for (int i = 1; i < argc; i++) |
8d0a150d42c2
cleanup file loading, this codepath can be used to load url schemes
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qDebug("%d: %s", i, argv[i]); |
8d0a150d42c2
cleanup file loading, this codepath can be used to load url schemes
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#endif |
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this should supposedly add hwplay:// schemes to windows, after user presses file association
koda
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// on Windows, sending an event right away leads to a segfault |
2dead6b84bca
this should supposedly add hwplay:// schemes to windows, after user presses file association
koda
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// so we use urlString to save the data and send the event just before the app.exec() |
2dead6b84bca
this should supposedly add hwplay:// schemes to windows, after user presses file association
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urlString = NULL; |
2dead6b84bca
this should supposedly add hwplay:// schemes to windows, after user presses file association
koda
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if (argc > 1) { |
2dead6b84bca
this should supposedly add hwplay:// schemes to windows, after user presses file association
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urlString = new QString(argv[1]); |
2dead6b84bca
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koda
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if (urlString->contains("//", Qt::CaseInsensitive) == false) { |
2dead6b84bca
this should supposedly add hwplay:// schemes to windows, after user presses file association
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delete urlString; |
2dead6b84bca
this should supposedly add hwplay:// schemes to windows, after user presses file association
koda
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urlString = NULL; |
2dead6b84bca
this should supposedly add hwplay:// schemes to windows, after user presses file association
koda
parents:
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} |
2dead6b84bca
this should supposedly add hwplay:// schemes to windows, after user presses file association
koda
parents:
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} |
2dead6b84bca
this should supposedly add hwplay:// schemes to windows, after user presses file association
koda
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} |
2dead6b84bca
this should supposedly add hwplay:// schemes to windows, after user presses file association
koda
parents:
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|
2dead6b84bca
this should supposedly add hwplay:// schemes to windows, after user presses file association
koda
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void HWApplication::fakeEvent() |
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this should supposedly add hwplay:// schemes to windows, after user presses file association
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{ |
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QUrl parsedUrl(*urlString); |
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this should supposedly add hwplay:// schemes to windows, after user presses file association
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delete urlString; |
2dead6b84bca
this should supposedly add hwplay:// schemes to windows, after user presses file association
koda
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urlString = NULL; |
2dead6b84bca
this should supposedly add hwplay:// schemes to windows, after user presses file association
koda
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QFileOpenEvent *openEvent = new QFileOpenEvent(parsedUrl); |
2dead6b84bca
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QCoreApplication::sendEvent(QCoreApplication::instance(), openEvent); |
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} |
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||
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f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
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bool HWApplication::event(QEvent *event) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
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{ |
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QFileOpenEvent *openEvent; |
8716
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hit hwplay://server:port and automatically join an unofficial server (on osx right now)
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QString scheme, path, address; |
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under osx don't load a file in case a game is already running (also a little of code formatting)
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8d0a150d42c2
cleanup file loading, this codepath can be used to load url schemes
koda
parents:
8708
diff
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if (event->type() == QEvent::FileOpen) { |
8d0a150d42c2
cleanup file loading, this codepath can be used to load url schemes
koda
parents:
8708
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openEvent = (QFileOpenEvent *)event; |
8d0a150d42c2
cleanup file loading, this codepath can be used to load url schemes
koda
parents:
8708
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scheme = openEvent->url().scheme(); |
8d0a150d42c2
cleanup file loading, this codepath can be used to load url schemes
koda
parents:
8708
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path = openEvent->url().path(); |
8716
e09633d10f16
hit hwplay://server:port and automatically join an unofficial server (on osx right now)
koda
parents:
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address = openEvent->url().host(); |
8710
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cleanup file loading, this codepath can be used to load url schemes
koda
parents:
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|
8d0a150d42c2
cleanup file loading, this codepath can be used to load url schemes
koda
parents:
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QFile file(path); |
8d0a150d42c2
cleanup file loading, this codepath can be used to load url schemes
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if (scheme == "file" && file.exists()) { |
8722
2dead6b84bca
this should supposedly add hwplay:// schemes to windows, after user presses file association
koda
parents:
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form->PlayDemoQuick(path); |
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return true; |
8716
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hit hwplay://server:port and automatically join an unofficial server (on osx right now)
koda
parents:
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} else if (scheme == "hwplay") { |
e09633d10f16
hit hwplay://server:port and automatically join an unofficial server (on osx right now)
koda
parents:
8715
diff
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int port = openEvent->url().port(NETGAME_DEFAULT_PORT); |
8777
cce79a042cfc
merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
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if (address == "") |
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address = NETGAME_DEFAULT_SERVER; |
8716
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hit hwplay://server:port and automatically join an unofficial server (on osx right now)
koda
parents:
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form->NetConnectQuick(address, (quint16) port); |
e09633d10f16
hit hwplay://server:port and automatically join an unofficial server (on osx right now)
koda
parents:
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return true; |
8710
8d0a150d42c2
cleanup file loading, this codepath can be used to load url schemes
koda
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} else { |
8722
2dead6b84bca
this should supposedly add hwplay:// schemes to windows, after user presses file association
koda
parents:
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const QString errmsg = tr("Scheme '%1' not supported").arg(scheme); |
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8d0a150d42c2
cleanup file loading, this codepath can be used to load url schemes
koda
parents:
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MessageDialog::ShowErrorMessage(errmsg, form); |
8d0a150d42c2
cleanup file loading, this codepath can be used to load url schemes
koda
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return false; |
8d0a150d42c2
cleanup file loading, this codepath can be used to load url schemes
koda
parents:
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} |
8716
e09633d10f16
hit hwplay://server:port and automatically join an unofficial server (on osx right now)
koda
parents:
8715
diff
changeset
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} |
8710
8d0a150d42c2
cleanup file loading, this codepath can be used to load url schemes
koda
parents:
8708
diff
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8d0a150d42c2
cleanup file loading, this codepath can be used to load url schemes
koda
parents:
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diff
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return QApplication::event(event); |
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} |
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