gameServer/FloodDetection.hs
author nemo
Tue, 11 Mar 2014 22:49:01 -0400
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Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
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{-# LANGUAGE OverloadedStrings, BangPatterns #-}
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module FloodDetection where
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import Control.Monad.State.Strict
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import Data.Time
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import Control.Arrow
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----------------
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import ServerState
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import CoreTypes
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import Utils
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registerEvent :: Event -> StateT ServerState IO [Action]
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registerEvent e = do
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    eventInfo <- client's $ einfo e
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    if (null eventInfo) || 0 == (fst $ head eventInfo) then doCheck eventInfo else updateInfo
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    where
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    einfo LobbyChatMessage = eiLobbyChat
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    einfo EngineMessage = eiEM
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    einfo RoomJoin = eiJoin
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    transformField LobbyChatMessage f = \c -> c{eiLobbyChat = f $ eiLobbyChat c}
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    transformField EngineMessage f = \c -> c{eiEM = f $ eiEM c}
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    transformField RoomJoin f = \c -> c{eiJoin = f $ eiJoin c}
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    boundaries :: Event -> (Int, (NominalDiffTime, Int), (NominalDiffTime, Int), ([Action], [Action]))
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    boundaries LobbyChatMessage = (3, (10, 2), (30, 3), (chat1, chat2))
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    boundaries EngineMessage = (8, (10, 4), (25, 5), (em1, em2))
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    boundaries RoomJoin = (2, (10, 2), (35, 3), (join1, join2))
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    chat1 = [Warning $ loc "Warning! Chat flood protection activated"]
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    chat2 = [ByeClient $ loc "Excess flood"]
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    em1 = [Warning $ loc "Game messages flood detected - 1"]
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    em2 = [Warning $ loc "Game messages flood detected - 2"]
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    join1 = [Warning $ loc "Warning! Joins flood protection activated"]
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    join2 = [ByeClient $ loc "Excess flood"]
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    doCheck ei = do
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        curTime <- io getCurrentTime
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        let (numPerEntry, (sec1, num1), (sec2, num2), (ac1, ac2)) = boundaries e
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        let nei = takeWhile ((>=) sec2 . diffUTCTime curTime . snd) ei
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        let l2 = length nei
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        let l1 = length $ takeWhile ((>=) sec1 . diffUTCTime curTime . snd) nei
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        let actions = if l2 >= num2 + 1 || l1 >= num1 + 1 then 
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                ac2
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                else
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                if l1 >= num1 || l2 >= num2 then 
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                    ac1
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                    else
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                    []
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        return $ (ModifyClient . transformField e . const $ (numPerEntry, curTime) : nei) : actions
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    updateInfo = return [
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        ModifyClient $ transformField e
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            $ \(h:hs) -> first (flip (-) 1) h : hs
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        ]