author | tiyuri@gmail.com |
Thu, 02 Sep 2010 17:21:53 +0100 | |
changeset 3808 | bb4b9a21ec29 |
parent 3537 | 8f5b3108f29c |
child 4229 | 735c67810faf |
permissions | -rw-r--r-- |
3537
8f5b3108f29c
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents:
2636
diff
changeset
|
1 |
(binary:image/png) |