author | koda |
Sat, 05 Feb 2011 15:45:44 +0100 | |
changeset 4920 | bc3c077e15a2 |
parent 4607 | 7f683c2357a0 |
child 4945 | 541d35d1f2e8 |
permissions | -rw-r--r-- |
4281 | 1 |
/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 12/11/2010. |
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*/ |
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#import "CreationChamber.h" |
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void createTeamNamed (NSString *nameWithoutExt) { |
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NSString *teamsDirectory = TEAMS_DIRECTORY(); |
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if (![[NSFileManager defaultManager] fileExistsAtPath: teamsDirectory]) { |
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[[NSFileManager defaultManager] createDirectoryAtPath:teamsDirectory |
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withIntermediateDirectories:NO |
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attributes:nil |
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error:NULL]; |
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} |
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NSMutableArray *hedgehogs = [[NSMutableArray alloc] initWithCapacity: HW_getMaxNumberOfHogs()]; |
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for (int i = 0; i < HW_getMaxNumberOfHogs(); i++) { |
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NSString *hogName = [[NSString alloc] initWithFormat:@"hedgehog %d",i]; |
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NSDictionary *hog = [[NSDictionary alloc] initWithObjectsAndKeys: |
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[NSNumber numberWithInt:0],@"level", |
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hogName,@"hogname", |
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@"NoHat",@"hat", |
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nil]; |
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[hogName release]; |
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[hedgehogs addObject:hog]; |
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[hog release]; |
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} |
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NSDictionary *theTeam = [[NSDictionary alloc] initWithObjectsAndKeys: |
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@"0",@"hash", |
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@"Statue",@"grave", |
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@"Plane",@"fort", |
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@"Default",@"voicepack", |
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@"hedgewars",@"flag", |
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hedgehogs,@"hedgehogs", |
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nil]; |
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[hedgehogs release]; |
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NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", teamsDirectory, nameWithoutExt]; |
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[theTeam writeToFile:teamFile atomically:YES]; |
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[teamFile release]; |
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[theTeam release]; |
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} |
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void createWeaponNamed (NSString *nameWithoutExt, int type) { |
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NSString *weaponsDirectory = WEAPONS_DIRECTORY(); |
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if (![[NSFileManager defaultManager] fileExistsAtPath: weaponsDirectory]) { |
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[[NSFileManager defaultManager] createDirectoryAtPath:weaponsDirectory |
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withIntermediateDirectories:NO |
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attributes:nil |
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error:NULL]; |
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} |
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NSDictionary *theWeapon = nil; |
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switch (type) { |
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default: //default |
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theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
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@"939192942219912103223511100120100000021111010101112",@"ammostore_initialqt", |
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@"040504054160065554655446477657666666615551010111541",@"ammostore_probability", |
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@"000000000000020550000004000700400000000020000000060",@"ammostore_delay", |
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@"131111031211111112311411111111111111121111110111112",@"ammostore_crate", nil]; |
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break; |
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case 1: //crazy |
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theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
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@"999999999999999999299999999999999929999999990999999",@"ammostore_initialqt", |
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@"111111011111111111111111111111111111111111110111111",@"ammostore_probability", |
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@"000000000000000000000000000000000000000000000000000",@"ammostore_delay", |
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@"131111031211111112311411111111111111121111010111111",@"ammostore_crate", nil]; |
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break; |
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case 2: //pro mode |
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theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
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@"909000900000000000000900000000000000000000000000000",@"ammostore_initialqt", |
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@"000000000000000000000000000000000000000000000000000",@"ammostore_probability", |
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@"000000000000020550000004000700400000000020000000000",@"ammostore_delay", |
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@"111111111111111111111111111111111111111110010111111",@"ammostore_crate", nil]; |
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break; |
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case 3: //shoppa |
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theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
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@"000000990000000000000000000000000000000000000000000",@"ammostore_initialqt", |
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@"444441004424440221011212122242200000000200040001001",@"ammostore_probability", |
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@"000000000000000000000000000000000000000000000000000",@"ammostore_delay", |
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@"111111111111111111111111111111111111111110110111111",@"ammostore_crate", nil]; |
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break; |
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case 4: //clean slate |
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theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
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@"101000900001000001100000000000000000000000000000100",@"ammostore_initialqt", |
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@"040504054160065554655446477657666666615551010111541",@"ammostore_probability", |
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@"000000000000020550000004000700400000000020000000000",@"ammostore_delay", |
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@"131111031211111112311411111111111111121111110111111",@"ammostore_crate", nil]; |
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break; |
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case 5: //minefield |
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theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
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@"000000990009000000030000000000000000000000000000000",@"ammostore_initialqt", |
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@"000000000000000000000000000000000000000000000000000",@"ammostore_probability", |
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@"000000000000020550000004000700400000000020000000000",@"ammostore_delay", |
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@"111111111111111111111111111111111111111111110111111",@"ammostore_crate", nil]; |
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57a501a69e5f
update iFrontend with new schemes and weaps, fix up smaller glitches
koda
parents:
4281
diff
changeset
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break; |
57a501a69e5f
update iFrontend with new schemes and weaps, fix up smaller glitches
koda
parents:
4281
diff
changeset
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case 6: //thinking with portals |
57a501a69e5f
update iFrontend with new schemes and weaps, fix up smaller glitches
koda
parents:
4281
diff
changeset
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theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
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@"900000900200000000210000000000000011000009000000000",@"ammostore_initialqt", |
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@"040504054160065554655446477657666666615551010111541",@"ammostore_probability", |
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@"000000000000020550000004000700400000000020000000060",@"ammostore_delay", |
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@"131111031211111112311411111111111111121111110111111",@"ammostore_crate", nil]; |
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break; |
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} |
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NSString *weaponFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", weaponsDirectory, nameWithoutExt]; |
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[theWeapon writeToFile:weaponFile atomically:YES]; |
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[weaponFile release]; |
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[theWeapon release]; |
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} |
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void createSchemeNamed (NSString *nameWithoutExt) { |
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NSString *schemesDirectory = SCHEMES_DIRECTORY(); |
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if (![[NSFileManager defaultManager] fileExistsAtPath: schemesDirectory]) { |
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[[NSFileManager defaultManager] createDirectoryAtPath:schemesDirectory |
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withIntermediateDirectories:NO |
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attributes:nil |
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error:NULL]; |
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} |
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int basicFlags[] = {100, 100, 45, 15, 47, 5, 100, 5, 35, 25, 3, 4, 0, 2}; |
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BOOL gameFlags[] = {NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, YES, NO, NO, NO, NO, |
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NO, NO, NO, NO, NO, NO, NO}; |
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NSMutableArray *basicArray = [[NSMutableArray alloc] initWithObjects: |
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[NSNumber numberWithInt:basicFlags[0]], //initialhealth |
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[NSNumber numberWithInt:basicFlags[1]], //damagemodifier |
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[NSNumber numberWithInt:basicFlags[2]], //turntime |
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[NSNumber numberWithInt:basicFlags[3]], //suddendeathtimeout |
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[NSNumber numberWithInt:basicFlags[4]], //waterrise |
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[NSNumber numberWithInt:basicFlags[5]], //healthdecrease |
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[NSNumber numberWithInt:basicFlags[6]], //ropelength |
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[NSNumber numberWithInt:basicFlags[7]], //cratedrops |
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[NSNumber numberWithInt:basicFlags[8]], //healthprob |
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[NSNumber numberWithInt:basicFlags[9]], //healthamount |
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[NSNumber numberWithInt:basicFlags[10]], //minestime |
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[NSNumber numberWithInt:basicFlags[11]], //minesnumber |
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[NSNumber numberWithInt:basicFlags[12]], //dudmines |
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[NSNumber numberWithInt:basicFlags[13]], //explosives |
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nil]; |
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NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithObjects: |
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[NSNumber numberWithBool:gameFlags[0]], //fortmode |
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[NSNumber numberWithBool:gameFlags[1]], //divideteam |
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[NSNumber numberWithBool:gameFlags[2]], //solidland |
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[NSNumber numberWithBool:gameFlags[3]], //addborder |
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[NSNumber numberWithBool:gameFlags[4]], //lowgravity |
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[NSNumber numberWithBool:gameFlags[5]], //lasersight |
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[NSNumber numberWithBool:gameFlags[6]], //invulnerable |
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[NSNumber numberWithBool:gameFlags[7]], //resethealth |
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[NSNumber numberWithBool:gameFlags[8]], //vampirism |
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[NSNumber numberWithBool:gameFlags[9]], //karma |
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[NSNumber numberWithBool:gameFlags[10]], //artillery |
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[NSNumber numberWithBool:gameFlags[11]], //randomorder |
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[NSNumber numberWithBool:gameFlags[12]], //king |
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[NSNumber numberWithBool:gameFlags[13]], //placehedgehogs |
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[NSNumber numberWithBool:gameFlags[14]], //clansharesammo |
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[NSNumber numberWithBool:gameFlags[15]], //disablegirders |
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[NSNumber numberWithBool:gameFlags[16]], //disablelandobjects |
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[NSNumber numberWithBool:gameFlags[17]], //aisurvival |
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[NSNumber numberWithBool:gameFlags[18]], //infattack |
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[NSNumber numberWithBool:gameFlags[19]], //resetweaps |
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[NSNumber numberWithBool:gameFlags[20]], //perhogammo |
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[NSNumber numberWithBool:gameFlags[21]], //nowind |
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[NSNumber numberWithBool:gameFlags[22]], //morewind |
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nil]; |
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NSMutableDictionary *theScheme = [[NSMutableDictionary alloc] initWithObjectsAndKeys: |
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basicArray,@"basic", |
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gamemodArray,@"gamemod", |
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nil]; |
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[gamemodArray release]; |
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[basicArray release]; |
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NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", schemesDirectory, nameWithoutExt]; |
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[theScheme writeToFile:schemeFile atomically:YES]; |
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[schemeFile release]; |
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[theScheme release]; |
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} |