hedgewars/uFLGameConfig.pas
author unc0rr
Sat, 28 Nov 2015 00:18:04 +0300
branchqmlfrontend
changeset 11438 bca9afcc3a72
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child 11439 23912c93935a
permissions -rw-r--r--
Handle some CFG parameters
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unit uFLGameConfig;
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interface
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uses uFLTypes;
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procedure resetGameConfig; cdecl;
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procedure runQuickGame; cdecl;
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procedure runLocalGame; cdecl;
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procedure getPreview; cdecl;
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procedure setSeed(seed: PChar); cdecl;
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function  getSeed: PChar; cdecl;
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procedure setTheme(themeName: PChar); cdecl;
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procedure setScript(scriptName: PChar); cdecl;
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procedure setScheme(schemeName: PChar); cdecl;
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procedure setAmmo(ammoName: PChar); cdecl;
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procedure tryAddTeam(teamName: PChar); cdecl;
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procedure tryRemoveTeam(teamName: PChar); cdecl;
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procedure changeTeamColor(teamName: PChar; dir: LongInt); cdecl;
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procedure netSetSeed(seed: shortstring);
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procedure netSetTheme(themeName: shortstring);
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procedure netSetScript(scriptName: shortstring);
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procedure netSetFeatureSize(fsize: LongInt);
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procedure netSetMapGen(mapgen: LongInt);
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procedure netSetMap(map: shortstring);
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procedure netSetMazeSize(mazesize: LongInt);
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procedure netSetTemplate(template: LongInt);
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procedure updatePreviewIfNeeded;
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implementation
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uses uFLIPC, hwengine, uFLUtils, uFLTeams, uFLData, uFLSChemes, uFLAmmo, uFLUICallback;
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const
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    MAXCONFIGS = 5;
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    MAXARGS = 32;
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type
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    TGameConfig = record
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            seed: shortstring;
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            theme: shortstring;
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            script: shortstring;
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            map: shortstring;
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            scheme: TScheme;
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            ammo: TAmmo;
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            mapgen: LongInt;
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            featureSize: LongInt;
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            mazesize: LongInt;
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            template: LongInt;
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            gameType: TGameType;
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            teams: array[0..7] of TTeam;
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            arguments: array[0..Pred(MAXARGS)] of shortstring;
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            argv: array[0..Pred(MAXARGS)] of PChar;
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            argumentsNumber: Longword;
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            end;
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    PGameConfig = ^TGameConfig;
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var
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    currentConfig: TGameConfig;
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    previewNeedsUpdate: boolean;
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function getScriptPath(scriptName: shortstring): shortstring;
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begin
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    getScriptPath:= '/Scripts/Multiplayer/' + scriptName + '.lua'
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end;
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procedure sendConfig(config: PGameConfig);
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var i: Longword;
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begin
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with config^ do
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begin
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    case gameType of
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    gtPreview: begin
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            if script <> 'Normal' then
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                ipcToEngine('escript ' + getScriptPath(script));
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            ipcToEngine('eseed ' + seed);
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            ipcToEngine('e$mapgen ' + intToStr(mapgen));
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        end;
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    gtLocal: begin
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            if script <> 'Normal' then
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                ipcToEngine('escript ' + getScriptPath(script));
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            ipcToEngine('eseed ' + seed);
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            ipcToEngine('e$mapgen ' + intToStr(mapgen));
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            ipcToEngine('e$theme ' + theme);
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            sendSchemeConfig(scheme);
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            i:= 0;
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            while (i < 8) and (teams[i].hogsNumber > 0) do
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                begin
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                    sendAmmoConfig(config^.ammo);
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                    ipcToEngine('eammstore');
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                    sendTeamConfig(teams[i]);
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                    inc(i)
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                end;
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        end;
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    end;
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    ipcToEngine('!');
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end;
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end;
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procedure queueExecution;
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var pConfig: PGameConfig;
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    i: Longword;
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begin
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    new(pConfig);
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    pConfig^:= currentConfig;
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    with pConfig^ do
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        for i:= 0 to Pred(MAXARGS) do
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        begin
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            if arguments[i][0] = #255 then 
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                arguments[i][255]:= #0
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            else
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                arguments[i][byte(arguments[i][0]) + 1]:= #0;
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            argv[i]:= @arguments[i][1]
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        end;
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    RunEngine(pConfig^.argumentsNumber, @pConfig^.argv);
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    sendConfig(pConfig)
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end;
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procedure resetGameConfig; cdecl;
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var i: Longword;
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begin
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    with currentConfig do
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    begin
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        script:= 'Normal';
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        for i:= 0 to 7 do
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            teams[i].hogsNumber:= 0
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    end
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end;
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procedure setSeed(seed: PChar); cdecl;
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begin
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    sendUI(mtSeed, @seed[1], length(seed));
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    currentConfig.seed:= seed
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end;
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function getSeed: PChar; cdecl;
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begin
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    getSeed:= str2PChar(currentConfig.seed)
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end;
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function getUnusedColor: Longword;
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var i, c: Longword;
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    fColorMatched: boolean;
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begin
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    c:= 0;
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    i:= 0;
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    repeat
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        repeat
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            fColorMatched:= (currentConfig.teams[i].hogsNumber > 0) and (currentConfig.teams[i].color = c);
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            inc(i)
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        until (i >= 8) or (currentConfig.teams[i].hogsNumber = 0) or fColorMatched;
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        if fColorMatched then
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        begin
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            i:= 0;
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            inc(c)
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        end;
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    until not fColorMatched;
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    getUnusedColor:= c
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end;
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procedure runQuickGame; cdecl;
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begin
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    with currentConfig do
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    begin
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        gameType:= gtLocal;
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        arguments[0]:= '';
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        arguments[1]:= '--internal';
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        arguments[2]:= '--nomusic';
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        argumentsNumber:= 3;
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        teams[0]:= createRandomTeam;
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        teams[0].color:= 0;
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        teams[1]:= createRandomTeam;
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        teams[1].color:= 1;
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        teams[1].botLevel:= 3;
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        queueExecution;
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    end;
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end;
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procedure getPreview; cdecl;
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begin
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    previewNeedsUpdate:= false;
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    with currentConfig do
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    begin
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        gameType:= gtPreview;
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        arguments[0]:= '';
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        arguments[1]:= '--internal';
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        arguments[2]:= '--landpreview';
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        argumentsNumber:= 3;
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        queueExecution;
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    end;
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end;
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procedure runLocalGame; cdecl;
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begin
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    with currentConfig do
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    begin
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        gameType:= gtLocal;
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        arguments[0]:= '';
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        arguments[1]:= '--internal';
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        arguments[2]:= '--nomusic';
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        argumentsNumber:= 3;
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        queueExecution;
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    end;
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end;
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procedure tryAddTeam(teamName: PChar); cdecl;
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var msg: ansistring;
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    i, hn, hedgehogsNumber: Longword;
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    team: PTeam;
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    c: Longword;
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begin
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    with currentConfig do
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    begin
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        hedgehogsNumber:= 0;
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        i:= 0;
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        while (i < 8) and (teams[i].hogsNumber > 0) do
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        begin
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            inc(i);
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            inc(hedgehogsNumber, teams[i].hogsNumber)
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        end;
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        // no free space for a team or reached hogs number maximum
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        if (i > 7) or (hedgehogsNumber >= 48) then exit;
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        team:= teamByName(teamName);
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        if team = nil then exit;
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        c:= getUnusedColor;
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        teams[i]:= team^;
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        if i = 0 then hn:= 4 else hn:= teams[i - 1].hogsNumber;
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        if hn > 48 - hedgehogsNumber then hn:= 48 - hedgehogsNumber;
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        teams[i].hogsNumber:= hn;
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        teams[i].color:= c;
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        msg:= '0' + #10 + teamName;
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        sendUI(mtAddPlayingTeam, @msg[1], length(msg));
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        msg:= teamName + #10 + colorsSet[teams[i].color];
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        sendUI(mtTeamColor, @msg[1], length(msg));
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        msg:= teamName;
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        sendUI(mtRemoveTeam, @msg[1], length(msg))
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   262
    end
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end;
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procedure tryRemoveTeam(teamName: PChar); cdecl;
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var msg: ansistring;
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    i: Longword;
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    tn: shortstring;
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begin
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    with currentConfig do
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    begin
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        i:= 0;
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        tn:= teamName;
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        while (i < 8) and (teams[i].teamName <> tn) do
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            inc(i);
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        // team not found???
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        if (i > 7) then exit;
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   280
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        while (i < 7) and (teams[i + 1].hogsNumber > 0) do
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        begin
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   283
            teams[i]:= teams[i + 1];
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   284
            inc(i)
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   285
        end;
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   286
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   287
        teams[i].hogsNumber:= 0
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   288
    end;
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   289
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    msg:= teamName;
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    sendUI(mtRemovePlayingTeam, @msg[1], length(msg));
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    sendUI(mtAddTeam, @msg[1], length(msg))
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   294
end;
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   295
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   296
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procedure changeTeamColor(teamName: PChar; dir: LongInt); cdecl;
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   298
var i, dc: Longword;
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   299
    tn: shortstring;
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   300
    msg: ansistring;
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   301
begin
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   302
    with currentConfig do
03519fd9f98d Show team color in teams list widget, also allow to change it on mouse click
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   303
    begin
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   304
        i:= 0;
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   305
        tn:= teamName;
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   306
        while (i < 8) and (teams[i].teamName <> tn) do
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diff changeset
   307
            inc(i);
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   308
        // team not found???
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   309
        if (i > 7) then exit;
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   310
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   311
        if dir >= 0 then dc:= 1 else dc:= 8;
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   312
        teams[i].color:= (teams[i].color + dc) mod 9;
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   313
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   314
        msg:= tn + #10 + colorsSet[teams[i].color];
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   315
        sendUI(mtTeamColor, @msg[1], length(msg))
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   316
    end
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   317
end;
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   318
10456
6fd99bb73524 Theme can be changed
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   319
procedure setTheme(themeName: PChar); cdecl;
6fd99bb73524 Theme can be changed
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   320
begin
6fd99bb73524 Theme can be changed
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   321
    currentConfig.theme:= themeName
6fd99bb73524 Theme can be changed
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   322
end;
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   323
10612
eb3c1a289a23 Script combobox.wiki
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   324
procedure setScript(scriptName: PChar); cdecl;
eb3c1a289a23 Script combobox.wiki
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diff changeset
   325
begin
11436
80a9b14bb8d3 Some game config methods and signals
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   326
    currentConfig.script:= scriptName
10612
eb3c1a289a23 Script combobox.wiki
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   327
end;
eb3c1a289a23 Script combobox.wiki
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   328
10819
57e21f7621b0 Send selected scheme config on engine initialization (WIP)
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   329
procedure setScheme(schemeName: PChar); cdecl;
57e21f7621b0 Send selected scheme config on engine initialization (WIP)
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   330
var scheme: PScheme;
57e21f7621b0 Send selected scheme config on engine initialization (WIP)
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   331
begin
57e21f7621b0 Send selected scheme config on engine initialization (WIP)
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   332
    scheme:= schemeByName(schemeName);
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   333
57e21f7621b0 Send selected scheme config on engine initialization (WIP)
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   334
    if scheme <> nil then
57e21f7621b0 Send selected scheme config on engine initialization (WIP)
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diff changeset
   335
        currentConfig.scheme:= scheme^
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   336
end;
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   337
10888
a04e04aaf599 Ammo schemes list, almost works
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   338
procedure setAmmo(ammoName: PChar); cdecl;
a04e04aaf599 Ammo schemes list, almost works
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   339
var ammo: PAmmo;
a04e04aaf599 Ammo schemes list, almost works
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   340
begin
a04e04aaf599 Ammo schemes list, almost works
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diff changeset
   341
    ammo:= ammoByName(ammoName);
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diff changeset
   342
a04e04aaf599 Ammo schemes list, almost works
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   343
    if ammo <> nil then
10892
83a99e2f8b00 Make ammo scheme work
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diff changeset
   344
        currentConfig.ammo:= ammo^
10888
a04e04aaf599 Ammo schemes list, almost works
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   345
end;
a04e04aaf599 Ammo schemes list, almost works
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   346
11436
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procedure netSetSeed(seed: shortstring);
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begin
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    if seed <> currentConfig.seed then
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    begin
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        currentConfig.seed:= seed;
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97e3e62ea5f9 Update seed, theme and script from net in UI
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        sendUI(mtSeed, @seed[1], length(seed));
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   353
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        getPreview()
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    end
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end;
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   357
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   358
procedure netSetTheme(themeName: shortstring);
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   359
begin
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   360
    if themeName <> currentConfig.theme then
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   361
    begin
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   362
        currentConfig.theme:= themeName;
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        sendUI(mtTheme, @themeName[1], length(themeName))
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   364
    end
80a9b14bb8d3 Some game config methods and signals
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   365
end;
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   366
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   367
procedure netSetScript(scriptName: shortstring);
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   368
begin
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   369
    if scriptName <> currentConfig.script then
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   370
    begin
11438
bca9afcc3a72 Handle some CFG parameters
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   371
        previewNeedsUpdate:= true;
11436
80a9b14bb8d3 Some game config methods and signals
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   372
        currentConfig.script:= scriptName;
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   373
        sendUI(mtScript, @scriptName[1], length(scriptName))
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   374
    end
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   375
end;
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   376
11438
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   377
procedure netSetFeatureSize(fsize: LongInt);
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   378
var s: shortstring;
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   379
begin
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   380
    if fsize <> currentConfig.featureSize then
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   381
    begin
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   382
        previewNeedsUpdate:= true;
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   383
        currentConfig.featureSize:= fsize;
bca9afcc3a72 Handle some CFG parameters
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   384
        s:= IntToStr(fsize);
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   385
        sendUI(mtFeatureSize, @s[1], length(s))
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   386
    end
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   387
end;
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   388
bca9afcc3a72 Handle some CFG parameters
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   389
procedure netSetMapGen(mapgen: LongInt);
bca9afcc3a72 Handle some CFG parameters
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   390
var s: shortstring;
bca9afcc3a72 Handle some CFG parameters
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diff changeset
   391
begin
bca9afcc3a72 Handle some CFG parameters
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diff changeset
   392
    if mapgen <> currentConfig.mapgen then
bca9afcc3a72 Handle some CFG parameters
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diff changeset
   393
    begin
bca9afcc3a72 Handle some CFG parameters
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   394
        previewNeedsUpdate:= true;
bca9afcc3a72 Handle some CFG parameters
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diff changeset
   395
        currentConfig.mapgen:= mapgen;
bca9afcc3a72 Handle some CFG parameters
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   396
        s:= IntToStr(mapgen);
bca9afcc3a72 Handle some CFG parameters
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   397
        sendUI(mtMapGen, @s[1], length(s))
bca9afcc3a72 Handle some CFG parameters
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diff changeset
   398
    end
bca9afcc3a72 Handle some CFG parameters
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diff changeset
   399
end;
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diff changeset
   400
bca9afcc3a72 Handle some CFG parameters
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diff changeset
   401
procedure netSetMap(map: shortstring);
bca9afcc3a72 Handle some CFG parameters
unc0rr
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diff changeset
   402
begin
bca9afcc3a72 Handle some CFG parameters
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diff changeset
   403
    sendUI(mtMap, @map[1], length(map))
bca9afcc3a72 Handle some CFG parameters
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diff changeset
   404
end;
bca9afcc3a72 Handle some CFG parameters
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diff changeset
   405
bca9afcc3a72 Handle some CFG parameters
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diff changeset
   406
procedure netSetMazeSize(mazesize: LongInt);
bca9afcc3a72 Handle some CFG parameters
unc0rr
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diff changeset
   407
var s: shortstring;
bca9afcc3a72 Handle some CFG parameters
unc0rr
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diff changeset
   408
begin
bca9afcc3a72 Handle some CFG parameters
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diff changeset
   409
    if mazesize <> currentConfig.mazesize then
bca9afcc3a72 Handle some CFG parameters
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diff changeset
   410
    begin
bca9afcc3a72 Handle some CFG parameters
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diff changeset
   411
        previewNeedsUpdate:= true;
bca9afcc3a72 Handle some CFG parameters
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diff changeset
   412
        currentConfig.mazesize:= mazesize;
bca9afcc3a72 Handle some CFG parameters
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diff changeset
   413
        s:= IntToStr(mazesize);
bca9afcc3a72 Handle some CFG parameters
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diff changeset
   414
        sendUI(mtMazeSize, @s[1], length(s))
bca9afcc3a72 Handle some CFG parameters
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diff changeset
   415
    end
bca9afcc3a72 Handle some CFG parameters
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diff changeset
   416
end;
bca9afcc3a72 Handle some CFG parameters
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diff changeset
   417
bca9afcc3a72 Handle some CFG parameters
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diff changeset
   418
procedure netSetTemplate(template: LongInt);
bca9afcc3a72 Handle some CFG parameters
unc0rr
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diff changeset
   419
var s: shortstring;
bca9afcc3a72 Handle some CFG parameters
unc0rr
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diff changeset
   420
begin
bca9afcc3a72 Handle some CFG parameters
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diff changeset
   421
    if template <> currentConfig.template then
bca9afcc3a72 Handle some CFG parameters
unc0rr
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diff changeset
   422
    begin
bca9afcc3a72 Handle some CFG parameters
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diff changeset
   423
        previewNeedsUpdate:= true;
bca9afcc3a72 Handle some CFG parameters
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diff changeset
   424
        currentConfig.template:= template;
bca9afcc3a72 Handle some CFG parameters
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diff changeset
   425
        s:= IntToStr(template);
bca9afcc3a72 Handle some CFG parameters
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diff changeset
   426
        sendUI(mtTemplate, @s[1], length(s))
bca9afcc3a72 Handle some CFG parameters
unc0rr
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diff changeset
   427
    end
bca9afcc3a72 Handle some CFG parameters
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diff changeset
   428
end;
bca9afcc3a72 Handle some CFG parameters
unc0rr
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diff changeset
   429
bca9afcc3a72 Handle some CFG parameters
unc0rr
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diff changeset
   430
procedure updatePreviewIfNeeded;
bca9afcc3a72 Handle some CFG parameters
unc0rr
parents: 11437
diff changeset
   431
begin
bca9afcc3a72 Handle some CFG parameters
unc0rr
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diff changeset
   432
    if previewNeedsUpdate then
bca9afcc3a72 Handle some CFG parameters
unc0rr
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diff changeset
   433
        getPreview
bca9afcc3a72 Handle some CFG parameters
unc0rr
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diff changeset
   434
end;
bca9afcc3a72 Handle some CFG parameters
unc0rr
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diff changeset
   435
10406
b5fd52ac760f Basic layout of frontlib, some more sdl bindings
unc0rr
parents:
diff changeset
   436
end.