qmlfrontend/Page1Form.ui.qml
author Wuzzy <Wuzzy2@mail.ru>
Wed, 16 Jan 2019 19:59:08 +0100
changeset 14617 bd15c8551318
parent 14303 00b56ec8b7df
child 14920 a3ad06ac390e
permissions -rw-r--r--
Make use of passive teams in various campaign missions
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import QtQuick 2.7
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import QtQuick.Controls 2.0
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import QtQuick.Layouts 1.3
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import Hedgewars.Engine 1.0
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Item {
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  property alias button1: button1
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  property alias previewImage: previewImage
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  property alias gameButton: gameButton
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  width: 1024
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  height: 800
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  property alias tickButton: tickButton
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  property alias gameView: gameView
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  ColumnLayout {
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    anchors.fill: parent
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    RowLayout {
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      Layout.alignment: Qt.AlignHCenter
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      Button {
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        id: button1
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        text: qsTr("Preview")
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      }
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      Button {
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        id: gameButton
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        text: qsTr("Game")
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      }
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      Button {
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        id: tickButton
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        text: qsTr("Tick")
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      }
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    }
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    Rectangle {
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      border.color: "orange"
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      border.width: 5
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      radius: 5
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      Layout.minimumHeight: 256
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      Layout.fillWidth: true
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      gradient: Gradient {
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        GradientStop {
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          position: 0
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          color: "lightblue"
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        }
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        GradientStop {
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          position: 0.9
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          color: "blue"
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        }
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        GradientStop {
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          position: 0.9
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          color: "darkblue"
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        }
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        GradientStop {
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          position: 1.0
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          color: "darkblue"
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        }
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      }
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      Image {
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        id: previewImage
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        anchors.fill: parent
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        anchors.margins: parent.radius
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        source: "qrc:/res/iconTime.png"
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        fillMode: Image.PreserveAspectFit
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        cache: false
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      }
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    }
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    GameView {
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      id: gameView
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      Layout.fillWidth: true
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      Layout.fillHeight: true
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    }
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  }
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}