hedgewars/uGame.pas
author Wuzzy <Wuzzy2@mail.ru>
Wed, 28 Nov 2018 01:44:43 +0100
changeset 14330 bd2bbd607f5e
parent 13776 f26c9e931f5a
permissions -rw-r--r--
Mutant: Don't reduce mutant health in ready phase. Play poison hurt sound as health warning
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGame;
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interface
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procedure DoGameTick(Lag: LongInt);
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////////////////////
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    implementation
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////////////////////
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uses uInputHandler, uTeams, uIO, uAI, uGears, uSound, uLocale, uCaptions,
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     uTypes, uVariables, uCommands, uConsts, uVisualGearsList, uUtils
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     {$IFDEF USE_TOUCH_INTERFACE}, uTouch{$ENDIF}, uDebug;
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procedure DoGameTick(Lag: LongInt);
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const maxCheckedGameDuration = 3*60*60*1000;
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var i,j : LongInt;
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    s: ansistring;
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begin
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inc(SoundTimerTicks, Lag);
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if SoundTimerTicks >= 50 then
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    begin
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    SoundTimerTicks:= 0;
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    if cVolumeDelta <> 0 then
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        begin
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        j:= Volume;
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        i:= ChangeVolume(cVolumeDelta);
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        if (not cIsSoundEnabled) or (isAudioMuted and (j<>i)) then
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            AddCaption(trmsg[sidMute], capcolSetting, capgrpVolume)
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        else if not isAudioMuted then
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            begin
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            s:= ansistring(inttostr(i));
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            AddCaption(FormatA(trmsg[sidVolume], s), capcolSetting, capgrpVolume)
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            end
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        end
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    else if cMuteToggle then
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        begin
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        MuteAudio;
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        if isAudioMuted then
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            AddCaption(trmsg[sidMute], capcolSetting, capgrpVolume)
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        else
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            begin
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            s:= ansistring(inttostr(GetVolumePercent()));
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            AddCaption(FormatA(trmsg[sidVolume], s), capcolSetting, capgrpVolume);
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            end;
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        cMuteToggle:= false;
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        end;
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    end;
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if isPaused then
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    exit;
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if (not CurrentTeam^.ExtDriven) then
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    begin
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    NetGetNextCmd; // its for the case of receiving "/say" message
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    if not allOK then exit;
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    isInLag:= false;
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    FlushMessages(Lag)
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    end;
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if GameType <> gmtRecord then
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    begin
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    if Lag > 100 then
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        Lag:= 100
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    else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then
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        Lag:= 2500;
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    if (GameType = gmtDemo) then
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        if isSpeed then
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            begin
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            i:= RealTicks-SpeedStart;
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            if i < 2000 then Lag:= Lag*5
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            else if i < 4000 then Lag:= Lag*10
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            else if i < 6000 then Lag:= Lag*20
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            else if i < 8000 then Lag:= Lag*40
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            else Lag:= Lag*80;
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            end
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        else if cOnlyStats then
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            begin
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                if GameTicks >= maxCheckedGameDuration then
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                begin
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                    gameState:= gsExit;
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                    exit;
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                end;
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            Lag:= maxCheckedGameDuration + 60000;
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            end;
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    end;
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if cTestLua then
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    Lag:= High(LongInt);
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PlayNextVoice;
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i:= 1;
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while (GameState <> gsExit) and (i <= Lag) and allOK do
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    begin
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    if not CurrentTeam^.ExtDriven then
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        begin
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        if CurrentHedgehog^.BotLevel <> 0 then
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            ProcessBot;
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        ProcessGears;
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        {$IFDEF USE_TOUCH_INTERFACE}ProcessTouch;{$ENDIF}
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        end
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    else
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        begin
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        NetGetNextCmd;
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        if not allOK then exit;
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        if isInLag then
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            case GameType of
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                gmtNet: begin
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                        // update health bars and the wind indicator
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                        AddVisualGear(0, 0, vgtTeamHealthSorter);
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                        AddVisualGear(0, 0, vgtSmoothWindBar);
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                        break;
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                        end;
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                gmtDemo, gmtRecord: begin
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                        AddFileLog('End of input, halting now');
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                        GameState:= gsExit;
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                        exit
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                        end;
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                gmtSave: begin
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                        RestoreTeamsFromSave;
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                        SetBinds(CurrentTeam^.Binds);
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                        StopMessages(gmLeft or gmRight or gmUp or gmDown);
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                        ResetSound;   // restore previous sound state
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                        PlayMusic;
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                        GameType:= gmtLocal;
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                        AddVisualGear(0, 0, vgtTeamHealthSorter);
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                        AddVisualGear(0, 0, vgtSmoothWindBar);
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                        {$IFDEF IPHONEOS}InitIPC;{$ENDIF}
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                        {$IFNDEF PAS2C}
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                        with mobileRecord do
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                            if SaveLoadingEnded <> nil then
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                                SaveLoadingEnded();
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                        {$ENDIF}
72
aeb2ac1878dc Basic save support in engine
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                        end;
6580
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                end
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        else ProcessGears
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        end;
89
f9db56409a86 - Fix various bugs
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    inc(i)
162
4822f6face35 Ammo menu now works!
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    end
4
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end;
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end.