hedgewars/uSound.pas
author nemo
Sat, 04 May 2013 13:58:18 -0400
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parent 8678 fb62d23c70f8
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child 8968 10a899fd9ac5
permissions -rw-r--r--
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uSound;
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(*
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 * This unit controls the sounds and music of the game.
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 * Doesn't really do anything if isSoundEnabled = false and isMusicEnabled = false
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 *
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 * There are three basic types of sound controls:
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 *    Music        - The background music of the game:
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 *                   * will only be played if isMusicEnabled = true
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 *                   * can be started, changed, paused and resumed
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 *    Sound        - Can be started and stopped
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 *    Looped Sound - Subtype of sound: plays in a loop using a
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 *                   "channel", of which the id is returned on start.
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 *                   The channel id can be used to stop a specific sound loop.
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 *)
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interface
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uses SDLh, uConsts, uTypes, SysUtils;
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procedure preInitModule;
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procedure initModule;
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procedure freeModule;
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procedure InitSound;                            // Initiates sound-system if isSoundEnabled.
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procedure ReleaseSound(complete: boolean);      // Releases sound-system and used resources.
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procedure ResetSound;                           // Reset sound state to the previous state.
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procedure SetSound(enabled: boolean);           // Enable/disable sound-system and backup status.
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// MUSIC
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// Obvious music commands for music track
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procedure SetMusic(enabled: boolean);           // Enable/disable music.
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procedure SetMusicName(musicname: shortstring); // Set name of the file to play.
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procedure PlayMusic;                            // Play music from the start.
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procedure PauseMusic;                           // Pause music.
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procedure ResumeMusic;                          // Resume music from pause point.
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procedure ChangeMusic(musicname: shortstring);  // Replaces music track with musicname and plays it.
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procedure StopMusic;                            // Stops and releases the current track.
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// SOUNDS
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// Plays the sound snd [from a given voicepack],
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// if keepPlaying is given and true,
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// then the sound's playback won't be interrupted if asked to play again.
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procedure PlaySound(snd: TSound);
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procedure PlaySound(snd: TSound; keepPlaying: boolean);
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procedure PlaySoundV(snd: TSound; voicepack: PVoicepack);
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procedure PlaySoundV(snd: TSound; voicepack: PVoicepack; keepPlaying: boolean);
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// Plays sound snd [of voicepack] in a loop, but starts with fadems milliseconds of fade-in.
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// Returns sound channel of the looped sound.
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function  LoopSound(snd: TSound): LongInt;
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function  LoopSound(snd: TSound; fadems: LongInt): LongInt;
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function  LoopSoundV(snd: TSound; voicepack: PVoicepack): LongInt; // WTF?
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function  LoopSoundV(snd: TSound; voicepack: PVoicepack; fadems: LongInt): LongInt;
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// Stops the normal/looped sound of the given type/in the given channel
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// [with a fade-out effect for fadems milliseconds].
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procedure StopSound(snd: TSound);
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procedure StopSoundChan(chn: LongInt);
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procedure StopSoundChan(chn, fadems: LongInt);
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procedure AddVoice(snd: TSound; voicepack: PVoicepack);
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procedure PlayNextVoice;
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// GLOBAL FUNCTIONS
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// Drastically lower the volume when we lose focus (and restore the previous value).
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procedure DampenAudio;
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procedure UndampenAudio;
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// Mute/Unmute audio
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procedure MuteAudio;
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// MISC
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// Set the initial volume
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procedure SetVolume(vol: LongInt);
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// Modifies the sound volume of the game by voldelta and returns the new volume level.
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function  ChangeVolume(voldelta: LongInt): LongInt;
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// Returns a pointer to the voicepack with the given name.
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function  AskForVoicepack(name: shortstring): Pointer;
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var Volume: LongInt;
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    SoundTimerTicks: Longword;
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implementation
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uses uVariables, uConsole, uCommands, uDebug, uPhysFSLayer;
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const chanTPU = 32;
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var cInitVolume: LongInt;
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    previousVolume: LongInt; // cached volume value
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    lastChan: array [TSound] of LongInt;
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    voicepacks: array[0..cMaxTeams] of TVoicepack;
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    defVoicepack: PVoicepack;
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    Mus: PMixMusic; // music pointer
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    MusicFN: shortstring; // music file name
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    isMusicEnabled: boolean;
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    isSoundEnabled: boolean;
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    isSEBackup: boolean;
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    VoiceList : array[0..7] of TVoice =  (
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                    ( snd: sndNone; voicepack: nil),
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                    ( snd: sndNone; voicepack: nil),
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                    ( snd: sndNone; voicepack: nil),
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                    ( snd: sndNone; voicepack: nil),
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                    ( snd: sndNone; voicepack: nil),
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                    ( snd: sndNone; voicepack: nil),
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                    ( snd: sndNone; voicepack: nil),
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                    ( snd: sndNone; voicepack: nil));
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    Soundz: array[TSound] of record
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            FileName: string[31];
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            Path    : TPathType;
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            end = (
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            (FileName:                         ''; Path: ptNone  ),// sndNone
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            (FileName:        'grenadeimpact.ogg'; Path: ptSounds),// sndGrenadeImpact
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            (FileName:            'explosion.ogg'; Path: ptSounds),// sndExplosion
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            (FileName:         'throwpowerup.ogg'; Path: ptSounds),// sndThrowPowerUp
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            (FileName:         'throwrelease.ogg'; Path: ptSounds),// sndThrowRelease
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            (FileName:               'splash.ogg'; Path: ptSounds),// sndSplash
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            (FileName:        'shotgunreload.ogg'; Path: ptSounds),// sndShotgunReload
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            (FileName:          'shotgunfire.ogg'; Path: ptSounds),// sndShotgunFire
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            (FileName:          'graveimpact.ogg'; Path: ptSounds),// sndGraveImpact
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            (FileName:           'mineimpact.ogg'; Path: ptSounds),// sndMineImpact
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            (FileName:             'minetick.ogg'; Path: ptSounds),// sndMineTicks
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            (FileName:             'Droplet1.ogg'; Path: ptSounds),// sndMudballImpact
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            (FileName:           'pickhammer.ogg'; Path: ptSounds),// sndPickhammer
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            (FileName:                  'gun.ogg'; Path: ptSounds),// sndGun
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            (FileName:                  'bee.ogg'; Path: ptSounds),// sndBee
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            (FileName:                'Jump1.ogg'; Path: ptVoices),// sndJump1
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            (FileName:                'Jump2.ogg'; Path: ptVoices),// sndJump2
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            (FileName:                'Jump3.ogg'; Path: ptVoices),// sndJump3
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            (FileName:               'Yessir.ogg'; Path: ptVoices),// sndYesSir
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            (FileName:                'Laugh.ogg'; Path: ptVoices),// sndLaugh
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            (FileName:            'Illgetyou.ogg'; Path: ptVoices),// sndIllGetYou
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            (FileName:          'JustYouWait.ogg'; Path: ptVoices),// sndJustYouWait
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            (FileName:             'Incoming.ogg'; Path: ptVoices),// sndIncoming
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            (FileName:               'Missed.ogg'; Path: ptVoices),// sndMissed
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            (FileName:               'Stupid.ogg'; Path: ptVoices),// sndStupid
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            (FileName:           'Firstblood.ogg'; Path: ptVoices),// sndFirstBlood
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            (FileName:               'Boring.ogg'; Path: ptVoices),// sndBoring
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            (FileName:               'Byebye.ogg'; Path: ptVoices),// sndByeBye
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            (FileName:             'Sameteam.ogg'; Path: ptVoices),// sndSameTeam
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            (FileName:               'Nutter.ogg'; Path: ptVoices),// sndNutter
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            (FileName:       'Reinforcements.ogg'; Path: ptVoices),// sndReinforce
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            (FileName:              'Traitor.ogg'; Path: ptVoices),// sndTraitor
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            (FileName:      'Youllregretthat.ogg'; Path: ptVoices),// sndRegret
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            (FileName:            'Enemydown.ogg'; Path: ptVoices),// sndEnemyDown
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            (FileName:               'Coward.ogg'; Path: ptVoices),// sndCoward
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            (FileName:                'Hurry.ogg'; Path: ptVoices),// sndHurry
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            (FileName:              'Watchit.ogg'; Path: ptVoices),// sndWatchIt
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            (FileName:             'Kamikaze.ogg'; Path: ptVoices),// sndKamikaze
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            (FileName:                'cake2.ogg'; Path: ptSounds),// sndCake
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            (FileName:                  'Ow1.ogg'; Path: ptVoices),// sndOw1
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            (FileName:                  'Ow2.ogg'; Path: ptVoices),// sndOw2
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            (FileName:                  'Ow3.ogg'; Path: ptVoices),// sndOw3
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            (FileName:                  'Ow4.ogg'; Path: ptVoices),// sndOw4
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            (FileName:           'Firepunch1.ogg'; Path: ptVoices),// sndFirepunch1
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            (FileName:           'Firepunch2.ogg'; Path: ptVoices),// sndFirepunch2
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            (FileName:           'Firepunch3.ogg'; Path: ptVoices),// sndFirepunch3
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            (FileName:           'Firepunch4.ogg'; Path: ptVoices),// sndFirepunch4
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            (FileName:           'Firepunch5.ogg'; Path: ptVoices),// sndFirepunch5
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            (FileName:           'Firepunch6.ogg'; Path: ptVoices),// sndFirepunch6
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   186
            (FileName:                'Melon.ogg'; Path: ptVoices),// sndMelon
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   187
            (FileName:              'Hellish.ogg'; Path: ptSounds),// sndHellish
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   188
            (FileName:               'Yoohoo.ogg'; Path: ptSounds),// sndYoohoo
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   189
            (FileName:              'rcplane.ogg'; Path: ptSounds),// sndRCPlane
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            (FileName:            'whipcrack.ogg'; Path: ptSounds),// sndWhipCrack
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            (FileName:'ride_of_the_valkyries.ogg'; Path: ptSounds),// sndRideOfTheValkyries
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   192
            (FileName:               'denied.ogg'; Path: ptSounds),// sndDenied
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   193
            (FileName:               'placed.ogg'; Path: ptSounds),// sndPlaced
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   194
            (FileName:          'baseballbat.ogg'; Path: ptSounds),// sndBaseballBat
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   195
            (FileName:                'steam.ogg'; Path: ptSounds),// sndVaporize
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   196
            (FileName:                 'warp.ogg'; Path: ptSounds),// sndWarp
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   197
            (FileName:          'suddendeath.ogg'; Path: ptSounds),// sndSuddenDeath
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            (FileName:               'mortar.ogg'; Path: ptSounds),// sndMortar
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            (FileName:         'shutterclick.ogg'; Path: ptSounds),// sndShutter
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            (FileName:              'homerun.ogg'; Path: ptSounds),// sndHomerun
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   201
            (FileName:              'molotov.ogg'; Path: ptSounds),// sndMolotov
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   202
            (FileName:            'Takecover.ogg'; Path: ptVoices),// sndCover
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   203
            (FileName:                'Uh-oh.ogg'; Path: ptVoices),// sndUhOh
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            (FileName:                 'Oops.ogg'; Path: ptVoices),// sndOops
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            (FileName:                 'Nooo.ogg'; Path: ptVoices),// sndNooo
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   206
            (FileName:                'Hello.ogg'; Path: ptVoices),// sndHello
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   207
            (FileName:             'ropeshot.ogg'; Path: ptSounds),// sndRopeShot
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   208
            (FileName:           'ropeattach.ogg'; Path: ptSounds),// sndRopeAttach
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   209
            (FileName:          'roperelease.ogg'; Path: ptSounds),// sndRopeRelease
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   210
            (FileName:            'switchhog.ogg'; Path: ptSounds),// sndSwitchHog
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            (FileName:              'Victory.ogg'; Path: ptVoices),// sndVictory
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            (FileName:             'Flawless.ogg'; Path: ptVoices),// sndFlawless
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   213
            (FileName:         'sniperreload.ogg'; Path: ptSounds),// sndSniperReload
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            (FileName:                'steps.ogg'; Path: ptSounds),// sndSteps
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   215
            (FileName:           'lowgravity.ogg'; Path: ptSounds),// sndLowGravity
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   216
            (FileName:           'hell_growl.ogg'; Path: ptSounds),// sndHellishImpact1
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   217
            (FileName:            'hell_ooff.ogg'; Path: ptSounds),// sndHellishImpact2
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   218
            (FileName:              'hell_ow.ogg'; Path: ptSounds),// sndHellishImpact3
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   219
            (FileName:             'hell_ugh.ogg'; Path: ptSounds),// sndHellishImpact4
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   220
            (FileName:          'melonimpact.ogg'; Path: ptSounds),// sndMelonImpact
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   221
            (FileName:             'Droplet1.ogg'; Path: ptSounds),// sndDroplet1
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   222
            (FileName:             'Droplet2.ogg'; Path: ptSounds),// sndDroplet2
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   223
            (FileName:             'Droplet3.ogg'; Path: ptSounds),// sndDroplet3
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   224
            (FileName:                  'egg.ogg'; Path: ptSounds),// sndEggBreak
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   225
            (FileName:             'drillgun.ogg'; Path: ptSounds),// sndDrillRocket
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   226
            (FileName:          'PoisonCough.ogg'; Path: ptVoices),// sndPoisonCough
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   227
            (FileName:           'PoisonMoan.ogg'; Path: ptVoices),// sndPoisonMoan
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   228
            (FileName:             'BirdyLay.ogg'; Path: ptSounds),// sndBirdyLay
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   229
            (FileName:              'Whistle.ogg'; Path: ptSounds),// sndWhistle
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   230
            (FileName:             'beewater.ogg'; Path: ptSounds),// sndBeeWater
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   231
            (FileName:                   '1C.ogg'; Path: ptSounds),// sndPiano0
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   232
            (FileName:                   '2D.ogg'; Path: ptSounds),// sndPiano1
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   233
            (FileName:                   '3E.ogg'; Path: ptSounds),// sndPiano2
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   234
            (FileName:                   '4F.ogg'; Path: ptSounds),// sndPiano3
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   235
            (FileName:                   '5G.ogg'; Path: ptSounds),// sndPiano4
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   236
            (FileName:                   '6A.ogg'; Path: ptSounds),// sndPiano5
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   237
            (FileName:                   '7B.ogg'; Path: ptSounds),// sndPiano6
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   238
            (FileName:                   '8C.ogg'; Path: ptSounds),// sndPiano7
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diff changeset
   239
            (FileName:                   '9D.ogg'; Path: ptSounds),// sndPiano8
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   240
            (FileName:                 'skip.ogg'; Path: ptSounds),// sndSkip
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diff changeset
   241
            (FileName:              'sinegun.ogg'; Path: ptSounds),// sndSineGun
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   242
            (FileName:                'Ooff1.ogg'; Path: ptVoices),// sndOoff1
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   243
            (FileName:                'Ooff2.ogg'; Path: ptVoices),// sndOoff2
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   244
            (FileName:                'Ooff3.ogg'; Path: ptVoices),// sndOoff3
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   245
            (FileName:               'hammer.ogg'; Path: ptSounds),// sndWhack
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diff changeset
   246
            (FileName:           'Comeonthen.ogg'; Path: ptVoices),// sndComeonthen
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   247
            (FileName:            'parachute.ogg'; Path: ptSounds),// sndParachute
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parents: 8046
diff changeset
   248
            (FileName:                 'bump.ogg'; Path: ptSounds),// sndBump
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diff changeset
   249
            (FileName:            'hogchant3.ogg'; Path: ptSounds),// sndResurrector
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diff changeset
   250
            (FileName:                'plane.ogg'; Path: ptSounds),// sndPlane
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   251
            (FileName:               'TARDIS.ogg'; Path: ptSounds) // sndTardis
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   252
            );
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   253
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   254
1654
9cfa6f23e767 Start voicepacks implementation
unc0rr
parents: 1562
diff changeset
   255
2515
51d3f4b6293a revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents: 2501
diff changeset
   256
function  AskForVoicepack(name: shortstring): Pointer;
1654
9cfa6f23e767 Start voicepacks implementation
unc0rr
parents: 1562
diff changeset
   257
var i: Longword;
5107
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5052
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   258
    locName, path: shortstring;
1654
9cfa6f23e767 Start voicepacks implementation
unc0rr
parents: 1562
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   259
begin
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unc0rr
parents: 1562
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   260
i:= 0;
5107
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5052
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   261
    // First, attempt to locate a localised version of the voice
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5052
diff changeset
   262
    if cLocale <> 'en' then
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nemo
parents: 5052
diff changeset
   263
        begin
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nemo
parents: 5052
diff changeset
   264
        locName:= name+'_'+cLocale;
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   265
        path:= cPathz[ptVoices] + '/' + locName;
8678
fb62d23c70f8 PhysFS-aware check for directory existence. Should fix issue 511.
unc0rr
parents: 8471
diff changeset
   266
        if pfsExists(path) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   267
            name:= locName
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46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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   268
        else
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07862ab415c8 Get rid of Pathz and UserPathz
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   269
            if Length(cLocale) > 3 then
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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   270
                begin
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   271
                locName:= name+'_'+Copy(cLocale,1,2);
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   272
                path:= cPathz[ptVoices] + '/' + locName;
8678
fb62d23c70f8 PhysFS-aware check for directory existence. Should fix issue 511.
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   273
                if pfsExists(path) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   274
                    name:= locName
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5134
diff changeset
   275
                end
5107
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
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diff changeset
   276
        end;
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
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   277
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5052
diff changeset
   278
    // If that fails, use the unmodified one
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   279
    while (voicepacks[i].name <> name) and (voicepacks[i].name <> '') do
5107
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
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   280
        begin
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   281
        inc(i);
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   282
        TryDo(i <= cMaxTeams, 'Engine bug: AskForVoicepack i > cMaxTeams', true)
5107
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5052
diff changeset
   283
        end;
1654
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parents: 1562
diff changeset
   284
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   285
    voicepacks[i].name:= name;
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   286
    AskForVoicepack:= @voicepacks[i]
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9cfa6f23e767 Start voicepacks implementation
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diff changeset
   287
end;
4
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   288
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   289
procedure InitSound;
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   290
const channels: LongInt = {$IFDEF MOBILE}1{$ELSE}2{$ENDIF};
8231
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
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   291
var success: boolean;
4
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   292
begin
8231
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Mitchell Kember <mk12360@gmail.com>
parents: 8191
diff changeset
   293
    if not (isSoundEnabled or isMusicEnabled) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   294
        exit;
2948
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   295
    WriteToConsole('Init sound...');
8231
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
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parents: 8191
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   296
    success:= SDL_InitSubSystem(SDL_INIT_AUDIO) >= 0;
2671
7e0f88013fe8 smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
koda
parents: 2647
diff changeset
   297
8231
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Mitchell Kember <mk12360@gmail.com>
parents: 8191
diff changeset
   298
    if success then
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Mitchell Kember <mk12360@gmail.com>
parents: 8191
diff changeset
   299
        success:= Mix_OpenAudio(44100, $8010, channels, 1024) = 0;
2327
4832b77ec958 restored volumen control (hoorray)
koda
parents: 2303
diff changeset
   300
8231
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Mitchell Kember <mk12360@gmail.com>
parents: 8191
diff changeset
   301
    if success then
2948
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unc0rr
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   302
        WriteLnToConsole(msgOK)
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unc0rr
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   303
    else
8231
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Mitchell Kember <mk12360@gmail.com>
parents: 8191
diff changeset
   304
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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parents: 2905
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   305
        WriteLnToConsole(msgFailed);
8231
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Mitchell Kember <mk12360@gmail.com>
parents: 8191
diff changeset
   306
        isSoundEnabled:= false;
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Mitchell Kember <mk12360@gmail.com>
parents: 8191
diff changeset
   307
        isMusicEnabled:= false;
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Mitchell Kember <mk12360@gmail.com>
parents: 8191
diff changeset
   308
    end;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2633
diff changeset
   309
7021
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koda
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   310
    WriteToConsole('Init SDL_mixer... ');
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
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   311
    SDLTry(Mix_Init(MIX_INIT_OGG) <> 0, true);
0c75512a8920 adjust the scope of a few uSound variables and functions
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   312
    WriteLnToConsole(msgOK);
0c75512a8920 adjust the scope of a few uSound variables and functions
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parents: 6990
diff changeset
   313
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
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   314
    Mix_AllocateChannels(Succ(chanTPU));
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   315
    ChangeVolume(cInitVolume);	
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   316
end;
2671
7e0f88013fe8 smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
koda
parents: 2647
diff changeset
   317
7061
4e0fc59ab1ce More tolerance to pas2c
unc0rr
parents: 7053
diff changeset
   318
procedure ResetSound;
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   319
begin
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
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   320
    isSoundEnabled:= isSEBackup;
0c75512a8920 adjust the scope of a few uSound variables and functions
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parents: 6990
diff changeset
   321
end;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   322
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
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diff changeset
   323
procedure SetSound(enabled: boolean);
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   324
begin
0c75512a8920 adjust the scope of a few uSound variables and functions
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parents: 6990
diff changeset
   325
    isSEBackup:= isSoundEnabled;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   326
    isSoundEnabled:= enabled;
4
bcbd7adb4e4b - set svn:eol-style to native
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parents: 1
diff changeset
   327
end;
bcbd7adb4e4b - set svn:eol-style to native
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parents: 1
diff changeset
   328
6362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   329
// when complete is false, this procedure just releases some of the chucks on inactive channels
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   330
// in this way music is not stopped, nor are chucks currently being played
6362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   331
procedure ReleaseSound(complete: boolean);
2515
51d3f4b6293a revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents: 2501
diff changeset
   332
var i: TSound;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   333
    t: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
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parents: 1
diff changeset
   334
begin
6362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   335
    // release and nil all sounds
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   336
    for t:= 0 to cMaxTeams do
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   337
        if voicepacks[t].name <> '' then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   338
            for i:= Low(TSound) to High(TSound) do
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   339
                if voicepacks[t].chunks[i] <> nil then
6362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   340
                    if complete or (Mix_Playing(lastChan[i]) = 0) then
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   341
                        begin
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   342
                        Mix_HaltChannel(lastChan[i]);
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   343
                        lastChan[i]:= -1;
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   344
                        Mix_FreeChunk(voicepacks[t].chunks[i]);
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   345
                        voicepacks[t].chunks[i]:= nil;
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   346
                        end;
3182
f75d546414c4 Engine:
smxx
parents: 3038
diff changeset
   347
6362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   348
    // stop music
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   349
    if complete then
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   350
        begin
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   351
        if Mus <> nil then
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   352
            begin
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   353
            Mix_HaltMusic();
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   354
            Mix_FreeMusic(Mus);
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   355
            Mus:= nil;
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   356
            end;
3182
f75d546414c4 Engine:
smxx
parents: 3038
diff changeset
   357
6362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   358
        // make sure all instances of sdl_mixer are unloaded before continuing
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   359
        while Mix_Init(0) <> 0 do
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   360
            Mix_Quit();
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   361
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   362
        Mix_CloseAudio();
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   363
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   364
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   365
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   366
procedure PlaySound(snd: TSound);
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   367
begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   368
    PlaySoundV(snd, nil, false);
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   369
end;
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   370
3202
b470d7875f23 Engine:
smxx
parents: 3201
diff changeset
   371
procedure PlaySound(snd: TSound; keepPlaying: boolean);
b470d7875f23 Engine:
smxx
parents: 3201
diff changeset
   372
begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   373
    PlaySoundV(snd, nil, keepPlaying);
3202
b470d7875f23 Engine:
smxx
parents: 3201
diff changeset
   374
end;
b470d7875f23 Engine:
smxx
parents: 3201
diff changeset
   375
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   376
procedure PlaySoundV(snd: TSound; voicepack: PVoicepack);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   377
begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   378
    PlaySoundV(snd, voicepack, false);
3201
400c98815100 Engine:
smxx
parents: 3182
diff changeset
   379
end;
400c98815100 Engine:
smxx
parents: 3182
diff changeset
   380
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   381
procedure PlaySoundV(snd: TSound; voicepack: PVoicepack; keepPlaying: boolean);
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   382
var s:shortstring;
3201
400c98815100 Engine:
smxx
parents: 3182
diff changeset
   383
begin
4948
c3dc41ae68fa remove unused ios code
koda
parents: 4748
diff changeset
   384
    if (not isSoundEnabled) or fastUntilLag then
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   385
        exit;
3201
400c98815100 Engine:
smxx
parents: 3182
diff changeset
   386
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   387
    if keepPlaying and (lastChan[snd] <> -1) and (Mix_Playing(lastChan[snd]) <> 0) then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   388
        exit;
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   389
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   390
    if (voicepack <> nil) then
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   391
        begin
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   392
        if (voicepack^.chunks[snd] = nil) and (Soundz[snd].Path = ptVoices) and (Soundz[snd].FileName <> '') then
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   393
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   394
            s:= cPathz[Soundz[snd].Path] + '/' + voicepack^.name + '/' + Soundz[snd].FileName;
8191
3f03f0b6a385 Fix check for file existance
unc0rr
parents: 8168
diff changeset
   395
            if (not pfsExists(s)) and (snd in [sndFirePunch2, sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6]) then
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   396
                s:= cPathz[Soundz[sndFirePunch1].Path] + '/' + voicepack^.name + '/' + Soundz[snd].FileName;
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   397
            WriteToConsole(msgLoading + s + ' ');
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   398
            voicepack^.chunks[snd]:= Mix_LoadWAV_RW(rwopsOpenRead(s), 1);
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   399
            if voicepack^.chunks[snd] = nil then
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   400
                WriteLnToConsole(msgFailed)
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   401
            else
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   402
                WriteLnToConsole(msgOK)
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   403
            end;
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   404
        lastChan[snd]:= Mix_PlayChannelTimed(-1, voicepack^.chunks[snd], 0, -1)
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   405
        end
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   406
    else
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   407
        begin
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   408
        if (defVoicepack^.chunks[snd] = nil) and (Soundz[snd].Path <> ptVoices) and (Soundz[snd].FileName <> '') then
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   409
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   410
            s:= cPathz[Soundz[snd].Path] + '/' + Soundz[snd].FileName;
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   411
            WriteToConsole(msgLoading + s + ' ');
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   412
            defVoicepack^.chunks[snd]:= Mix_LoadWAV_RW(rwopsOpenRead(s), 1);
6551
a2f39cb9af62 fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
koda
parents: 6521
diff changeset
   413
            SDLTry(defVoicepack^.chunks[snd] <> nil, true);
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   414
            WriteLnToConsole(msgOK);
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   415
            end;
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   416
        lastChan[snd]:= Mix_PlayChannelTimed(-1, defVoicepack^.chunks[snd], 0, -1)
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   417
        end;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   418
end;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   419
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   420
procedure AddVoice(snd: TSound; voicepack: PVoicepack);
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   421
var i : LongInt;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   422
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   423
    if (not isSoundEnabled) or fastUntilLag or ((LastVoice.snd = snd) and  (LastVoice.voicepack = voicepack)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   424
        exit;
6360
eca20f8990e2 Clear all other sounds before playing flawless victory / victory
nemo
parents: 6072
diff changeset
   425
    if (snd = sndVictory) or (snd = sndFlawless) then
eca20f8990e2 Clear all other sounds before playing flawless victory / victory
nemo
parents: 6072
diff changeset
   426
        begin
6367
a7fbf18b2d55 be more gentle when you stop channels at the end of the game
koda
parents: 6363
diff changeset
   427
        Mix_FadeOutChannel(-1, 800);
8168
645ee0e201a2 use High() to avoid future out of bounds in uSound
koda
parents: 8165
diff changeset
   428
        for i:= 0 to High(VoiceList) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   429
            VoiceList[i].snd:= sndNone;
6360
eca20f8990e2 Clear all other sounds before playing flawless victory / victory
nemo
parents: 6072
diff changeset
   430
        LastVoice.snd:= sndNone;
eca20f8990e2 Clear all other sounds before playing flawless victory / victory
nemo
parents: 6072
diff changeset
   431
        end;
eca20f8990e2 Clear all other sounds before playing flawless victory / victory
nemo
parents: 6072
diff changeset
   432
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   433
    i:= 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   434
    while (i<8) and (VoiceList[i].snd <> sndNone) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   435
        inc(i);
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   436
5921
43cb3139cebe Avoid hog repeating himself
nemo
parents: 5673
diff changeset
   437
    // skip playing same sound for same hog twice
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   438
    if (i>0) and (VoiceList[i-1].snd = snd) and (VoiceList[i-1].voicepack = voicepack) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   439
        exit;
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   440
    VoiceList[i].snd:= snd;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   441
    VoiceList[i].voicepack:= voicepack;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   442
end;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   443
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   444
procedure PlayNextVoice;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   445
var i : LongInt;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   446
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   447
    if (not isSoundEnabled) or fastUntilLag or ((LastVoice.snd <> sndNone) and (lastChan[LastVoice.snd] <> -1) and (Mix_Playing(lastChan[LastVoice.snd]) <> 0)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   448
        exit;
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   449
    i:= 0;
8168
645ee0e201a2 use High() to avoid future out of bounds in uSound
koda
parents: 8165
diff changeset
   450
    while (i<High(VoiceList)) and (VoiceList[i].snd = sndNone) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   451
        inc(i);
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   452
    
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   453
    if (VoiceList[i].snd <> sndNone) then
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   454
        begin
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   455
        LastVoice.snd:= VoiceList[i].snd;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   456
        LastVoice.voicepack:= VoiceList[i].voicepack;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   457
        VoiceList[i].snd:= sndNone;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   458
        PlaySoundV(LastVoice.snd, LastVoice.voicepack)
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   459
        end
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   460
    else LastVoice.snd:= sndNone;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   461
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   462
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   463
function LoopSound(snd: TSound): LongInt;
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   464
begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   465
    LoopSound:= LoopSoundV(snd, nil)
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   466
end;
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   467
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   468
function LoopSound(snd: TSound; fadems: LongInt): LongInt;
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   469
begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   470
    LoopSound:= LoopSoundV(snd, nil, fadems)
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   471
end;
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   472
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   473
function LoopSoundV(snd: TSound; voicepack: PVoicepack): LongInt;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   474
begin
5052
74a81c276d67 fix a couple of loose ends
koda
parents: 4976
diff changeset
   475
    voicepack:= voicepack;    // avoid compiler hint
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   476
    LoopSoundV:= LoopSoundV(snd, nil, 0)
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   477
end;
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   478
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   479
function LoopSoundV(snd: TSound; voicepack: PVoicepack; fadems: LongInt): LongInt;
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   480
var s: shortstring;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2633
diff changeset
   481
begin
4948
c3dc41ae68fa remove unused ios code
koda
parents: 4748
diff changeset
   482
    if (not isSoundEnabled) or fastUntilLag then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   483
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   484
        LoopSoundV:= -1;
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   485
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   486
        end;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2633
diff changeset
   487
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   488
    if (voicepack <> nil) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   489
        begin
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   490
        if (voicepack^.chunks[snd] = nil) and (Soundz[snd].Path = ptVoices) and (Soundz[snd].FileName <> '') then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   491
           begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   492
            s:= cPathz[Soundz[snd].Path] + '/' + voicepack^.name + '/' + Soundz[snd].FileName;
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   493
            WriteToConsole(msgLoading + s + ' ');
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   494
            voicepack^.chunks[snd]:= Mix_LoadWAV_RW(rwopsOpenRead(s), 1);
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   495
            if voicepack^.chunks[snd] = nil then
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   496
                WriteLnToConsole(msgFailed)
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   497
            else
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   498
                WriteLnToConsole(msgOK)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   499
            end;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   500
        LoopSoundV:= Mix_PlayChannelTimed(-1, voicepack^.chunks[snd], -1, -1)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   501
        end
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   502
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   503
        begin
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   504
        if (defVoicepack^.chunks[snd] = nil) and (Soundz[snd].Path <> ptVoices) and (Soundz[snd].FileName <> '') then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   505
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   506
            s:= cPathz[Soundz[snd].Path] + '/' + Soundz[snd].FileName;
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   507
            WriteToConsole(msgLoading + s + ' ');
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   508
            defVoicepack^.chunks[snd]:= Mix_LoadWAV_RW(rwopsOpenRead(s), 1);
6551
a2f39cb9af62 fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
koda
parents: 6521
diff changeset
   509
            SDLTry(defVoicepack^.chunks[snd] <> nil, true);
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   510
            WriteLnToConsole(msgOK);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   511
            end;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   512
        if fadems > 0 then
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   513
            LoopSoundV:= Mix_FadeInChannelTimed(-1, defVoicepack^.chunks[snd], -1, fadems, -1)
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   514
        else
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   515
            LoopSoundV:= Mix_PlayChannelTimed(-1, defVoicepack^.chunks[snd], -1, -1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   516
        end;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2633
diff changeset
   517
end;
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2633
diff changeset
   518
282
b1e3387389b6 - Pickhammer sound
unc0rr
parents: 183
diff changeset
   519
procedure StopSound(snd: TSound);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   520
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   521
    if not isSoundEnabled then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   522
        exit;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   523
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   524
    if (lastChan[snd] <> -1) and (Mix_Playing(lastChan[snd]) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   525
        begin
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   526
        Mix_HaltChannel(lastChan[snd]);
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   527
        lastChan[snd]:= -1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   528
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   529
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   530
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   531
procedure StopSoundChan(chn: LongInt);
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   532
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   533
    if not isSoundEnabled then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   534
        exit;
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   535
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   536
    if (chn <> -1) and (Mix_Playing(chn) <> 0) then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   537
        Mix_HaltChannel(chn);
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   538
end;
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   539
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   540
procedure StopSoundChan(chn, fadems: LongInt);
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   541
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   542
    if not isSoundEnabled then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   543
        exit;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   544
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   545
    if (chn <> -1) and (Mix_Playing(chn) <> 0) then
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   546
        Mix_FadeOutChannel(chn, fadems);
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   547
end;
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   548
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   549
procedure PlayMusic;
2905
f3c79f7193a9 Engine:
smxx
parents: 2832
diff changeset
   550
var s: shortstring;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   551
begin
8231
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Mitchell Kember <mk12360@gmail.com>
parents: 8191
diff changeset
   552
    if (MusicFN = '') or (not isMusicEnabled) then
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   553
        exit;
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   554
8046
4d3415927d2c Use (undocumented) Mix_LoadMUS_RW to load music
unc0rr
parents: 8025
diff changeset
   555
    s:= '/Music/' + MusicFN;
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   556
    WriteToConsole(msgLoading + s + ' ');
565
092cb8deffc5 Fix some bug, finish playlist implementation
unc0rr
parents: 564
diff changeset
   557
8046
4d3415927d2c Use (undocumented) Mix_LoadMUS_RW to load music
unc0rr
parents: 8025
diff changeset
   558
    Mus:= Mix_LoadMUS_RW(rwopsOpenRead(s));
6551
a2f39cb9af62 fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
koda
parents: 6521
diff changeset
   559
    SDLTry(Mus <> nil, false);
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   560
    WriteLnToConsole(msgOK);
565
092cb8deffc5 Fix some bug, finish playlist implementation
unc0rr
parents: 564
diff changeset
   561
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   562
    SDLTry(Mix_FadeInMusic(Mus, -1, 3000) <> -1, false)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   563
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   564
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7423
diff changeset
   565
procedure SetVolume(vol: LongInt);
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   566
begin
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7423
diff changeset
   567
    cInitVolume:= vol;
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   568
end;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   569
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 355
diff changeset
   570
function ChangeVolume(voldelta: LongInt): LongInt;
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 97
diff changeset
   571
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6898
diff changeset
   572
    ChangeVolume:= 0;
8231
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Mitchell Kember <mk12360@gmail.com>
parents: 8191
diff changeset
   573
    if not (isSoundEnabled or isMusicEnabled) or ((voldelta = 0) and (not (cInitVolume = 0))) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6898
diff changeset
   574
        exit;
2327
4832b77ec958 restored volumen control (hoorray)
koda
parents: 2303
diff changeset
   575
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   576
    inc(Volume, voldelta);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   577
    if Volume < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   578
        Volume:= 0;
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   579
    // apply Volume to all channels
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   580
    Mix_Volume(-1, Volume);
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   581
    // get assigned Volume
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   582
    Volume:= Mix_Volume(-1, -1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   583
    if isMusicEnabled then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   584
        Mix_VolumeMusic(Volume * 4 div 8);
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   585
    ChangeVolume:= Volume * 100 div MIX_MAX_VOLUME;
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   586
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   587
    if (isMusicEnabled) then
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   588
        if (Volume = 0) then
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   589
            PauseMusic
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   590
            else
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   591
            ResumeMusic;
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   592
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   593
    isAudioMuted:= (Volume = 0);
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 97
diff changeset
   594
end;
0b2c5b22f644 Changeable volume
unc0rr
parents: 97
diff changeset
   595
6862
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   596
procedure DampenAudio;
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   597
begin
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   598
    if (isAudioMuted) then
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   599
        exit;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6898
diff changeset
   600
    previousVolume:= Volume;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6898
diff changeset
   601
    ChangeVolume(-Volume * 7 div 9);
6862
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   602
end;
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   603
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   604
procedure UndampenAudio;
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   605
begin
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   606
     if (isAudioMuted) then
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   607
        exit;
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   608
    ChangeVolume(previousVolume - Volume);
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   609
end;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   610
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   611
procedure MuteAudio;
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   612
begin
8231
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Mitchell Kember <mk12360@gmail.com>
parents: 8191
diff changeset
   613
    if not (isSoundEnabled or isMusicEnabled) then
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7423
diff changeset
   614
        exit;
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   615
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   616
    if (isAudioMuted) then
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   617
    begin
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   618
        ResumeMusic;
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   619
        ChangeVolume(previousVolume);
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   620
    end
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   621
    else
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   622
    begin
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   623
        PauseMusic;
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   624
        previousVolume:= Volume;
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   625
        ChangeVolume(-Volume);
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   626
    end;
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   627
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   628
    // isAudioMuted is updated in ChangeVolume
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   629
end;
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   630
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   631
procedure SetMusic(enabled: boolean);
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   632
begin
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   633
    isMusicEnabled:= enabled;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   634
end;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   635
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   636
procedure SetMusicName(musicname: shortstring);
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   637
begin
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   638
    MusicFN:= musicname;
6862
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   639
end;
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   640
1712
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   641
procedure PauseMusic;
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   642
begin
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   643
    if (MusicFN = '') or (not isMusicEnabled) then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   644
        exit;
2515
51d3f4b6293a revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents: 2501
diff changeset
   645
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   646
    if Mus <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   647
        Mix_PauseMusic(Mus);
1712
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   648
end;
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   649
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   650
procedure ResumeMusic;
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   651
begin
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   652
    if (MusicFN = '') or (not isMusicEnabled) then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   653
        exit;
2515
51d3f4b6293a revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents: 2501
diff changeset
   654
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   655
    if Mus <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   656
        Mix_ResumeMusic(Mus);
1712
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   657
end;
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   658
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   659
procedure ChangeMusic(musicname: shortstring);
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   660
begin
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   661
    MusicFN:= musicname;
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   662
    if (MusicFN = '') or (not isMusicEnabled) then
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   663
        exit;
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   664
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   665
    StopMusic;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   666
    PlayMusic;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   667
end;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   668
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   669
procedure StopMusic;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   670
begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   671
    if (MusicFN = '') or (not isMusicEnabled) then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   672
        exit;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   673
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   674
    if Mus <> nil then
6521
16d9ac07f504 missing nil
nemo
parents: 6472
diff changeset
   675
        begin
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   676
        Mix_FreeMusic(Mus);
6521
16d9ac07f504 missing nil
nemo
parents: 6472
diff changeset
   677
        Mus:= nil;
16d9ac07f504 missing nil
nemo
parents: 6472
diff changeset
   678
        end
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   679
end;
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   680
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   681
procedure chVoicepack(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   682
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   683
    if CurrentTeam = nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   684
        OutError(errmsgIncorrectUse + ' "/voicepack"', true);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   685
    if s[1]='"' then Delete(s, 1, 1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   686
    if s[byte(s[0])]='"' then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   687
        Delete(s, byte(s[0]), 1);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   688
    CurrentTeam^.voicepack:= AskForVoicepack(s)
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   689
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   690
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   691
procedure chMute(var s: shortstring);
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   692
begin
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   693
    s:= s; // avoid compiler hint
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   694
    MuteAudio;
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   695
end;
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   696
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
   697
procedure preInitModule;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
   698
begin
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
   699
    isMusicEnabled:= true;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
   700
    isSoundEnabled:= true;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
   701
    cInitVolume:= 100;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
   702
end;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
   703
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   704
procedure initModule;
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   705
var t: LongInt;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   706
    i: TSound;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   707
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6862
diff changeset
   708
    RegisterVariable('voicepack', @chVoicepack, false);
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   709
    RegisterVariable('mute'     , @chMute     , true );
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   710
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   711
    MusicFN:='';
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7423
diff changeset
   712
    Mus:= nil;
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   713
    isAudioMuted:= false;
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   714
    isSEBackup:= isSoundEnabled;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   715
    Volume:= 0;
8471
7681d14b9f01 Trying to prevent audio mute from endlessly spamming. Untested.
nemo
parents: 8370
diff changeset
   716
    SoundTimerTicks:= 0;
7024
3e1cca870090 fix more breakage
koda
parents: 7021
diff changeset
   717
    defVoicepack:= AskForVoicepack('Default');
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   718
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   719
    for i:= Low(TSound) to High(TSound) do
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   720
        lastChan[i]:= -1;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   721
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   722
    // initialize all voices to nil so that they can be loaded lazily
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   723
    for t:= 0 to cMaxTeams do
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   724
        if voicepacks[t].name <> '' then
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   725
            for i:= Low(TSound) to High(TSound) do
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   726
                voicepacks[t].chunks[i]:= nil;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   727
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   728
    (* on MOBILE SDL_mixer has to be compiled against Tremor (USE_OGG_TREMOR)
8168
645ee0e201a2 use High() to avoid future out of bounds in uSound
koda
parents: 8165
diff changeset
   729
       or sound files bigger than 32k will lockup the game on slow cpu *)
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   730
    for i:= Low(TSound) to High(TSound) do
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   731
        defVoicepack^.chunks[i]:= nil;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   732
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   733
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   734
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   735
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   736
begin
8231
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Mitchell Kember <mk12360@gmail.com>
parents: 8191
diff changeset
   737
    if isSoundEnabled or isMusicEnabled then
6362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   738
        ReleaseSound(true);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   739
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   740
2515
51d3f4b6293a revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents: 2501
diff changeset
   741
end.
2192
4763a778c033 - Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
unc0rr
parents: 2191
diff changeset
   742