hedgewars/uVisualGearsList.pas
author alfadur
Thu, 25 Jul 2019 21:59:20 +0300
changeset 15278 bfd185ad03e7
parent 15102 260e96addf92
permissions -rw-r--r--
use better contact point for inter-gear collision
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uVisualGearsList;
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interface
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uses uTypes;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType): PVisualGear; inline;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord): PVisualGear; inline;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean): PVisualGear; inline;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean; Layer: LongInt): PVisualGear;
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procedure DeleteVisualGear(Gear: PVisualGear);
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function  VisualGearByUID(uid : Longword) : PVisualGear;
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const
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    cExplFrameTicks = 110;
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var VGCounter: LongWord;
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    VisualGearLayersStart: array[0..6] of PVisualGear;
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    VisualGearLayersEnd: array[0..6] of PVisualGear;
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implementation
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uses uCollisions, uFloat, uVariables, uConsts, uTextures, uVisualGearsHandlers, uScript;
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function AddVisualGear(X, Y: LongInt; Kind: TVisualGearType): PVisualGear; inline;
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begin
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    // adjust some visual gear types if underwater
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    if CheckCoordInWater(X, Y) and ((Kind = vgtBeeTrace) or (Kind = vgtSmokeTrace) or (Kind = vgtEvilTrace)) then
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        Kind:= vgtBubble;
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    AddVisualGear:= AddVisualGear(X, Y, Kind, 0, false, -1);
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end;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord): PVisualGear; inline;
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begin
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    AddVisualGear:= AddVisualGear(X, Y, Kind, State, false, -1);
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end;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean): PVisualGear; inline;
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begin
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    AddVisualGear:= AddVisualGear(X, Y, Kind, State, Critical, -1);
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end;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean; Layer: LongInt): PVisualGear;
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var gear: PVisualGear;
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    t: Longword;
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    sp: real;
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begin
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AddVisualGear:= nil;
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if (GameType <> gmtRecord) and
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   (((GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) or fastScrolling) and // we are scrolling now
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   (not Critical)) then
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       exit;
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if ((cReducedQuality and rqAntiBoom) <> 0) and
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   (not Critical) and
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   (not (Kind in
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   [vgtTeamHealthSorter,
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    vgtSmallDamageTag,
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    vgtSpeechBubble,
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    vgtHealthTag,
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    vgtExplosion,
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    vgtBigExplosion,
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    vgtSmokeTrace,
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    vgtEvilTrace,
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    vgtNote,
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    vgtFeather,
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    vgtSmoothWindBar])) then
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        exit;
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inc(VGCounter);
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New(gear);
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FillChar(gear^, sizeof(TVisualGear), 0);
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gear^.X:= real(X);
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gear^.Y:= real(Y);
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gear^.Kind := Kind;
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gear^.doStep:= doStepVGHandlers[Kind];
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gear^.Tint:= $FFFFFFFF;
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gear^.uid:= VGCounter;
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with gear^ do
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    case Kind of
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    vgtFlake:
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                begin
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                Timer:= 0;
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                tdX:= 0;
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                tdY:= 0;
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                Scale:= 1.0;
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                if SuddenDeathDmg then
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                    begin
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                    if vobSDFrameTicks > 0 then
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                        FrameTicks:= random(vobSDFrameTicks);
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                    Frame:= random(vobSDFramesCount);
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                    end
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                else
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                    begin
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                    if vobFrameTicks > 0 then
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                        FrameTicks:= random(vobFrameTicks);
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                    Frame:= random(vobFramesCount);
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                    end;
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                Angle:= random(360);
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                dx:= 0.0000038654705 * random(10000);
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                dy:= 0.000003506096 * random(7000);
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                if random(2) = 0 then
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                    dx := -dx;
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                if SuddenDeathDmg then
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                    dAngle:= (random(2) * 2 - 1) * (vobSDVelocity + random(vobSDVelocity)) / 1000
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                else
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                    dAngle:= (random(2) * 2 - 1) * (vobVelocity + random(vobVelocity)) / 1000
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                end;
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    vgtCloud:
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                begin
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                Frame:= random(4);
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                dx:= 0.5 + 0.1 * random(5); // how much the cloud will be affected by wind
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                timer:= random(4096);
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                Scale:= 1.0
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                end;
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    vgtExplPart,
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    vgtExplPart2:
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                begin
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                t:= random(1024);
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                sp:= 0.001 * (random(95) + 70);
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                dx:= hwFloat2Float(AngleSin(t)) * sp;
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                dy:= hwFloat2Float(AngleCos(t)) * sp;
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                if random(2) = 0 then
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                    dx := -dx;
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                if random(2) = 0 then
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                    dy := -dy;
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                Frame:= 7 - random(3);
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                FrameTicks:= cExplFrameTicks
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                end;
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        vgtFire:
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                begin
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                t:= random(1024);
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                sp:= 0.001 * (random(85) + 95);
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                dx:= hwFloat2Float(AngleSin(t)) * sp;
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                dy:= hwFloat2Float(AngleCos(t)) * sp;
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                if random(2) = 0 then
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                    dx := -dx;
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                if random(2) = 0 then
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                    dy := -dy;
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                FrameTicks:= 650 + random(250);
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                Frame:= random(8)
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                end;
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         vgtEgg:
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parents:
diff changeset
   164
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   165
                t:= random(1024);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   166
                sp:= 0.001 * (random(85) + 95);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   167
                dx:= hwFloat2Float(AngleSin(t)) * sp;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   168
                dy:= hwFloat2Float(AngleCos(t)) * sp;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   169
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   170
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   171
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   172
                    dy := -dy;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   173
                FrameTicks:= 650 + random(250);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   174
                Frame:= 1
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   175
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   176
        vgtShell: FrameTicks:= 500;
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unc0rr
parents:
diff changeset
   177
    vgtSmallDamageTag:
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unc0rr
parents:
diff changeset
   178
                begin
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unc0rr
parents:
diff changeset
   179
                gear^.FrameTicks:= 1100
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   180
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   181
    vgtBubble:
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unc0rr
parents:
diff changeset
   182
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   183
                dx:= 0.0000038654705 * random(10000);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   184
                dy:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   185
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   186
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   187
                FrameTicks:= 250 + random(1751);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   188
                Frame:= random(5)
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   189
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   190
    vgtSteam:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   191
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   192
                dx:= 0.0000038654705 * random(10000);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   193
                dy:= 0.001 * (random(85) + 95);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   194
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   195
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   196
                Frame:= 7 - random(3);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   197
                FrameTicks:= cExplFrameTicks * 2;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   198
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   199
    vgtAmmo:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   200
                begin
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unc0rr
parents:
diff changeset
   201
                alpha:= 1.0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   202
                scale:= 1.0
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   203
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   204
  vgtSmokeWhite,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   205
  vgtSmoke:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   206
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   207
                Scale:= 1.0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   208
                dx:= 0.0002 * (random(45) + 10);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   209
                dy:= 0.0002 * (random(45) + 10);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   210
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   211
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   212
                Frame:= 7 - random(2);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   213
                FrameTicks:= cExplFrameTicks * 2;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   214
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   215
  vgtDust:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   216
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   217
                dx:= 0.005 * (random(15) + 10);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   218
                dy:= 0.001 * (random(40) + 20);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   219
                if random(2) = 0 then dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   220
                if random(2) = 0 then Tag:= 1
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   221
                else Tag:= -1;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   222
                Frame:= 7 - random(2);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   223
                FrameTicks:= random(20) + 15;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   224
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   225
  vgtSplash:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   226
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   227
                dx:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   228
                dy:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   229
                FrameTicks:= 740;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   230
                Frame:= 19;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   231
                Scale:= 0.75;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   232
                Timer:= 1;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   233
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   234
    vgtDroplet:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   235
                begin
11862
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   236
                // => min speed ~ 0.098, max speed ~ 0.218, speed range ~ 0.120
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   237
                // => min angle(4096) ~ 129, max angle ~ 1919, angle range ~ 1790
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   238
                dx:= 0.001 * (98 + random(121)); // speed
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   239
                Frame:= 129 + random(1791); // angle
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   240
                dy:= -dx * hwFloat2Float(AngleSin(Frame));
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   241
                // divide by 2 to create an eliptic shape
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   242
                dx:=  dx * hwFloat2Float(AngleCos(Frame)) / 2;
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   243
                FrameTicks:= 250 + random(1751);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   244
                Frame:= random(3)
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   245
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   246
   vgtBeeTrace:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   247
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   248
                FrameTicks:= 1000;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   249
                Frame:= random(16);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   250
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   251
    vgtSmokeRing:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   252
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   253
                dx:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   254
                dy:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   255
                FrameTicks:= 600;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   256
                Timer:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   257
                Frame:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   258
                scale:= 0.6;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   259
                alpha:= 1;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   260
                angle:= random(360);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   261
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   262
     vgtFeather:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   263
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   264
                t:= random(1024);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   265
                sp:= 0.001 * (random(85) + 95);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   266
                dx:= hwFloat2Float(AngleSin(t)) * sp;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   267
                dy:= hwFloat2Float(AngleCos(t)) * sp;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   268
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   269
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   270
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   271
                    dy := -dy;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   272
                FrameTicks:= 650 + random(250);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   273
                Frame:= 1
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   274
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   275
  vgtHealthTag:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   276
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   277
                Frame:= 0;
14662
b390479f24c1 vgtHealthTag now supports setting FrameTicks <> 0 to disable automatic water handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14589
diff changeset
   278
                FrameTicks:= 0;
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   279
                Timer:= 1500;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   280
                dY:= -0.08;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   281
                dX:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   282
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   283
  vgtSmokeTrace,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   284
  vgtEvilTrace:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   285
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   286
                gear^.X:= gear^.X - 16;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   287
                gear^.Y:= gear^.Y - 16;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   288
                gear^.State:= 8;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   289
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   290
vgtBigExplosion:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   291
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   292
                gear^.Angle:= random(360);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   293
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   294
      vgtChunk:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   295
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   296
                gear^.Frame:= random(4);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   297
                t:= random(1024);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   298
                sp:= 0.001 * (random(85) + 47);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   299
                dx:= hwFloat2Float(AngleSin(t)) * sp;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   300
                dy:= hwFloat2Float(AngleCos(t)) * sp * -2;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   301
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   302
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   303
                end;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9960
diff changeset
   304
      vgtNote:
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   305
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   306
                dx:= 0.005 * (random(15) + 10);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   307
                dy:= -0.001 * (random(40) + 20);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   308
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   309
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   310
                Frame:= random(4);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   311
                FrameTicks:= random(2000) + 1500;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   312
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   313
  vgtBulletHit:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   314
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   315
                dx:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   316
                dy:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   317
                FrameTicks:= 350;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   318
                Frame:= 7;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   319
                Angle:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   320
                end;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9960
diff changeset
   321
vgtSmoothWindBar:
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   322
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   323
                Angle:= hwFloat2Float(cMaxWindSpeed)*2 / 1440; // seems rate below is supposed to change wind bar at 1px per 10ms. Max time, 1440ms. This tries to match the rate of change
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   324
                Tag:= hwRound(cWindSpeed * 72 / cMaxWindSpeed);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   325
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   326
 vgtStraightShot:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   327
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   328
                Angle:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   329
                Scale:= 1.0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   330
                dx:= 0.001 * random(45);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   331
                dy:= 0.001 * (random(20) + 25);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   332
                State:= ord(sprHealth);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   333
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   334
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   335
                Frame:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   336
                FrameTicks:= random(750) + 1250;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   337
                State:= ord(sprSnowDust);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   338
                end;
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   339
  vgtNoPlaceWarn:
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   340
                begin
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   341
                FrameTicks:= 2000;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   342
                Tint:= $FF0000FF;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   343
                Scale:= 1.0;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   344
                end;
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   345
        end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   346
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   347
if State <> 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   348
    gear^.State:= State;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   349
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   350
case Gear^.Kind of
12115
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11885
diff changeset
   351
    vgtFlake: 
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11885
diff changeset
   352
              if random(3) = 0 then
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   353
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   354
                  gear^.Scale:= 0.5;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   355
                  gear^.Layer:= 0   // 33% - far back
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   356
                  end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   357
              else if random(3) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   358
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   359
                  gear^.Scale:= 0.8;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   360
                  gear^.Layer:= 4   // 22% - mid-distance
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   361
                  end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   362
              else if random(3) <> 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   363
                  gear^.Layer:= 5  // 30% - just behind land
12115
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11885
diff changeset
   364
              else if (not cFlattenFlakes) and (random(2) = 0) then
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   365
                  gear^.Layer:= 6   // 7% - just in front of land
12115
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11885
diff changeset
   366
              else if not cFlattenFlakes then
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   367
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   368
                  gear^.Scale:= 1.5;
12115
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11885
diff changeset
   369
                  gear^.Layer:= 2  // 7% - close up
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11885
diff changeset
   370
                  end
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11885
diff changeset
   371
              else begin 
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11885
diff changeset
   372
                   gear^.Layer:= 0;
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11885
diff changeset
   373
                   gear^.Scale:= 0.5
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11885
diff changeset
   374
                   end;
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   375
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   376
    vgtCloud: if cFlattenClouds then gear^.Layer:= 5
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   377
              else if random(3) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   378
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   379
                  gear^.Scale:= 0.25;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   380
                  gear^.Layer:= 0
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   381
                  end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   382
              else if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   383
                  gear^.Layer:= 5
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   384
              else
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   385
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   386
                  gear^.Scale:= 0.4;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   387
                  gear^.Layer:= 4
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   388
                  end;
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   389
    vgtNoPlaceWarn: gear^.Layer:= 6;
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   390
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   391
    // 0: this layer is very distant in the background when in stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   392
    vgtTeamHealthSorter,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   393
    vgtSmoothWindBar: gear^.Layer:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   394
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   395
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   396
    // 1: this layer is on the land level (which is close but behind the screen plane) when stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   397
    vgtSmokeTrace,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   398
    vgtEvilTrace,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   399
    vgtLineTrail,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   400
    vgtSmoke,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   401
    vgtSmokeWhite,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   402
    vgtDust,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   403
    vgtFire,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   404
    vgtSplash,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   405
    vgtDroplet,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   406
    vgtBubble: gear^.Layer:= 1;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   407
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   408
    // 3: this layer is on the screen plane (depth = 0) when stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   409
    vgtSpeechBubble,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   410
    vgtSmallDamageTag,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   411
    vgtHealthTag,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   412
    vgtStraightShot,
10876
d012728b89b9 draw birdy's feathers in low quality mode too
sheepluva
parents: 10634
diff changeset
   413
    vgtFeather,
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   414
    vgtChunk: gear^.Layer:= 3;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   415
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   416
    // 2: this layer is outside the screen when stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   417
    vgtExplosion,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   418
    vgtBigExplosion,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   419
    vgtExplPart,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   420
    vgtExplPart2,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   421
    vgtSteam,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   422
    vgtAmmo,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   423
    vgtShell,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   424
    vgtEgg,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   425
    vgtBeeTrace,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   426
    vgtSmokeRing,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   427
    vgtNote,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   428
    vgtBulletHit,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   429
    vgtCircle: gear^.Layer:= 2
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   430
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   431
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9287
diff changeset
   432
if Layer <> -1 then gear^.Layer:= Layer;
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9287
diff changeset
   433
14589
ab79cd4a7382 Reverse order of visual gears linked list
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
   434
if VisualGearLayersStart[gear^.Layer] = nil then
ab79cd4a7382 Reverse order of visual gears linked list
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
   435
    VisualGearLayersStart[gear^.Layer]:= gear;
ab79cd4a7382 Reverse order of visual gears linked list
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
   436
ab79cd4a7382 Reverse order of visual gears linked list
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
   437
if VisualGearLayersEnd[gear^.Layer] <> nil then
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   438
    begin
14589
ab79cd4a7382 Reverse order of visual gears linked list
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
   439
    VisualGearLayersEnd[gear^.Layer]^.NextGear:= gear;
ab79cd4a7382 Reverse order of visual gears linked list
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
   440
    gear^.PrevGear:= VisualGearLayersEnd[gear^.Layer]
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   441
    end;
14589
ab79cd4a7382 Reverse order of visual gears linked list
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
   442
VisualGearLayersEnd[gear^.Layer]:= gear;
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   443
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   444
AddVisualGear:= gear;
11885
2eac7a96b342 Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Wuzzy <almikes@aol.com>
parents: 11862
diff changeset
   445
ScriptCall('onVisualGearAdd', gear^.uid);
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   446
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   447
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   448
procedure DeleteVisualGear(Gear: PVisualGear);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   449
begin
11885
2eac7a96b342 Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Wuzzy <almikes@aol.com>
parents: 11862
diff changeset
   450
    ScriptCall('onVisualGearDelete', Gear^.uid);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
diff changeset
   451
    FreeAndNilTexture(Gear^.Tex);
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   452
14589
ab79cd4a7382 Reverse order of visual gears linked list
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
   453
    if (Gear^.NextGear = nil) and (Gear^.PrevGear = nil) then
ab79cd4a7382 Reverse order of visual gears linked list
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
   454
        begin
ab79cd4a7382 Reverse order of visual gears linked list
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
   455
        VisualGearLayersStart[Gear^.Layer]:= nil;
ab79cd4a7382 Reverse order of visual gears linked list
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
   456
        VisualGearLayersEnd[Gear^.Layer]:= nil;
ab79cd4a7382 Reverse order of visual gears linked list
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
   457
        end;
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   458
    if Gear^.PrevGear <> nil then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   459
        Gear^.PrevGear^.NextGear:= Gear^.NextGear
14589
ab79cd4a7382 Reverse order of visual gears linked list
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
   460
    else if Gear^.NextGear <> nil then
ab79cd4a7382 Reverse order of visual gears linked list
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
   461
        VisualGearLayersStart[Gear^.Layer]:= Gear^.NextGear;
ab79cd4a7382 Reverse order of visual gears linked list
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
   462
    if Gear^.NextGear <> nil then
ab79cd4a7382 Reverse order of visual gears linked list
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
   463
        Gear^.NextGear^.PrevGear:= Gear^.PrevGear
ab79cd4a7382 Reverse order of visual gears linked list
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
   464
    else if Gear^.PrevGear <> nil then
ab79cd4a7382 Reverse order of visual gears linked list
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
   465
        VisualGearLayersEnd[Gear^.Layer]:= Gear^.PrevGear;
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   466
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   467
    if lastVisualGearByUID = Gear then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   468
        lastVisualGearByUID:= nil;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   469
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   470
    Dispose(Gear);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   471
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   472
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   473
function  VisualGearByUID(uid : Longword) : PVisualGear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   474
var vg: PVisualGear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   475
    i: LongWord;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   476
begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   477
VisualGearByUID:= nil;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   478
if uid = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   479
    exit;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   480
if (lastVisualGearByUID <> nil) and (lastVisualGearByUID^.uid = uid) then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   481
    begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   482
    VisualGearByUID:= lastVisualGearByUID;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   483
    exit
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   484
    end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   485
// search in an order that is more likely to return layers they actually use.  Could perhaps track statistically AddVisualGear in uScript, since that is most likely the ones they want
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   486
for i:= 2 to 5 do
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   487
    begin
14589
ab79cd4a7382 Reverse order of visual gears linked list
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
   488
    vg:= VisualGearLayersStart[i mod 4];
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   489
    while vg <> nil do
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   490
        begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   491
        if vg^.uid = uid then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   492
            begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   493
            lastVisualGearByUID:= vg;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   494
            VisualGearByUID:= vg;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   495
            exit
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   496
            end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   497
        vg:= vg^.NextGear
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   498
        end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   499
    end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   500
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   501
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   502
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   503
end.