author | sheepluva |
Wed, 26 Oct 2011 05:57:00 +0200 | |
changeset 6214 | c06b7e2eb7a4 |
parent 6205 | 7764cbe4ddd7 |
child 6222 | 96d10dcd6d84 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2007 Igor Ulyanov <iulyanov@gmail.com> |
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* Copyright (c) 2007-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#ifndef _CHAT_WIDGET_INCLUDED |
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#define _CHAT_WIDGET_INCLUDED |
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#include <QWidget> |
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#include <QListWidget> |
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#include <QString> |
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#include <QGridLayout> |
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#include <QList> |
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automatically convert hedgewars.org urls to actual links (in order to make support in the lobby/rooms easier
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#include <QRegExp> |
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#include "SDLInteraction.h" |
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#include "SmartLineEdit.h" |
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class ListWidgetNickItem; |
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class QTextBrowser; |
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class QLineEdit; |
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class QListWidget; |
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Have game beep when someone joins lobby/room. Controlled by Sound option
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class QSettings; |
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/// Class for custom nickname sorting |
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class ListWidgetNickItem : public QListWidgetItem |
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{ |
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public: |
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ListWidgetNickItem(const QString& nick, bool isFriend, bool isIgnored); |
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bool operator<(const QListWidgetItem & other) const; |
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void setFriend(bool isFriend); |
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void setIgnored(bool isIgnored); |
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bool isFriend(); |
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bool ignored(); |
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private: |
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bool aFriend; |
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bool isIgnored; |
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}; |
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/** |
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* @brief Chat widget. |
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* |
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* By default uses :res/css/chat.css as style sheet for chat. |
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* See \repo{res/css/chat.css} for a more detailed description. |
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* |
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* @see http://doc.qt.nokia.com/4.5/richtext-html-subset.html#css-properties |
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*/ |
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class HWChatWidget : public QWidget |
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{ |
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Q_OBJECT |
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public: |
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HWChatWidget(QWidget* parent, QSettings * gameSettings, bool notify); |
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void loadLists(const QString & nick); |
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void saveLists(const QString & nick); |
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void setShowReady(bool s); |
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void setShowFollow(bool enabled); |
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Autokick ignored players from game room on join. Needs testing.
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QStringList ignoreList, friendsList; |
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fix of /saveStyleSheet command, error message on stylesheet import fail
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static const QString & styleSheet(); |
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void displayError(const QString & message); |
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void displayNotice(const QString & message); |
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void displayWarning(const QString & message); |
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protected: |
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virtual void dragEnterEvent(QDragEnterEvent * event); |
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virtual void dropEvent(QDropEvent * event); |
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private: |
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static QString * s_styleSheet; |
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static QStringList * s_displayNone; |
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static bool s_isTimeStamped; |
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static const QRegExp URLREGEXP; |
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static void setStyleSheet(const QString & styleSheet = ""); |
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some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
sheepluva
parents:
6165
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void loadList(QStringList & list, const QString & file); |
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void saveList(QStringList & list, const QString & file); |
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void updateNickItem(QListWidgetItem *item); |
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void updateNickItems(); |
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some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
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void addLine(const QString & cssClass, QString line, bool isHighlight = false); |
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bool parseCommand(const QString & line); |
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void discardStyleSheet(); |
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void saveStyleSheet(); |
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public slots: |
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void onChatString(const QString& str); |
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void onChatString(const QString& nick, const QString& str); |
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void onServerMessage(const QString& str); |
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void nickAdded(const QString& nick, bool notifyNick); |
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void nickRemoved(const QString& nick); |
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void clear(); |
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void setReadyStatus(const QString & nick, bool isReady); |
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void adminAccess(bool); |
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signals: |
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void chatLine(const QString& str); |
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void kick(const QString & str); |
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void ban(const QString & str); |
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void info(const QString & str); |
2706
935b7d618cf0
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
koda
parents:
1860
diff
changeset
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void follow(const QString &); |
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display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
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void nickCountUpdate(int cnt); |
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private: |
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QGridLayout mainLayout; |
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unc0rr
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QTextBrowser* chatText; |
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QStringList chatStrings; |
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QListWidget* chatNicks; |
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sheepluva
parents:
6060
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SmartLineEdit* chatEditLine; |
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QAction * acInfo; |
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QAction * acKick; |
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QAction * acBan; |
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935b7d618cf0
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
koda
parents:
1860
diff
changeset
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QAction * acFollow; |
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QAction * acIgnore; |
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QAction * acFriend; |
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e94f240a8a41
Have game beep when someone joins lobby/room. Controlled by Sound option
nemo
parents:
2706
diff
changeset
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QSettings * gameSettings; |
6182
d56d18802481
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
sheepluva
parents:
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changeset
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QString m_helloSound; |
d56d18802481
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
sheepluva
parents:
6180
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changeset
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QString m_hilightSound; |
d56d18802481
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
sheepluva
parents:
6180
diff
changeset
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QString m_userNick; |
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QList<QRegExp> m_highlights; ///< regular expressions used for highlighting |
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bool notify; |
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bool showReady; |
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private slots: |
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void returnPressed(); |
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void onBan(); |
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void onKick(); |
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void onInfo(); |
2706
935b7d618cf0
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
koda
parents:
1860
diff
changeset
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void onFollow(); |
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void onIgnore(); |
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void onFriend(); |
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935b7d618cf0
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
koda
parents:
1860
diff
changeset
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void chatNickDoubleClicked(QListWidgetItem * item); |
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void chatNickSelected(int index); |
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make names in chats clickable. still color adjustments needed; and testing
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void linkClicked(const QUrl & link); |
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}; |
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#endif // _CHAT_WIDGET_INCLUDED |