cocoaTouch/iPad/MainMenuViewController.m
author nemo
Tue, 30 Mar 2010 13:49:32 +0000
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child 3250 d5cd1a617123
permissions -rw-r--r--
move RSR to reserved for this release
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//
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//  MainMenuViewController.m
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//  hwengine
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//
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//  Created by Vittorio on 08/01/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "MainMenuViewController.h"
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#import "SDL_uikitappdelegate.h"
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#import "PascalImports.h"
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#import "SplitViewRootController.h"
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// in case we don't want SDL_mixer...
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//#import "SoundEffect.h"	
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//SoundEffect *erasingSound = [[SoundEffect alloc] initWithContentsOfFile:[mainBundle pathForResource:@"Erase" ofType:@"caf"]];
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//SoundEffect *selectSound = [[SoundEffect alloc] initWithContentsOfFile:[mainBundle pathForResource:@"Select" ofType:@"caf"]];
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@implementation MainMenuViewController
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@synthesize cover;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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	return (interfaceOrientation == UIInterfaceOrientationLandscapeRight);
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}
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- (void)didReceiveMemoryWarning {
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	// Releases the view if it doesn't have a superview.
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	[super didReceiveMemoryWarning];
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}
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- (void)dealloc {
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	[super dealloc];
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}
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-(void) viewDidLoad {
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    // initialize some files the first time we load the game
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	[NSThread detachNewThreadSelector:@selector(checkFirstRun) toTarget:self withObject:nil];
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    // listet to request to remove the modalviewcontroller
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    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(dismissModalViewController) name: @"dismissModalView" object:nil];
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	[super viewDidLoad];
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}
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// this is called to verify whether it's the first time the app is launched
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// if it is it blocks user interaction with an alertView until files are created
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-(void) checkFirstRun {
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	NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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	NSString *filePath = [[SDLUIKitDelegate sharedAppDelegate] dataFilePath:@"settings.plist"];
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	if (!([[NSFileManager defaultManager] fileExistsAtPath:filePath])) {
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		// file not present, means that also other files are absent
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		NSLog(@"First time run, creating settings files");
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		// show a popup with an indicator to make the user wait
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		UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"One-time Preferences Configuration",@"")
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                                                        message:nil
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                                                       delegate:nil
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                                              cancelButtonTitle:nil
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                                              otherButtonTitles:nil];
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		[alert show];
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		[alert release];
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		UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
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		indicator.center = CGPointMake(alert.bounds.size.width / 2, alert.bounds.size.height - 50);
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		[indicator startAnimating];
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		[alert addSubview:indicator];
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		[indicator release];
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		// create settings.plist
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		NSMutableDictionary *saveDict = [[NSMutableDictionary alloc] init];
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		[saveDict setObject:@"" forKey:@"username"];
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		[saveDict setObject:@"" forKey:@"password"];
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		[saveDict setObject:@"1" forKey:@"music"];
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		[saveDict setObject:@"1" forKey:@"sounds"];
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		[saveDict setObject:@"0" forKey:@"alternate"];
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		[saveDict writeToFile:filePath atomically:YES];
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		[saveDict release];
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		// create other files
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		[alert dismissWithClickedButtonIndex:0 animated:YES];
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	}
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	[pool release];
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	[NSThread exit];
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}
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#pragma mark -
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-(void) appear {
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    [[SDLUIKitDelegate sharedAppDelegate].uiwindow addSubview:self.view];
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    [self release];
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    [UIView beginAnimations:@"inserting main controller" context:NULL];
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	[UIView setAnimationDuration:1];
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	self.view.alpha = 1;
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	[UIView commitAnimations];
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    [NSTimer scheduledTimerWithTimeInterval:0.7 target:self selector:@selector(hideBehind) userInfo:nil repeats:NO];
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}
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-(void) disappear {
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    if (nil != cover)
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        [cover release];
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    [UIView beginAnimations:@"removing main controller" context:NULL];
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	[UIView setAnimationDuration:1];
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	self.view.alpha = 0;
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	[UIView commitAnimations];
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    [self retain];
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    [self.view removeFromSuperview];
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}
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// this is a silly way to hide the sdl contex that remained active
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-(void) hideBehind {
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    if (nil == cover) {
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        cover= [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
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        cover.backgroundColor = [UIColor blackColor];
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    }
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    [[SDLUIKitDelegate sharedAppDelegate].uiwindow insertSubview:cover belowSubview:self.view];
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}
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#pragma mark -
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-(IBAction) switchViews:(id) sender {
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    UIButton *button = (UIButton *)sender;
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    SplitViewRootController *splitViewController;
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    UIAlertView *alert;
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    switch (button.tag) {
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        case 0:
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            [[SDLUIKitDelegate sharedAppDelegate] startSDLgame];
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            break;
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        case 2:
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            // for now this controller is just to simplify code management
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            splitViewController = [[SplitViewRootController alloc] init];
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            splitViewController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
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            [self presentModalViewController:splitViewController animated:YES];
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            break;
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        default:
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            alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented"
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                                               message:@"Sorry, this feature is not yet implemented"
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                                              delegate:nil
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                                     cancelButtonTitle:@"Well, don't worry"
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                                     otherButtonTitles:nil];
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            [alert show];
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            [alert release];
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            break;
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    }
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}
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-(void) dismissModalViewController {
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    [self dismissModalViewControllerAnimated:YES];
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}
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@end