hedgewars/uAmmos.pas
author unc0rr
Tue, 18 Nov 2014 00:32:39 +0300
changeset 10511 c33b2f001730
parent 10443 42dadeb6e8ae
child 10560 9f09196d92a6
permissions -rw-r--r--
This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uAmmos;
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interface
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uses uConsts, uTypes, uStore;
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procedure initModule;
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procedure freeModule;
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procedure AddAmmoStore;
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procedure SetAmmoLoadout(var s: shortstring);
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procedure SetAmmoProbability(var s: shortstring);
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procedure SetAmmoDelay(var s: shortstring);
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procedure SetAmmoReinforcement(var s: shortstring);
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procedure AssignStores;
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procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType);
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procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; amt: LongWord);
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procedure SetAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; cnt: LongWord);
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function  HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): LongWord;
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procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt);
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procedure OnUsedAmmo(var Hedgehog: THedgehog);
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procedure ApplyAngleBounds(var Hedgehog: THedgehog; AmmoType: TAmmoType);
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procedure ApplyAmmoChanges(var Hedgehog: THedgehog);
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procedure SwitchNotHeldAmmo(var Hedgehog: THedgehog);
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procedure SetWeapon(weap: TAmmoType);
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procedure DisableSomeWeapons;
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procedure ResetWeapons;
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function  GetAmmoByNum(num: Longword): PHHAmmo;
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function  GetCurAmmoEntry(var Hedgehog: THedgehog): PAmmo;
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function  GetAmmoEntry(var Hedgehog: THedgehog; am: TAmmoType): PAmmo;
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var StoreCnt: Longword;
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implementation
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uses uVariables, uCommands, uUtils, uCaptions, uDebug;
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type TAmmoCounts = array[TAmmoType] of Longword;
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     TAmmoArray = array[TAmmoType] of TAmmo;
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var StoresList: array[0..Pred(cMaxHHs)] of PHHAmmo;
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    ammoLoadout, ammoProbability, ammoDelay, ammoReinforcement: shortstring;
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    InitialCounts: array[0..Pred(cMaxHHs)] of TAmmoCounts;
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procedure FillAmmoStore(Ammo: PHHAmmo; var newAmmo: TAmmoArray);
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var mi: array[0..cMaxSlotIndex] of byte;
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    a: TAmmoType;
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begin
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{$HINTS OFF}
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FillChar(mi, sizeof(mi), 0);
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{$HINTS ON}
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FillChar(Ammo^, sizeof(Ammo^), 0);
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for a:= Low(TAmmoType) to High(TAmmoType) do
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    begin
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    if newAmmo[a].Count > 0 then
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        begin
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        TryDo(mi[Ammoz[a].Slot] <= cMaxSlotAmmoIndex, 'Ammo slot overflow', true);
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        Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]]:= newAmmo[a];
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        inc(mi[Ammoz[a].Slot])
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        end
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    end;
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AmmoMenuInvalidated:= true;
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end;
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procedure AddAmmoStore;
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const probability: array [0..8] of LongWord = (0,20,30,60,100,200,400,600,800);
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var cnt: Longword;
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    a: TAmmoType;
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    ammos: TAmmoCounts;
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    newAmmos: TAmmoArray;
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begin
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TryDo((byte(ammoLoadout[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoProbability[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoDelay[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoReinforcement[0]) = byte(ord(High(TAmmoType)))), 'Incomplete or missing ammo scheme set (incompatible frontend or demo/save?)', true);
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inc(StoreCnt);
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TryDo(StoreCnt <= cMaxHHs, 'Ammo stores overflow', true);
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new(StoresList[Pred(StoreCnt)]);
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for a:= Low(TAmmoType) to High(TAmmoType) do
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    begin
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    if a <> amNothing then
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        begin
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        Ammoz[a].Probability:= probability[byte(ammoProbability[ord(a)]) - byte('0')];
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        Ammoz[a].SkipTurns:= (byte(ammoDelay[ord(a)]) - byte('0'));
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        Ammoz[a].NumberInCase:= (byte(ammoReinforcement[ord(a)]) - byte('0'));
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        cnt:= byte(ammoLoadout[ord(a)]) - byte('0');
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        // avoid things we already have infinite number
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        if cnt = 9 then
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            begin
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            cnt:= AMMO_INFINITE;
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            Ammoz[a].Probability:= 0
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            end;
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        if Ammoz[a].NumberInCase = 0 then
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            Ammoz[a].Probability:= 0;
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        // avoid things we already have by scheme
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        // merge this into DisableSomeWeapons ?
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        if ((a = amLowGravity) and ((GameFlags and gfLowGravity) <> 0))
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        or ((a = amInvulnerable) and ((GameFlags and gfInvulnerable) <> 0))
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        or ((a = amLaserSight) and ((GameFlags and gfLaserSight) <> 0))
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        or ((a = amVampiric) and ((GameFlags and gfVampiric) <> 0))
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        or ((a = amExtraTime) and (cHedgehogTurnTime >= 1000000)) then
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            begin
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            cnt:= 0;
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            Ammoz[a].Probability:= 0
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            end;
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        ammos[a]:= cnt;
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        if ((GameFlags and gfKing) <> 0) and ((GameFlags and gfPlaceHog) = 0)
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        and (Ammoz[a].SkipTurns = 0) and (a <> amTeleport) and (a <> amSkip) then
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            Ammoz[a].SkipTurns:= 1;
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        if ((GameFlags and gfPlaceHog) <> 0)
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        and (a <> amTeleport) and (a <> amSkip)
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        and (Ammoz[a].SkipTurns < 10000) then
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            inc(Ammoz[a].SkipTurns,10000);
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    if ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then
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        ammos[a]:= AMMO_INFINITE
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        end
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    else
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        ammos[a]:= AMMO_INFINITE;
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    if ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then
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        InitialCounts[Pred(StoreCnt)][a]:= cnt
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    else
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        InitialCounts[Pred(StoreCnt)][a]:= ammos[a];
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    end;
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    for a:= Low(TAmmoType) to High(TAmmoType) do
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        begin
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        newAmmos[a]:= Ammoz[a].Ammo;
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        newAmmos[a].Count:= ammos[a]
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        end;
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FillAmmoStore(StoresList[Pred(StoreCnt)], newAmmos)
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end;
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function GetAmmoByNum(num: Longword): PHHAmmo;
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begin
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    TryDo(num < StoreCnt, 'Invalid store number', true);
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    GetAmmoByNum:= StoresList[num]
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end;
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function GetCurAmmoEntry(var Hedgehog: THedgehog): PAmmo;
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begin
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    GetCurAmmoEntry:= GetAmmoEntry(Hedgehog, Hedgehog.CurAmmoType)
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   163
end;
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function GetAmmoEntry(var Hedgehog: THedgehog; am: TAmmoType): PAmmo;
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var ammoidx, slot: LongWord;
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begin
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with Hedgehog do
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    begin
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    slot:= Ammoz[am].Slot;
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    ammoidx:= 0;
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    while (ammoidx < cMaxSlotAmmoIndex) and (Ammo^[slot, ammoidx].AmmoType <> am) do
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        inc(ammoidx);
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    GetAmmoEntry:= @Ammo^[slot, ammoidx];
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    if (Ammo^[slot, ammoidx].AmmoType <> am) then
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        GetAmmoEntry:= GetAmmoEntry(Hedgehog, amNothing)
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    end;
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   178
end;
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procedure AssignStores;
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var t: LongInt;
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    i: Longword;
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begin
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for t:= 0 to Pred(TeamsCount) do
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    with TeamsArray[t]^ do
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        begin
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        for i:= 0 to cMaxHHIndex do
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            if Hedgehogs[i].Gear <> nil then
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   189
                begin
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                Hedgehogs[i].Ammo:= GetAmmoByNum(Hedgehogs[i].AmmoStore);
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   191
                if (GameFlags and gfPlaceHog) <> 0 then
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   192
                    Hedgehogs[i].CurAmmoType:= amTeleport
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   193
                else
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                    Hedgehogs[i].CurAmmoType:= amNothing
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   195
                end
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        end
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end;
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procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; amt: LongWord);
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var cnt: LongWord;
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    a: PAmmo;
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begin
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a:= GetAmmoEntry(Hedgehog, ammo);
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if (a^.AmmoType <> amNothing) then
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    cnt:= a^.Count
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else
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    cnt:= 0;
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if (cnt <> AMMO_INFINITE) then
5273
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   209
    begin
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    inc(cnt, amt);
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    SetAmmo(Hedgehog, ammo, cnt)
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   212
    end
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   213
end;
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   214
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   215
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType);
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begin
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   217
    AddAmmo(Hedgehog, ammo, Ammoz[ammo].NumberInCase);
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   218
end;
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   219
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procedure SetAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; cnt: LongWord);
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var ammos: TAmmoArray;
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731ad6d27bd1 integer -> LongInt
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   222
    slot, ami: LongInt;
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   223
    hhammo: PHHAmmo;
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191cd6c06203 Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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   224
    CurWeapon: PAmmo;
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    a: TAmmoType;
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   226
begin
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267c0005baaf Prevent using SetAmmo to set amNothing to anything.
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   227
if ammo = amNothing then exit;
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dcc129c4352e Engine:
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   228
{$HINTS OFF}
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   229
FillChar(ammos, sizeof(ammos), 0);
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   230
{$HINTS ON}
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   231
hhammo:= Hedgehog.Ammo;
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   232
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   233
for a:= Low(TAmmoType) to High(TAmmoType) do
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   234
    begin
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   235
    ammos[a]:= Ammoz[a].Ammo;
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   236
    ammos[a].Count:= 0
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   237
    end;
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   238
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   239
for slot:= 0 to cMaxSlotIndex do
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   240
    for ami:= 0 to cMaxSlotAmmoIndex do
351
29bc9c36ad5f Fixed-point arithmetics in engine.
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   241
        if hhammo^[slot, ami].Count > 0 then
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   242
            ammos[hhammo^[slot, ami].AmmoType]:= hhammo^[slot, ami];
295
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diff changeset
   243
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2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
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   244
ammos[ammo].Count:= cnt;
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   245
if ammos[ammo].Count > AMMO_INFINITE then ammos[ammo].Count:= AMMO_INFINITE;
941
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diff changeset
   246
5316
191cd6c06203 Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
nemo
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   247
FillAmmoStore(hhammo, ammos);
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
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   248
CurWeapon:= GetCurAmmoEntry(Hedgehog);
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   249
with Hedgehog, CurWeapon^ do
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   250
    if (Count = 0) or (AmmoType = amNothing) then
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   251
        begin
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   252
        PackAmmo(Ammo, Ammoz[AmmoType].Slot);
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   253
        CurAmmoType:= amNothing
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   254
        end
295
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   255
end;
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   256
371
731ad6d27bd1 integer -> LongInt
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   257
procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt);
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   258
var ami: LongInt;
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   259
    b: boolean;
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   260
begin
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   261
    repeat
6580
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   262
        b:= false;
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   263
        ami:= 0;
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   264
        while (not b) and (ami < cMaxSlotAmmoIndex) do
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   265
            if (Ammo^[Slot, ami].Count = 0)
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   266
            and (Ammo^[Slot, ami + 1].Count > 0) then
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   267
                b:= true
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   268
            else
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   269
                inc(ami);
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   270
        if b then // there is a free item in ammo stack
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   271
            begin
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   272
            Ammo^[Slot, ami]:= Ammo^[Slot, ami + 1];
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   273
            Ammo^[Slot, ami + 1].Count:= 0
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   274
            end;
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4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
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   275
    until (not b);
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930d5f070196 unbreak ammo menu
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   276
AmmoMenuInvalidated:= true;
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   277
end;
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   278
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92fb2b0d5117 - Fix some bugs
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   279
procedure OnUsedAmmo(var Hedgehog: THedgehog);
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833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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   280
var CurWeapon: PAmmo;
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   281
begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
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   282
CurWeapon:= GetCurAmmoEntry(Hedgehog);
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92fb2b0d5117 - Fix some bugs
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   283
with Hedgehog do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   284
    begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   285
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   286
    MultiShootAttacks:= 0;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   287
    with CurWeapon^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   288
        if Count <> AMMO_INFINITE then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   289
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   290
            dec(Count);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   291
            if Count = 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   292
                begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   293
                PackAmmo(Ammo, Ammoz[AmmoType].Slot);
3931
fd04228971b3 Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
nemo
parents: 3836
diff changeset
   294
                //SwitchNotHeldAmmo(Hedgehog);
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7426
diff changeset
   295
                if CurAmmoType = amKnife then LoadHedgehogHat(Hedgehog, Hedgehog.Hat);
9006
552517b23882 bleah. sorry for spam. this reverts the first attempt in uAmmos
nemo
parents: 9004
diff changeset
   296
                CurAmmoType:= amNothing
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   297
                end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   298
            end
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3836
diff changeset
   299
    end;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   300
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   301
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6762
diff changeset
   302
function  HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): LongWord;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   303
var slot, ami: LongInt;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   304
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   305
    HHHasAmmo:= 0;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   306
    Slot:= Ammoz[Ammo].Slot;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   307
    ami:= 0;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   308
    while (ami <= cMaxSlotAmmoIndex) do
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   309
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   310
        with Hedgehog.Ammo^[Slot, ami] do
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   311
            if (AmmoType = Ammo) then
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6762
diff changeset
   312
                if Hedgehog.Team^.Clan^.TurnNumber > Ammoz[AmmoType].SkipTurns then
7037
7edce323558f uAmmos.c now compiles (3 warnings though)
unc0rr
parents: 6990
diff changeset
   313
                    exit(Count)
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   314
                else
7037
7edce323558f uAmmos.c now compiles (3 warnings though)
unc0rr
parents: 6990
diff changeset
   315
                    exit(0);
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   316
        inc(ami)
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   317
    end;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   318
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   319
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   320
procedure ApplyAngleBounds(var Hedgehog: THedgehog; AmmoType: TAmmoType);
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   321
begin
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   322
if Hedgehog.Gear <> nil then
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   323
    with Hedgehog do
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   324
        begin
9717
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   325
        if (AmmoType <> amNothing) then
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   326
            begin
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   327
            CurMinAngle:= Ammoz[AmmoType].minAngle;
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   328
            if Ammoz[AmmoType].maxAngle <> 0 then
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   329
                CurMaxAngle:= Ammoz[AmmoType].maxAngle
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   330
            else
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   331
                CurMaxAngle:= cMaxAngle;
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   332
9717
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   333
            with Hedgehog.Gear^ do
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   334
                begin
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   335
                if Angle < CurMinAngle then
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   336
                    Angle:= CurMinAngle;
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   337
                if Angle > CurMaxAngle then
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   338
                    Angle:= CurMaxAngle;
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   339
                end
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   340
            end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   341
        end
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   342
end;
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   343
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   344
procedure SwitchToFirstLegalAmmo(var Hedgehog: THedgehog);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   345
var slot, ammoidx: LongWord;
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   346
begin
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   347
with Hedgehog do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   348
    begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   349
    CurAmmoType:= amNothing;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   350
    slot:= 0;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   351
    ammoidx:= 0;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   352
    while (slot <= cMaxSlotIndex) and
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   353
        ((Ammo^[slot, ammoidx].Count = 0) or
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   354
        (Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0))
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   355
        do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   356
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   357
            while (ammoidx <= cMaxSlotAmmoIndex)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   358
            and ((Ammo^[slot, ammoidx].Count = 0) or (Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   359
                do inc(ammoidx);
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   360
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   361
        if (ammoidx > cMaxSlotAmmoIndex) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   362
            begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   363
            ammoidx:= 0;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   364
            inc(slot)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   365
            end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   366
        end;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   367
    TryDo(slot <= cMaxSlotIndex, 'Ammo slot index overflow', true);
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   368
    CurAmmoType:= Ammo^[slot, ammoidx].AmmoType;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   369
    end
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   370
end;
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   371
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   372
procedure ApplyAmmoChanges(var Hedgehog: THedgehog);
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10116
diff changeset
   373
var s: ansistring;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   374
    CurWeapon: PAmmo;
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   375
begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   376
TargetPoint.X:= NoPointX;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   377
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   378
with Hedgehog do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   379
    begin
3030
411146650700 Remove Timer2 from Gear, add a Timer to Hedgehog
nemo
parents: 3028
diff changeset
   380
    Timer:= 10;
2409
dbf195c3e09c fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
koda
parents: 2370
diff changeset
   381
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6898
diff changeset
   382
    CurWeapon:= GetCurAmmoEntry(Hedgehog);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   383
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   384
    if (CurWeapon^.Count = 0) then
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   385
        SwitchToFirstLegalAmmo(Hedgehog)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   386
    else if CurWeapon^.AmmoType = amNothing then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   387
        Hedgehog.CurAmmoType:= amNothing;
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2409
diff changeset
   388
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6898
diff changeset
   389
    CurWeapon:= GetCurAmmoEntry(Hedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   390
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   391
    ApplyAngleBounds(Hedgehog, CurWeapon^.AmmoType);
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   392
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   393
    with CurWeapon^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   394
        begin
4807
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   395
        s:= trammo[Ammoz[AmmoType].NameId];
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7341
diff changeset
   396
        if (Count <> AMMO_INFINITE) and (not (Hedgehog.Team^.ExtDriven or (Hedgehog.BotLevel > 0))) then
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10116
diff changeset
   397
            s:= s + ansistring(' (' + IntToStr(Count) + ')');
4807
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   398
        if (Propz and ammoprop_Timerable) <> 0 then
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10116
diff changeset
   399
            s:= s + ansistring(', ' + IntToStr(Timer div 1000) + ' ') + trammo[sidSeconds];
10116
dd27562b6f21 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
sheepluva
parents: 10108
diff changeset
   400
        AddCaption(s, Team^.Clan^.Color, capgrpAmmoinfo);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   401
        if (Propz and ammoprop_NeedTarget) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   402
            begin
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   403
            if Gear <> nil then Gear^.State:= Gear^.State or      gstHHChooseTarget;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   404
            isCursorVisible:= true
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   405
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   406
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   407
            begin
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7341
diff changeset
   408
            if Gear <> nil then Gear^.State:= Gear^.State and (not gstHHChooseTarget);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   409
            isCursorVisible:= false
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   410
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   411
        end
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3836
diff changeset
   412
    end;
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   413
end;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   414
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   415
procedure SwitchNotHeldAmmo(var Hedgehog: THedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   416
begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   417
with Hedgehog do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   418
    if ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_DontHold) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   419
    or (Ammoz[CurAmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   420
        SwitchToFirstLegalAmmo(Hedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   421
end;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   422
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   423
procedure SetWeapon(weap: TAmmoType);
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   424
begin
1850
a0332e79fdc9 a patch :P
unc0rr
parents: 1849
diff changeset
   425
ParseCommand('/setweap ' + char(weap), true)
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   426
end;
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   427
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   428
procedure DisableSomeWeapons;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   429
var i, slot, a: Longword;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   430
    t: TAmmoType;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   431
begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   432
for i:= 0 to Pred(StoreCnt) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   433
    for slot:= 0 to cMaxSlotIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   434
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   435
        for a:= 0 to cMaxSlotAmmoIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   436
            with StoresList[i]^[slot, a] do
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3407
diff changeset
   437
                if (Propz and ammoprop_NotBorder) <> 0 then
3319
af0d256205c1 Correct interaction of cave and placement.
nemo
parents: 3255
diff changeset
   438
                    begin
af0d256205c1 Correct interaction of cave and placement.
nemo
parents: 3255
diff changeset
   439
                    Count:= 0;
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   440
                    InitialCounts[i][AmmoType]:= 0
3319
af0d256205c1 Correct interaction of cave and placement.
nemo
parents: 3255
diff changeset
   441
                    end;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   442
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   443
        PackAmmo(StoresList[i], slot)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   444
        end;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   445
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   446
for t:= Low(TAmmoType) to High(TAmmoType) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   447
    if (Ammoz[t].Ammo.Propz and ammoprop_NotBorder) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   448
        Ammoz[t].Probability:= 0
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   449
end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   450
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   451
procedure SetAmmoLoadout(var s: shortstring);
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   452
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   453
    ammoLoadout:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   454
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   455
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   456
procedure SetAmmoProbability(var s: shortstring);
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   457
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   458
    ammoProbability:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   459
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   460
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   461
procedure SetAmmoDelay(var s: shortstring);
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   462
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   463
    ammoDelay:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   464
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   465
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   466
procedure SetAmmoReinforcement(var s: shortstring);
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   467
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   468
    ammoReinforcement:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   469
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   470
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   471
// Restore indefinitely disabled weapons and initial weapon counts.  Only used for hog placement right now
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   472
procedure ResetWeapons;
3955
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   473
var i, t: Longword;
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   474
    a: TAmmoType;
9391
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   475
    newAmmos: TAmmoArray;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   476
begin
3955
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   477
for t:= 0 to Pred(TeamsCount) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   478
    with TeamsArray[t]^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   479
        for i:= 0 to cMaxHHIndex do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   480
            Hedgehogs[i].CurAmmoType:= amNothing;
6519
b0dc69bb1f54 oops. this is more efficient anyway.
nemo
parents: 6515
diff changeset
   481
9391
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   482
for a:= Low(TAmmoType) to High(TAmmoType) do
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   483
    newAmmos[a]:= Ammoz[a].Ammo;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   484
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   485
for i:= 0 to Pred(StoreCnt) do
9391
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   486
    begin
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   487
    for a:= Low(TAmmoType) to High(TAmmoType) do
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   488
        newAmmos[a].Count:= InitialCounts[i][a];
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   489
    FillAmmoStore(StoresList[i], newAmmos);
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   490
    end;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   491
3955
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   492
for a:= Low(TAmmoType) to High(TAmmoType) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   493
    if Ammoz[a].SkipTurns >= 10000 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   494
        dec(Ammoz[a].SkipTurns,10000)
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   495
end;
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   496
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   497
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   498
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   499
procedure chAddAmmoStore(var descr: shortstring);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   500
begin
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   501
    descr:= ''; // avoid compiler hint
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   502
    AddAmmoStore
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   503
end;
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   504
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3033
diff changeset
   505
procedure initModule;
6762
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   506
var i: Longword;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   507
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   508
    RegisterVariable('ammloadt', @SetAmmoLoadout, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   509
    RegisterVariable('ammdelay', @SetAmmoDelay, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   510
    RegisterVariable('ammprob',  @SetAmmoProbability, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   511
    RegisterVariable('ammreinf', @SetAmmoReinforcement, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   512
    RegisterVariable('ammstore', @chAddAmmoStore , false);
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   513
9717
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   514
    CurMinAngle:= 0;
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   515
    CurMaxAngle:= cMaxAngle;
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   516
    StoreCnt:= 0;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   517
    ammoLoadout:= '';
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   518
    ammoProbability:= '';
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   519
    ammoDelay:= '';
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   520
    ammoReinforcement:= '';
6762
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   521
    for i:=1 to ord(High(TAmmoType)) do
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   522
        begin
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   523
        ammoLoadout:= ammoLoadout + '0';
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   524
        ammoProbability:= ammoProbability + '0';
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   525
        ammoDelay:= ammoDelay + '0';
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   526
        ammoReinforcement:= ammoReinforcement + '0'
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   527
        end;
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   528
    FillChar(InitialCounts, sizeof(InitialCounts), 0)
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   529
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   530
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3033
diff changeset
   531
procedure freeModule;
2715
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   532
var i: LongWord;
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   533
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   534
    if StoreCnt > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   535
        for i:= 0 to Pred(StoreCnt) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   536
            Dispose(StoresList[i])
2715
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   537
end;
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   538
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   539
end.