author | unc0rr |
Tue, 09 Nov 2010 09:46:45 +0300 | |
changeset 4228 | c386a61887de |
parent 4212 | 9cf7f962cc97 |
child 4231 | f2eb9ac629e4 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
nemo
parents:
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* Copyright (c) 2007-2010 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#include "hwconsts.h" |
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QString * cProtoVer = new QString("${HEDGEWARS_PROTO_VER}"); |
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QString * cDataDir = new QString("${HEDGEWARS_DATADIR}"); |
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QString * cConfigDir = new QString(""); |
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QString * cVersionString = new QString("${HEDGEWARS_VERSION}"); |
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QDir * bindir = new QDir("${HEDGEWARS_BINDIR}"); |
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QDir * cfgdir = new QDir(); |
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QDir * datadir = new QDir(); |
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QStringList * Themes; |
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QStringList * mapList; |
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bool custom_config = false; |
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bool custom_data = false; |
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int cMaxTeams = 6; |
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c3eb11f1ab3a
Implement probability editor for weapon schemes (engine doesn't support that yet)
unc0rr
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diff
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QString * cDefaultAmmoStore = new QString( |
3963
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
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"9391929422199121032235111001201000000211110101011" |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3932
diff
changeset
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"0405040541600655546554464776576666666155510101117" |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3932
diff
changeset
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"0000000000000205500000040007004000000000200000000" |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3932
diff
changeset
|
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"1311110312111111123114111111111111111211111101111" |
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); |
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13a53315ae18
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
nemo
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int cAmmoNumber = cDefaultAmmoStore->size() / 4; |
2369
c3eb11f1ab3a
Implement probability editor for weapon schemes (engine doesn't support that yet)
unc0rr
parents:
2177
diff
changeset
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QList< QPair<QString, QString> > cDefaultAmmos = |
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QList< QPair<QString, QString> >() |
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<< qMakePair(QString("Default"), *cDefaultAmmoStore) |
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<< qMakePair(QString("Crazy"), QString( |
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// TODO: Remove Piano's unlimited uses! |
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"9999999999999999992999999999999999299999999909999" |
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6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3932
diff
changeset
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"1111110111111111111111111111111111111111111101111" |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3932
diff
changeset
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"0000000000000000000000000000000000000000000000000" |
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"1311110312111111123114111111111111111211110101111" |
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)) |
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<< qMakePair(QString("Pro mode"), QString( |
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3963
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3932
diff
changeset
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"9090009000000000000009000000000000000000000000000" |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3932
diff
changeset
|
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"0000000000000000000000000000000000000000000000000" |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3932
diff
changeset
|
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"0000000000000205500000040007004000000000200000000" |
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"1111111111111111111111111111111111111111100101111" |
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)) |
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<< qMakePair(QString("Shoppa"), QString( |
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6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3932
diff
changeset
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"0000009900000000000000000000000000000000000000000" |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3932
diff
changeset
|
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"4444410044244402210112121222422000000002000400010" |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3932
diff
changeset
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"0000000000000000000000000000000000000000000000000" |
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"1111111111111111111111111111111111111111101101111" |
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)) |
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f437909ac9d4
Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
nemo
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<< qMakePair(QString("Clean Slate"),QString( |
f437909ac9d4
Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
nemo
parents:
3971
diff
changeset
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"1010009000010000011000000000000000000000000000001" |
f437909ac9d4
Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
nemo
parents:
3971
diff
changeset
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"0405040541600655546554464776576666666155510101117" |
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85ff4cce27c6
oops, remove weapon delays for clean slate - or else crates get frustrating
nemo
parents:
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changeset
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"0000000000000000000000000000000000000000000000000" |
4130
f437909ac9d4
Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
nemo
parents:
3971
diff
changeset
|
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"1311110312111111123114111111111111111211111101111" |
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)) |
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<< qMakePair(QString("Minefield"), QString( |
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"0000009900090000000300000000000000000000000000000" |
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"0000000000000000000000000000000000000000000000000" |
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"0000000000000205500000040007004000000000200000000" |
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"1111111111111111111111111111111111111111111101111" |
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)); |
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QColor *colors[] = { |
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new QColor(221, 0, 0), // classic red |
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9cf7f962cc97
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
nemo
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new QColor( 51, 102, 217), // dark blue |
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new QColor( 62, 147, 33), // classic green |
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new QColor(162, 61, 187), // classic purple |
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new QColor(255, 147, 41), // classic orange |
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new QColor(115, 115, 115), // classic gray |
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4212
9cf7f962cc97
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
nemo
parents:
4206
diff
changeset
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new QColor(0, 255, 255), // cyan |
9cf7f962cc97
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
nemo
parents:
4206
diff
changeset
|
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new QColor(255, 136, 136), // peach |
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// add new colors here |
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0}; |
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QString * netHost = new QString(); |
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quint16 netPort = 46631; |
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6fbfee0e113a
Allow build without net game server: introduce -DWITH_SERVER configuration parameter
unc0rr
parents:
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6fbfee0e113a
Allow build without net game server: introduce -DWITH_SERVER configuration parameter
unc0rr
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bool haveServer = ${HAVE_NETSERVER}; |
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bool isDevBuild = ${HW_DEV}; |