author | alfadur |
Thu, 25 Oct 2018 17:02:56 +0300 | |
changeset 13971 | c409af570f87 |
parent 13713 | 3264a26bbf8b |
child 14482 | 4b678aad50e9 |
permissions | -rw-r--r-- |
184 | 1 |
/* |
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* Hedgewars, a free turn based strategy game |
11046 | 3 |
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
184 | 4 |
* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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10108
c68cf030eded
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
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16 |
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
184 | 17 |
*/ |
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||
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#include <QFile> |
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20 |
#include <QTextStream> |
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471 | 21 |
#include <QStringList> |
22 |
#include <QLineEdit> |
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A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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23 |
#include <QCryptographicHash> |
3333 | 24 |
#include <QSettings> |
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#include <QStandardItemModel> |
8346 | 26 |
#include <QDebug> |
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|
184 | 28 |
#include "team.h" |
29 |
#include "hwform.h" |
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7258 | 30 |
#include "DataManager.h" |
8346 | 31 |
#include "gameuiconfig.h" |
314 | 32 |
|
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HWTeam::HWTeam(const QString & teamname) : |
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QObject(0) |
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, m_difficulty(0) |
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, m_numHedgehogs(4) |
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, m_isNetTeam(false) |
184 | 38 |
{ |
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daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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39 |
m_name = teamname; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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40 |
OldTeamName = m_name; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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41 |
for (int i = 0; i < HEDGEHOGS_PER_TEAM; i++) |
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{ |
7131 | 43 |
m_hedgehogs.append(HWHog()); |
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Capitalize default hog names and server name
Wuzzy <Wuzzy2@mail.ru>
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44 |
m_hedgehogs[i].Name = (QLineEdit::tr("Hedgehog %1").arg(i+1)); |
6015
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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45 |
m_hedgehogs[i].Hat = "NoHat"; |
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46 |
} |
6015
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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47 |
m_grave = "Statue"; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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48 |
m_fort = "Plane"; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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49 |
m_voicepack = "Default"; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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50 |
m_flag = "hedgewars"; |
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for(int i = 0; i < BINDS_NUMBER; i++) |
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52 |
{ |
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m_binds.append(BindAction()); |
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m_binds[i].action = cbinds[i].action; |
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m_binds[i].strbind = QString(); |
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} |
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Fix a bug with wrong state of teams list when color isn't changed manually
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m_color = 0; |
184 | 58 |
} |
59 |
||
353 | 60 |
HWTeam::HWTeam(const QStringList& strLst) : |
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QObject(0) |
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62 |
, m_numHedgehogs(4) |
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63 |
, m_isNetTeam(true) |
314 | 64 |
{ |
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// net teams are configured from QStringList |
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if(strLst.size() != 23) throw HWTeamConstructException(); |
6015
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
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67 |
m_name = strLst[0]; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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68 |
m_grave = strLst[1]; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
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69 |
m_fort = strLst[2]; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
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70 |
m_voicepack = strLst[3]; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
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71 |
m_flag = strLst[4]; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
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|
72 |
m_owner = strLst[5]; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
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73 |
m_difficulty = strLst[6].toUInt(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
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74 |
for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++) |
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unc0rr
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{ |
7131 | 76 |
m_hedgehogs.append(HWHog()); |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
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77 |
m_hedgehogs[i].Name=strLst[i * 2 + 7]; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
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78 |
m_hedgehogs[i].Hat=strLst[i * 2 + 8]; |
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9c2accd92cc7
Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
nemo
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79 |
// Somehow claymore managed an empty hat. Until we figure out how, this should avoid a repeat |
9c2accd92cc7
Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
nemo
parents:
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80 |
// Checking net teams is probably pointless, but can't hurt. |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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81 |
if (m_hedgehogs[i].Hat.isEmpty()) m_hedgehogs[i].Hat = "NoHat"; |
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} |
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Fix a bug with wrong state of teams list when color isn't changed manually
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83 |
m_color = 0; |
314 | 84 |
} |
85 |
||
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HWTeam::HWTeam() : |
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QObject(0) |
6616
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astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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, m_difficulty(0) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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, m_numHedgehogs(4) |
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astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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, m_isNetTeam(false) |
184 | 91 |
{ |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
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changeset
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92 |
m_name = QString("Team"); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
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93 |
for (int i = 0; i < HEDGEHOGS_PER_TEAM; i++) |
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{ |
7131 | 95 |
m_hedgehogs.append(HWHog()); |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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m_hedgehogs[i].Name.sprintf("hedgehog %d", i); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
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97 |
m_hedgehogs[i].Hat = "NoHat"; |
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98 |
} |
1840 | 99 |
|
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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100 |
m_grave = QString("Simple"); // default |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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101 |
m_fort = QString("Island"); // default |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
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102 |
m_voicepack = "Default"; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
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103 |
m_flag = "hedgewars"; |
1907 | 104 |
|
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105 |
for(int i = 0; i < BINDS_NUMBER; i++) |
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106 |
{ |
7131 | 107 |
m_binds.append(BindAction()); |
6024 | 108 |
m_binds[i].action = cbinds[i].action; |
8346 | 109 |
m_binds[i].strbind = QString(); |
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110 |
} |
7145
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Fix a bug with wrong state of teams list when color isn't changed manually
unc0rr
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111 |
m_color = 0; |
184 | 112 |
} |
113 |
||
6223
cc3eb9b7230f
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr
parents:
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114 |
HWTeam::HWTeam(const HWTeam & other) : |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
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115 |
QObject(0) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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116 |
, OldTeamName(other.OldTeamName) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
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117 |
, m_name(other.m_name) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
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118 |
, m_grave(other.m_grave) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
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119 |
, m_fort(other.m_fort) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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, m_flag(other.m_flag) |
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121 |
, m_voicepack(other.m_voicepack) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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122 |
, m_hedgehogs(other.m_hedgehogs) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
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123 |
, m_difficulty(other.m_difficulty) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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124 |
, m_binds(other.m_binds) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
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125 |
, m_numHedgehogs(other.m_numHedgehogs) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
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126 |
, m_color(other.m_color) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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127 |
, m_isNetTeam(other.m_isNetTeam) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
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128 |
, m_owner(other.m_owner) |
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129 |
// , AchievementProgress(other.AchievementProgress) |
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It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr
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130 |
{ |
cc3eb9b7230f
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr
parents:
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131 |
|
cc3eb9b7230f
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr
parents:
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diff
changeset
|
132 |
} |
cc3eb9b7230f
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr
parents:
6060
diff
changeset
|
133 |
|
cc3eb9b7230f
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr
parents:
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diff
changeset
|
134 |
HWTeam & HWTeam::operator = (const HWTeam & other) |
cc3eb9b7230f
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr
parents:
6060
diff
changeset
|
135 |
{ |
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136 |
if(this != &other) |
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137 |
{ |
505643d4c23d
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sheepluva
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|
138 |
OldTeamName = other.OldTeamName; |
505643d4c23d
disconnect when going back from lobby page (regression fix)
sheepluva
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changeset
|
139 |
m_name = other.m_name; |
505643d4c23d
disconnect when going back from lobby page (regression fix)
sheepluva
parents:
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|
140 |
m_grave = other.m_grave; |
505643d4c23d
disconnect when going back from lobby page (regression fix)
sheepluva
parents:
6223
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changeset
|
141 |
m_fort = other.m_fort; |
505643d4c23d
disconnect when going back from lobby page (regression fix)
sheepluva
parents:
6223
diff
changeset
|
142 |
m_flag = other.m_flag; |
505643d4c23d
disconnect when going back from lobby page (regression fix)
sheepluva
parents:
6223
diff
changeset
|
143 |
m_voicepack = other.m_voicepack; |
7254 | 144 |
m_hedgehogs = other.m_hedgehogs; |
6225
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sheepluva
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changeset
|
145 |
m_difficulty = other.m_difficulty; |
7254 | 146 |
m_binds = other.m_binds; |
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sheepluva
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diff
changeset
|
147 |
m_numHedgehogs = other.m_numHedgehogs; |
505643d4c23d
disconnect when going back from lobby page (regression fix)
sheepluva
parents:
6223
diff
changeset
|
148 |
m_color = other.m_color; |
505643d4c23d
disconnect when going back from lobby page (regression fix)
sheepluva
parents:
6223
diff
changeset
|
149 |
m_isNetTeam = other.m_isNetTeam; |
505643d4c23d
disconnect when going back from lobby page (regression fix)
sheepluva
parents:
6223
diff
changeset
|
150 |
m_owner = other.m_owner; |
7145
1d1a14b39400
Fix a bug with wrong state of teams list when color isn't changed manually
unc0rr
parents:
7133
diff
changeset
|
151 |
m_color = other.m_color; |
6225
505643d4c23d
disconnect when going back from lobby page (regression fix)
sheepluva
parents:
6223
diff
changeset
|
152 |
} |
6223
cc3eb9b7230f
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr
parents:
6060
diff
changeset
|
153 |
|
6225
505643d4c23d
disconnect when going back from lobby page (regression fix)
sheepluva
parents:
6223
diff
changeset
|
154 |
return *this; |
6223
cc3eb9b7230f
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr
parents:
6060
diff
changeset
|
155 |
} |
184 | 156 |
|
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
157 |
bool HWTeam::loadFromFile() |
184 | 158 |
{ |
13289
b504131f7405
Fix team files and settings not saving properly, and remove FileEngine stuff from DLC
Wuzzy <Wuzzy2@mail.ru>
parents:
13085
diff
changeset
|
159 |
QSettings teamfile(QString(cfgdir->absolutePath() + "/Teams/%1.hwt").arg(DataManager::safeFileName(m_name)), QSettings::IniFormat, 0); |
3333 | 160 |
teamfile.setIniCodec("UTF-8"); |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
161 |
m_name = teamfile.value("Team/Name", m_name).toString(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
162 |
m_grave = teamfile.value("Team/Grave", "Statue").toString(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
163 |
m_fort = teamfile.value("Team/Fort", "Plane").toString(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
164 |
m_voicepack = teamfile.value("Team/Voicepack", "Default").toString(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
165 |
m_flag = teamfile.value("Team/Flag", "hedgewars").toString(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
166 |
m_difficulty = teamfile.value("Team/Difficulty", 0).toInt(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
167 |
for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++) |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2879
diff
changeset
|
168 |
{ |
3333 | 169 |
QString hh = QString("Hedgehog%1/").arg(i); |
13085
23a498a2b5b8
Capitalize default hog names and server name
Wuzzy <Wuzzy2@mail.ru>
parents:
12675
diff
changeset
|
170 |
m_hedgehogs[i].Name = teamfile.value(hh + "Name", QString("Hedgehog %1").arg(i+1)).toString(); |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
171 |
m_hedgehogs[i].Hat = teamfile.value(hh + "Hat", "NoHat").toString(); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2879
diff
changeset
|
172 |
} |
3333 | 173 |
for(int i = 0; i < BINDS_NUMBER; i++) |
8346 | 174 |
m_binds[i].strbind = teamfile.value(QString("Binds/%1").arg(m_binds[i].action), QString()).toString(); |
3344 | 175 |
for(int i = 0; i < MAX_ACHIEVEMENTS; i++) |
176 |
if(achievements[i][0][0]) |
|
177 |
AchievementProgress[i] = teamfile.value(QString("Achievements/%1").arg(achievements[i][0]), 0).toUInt(); |
|
178 |
else |
|
179 |
break; |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2879
diff
changeset
|
180 |
return true; |
184 | 181 |
} |
182 |
||
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
183 |
bool HWTeam::fileExists() |
3381 | 184 |
{ |
13289
b504131f7405
Fix team files and settings not saving properly, and remove FileEngine stuff from DLC
Wuzzy <Wuzzy2@mail.ru>
parents:
13085
diff
changeset
|
185 |
QFile f(QString(cfgdir->absolutePath() + "/Teams/%1.hwt").arg(DataManager::safeFileName(m_name))); |
3381 | 186 |
return f.exists(); |
187 |
} |
|
188 |
||
12675
967990d958bc
Fix possibility to accidentally destroy team by entering an already existing team name
Wuzzy <almikes@aol.com>
parents:
11046
diff
changeset
|
189 |
// Returns true if the team name has been changed but a file with the same team name already exists. |
967990d958bc
Fix possibility to accidentally destroy team by entering an already existing team name
Wuzzy <almikes@aol.com>
parents:
11046
diff
changeset
|
190 |
// So if this team would be saved, another team file would be overwritten, which is generally not |
967990d958bc
Fix possibility to accidentally destroy team by entering an already existing team name
Wuzzy <almikes@aol.com>
parents:
11046
diff
changeset
|
191 |
// desired. |
967990d958bc
Fix possibility to accidentally destroy team by entering an already existing team name
Wuzzy <almikes@aol.com>
parents:
11046
diff
changeset
|
192 |
bool HWTeam::wouldOverwriteOtherFile() |
967990d958bc
Fix possibility to accidentally destroy team by entering an already existing team name
Wuzzy <almikes@aol.com>
parents:
11046
diff
changeset
|
193 |
{ |
967990d958bc
Fix possibility to accidentally destroy team by entering an already existing team name
Wuzzy <almikes@aol.com>
parents:
11046
diff
changeset
|
194 |
return (m_name != OldTeamName) && fileExists(); |
967990d958bc
Fix possibility to accidentally destroy team by entering an already existing team name
Wuzzy <almikes@aol.com>
parents:
11046
diff
changeset
|
195 |
} |
967990d958bc
Fix possibility to accidentally destroy team by entering an already existing team name
Wuzzy <almikes@aol.com>
parents:
11046
diff
changeset
|
196 |
|
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
197 |
bool HWTeam::deleteFile() |
3159 | 198 |
{ |
199 |
if(m_isNetTeam) |
|
200 |
return false; |
|
13289
b504131f7405
Fix team files and settings not saving properly, and remove FileEngine stuff from DLC
Wuzzy <Wuzzy2@mail.ru>
parents:
13085
diff
changeset
|
201 |
QFile cfgfile(QString(cfgdir->absolutePath() + "/Teams/%1.hwt").arg(DataManager::safeFileName(m_name))); |
3159 | 202 |
cfgfile.remove(); |
203 |
return true; |
|
204 |
} |
|
205 |
||
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
206 |
bool HWTeam::saveToFile() |
184 | 207 |
{ |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
208 |
if (OldTeamName != m_name) |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2879
diff
changeset
|
209 |
{ |
13289
b504131f7405
Fix team files and settings not saving properly, and remove FileEngine stuff from DLC
Wuzzy <Wuzzy2@mail.ru>
parents:
13085
diff
changeset
|
210 |
QFile cfgfile(QString(cfgdir->absolutePath() + "/Teams/%1.hwt").arg(DataManager::safeFileName(OldTeamName))); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2879
diff
changeset
|
211 |
cfgfile.remove(); |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
212 |
OldTeamName = m_name; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2879
diff
changeset
|
213 |
} |
8098 | 214 |
|
13289
b504131f7405
Fix team files and settings not saving properly, and remove FileEngine stuff from DLC
Wuzzy <Wuzzy2@mail.ru>
parents:
13085
diff
changeset
|
215 |
QString fileName = QString(cfgdir->absolutePath() + "/Teams/%1.hwt").arg(DataManager::safeFileName(m_name)); |
8508
f849b7b3af1d
- Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
unc0rr
parents:
8346
diff
changeset
|
216 |
DataManager::ensureFileExists(fileName); |
f849b7b3af1d
- Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
unc0rr
parents:
8346
diff
changeset
|
217 |
QSettings teamfile(fileName, QSettings::IniFormat, 0); |
3333 | 218 |
teamfile.setIniCodec("UTF-8"); |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
219 |
teamfile.setValue("Team/Name", m_name); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
220 |
teamfile.setValue("Team/Grave", m_grave); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
221 |
teamfile.setValue("Team/Fort", m_fort); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
222 |
teamfile.setValue("Team/Voicepack", m_voicepack); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
223 |
teamfile.setValue("Team/Flag", m_flag); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
224 |
teamfile.setValue("Team/Difficulty", m_difficulty); |
8098 | 225 |
|
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
226 |
for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++) |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2879
diff
changeset
|
227 |
{ |
3333 | 228 |
QString hh = QString("Hedgehog%1/").arg(i); |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
229 |
teamfile.setValue(hh + "Name", m_hedgehogs[i].Name); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
230 |
teamfile.setValue(hh + "Hat", m_hedgehogs[i].Hat); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2879
diff
changeset
|
231 |
} |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2879
diff
changeset
|
232 |
for(int i = 0; i < BINDS_NUMBER; i++) |
6024 | 233 |
teamfile.setValue(QString("Binds/%1").arg(m_binds[i].action), m_binds[i].strbind); |
3344 | 234 |
for(int i = 0; i < MAX_ACHIEVEMENTS; i++) |
235 |
if(achievements[i][0][0]) |
|
236 |
teamfile.setValue(QString("Achievements/%1").arg(achievements[i][0]), AchievementProgress[i]); |
|
237 |
else |
|
238 |
break; |
|
8098 | 239 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2879
diff
changeset
|
240 |
return true; |
184 | 241 |
} |
242 |
||
9466 | 243 |
QStringList HWTeam::teamGameConfig(quint32 InitHealth) const |
184 | 244 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2879
diff
changeset
|
245 |
QStringList sl; |
2874
3c7c2bf1ba38
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
nemo
parents:
2833
diff
changeset
|
246 |
if (m_isNetTeam) |
3c7c2bf1ba38
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
nemo
parents:
2833
diff
changeset
|
247 |
{ |
7313
162bc562335b
Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
nemo
parents:
7258
diff
changeset
|
248 |
sl.push_back(QString("eaddteam %3 %1 %2").arg(qcolor().rgb() & 0xffffff).arg(m_name).arg(QString(QCryptographicHash::hash(m_owner.toUtf8(), QCryptographicHash::Md5).toHex()))); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2879
diff
changeset
|
249 |
sl.push_back("erdriven"); |
2874
3c7c2bf1ba38
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
nemo
parents:
2833
diff
changeset
|
250 |
} |
7130 | 251 |
else sl.push_back(QString("eaddteam %3 %1 %2").arg(qcolor().rgb() & 0xffffff).arg(m_name).arg(playerHash)); |
606
9d800fdfd3bd
Add ammostores in frontend, should help further ammostores implemetation
unc0rr
parents:
605
diff
changeset
|
252 |
|
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
253 |
sl.push_back(QString("egrave " + m_grave)); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
254 |
sl.push_back(QString("efort " + m_fort)); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
255 |
sl.push_back(QString("evoicepack " + m_voicepack)); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
256 |
sl.push_back(QString("eflag " + m_flag)); |
341 | 257 |
|
9790 | 258 |
if(!m_owner.isEmpty()) |
9791
446e4919b738
Display team owner in teams widget (addresses issue 174)
unc0rr
parents:
9790
diff
changeset
|
259 |
sl.push_back(QString("eowner ") + m_owner); |
9790 | 260 |
|
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
261 |
for (int t = 0; t < m_numHedgehogs; t++) |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2879
diff
changeset
|
262 |
{ |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
263 |
sl.push_back(QString("eaddhh %1 %2 %3") |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
264 |
.arg(QString::number(m_difficulty), |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
265 |
QString::number(InitHealth), |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
266 |
m_hedgehogs[t].Name)); |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
267 |
sl.push_back(QString("ehat %1") |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
268 |
.arg(m_hedgehogs[t].Hat)); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2879
diff
changeset
|
269 |
} |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2879
diff
changeset
|
270 |
return sl; |
184 | 271 |
} |
272 |
||
10400
47e2189eae44
This should make frontend aware of your own teams in game on rejoin
unc0rr
parents:
10108
diff
changeset
|
273 |
|
47e2189eae44
This should make frontend aware of your own teams in game on rejoin
unc0rr
parents:
10108
diff
changeset
|
274 |
void HWTeam::setNetTeam(bool isNetTeam) |
47e2189eae44
This should make frontend aware of your own teams in game on rejoin
unc0rr
parents:
10108
diff
changeset
|
275 |
{ |
47e2189eae44
This should make frontend aware of your own teams in game on rejoin
unc0rr
parents:
10108
diff
changeset
|
276 |
m_isNetTeam = isNetTeam; |
47e2189eae44
This should make frontend aware of your own teams in game on rejoin
unc0rr
parents:
10108
diff
changeset
|
277 |
} |
47e2189eae44
This should make frontend aware of your own teams in game on rejoin
unc0rr
parents:
10108
diff
changeset
|
278 |
|
352 | 279 |
bool HWTeam::isNetTeam() const |
280 |
{ |
|
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
281 |
return m_isNetTeam; |
352 | 282 |
} |
283 |
||
284 |
||
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
285 |
bool HWTeam::operator==(const HWTeam& t1) const |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
286 |
{ |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
287 |
return m_name==t1.m_name; |
184 | 288 |
} |
289 |
||
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
290 |
bool HWTeam::operator<(const HWTeam& t1) const |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
291 |
{ |
f77bb02b669f
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292 |
return m_name<t1.m_name; // if names are equal - test if it is net team |
184 | 293 |
} |
1840 | 294 |
|
295 |
||
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296 |
//// Methods for member inspection+modification //// |
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|
297 |
|
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|
298 |
|
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299 |
// name |
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300 |
QString HWTeam::name() const |
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301 |
{ |
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|
302 |
return m_name; |
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303 |
} |
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304 |
void HWTeam::setName(const QString & name) |
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305 |
{ |
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306 |
m_name = name; |
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307 |
} |
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|
308 |
|
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|
309 |
// single hedgehog |
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310 |
const HWHog & HWTeam::hedgehog(unsigned int idx) const |
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311 |
{ |
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312 |
return m_hedgehogs[idx]; |
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313 |
} |
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314 |
void HWTeam::setHedgehog(unsigned int idx, HWHog hh) |
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315 |
{ |
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|
316 |
m_hedgehogs[idx] = hh; |
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317 |
} |
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changeset
|
318 |
|
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319 |
// owner |
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320 |
QString HWTeam::owner() const |
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changeset
|
321 |
{ |
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322 |
return m_owner; |
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changeset
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323 |
} |
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changeset
|
324 |
|
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changeset
|
325 |
|
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changeset
|
326 |
|
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changeset
|
327 |
// difficulty |
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|
328 |
unsigned int HWTeam::difficulty() const |
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329 |
{ |
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330 |
return m_difficulty; |
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331 |
} |
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|
332 |
void HWTeam::setDifficulty(unsigned int level) |
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|
333 |
{ |
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|
334 |
m_difficulty = level; |
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335 |
} |
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changeset
|
336 |
|
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|
337 |
// color |
7130 | 338 |
int HWTeam::color() const |
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339 |
{ |
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340 |
return m_color; |
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341 |
} |
7130 | 342 |
|
343 |
QColor HWTeam::qcolor() const |
|
344 |
{ |
|
7258 | 345 |
return DataManager::instance().colorsModel()->item(m_color)->data().value<QColor>(); |
7130 | 346 |
} |
347 |
||
348 |
void HWTeam::setColor(int color) |
|
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349 |
{ |
7258 | 350 |
m_color = color % DataManager::instance().colorsModel()->rowCount(); |
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351 |
} |
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changeset
|
352 |
|
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changeset
|
353 |
|
6024 | 354 |
// binds |
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|
355 |
QString HWTeam::keyBind(unsigned int idx) const |
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|
356 |
{ |
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|
357 |
return m_binds[idx].strbind; |
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358 |
} |
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|
359 |
void HWTeam::bindKey(unsigned int idx, const QString & key) |
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|
360 |
{ |
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changeset
|
361 |
m_binds[idx].strbind = key; |
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changeset
|
362 |
} |
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changeset
|
363 |
|
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset
|
364 |
// flag |
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|
365 |
void HWTeam::setFlag(const QString & flag) |
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|
366 |
{ |
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|
367 |
m_flag = flag; |
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368 |
} |
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|
369 |
QString HWTeam::flag() const |
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|
370 |
{ |
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|
371 |
return m_flag; |
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changeset
|
372 |
} |
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changeset
|
373 |
|
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changeset
|
374 |
// fort |
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|
375 |
void HWTeam::setFort(const QString & fort) |
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|
376 |
{ |
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|
377 |
m_fort = fort; |
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|
378 |
} |
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changeset
|
379 |
QString HWTeam::fort() const |
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changeset
|
380 |
{ |
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changeset
|
381 |
return m_fort; |
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changeset
|
382 |
} |
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset
|
383 |
|
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset
|
384 |
// grave |
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changeset
|
385 |
void HWTeam::setGrave(const QString & grave) |
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changeset
|
386 |
{ |
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changeset
|
387 |
m_grave = grave; |
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changeset
|
388 |
} |
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changeset
|
389 |
QString HWTeam::grave() const |
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changeset
|
390 |
{ |
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changeset
|
391 |
return m_grave; |
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changeset
|
392 |
} |
6015
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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diff
changeset
|
393 |
|
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset
|
394 |
// voicepack - getter/setter |
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|
395 |
void HWTeam::setVoicepack(const QString & voicepack) |
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changeset
|
396 |
{ |
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changeset
|
397 |
m_voicepack = voicepack; |
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|
398 |
} |
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changeset
|
399 |
QString HWTeam::voicepack() const |
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|
400 |
{ |
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changeset
|
401 |
return m_voicepack; |
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changeset
|
402 |
} |
6015
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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changeset
|
403 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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changeset
|
404 |
// amount of hedgehogs |
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changeset
|
405 |
unsigned char HWTeam::numHedgehogs() const |
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changeset
|
406 |
{ |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
407 |
return m_numHedgehogs; |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
408 |
} |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
409 |
void HWTeam::setNumHedgehogs(unsigned char num) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
410 |
{ |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
411 |
m_numHedgehogs = num; |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
412 |
} |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
413 |