QTfrontend/hwconsts.h
author nemo
Thu, 01 Jul 2010 23:41:10 -0400
changeset 3608 c509bbc779e7
parent 3236 4ab3917d7d44
child 3865 0b1c426b035f
permissions -rw-r--r--
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QString>
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#include <QDir>
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#include <QStringList>
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#include <QColor>
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#include <QPair>
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extern QString * cProtoVer;
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extern QString * cVersionString;
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extern QString * cDataDir;
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extern QString * cConfigDir;
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extern QDir * bindir;
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extern QDir * cfgdir;
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extern QDir * datadir;
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extern QStringList * Themes;
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extern QStringList * mapList;
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26a91a9f5514 Now trainings can have custom ammostore
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extern QString * cDefaultAmmoStore;
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extern int cAmmoNumber;
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extern QList< QPair<QString, QString> > cDefaultAmmos;
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extern QColor * color1;
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extern QColor * color2;
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extern QColor * color3;
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extern QColor * color4;
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extern QColor * color5;
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extern QColor * color6;
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extern QString * netHost;
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extern quint16 netPort;
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extern bool haveServer;
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extern bool isDevBuild;