QTfrontend/teamselect.h
author nemo
Thu, 01 Jul 2010 23:41:10 -0400
changeset 3608 c509bbc779e7
parent 1475 bab5650fc894
child 4410 f9e38ce1e813
permissions -rw-r--r--
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef _TEAM_SELECT_INCLUDED
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#define _TEAM_SELECT_INCLUDED
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#include <QGroupBox>
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#include <QVBoxLayout>
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#include <QColor>
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#include <QMultiMap>
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#include "team.h"
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class TeamSelWidget;
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class FrameTeams;
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class QFrame;
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class QPushButton;
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using namespace std;
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class TeamSelWidget : public QGroupBox
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{
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  Q_OBJECT
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 public:
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  TeamSelWidget(QWidget* parent);
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  void setAcceptOuter(bool acceptOuter);
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  void removeNetTeam(const HWTeam& team);
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  void resetPlayingTeams(const QList<HWTeam>& teamslist);
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  bool isPlaying(HWTeam team) const;
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  QList<HWTeam> getPlayingTeams() const;
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  QList<HWTeam> getDontPlayingTeams() const;
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  void setInteractivity(bool interactive);
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 public slots:
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  void addTeam(HWTeam team);
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  void netTeamStatusChanged(const HWTeam& team);
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  void changeHHNum(const HWTeam&);
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  void changeTeamColor(const HWTeam&);
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  void changeTeamStatus(HWTeam team);
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 signals:
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  void setEnabledGameStart(bool);
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  void SetupClicked();
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  void teamWillPlay(HWTeam team);
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  void teamNotPlaying(const HWTeam& team);
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  void hhogsNumChanged(const HWTeam&);
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  void teamColorChanged(const HWTeam&);
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  void acceptRequested(HWTeam team);
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 private slots:
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  void pre_changeTeamStatus(HWTeam);
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  void hhNumChanged(const HWTeam& team);
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  void proxyTeamColorChanged(const HWTeam& team);
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 private:
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  void addScrArea(FrameTeams* pfteams, QColor color, int maxHeight);
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  FrameTeams* frameDontPlaying;
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  FrameTeams* framePlaying;
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  QVBoxLayout mainLayout;
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  bool m_acceptOuter;
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  QList<HWTeam> curPlayingTeams;
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  QList<HWTeam> curDontPlayingTeams;
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};
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#endif // _TEAM_SELECT_INCLUDED