QTfrontend/xfire.cpp
author nemo
Thu, 01 Jul 2010 23:41:10 -0400
changeset 3608 c509bbc779e7
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child 3697 d5b30d6373fc
permissions -rw-r--r--
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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/*
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 * Hedgewars Xfire integration
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 * Copyright (c) 2010 Mario Liebisch <mario.liebisch AT googlemail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <string>
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#include <cstring>
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#include <stdio.h>
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#include "xfire.h"
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#include "../misc/xfire/xfiregameclient.h"
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// use_xfire: stores if xfire is loaded and functions should do something at all
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bool use_xfire = false;
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char *keys[XFIRE_KEY_COUNT];
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char *values[XFIRE_KEY_COUNT];
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// xfire_init(): used to initialize all variables and set their default values
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void xfire_init(void)
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{
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    if(use_xfire)
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        return;
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    use_xfire = XfireIsLoaded() == 1;
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    if(!use_xfire)
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        return;
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    for(int i = 0; i < XFIRE_KEY_COUNT; i++)
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    {
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        keys[i] = new char[256];
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        values[i] = new char[256];
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        strcpy(keys[i], "");
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        strcpy(values[i], "");
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    }
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    strcpy(keys[XFIRE_NICKNAME], "Nickname");
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    strcpy(keys[XFIRE_ROOM], "Room");
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    strcpy(keys[XFIRE_SERVER], "Server");
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    strcpy(keys[XFIRE_STATUS], "Status");
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    xfire_update();
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}
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// xfire_free(): used to free up ressources used etc.
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void xfire_free(void)
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{
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    if(!use_xfire)
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        return;
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    for(int i = 0; i < XFIRE_KEY_COUNT; i++)
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    {
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        delete [] keys[i];
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        delete [] values[i];
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    }
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}
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// xfire_setvalue(): set a specific value
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void xfire_setvalue(const XFIRE_KEYS status, const char *value)
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{
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    if(!use_xfire || strlen(value) > 255)
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        return;
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    strcpy(values[status], value);
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}
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// xfire_update(): submits current values to the xfire app
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void xfire_update(void)
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{
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    if(!use_xfire)
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        return;
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    XfireSetCustomGameDataA(XFIRE_KEY_COUNT, (const char**)keys, (const char**)values);
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}