hedgewars/uChat.pas
author unc0rr
Mon, 29 Sep 2008 22:14:23 +0000
changeset 1301 c6fe8a4bfd34
parent 1118 caf47265d03f
child 1378 1a391883261d
permissions -rw-r--r--
Fix a bug screwing team selection up in network game (REMOVETEAM message doesn't have teamID, and after removing the team QMap still contains old info, when add and remove team with the same name, total hedgehogs number will be decreased by first team hh number)
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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unit uChat;
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interface
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procedure AddChatString(s: shortstring);
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procedure DrawChat;
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procedure KeyPressChat(Key: Longword);
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var UserNick: shortstring = '';
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	showAll: boolean = false;
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implementation
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uses uMisc, uStore, uConsts, SDLh, uConsole, uKeys, uTeams;
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const MaxStrIndex = 27;
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type TChatLine = record
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		s: shortstring;
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		Time: Longword;
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		Tex: PTexture;
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		end;
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var Strs: array[0 .. MaxStrIndex] of TChatLine;
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	lastStr: Longword = 0;
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	visibleCount: Longword = 0;
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	InputStr: TChatLine;
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	InputStrL: array[0..260] of char; // for full str + 4-byte utf-8 char
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procedure SetLine(var cl: TChatLine; str: shortstring; isInput: boolean);
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var strSurface, resSurface: PSDL_Surface;
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    r: TSDL_Rect;
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    w, h: LongInt;
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begin
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if cl.Tex <> nil then
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	FreeTexture(cl.Tex);
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cl.s:= str;
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if isInput then str:= UserNick + '> ' + str + '_';
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TTF_SizeUTF8(Fontz[fnt16].Handle, Str2PChar(str), w, h);
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resSurface:= SDL_CreateRGBSurface(0,
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		toPowerOf2(w + 2),
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		toPowerOf2(h + 2),
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		32,
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		RMask, GMask, BMask, AMask);
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strSurface:= TTF_RenderUTF8_Solid(Fontz[fnt16].Handle, Str2PChar(str), $202020);
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r.x:= 1;
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r.y:= 1;
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SDL_UpperBlit(strSurface, nil, resSurface, @r);
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strSurface:= TTF_RenderUTF8_Solid(Fontz[fnt16].Handle, Str2PChar(str), $FFFFFF);
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SDL_UpperBlit(strSurface, nil, resSurface, nil);
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SDL_FreeSurface(strSurface);
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cl.Time:= RealTicks + 12500;
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cl.Tex:= Surface2Tex(resSurface);
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SDL_FreeSurface(resSurface)
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end;
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procedure AddChatString(s: shortstring);
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begin
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lastStr:= (lastStr + 1) mod (MaxStrIndex + 1);
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SetLine(Strs[lastStr], s, false);
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inc(visibleCount)
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end;
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procedure DrawChat;
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var i, t, cnt: Longword;
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begin
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cnt:= 0;
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t:= 0;
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i:= lastStr;
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while
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	(
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			((t < 7) and (Strs[i].Time > RealTicks))
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		or
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			((t < MaxStrIndex) and showAll)
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	)
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	and
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		(Strs[i].Tex <> nil) do
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	begin
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	DrawTexture(8, (visibleCount - t) * 16 - 6, Strs[i].Tex);
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	if i = 0 then i:= MaxStrIndex else dec(i);
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	inc(cnt);
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	inc(t)
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	end;
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visibleCount:= cnt;
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if (GameState = gsChat)
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	and (InputStr.Tex <> nil) then
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	DrawTexture(8, visibleCount * 16 + 10, InputStr.Tex);
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end;
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procedure AcceptChatString(s: shortstring);
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var i: TWave;
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begin
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if s[1] = '/' then
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	begin
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	if CurrentTeam^.ExtDriven then exit;
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	for i:= Low(TWave) to High(TWave) do
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		if (s = Wavez[i].cmd) then
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			begin
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			ParseCommand('/taunt ' + char(i), true);
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			exit
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			end;
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	end
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	else
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		ParseCommand('/say ' + s, true);
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end;
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procedure KeyPressChat(Key: Longword);
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const firstByteMark: array[1..4] of byte = (0, $C0, $E0, $F0);
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var i, btw: integer;
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    utf8: shortstring;
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begin
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if Key <> 0 then
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	case Key of
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		8: if Length(InputStr.s) > 0 then
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				begin
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				InputStr.s[0]:= InputStrL[byte(InputStr.s[0])];
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				SetLine(InputStr, InputStr.s, true)
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				end;
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		27: SetLine(InputStr, '', true);
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		13, 271: begin
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			if Length(InputStr.s) > 0 then
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				begin
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				AcceptChatString(InputStr.s);
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				SetLine(InputStr, '', false)
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				end;
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			FreezeEnterKey;
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			GameState:= gsGame
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			end
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	else
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	if (Key < $80) then btw:= 1
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	else if (Key < $800) then btw:= 2
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	else if (Key < $10000) then btw:= 3
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	else btw:= 4;
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	utf8:= '';
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	for i:= btw downto 2 do
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		begin
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		utf8:= char((Key or $80) and $BF) + utf8;
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		Key:= Key shr 6
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		end;
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	utf8:= char(Key or firstByteMark[btw]) + utf8;
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	InputStrL[byte(InputStr.s[0]) + btw]:= InputStr.s[0];
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	SetLine(InputStr, InputStr.s + utf8, true)
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	end
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end;
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end.