hedgewars/uLandPainted.pas
author unc0rr
Wed, 25 Jul 2012 16:24:30 +0400
changeset 7433 c7fff3e61d49
parent 7287 c0825f15272e
child 7583 8a9edc7cf98f
permissions -rw-r--r--
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases) - More branching in walk algorythm which allows for better coverage of reachable places. Sometimes makes AI perform ridiculous jumping just to make a tiny step. - Small fixes/adjustments
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uLandPainted;
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interface
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procedure Draw;
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procedure initModule;
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procedure freeModule;
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implementation
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uses uLandGraphics, uConsts, uVariables, uUtils, SDLh, uCommands, uDebug;
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type PointRec = packed record
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    X, Y: SmallInt;
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    flags: byte;
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    end;
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type
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    PPointEntry = ^PointEntry;
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    PointEntry = record
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        point: PointRec;
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        next: PPointEntry;
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        end;
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var pointsListHead, pointsListLast: PPointEntry;
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procedure chDraw(var s: shortstring);
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var rec: PointRec;
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    prec: ^PointRec;
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    pe: PPointEntry;
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    i, l: byte;
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begin
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    i:= 1;
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    l:= length(s);
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    while i < l do
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        begin
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        prec:= @s[i];
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        rec:= prec^;
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        rec.X:= SDLNet_Read16(@rec.X);
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        rec.Y:= SDLNet_Read16(@rec.Y);
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        if rec.X < -318 then rec.X:= -318;
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        if rec.X > LAND_WIDTH+318 then rec.X:= LAND_WIDTH+318;
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        if rec.Y < -318 then rec.Y:= -318;
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        if rec.Y > LAND_HEIGHT+318 then rec.Y:= LAND_HEIGHT+318;
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        new(pe);
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        if pointsListLast = nil then
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            pointsListHead:= pe
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        else
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            pointsListLast^.next:= pe;
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        pointsListLast:= pe;
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        pe^.point:= rec;
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        pe^.next:= nil;
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        inc(i, 5)
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        end;
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end;
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procedure Draw;
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var pe: PPointEntry;
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    prevPoint: PointRec;
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    radius: LongInt;
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    color: Longword;
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begin
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    // shutup compiler
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    prevPoint.X:= 0;
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    prevPoint.Y:= 0;
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    radius:= 0;
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    pe:= pointsListHead;
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    TryDo((pe = nil) or (pe^.point.flags and $80 <> 0), 'Corrupted draw data', true);
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    while(pe <> nil) do
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        begin
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        if (pe^.point.flags and $80 <> 0) then
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            begin
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            if (pe^.point.flags and $40 <> 0) then
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                color:= 0
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                else
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                color:= lfBasic;
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            radius:= (pe^.point.flags and $3F) * 5 + 3;
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            AddFileLog('[DRAW] Move to: ('+inttostr(pe^.point.X)+','+inttostr(pe^.point.Y)+'), radius = '+inttostr(radius));
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            FillRoundInLand(pe^.point.X, pe^.point.Y, radius, color)
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            end
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            else
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            begin
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            AddFileLog('[DRAW] Line to: ('+inttostr(pe^.point.X)+','+inttostr(pe^.point.Y)+'), radius = '+inttostr(radius));
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            DrawThickLine(prevPoint.X, prevPoint.Y, pe^.point.X, pe^.point.Y, radius, color);
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            FillRoundInLand(pe^.point.X, pe^.point.Y, radius, color)
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            end;
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        prevPoint:= pe^.point;
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        pe:= pe^.next;  
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        end;
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end;
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procedure initModule;
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begin
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    pointsListHead:= nil;
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    pointsListLast:= nil;
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    RegisterVariable('draw', @chDraw, false);
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end;
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procedure freeModule;
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var pe, pp: PPointEntry;
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begin
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    pe:= pointsListHead;
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    while(pe <> nil) do
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        begin
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        pp:= pe;
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        pe:= pe^.next;
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        dispose(pp);
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        end;
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end;
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end.