project_files/HedgewarsMobile/Classes/GameConfigViewController.m
author koda
Tue, 13 Nov 2012 23:56:50 +0100
branchwebgl
changeset 8050 c82b68016c68
parent 7048 0a4c88935902
child 8441 a00b0fa0dbd7
permissions -rw-r--r--
link main on osx
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
3829
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     1
/*
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     2
 * Hedgewars-iOS, a Hedgewars port for iOS devices
6700
e04da46ee43c the most important commit of the year
koda
parents: 6678
diff changeset
     3
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
3829
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     4
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     8
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    12
 * GNU General Public License for more details.
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    13
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    14
 * You should have received a copy of the GNU General Public License
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    15
 * along with this program; if not, write to the Free Software
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    17
 */
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    18
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    19
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    20
#import "GameConfigViewController.h"
3930
8b00b4f93242 remove a useless field from weaponfile format
koda
parents: 3926
diff changeset
    21
#import "MapConfigViewController.h"
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    22
#import "TeamConfigViewController.h"
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    23
#import "SchemeWeaponConfigViewController.h"
5156
641abe679bf0 work in progress yet again (can run some games now)
koda
parents: 5002
diff changeset
    24
#import "GameInterfaceBridge.h"
6078
8c0cc07731e5 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents: 6000
diff changeset
    25
6832
fae8fd118da9 dates are no more!
koda
parents: 6830
diff changeset
    26
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    27
@implementation GameConfigViewController
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6908
diff changeset
    28
@synthesize imgContainer, titleImage, sliderBackground, //helpPage,
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
    29
            mapConfigViewController, teamConfigViewController, schemeWeaponConfigViewController;
3930
8b00b4f93242 remove a useless field from weaponfile format
koda
parents: 3926
diff changeset
    30
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    31
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
3616
85d69ddb41b6 tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents: 3548
diff changeset
    32
    return rotationManager(interfaceOrientation);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    33
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    34
3930
8b00b4f93242 remove a useless field from weaponfile format
koda
parents: 3926
diff changeset
    35
-(IBAction) buttonPressed:(id) sender {
4362
8dae325dc625 added missing graphics and fixed some glitches/crashes/bugs
koda
parents: 4349
diff changeset
    36
    UIButton *theButton = (UIButton *)sender;
3930
8b00b4f93242 remove a useless field from weaponfile format
koda
parents: 3926
diff changeset
    37
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    38
    switch (theButton.tag) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    39
        case 0:
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
    40
            if ([self.mapConfigViewController busy]) {
3625
9f1d79e01a60 icons \o/
koda
parents: 3623
diff changeset
    41
                UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
9f1d79e01a60 icons \o/
koda
parents: 3623
diff changeset
    42
                                                                message:NSLocalizedString(@"Before returning the preview needs to be generated",@"")
9f1d79e01a60 icons \o/
koda
parents: 3623
diff changeset
    43
                                                               delegate:nil
9f1d79e01a60 icons \o/
koda
parents: 3623
diff changeset
    44
                                                      cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
9f1d79e01a60 icons \o/
koda
parents: 3623
diff changeset
    45
                                                      otherButtonTitles:nil];
9f1d79e01a60 icons \o/
koda
parents: 3623
diff changeset
    46
                [alert show];
9f1d79e01a60 icons \o/
koda
parents: 3623
diff changeset
    47
                [alert release];
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4856
diff changeset
    48
            } else {
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    49
                [[AudioManagerController mainManager] playBackSound];
3625
9f1d79e01a60 icons \o/
koda
parents: 3623
diff changeset
    50
                [[self parentViewController] dismissModalViewControllerAnimated:YES];
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4856
diff changeset
    51
            }
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    52
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    53
        case 1:
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    54
            [[AudioManagerController mainManager] playClickSound];
6080
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
    55
            if ([self isEverythingSet] == NO)
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
    56
                return;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    57
            theButton.enabled = NO;
6080
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
    58
            for (UIView *oneView in self.imgContainer.subviews) {
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
    59
                if ([oneView isMemberOfClass:[UIImageView class]]) {
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
    60
                    UIImageView *anImageView = (UIImageView *)oneView;
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
    61
                    [anImageView removeFromSuperview];
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
    62
                }
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
    63
            }
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
    64
            [self startGame:theButton];
6080
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
    65
            
3792
dd9345e74b66 help page for lobby
koda
parents: 3783
diff changeset
    66
            break;
dd9345e74b66 help page for lobby
koda
parents: 3783
diff changeset
    67
        case 2:
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    68
            [[AudioManagerController mainManager] playClickSound];
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6908
diff changeset
    69
            /*
3792
dd9345e74b66 help page for lobby
koda
parents: 3783
diff changeset
    70
            if (self.helpPage == nil)
6830
d2df090453aa ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
koda
parents: 6700
diff changeset
    71
                self.helpPage = [[HelpPageLobbyViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPad" bundle:nil];
3792
dd9345e74b66 help page for lobby
koda
parents: 3783
diff changeset
    72
            self.helpPage.view.alpha = 0;
6108
7a8da11a6144 refreshed the ipad interface with some white
koda
parents: 6080
diff changeset
    73
            [self.view addSubview:self.helpPage.view];
3792
dd9345e74b66 help page for lobby
koda
parents: 3783
diff changeset
    74
            [UIView beginAnimations:@"helplobby" context:NULL];
dd9345e74b66 help page for lobby
koda
parents: 3783
diff changeset
    75
            self.helpPage.view.alpha = 1;
dd9345e74b66 help page for lobby
koda
parents: 3783
diff changeset
    76
            [UIView commitAnimations];
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6908
diff changeset
    77
            */
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    78
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    79
        default:
3792
dd9345e74b66 help page for lobby
koda
parents: 3783
diff changeset
    80
            DLog(@"Nope");
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    81
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    82
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    83
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    84
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    85
-(IBAction) segmentPressed:(id) sender {
6219
c193881389c1 restore game config on iphone
koda
parents: 6115
diff changeset
    86
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    87
    UISegmentedControl *theSegment = (UISegmentedControl *)sender;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    88
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    89
    [[AudioManagerController mainManager] playSelectSound];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    90
    switch (theSegment.selectedSegmentIndex) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    91
        case 0:
3923
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
    92
            // this message is compulsory otherwise the table won't be loaded at all
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
    93
            [self.mapConfigViewController viewWillAppear:NO];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
    94
            [self.view bringSubviewToFront:self.mapConfigViewController.view];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    95
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    96
        case 1:
3923
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
    97
            // this message is compulsory otherwise the table won't be loaded at all
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
    98
            [self.teamConfigViewController viewWillAppear:NO];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
    99
            [self.view bringSubviewToFront:self.teamConfigViewController.view];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   100
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   101
        case 2:
3923
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
   102
            // this message is compulsory otherwise the table won't be loaded at all
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
   103
            [schemeWeaponConfigViewController viewWillAppear:NO];
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
   104
            [self.view bringSubviewToFront:schemeWeaponConfigViewController.view];
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
   105
            break;
4144
cda2685feeb4 help pages for iphone
koda
parents: 3996
diff changeset
   106
        case 3:
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6908
diff changeset
   107
            /*
4144
cda2685feeb4 help pages for iphone
koda
parents: 3996
diff changeset
   108
            if (helpPage == nil) {
6830
d2df090453aa ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
koda
parents: 6700
diff changeset
   109
                helpPage = [[HelpPageLobbyViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPhone" bundle:nil];
4144
cda2685feeb4 help pages for iphone
koda
parents: 3996
diff changeset
   110
                [self.view addSubview:helpPage.view];
cda2685feeb4 help pages for iphone
koda
parents: 3996
diff changeset
   111
            }
cda2685feeb4 help pages for iphone
koda
parents: 3996
diff changeset
   112
            // this message is compulsory otherwise the table won't be loaded at all
cda2685feeb4 help pages for iphone
koda
parents: 3996
diff changeset
   113
            [helpPage viewWillAppear:NO];
cda2685feeb4 help pages for iphone
koda
parents: 3996
diff changeset
   114
            [self.view bringSubviewToFront:helpPage.view];
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6908
diff changeset
   115
            */
4144
cda2685feeb4 help pages for iphone
koda
parents: 3996
diff changeset
   116
            break;
3923
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
   117
        default:
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
   118
            DLog(@"Nope");
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   119
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   120
    }
6219
c193881389c1 restore game config on iphone
koda
parents: 6115
diff changeset
   121
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   122
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   123
3881
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   124
-(BOOL) isEverythingSet {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   125
    // don't start playing if the preview is in progress
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   126
    if ([self.mapConfigViewController busy]) {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   127
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   128
                                                        message:NSLocalizedString(@"Before playing the preview needs to be generated",@"")
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   129
                                                       delegate:nil
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   130
                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   131
                                              otherButtonTitles:nil];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   132
        [alert show];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   133
        [alert release];
3881
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   134
        return NO;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   135
    }
4150
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   136
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   137
    // play only if there is more than one team
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   138
    if ([self.teamConfigViewController.listOfSelectedTeams count] < 2) {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   139
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"")
3616
85d69ddb41b6 tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents: 3548
diff changeset
   140
                                                        message:NSLocalizedString(@"Select at least two teams to play a game",@"")
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   141
                                                       delegate:nil
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   142
                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   143
                                              otherButtonTitles:nil];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   144
        [alert show];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   145
        [alert release];
3881
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   146
        return NO;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   147
    }
4150
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   148
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   149
    // play if there's room for enough hogs in the selected map
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   150
    int hogs = 0;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   151
    for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams)
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   152
        hogs += [[teamData objectForKey:@"number"] intValue];
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   153
    if (hogs > self.mapConfigViewController.maxHogs) {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   154
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"")
3616
85d69ddb41b6 tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents: 3548
diff changeset
   155
                                                        message:NSLocalizedString(@"The map is too small for that many hogs",@"")
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   156
                                                       delegate:nil
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   157
                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   158
                                              otherButtonTitles:nil];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   159
        [alert show];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   160
        [alert release];
3881
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   161
        return NO;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   162
    }
4150
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   163
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   164
    // play if there aren't too many teams
6908
896ed2afcfb8 ios: turn on more warning messages and start correcting them
koda
parents: 6869
diff changeset
   165
    if ((int)[self.teamConfigViewController.listOfSelectedTeams count] > HW_getMaxNumberOfTeams()) {
3881
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   166
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many teams",@"")
4362
8dae325dc625 added missing graphics and fixed some glitches/crashes/bugs
koda
parents: 4349
diff changeset
   167
                                                        message:NSLocalizedString(@"You exceeded the maximum number of tems allowed in a game",@"")
3881
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   168
                                                       delegate:nil
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   169
                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   170
                                              otherButtonTitles:nil];
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   171
        [alert show];
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   172
        [alert release];
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   173
        return NO;
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   174
    }
4150
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   175
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   176
    // play only if one scheme and one weapon are selected
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   177
    if ([self.schemeWeaponConfigViewController.selectedScheme length] == 0 || [self.schemeWeaponConfigViewController.selectedWeapon length] == 0 ) {
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   178
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Missing detail",@"")
3616
85d69ddb41b6 tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents: 3548
diff changeset
   179
                                                        message:NSLocalizedString(@"Select one Scheme and one Weapon for this game",@"")
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   180
                                                       delegate:nil
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   181
                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   182
                                              otherButtonTitles:nil];
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   183
        [alert show];
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   184
        [alert release];
3881
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   185
        return NO;
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   186
    }
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   187
4349
8efa91f98274 display an empty table for missions
koda
parents: 4150
diff changeset
   188
    // play if the gameflags are set correctly (divideteam works only with 2 teams)
4150
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   189
    NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),self.schemeWeaponConfigViewController.selectedScheme];
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   190
    NSArray *gameFlags = [[NSDictionary dictionaryWithContentsOfFile:schemePath] objectForKey:@"gamemod"];
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   191
    [schemePath release];
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   192
    if ([[gameFlags objectAtIndex:2] boolValue] && [self.teamConfigViewController.listOfSelectedTeams count] != 2) {
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   193
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Scheme mismatch",@"")
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   194
                                                        message:NSLocalizedString(@"The scheme you selected allows only for two teams",@"")
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   195
                                                       delegate:nil
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   196
                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   197
                                              otherButtonTitles:nil];
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   198
        [alert show];
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   199
        [alert release];
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   200
        return NO;
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   201
    }
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   202
3881
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   203
    return YES;
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   204
}
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   205
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   206
-(void) startGame:(UIButton *)button {
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   207
    button.enabled = YES;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3662
diff changeset
   208
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5208
diff changeset
   209
    NSString *script = self.mapConfigViewController.missionCommand;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5208
diff changeset
   210
    if ([script isEqualToString:@""])
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5208
diff changeset
   211
        script = self.schemeWeaponConfigViewController.scriptCommand;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5208
diff changeset
   212
3632
8e1bd8b5780e fix land check fo' real
koda
parents: 3630
diff changeset
   213
    // create the configuration file that is going to be sent to engine
6266
b02a1e92dba2 convert gameinterfacebridge in simple-to-use class methods
koda
parents: 6219
diff changeset
   214
    NSDictionary *gameDictionary = [[NSDictionary alloc] initWithObjectsAndKeys:
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   215
                                    self.mapConfigViewController.seedCommand,@"seed_command",
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   216
                                    self.mapConfigViewController.templateFilterCommand,@"templatefilter_command",
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   217
                                    self.mapConfigViewController.mapGenCommand,@"mapgen_command",
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   218
                                    self.mapConfigViewController.mazeSizeCommand,@"mazesize_command",
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   219
                                    self.mapConfigViewController.themeCommand,@"theme_command",
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   220
                                    self.mapConfigViewController.staticMapCommand,@"staticmap_command",
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   221
                                    self.teamConfigViewController.listOfSelectedTeams,@"teams_list",
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   222
                                    self.schemeWeaponConfigViewController.selectedScheme,@"scheme",
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   223
                                    self.schemeWeaponConfigViewController.selectedWeapon,@"weapon",
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5208
diff changeset
   224
                                    script,@"mission_command",
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   225
                                    nil];
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3971
diff changeset
   226
6353
d8f62c805619 restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
koda
parents: 6266
diff changeset
   227
    [GameInterfaceBridge registerCallingController:self];
6266
b02a1e92dba2 convert gameinterfacebridge in simple-to-use class methods
koda
parents: 6219
diff changeset
   228
    [GameInterfaceBridge startLocalGame:gameDictionary];
b02a1e92dba2 convert gameinterfacebridge in simple-to-use class methods
koda
parents: 6219
diff changeset
   229
    [gameDictionary release];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   230
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   231
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   232
-(void) loadNiceHogs {
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   233
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
6080
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   234
    srand(time(NULL));
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   235
    NSString *filePath = [[NSString alloc] initWithFormat:@"%@/Hedgehog/Idle.png",GRAPHICS_DIRECTORY()];
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   236
    UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:filePath];
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   237
    [filePath release];
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   238
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   239
    NSArray *hatArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:HATS_DIRECTORY() error:NULL];
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   240
    int numberOfHats = [hatArray count];
6080
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   241
    int animationFrames = IS_VERY_POWERFUL([HWUtils modelType]) ? 18 : 1;
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   242
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   243
    if (self.imgContainer != nil)
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   244
        [self.imgContainer removeFromSuperview];
6080
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   245
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   246
    self.imgContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 300, 40)];
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   247
    NSInteger numberOfHogs = 1 + random() % 20;
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   248
    DLog(@"Drawing %d nice hedgehogs", numberOfHogs);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   249
    for (int i = 0; i < numberOfHogs; i++) {
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   250
        NSString *hat = [hatArray objectAtIndex:random()%numberOfHats];
6080
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   251
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   252
        NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat];
6080
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   253
        UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile:hatFile];
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   254
        NSMutableArray *animation = [[NSMutableArray alloc] initWithCapacity:animationFrames];
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   255
        for (int j = 0; j < animationFrames; j++) {
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   256
            int x = ((j*32)/(int)hatSprite.size.height)*32;
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   257
            int y = (j*32)%(int)hatSprite.size.height;
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   258
            UIImage *hatSpriteFrame = [hatSprite cutAt:CGRectMake(x, y, 32, 32)];
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   259
            UIImage *hogSpriteFrame = [hogSprite cutAt:CGRectMake(x, y, 32, 32)];
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   260
            UIImage *hogWithHat = [hogSpriteFrame mergeWith:hatSpriteFrame atPoint:CGPointMake(0, 5)];
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   261
            [animation addObject:hogWithHat];
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   262
        }
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   263
        [hatSprite release];
6080
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   264
        [hatFile release];
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   265
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   266
        UIImageView *hog = [[UIImageView alloc] initWithImage:[animation objectAtIndex:0]];
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   267
        hog.animationImages = animation;
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   268
        hog.animationDuration = 3;
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   269
        [animation release];
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   270
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   271
        int x = 20*i+random()%128;
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   272
        if (x > 320 - 32)
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   273
            x = i*random()%32;
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   274
        hog.frame = CGRectMake(x, 25, hog.frame.size.width, hog.frame.size.height);
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   275
        [self.imgContainer addSubview:hog];
6080
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   276
        [hog startAnimating];
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   277
        [hog release];
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   278
    }
6080
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   279
6636
4450e746dc34 ios game configuration page rotation gliches fix
koda
parents: 6634
diff changeset
   280
    // don't place the nice hogs if there is no space for them
4450e746dc34 ios game configuration page rotation gliches fix
koda
parents: 6634
diff changeset
   281
    if ((self.interfaceOrientation == UIInterfaceOrientationPortrait ||
4450e746dc34 ios game configuration page rotation gliches fix
koda
parents: 6634
diff changeset
   282
         self.interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown))
4450e746dc34 ios game configuration page rotation gliches fix
koda
parents: 6634
diff changeset
   283
        self.imgContainer.alpha = 0;
4450e746dc34 ios game configuration page rotation gliches fix
koda
parents: 6634
diff changeset
   284
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   285
    [self.view addSubview:self.imgContainer];
6080
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   286
    [hogSprite release];
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   287
    [pool drain];
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   288
}
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   289
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   290
-(void) viewDidLoad {
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3626
diff changeset
   291
    self.view.backgroundColor = [UIColor blackColor];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3662
diff changeset
   292
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   293
    CGRect screenRect = [[UIScreen mainScreen] safeBounds];
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   294
    self.view.frame = screenRect;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   295
3996
eb549fd864a5 the ios port is also iphone compatible
koda
parents: 3984
diff changeset
   296
    if (IS_IPAD()) {
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   297
        // the label for the filter slider
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   298
        UILabel *backLabel = [[UILabel alloc] initWithFrame:CGRectMake(116, 714, 310, 40)
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   299
                                                   andTitle:nil
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   300
                                            withBorderWidth:2.0f];
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   301
        self.sliderBackground = backLabel;
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   302
        [backLabel release];
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   303
        [self.view addSubview:self.sliderBackground];
3983
aa24192417a8 use labels instead of images, should save ram and space
koda
parents: 3978
diff changeset
   304
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   305
        // the label for max hogs
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   306
        UILabel *maxLabel = [[UILabel alloc] initWithFrame:CGRectMake(598, 714, 310, 40)
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   307
                                                  andTitle:NSLocalizedString(@"Loading...",@"")
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   308
                                           withBorderWidth:2.0f];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   309
        maxLabel.font = [UIFont italicSystemFontOfSize:[UIFont labelFontSize]];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   310
        maxLabel.textColor = [UIColor whiteColor];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   311
        maxLabel.textAlignment = UITextAlignmentCenter;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   312
        [self.view addSubview:maxLabel];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   313
        self.mapConfigViewController.maxLabel = maxLabel;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   314
        [maxLabel release];
3616
85d69ddb41b6 tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents: 3548
diff changeset
   315
    } else {
6678
beab48f963d5 restored interface on iphone
koda
parents: 6636
diff changeset
   316
        self.mapConfigViewController.view.frame = CGRectMake(0, 0, screenRect.size.width, screenRect.size.height-44);
3616
85d69ddb41b6 tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents: 3548
diff changeset
   317
    }
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   318
    [self.view addSubview:self.mapConfigViewController.view];
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   319
    [self.view bringSubviewToFront:self.mapConfigViewController.slider];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3662
diff changeset
   320
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   321
    [super viewDidLoad];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   322
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   323
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   324
-(void) willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval) duration {
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   325
    if (IS_IPAD() == NO)
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   326
        return;
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   327
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   328
    if ((toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft ||
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   329
         toInterfaceOrientation == UIInterfaceOrientationLandscapeRight)) {
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   330
        self.imgContainer.alpha = 1;
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   331
        self.titleImage.frame = CGRectMake(357, 17, 309, 165);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   332
        self.schemeWeaponConfigViewController.view.frame = CGRectMake(0, 60, 320, 620);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   333
        self.mapConfigViewController.view.frame = CGRectMake(704, 0, 320, 680);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   334
        self.teamConfigViewController.view.frame = CGRectMake(337, 187, 350, 505);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   335
        self.mapConfigViewController.maxLabel.frame = CGRectMake(121, 714, 300, 40);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   336
        self.sliderBackground.frame = CGRectMake(603, 714, 300, 40);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   337
        self.mapConfigViewController.slider.frame = CGRectMake(653, 724, 200, 23);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   338
    } else {
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   339
        self.imgContainer.alpha = 0;
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   340
        self.titleImage.frame = CGRectMake(37, 28, 309, 165);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   341
        self.schemeWeaponConfigViewController.view.frame = CGRectMake(0, 214, 378, 366);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   342
        self.mapConfigViewController.view.frame = CGRectMake(390, 0, 378, 580);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   343
        self.teamConfigViewController.view.frame = CGRectMake(170, 590, 428, 366);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   344
        self.mapConfigViewController.maxLabel.frame = CGRectMake(104, 975, 200, 40);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   345
        self.sliderBackground.frame = CGRectMake(465, 975, 200, 40);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   346
        self.mapConfigViewController.slider.frame = CGRectMake(475, 983, 180, 23);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   347
    }
6636
4450e746dc34 ios game configuration page rotation gliches fix
koda
parents: 6634
diff changeset
   348
4450e746dc34 ios game configuration page rotation gliches fix
koda
parents: 6634
diff changeset
   349
    [self.schemeWeaponConfigViewController willAnimateRotationToInterfaceOrientation:toInterfaceOrientation
4450e746dc34 ios game configuration page rotation gliches fix
koda
parents: 6634
diff changeset
   350
                                                                            duration:duration];
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   351
}
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   352
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   353
-(void) viewWillAppear:(BOOL)animated {
6636
4450e746dc34 ios game configuration page rotation gliches fix
koda
parents: 6634
diff changeset
   354
    if (IS_IPAD())
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   355
        [NSThread detachNewThreadSelector:@selector(loadNiceHogs) toTarget:self withObject:nil];
3778
2e61bb50cc57 add a nice group of hogs in lobby page
koda
parents: 3739
diff changeset
   356
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   357
    [self.mapConfigViewController viewWillAppear:animated];
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   358
    [self.teamConfigViewController viewWillAppear:animated];
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   359
    [self.schemeWeaponConfigViewController viewWillAppear:animated];
3778
2e61bb50cc57 add a nice group of hogs in lobby page
koda
parents: 3739
diff changeset
   360
    // add other controllers here and below
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3662
diff changeset
   361
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   362
    [super viewWillAppear:animated];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   363
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   364
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   365
-(void) viewDidAppear:(BOOL)animated {
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   366
    [self.mapConfigViewController viewDidAppear:animated];
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   367
    [self.teamConfigViewController viewDidAppear:animated];
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   368
    [self.schemeWeaponConfigViewController viewDidAppear:animated];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   369
    [super viewDidAppear:animated];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   370
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   371
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   372
-(void) viewWillDisappear:(BOOL)animated {
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   373
    [self.mapConfigViewController viewWillDisappear:animated];
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   374
    [self.teamConfigViewController viewWillDisappear:animated];
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   375
    [self.schemeWeaponConfigViewController viewWillDisappear:animated];
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   376
    [super viewWillDisappear:animated];
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   377
}
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   378
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   379
-(void) viewDidDisappear:(BOOL)animated {
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   380
    [self.mapConfigViewController viewDidDisappear:animated];
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   381
    [self.teamConfigViewController viewDidDisappear:animated];
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   382
    [self.schemeWeaponConfigViewController viewDidDisappear:animated];
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   383
    [super viewDidDisappear:animated];
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   384
}
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   385
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   386
-(void) didReceiveMemoryWarning {
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   387
    self.imgContainer = nil;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   388
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   389
    if (self.titleImage.superview == nil)
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   390
        self.titleImage = nil;
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   391
    if (self.sliderBackground.superview == nil)
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   392
        self.sliderBackground = nil;
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   393
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   394
    if (self.mapConfigViewController.view.superview == nil)
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   395
        self.mapConfigViewController = nil;
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   396
    if (self.teamConfigViewController.view.superview == nil)
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   397
        self.teamConfigViewController = nil;
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   398
    if (self.schemeWeaponConfigViewController.view.superview == nil)
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   399
        self.schemeWeaponConfigViewController = nil;
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6908
diff changeset
   400
    //if (self.helpPage.view.superview == nil)
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6908
diff changeset
   401
    //    self.helpPage = nil;
3923
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
   402
    MSG_MEMCLEAN();
3778
2e61bb50cc57 add a nice group of hogs in lobby page
koda
parents: 3739
diff changeset
   403
    [super didReceiveMemoryWarning];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   404
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   405
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   406
-(void) viewDidUnload {
3923
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
   407
    self.imgContainer = nil;
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   408
    self.titleImage = nil;
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   409
    self.sliderBackground = nil;
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   410
    self.schemeWeaponConfigViewController = nil;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   411
    self.teamConfigViewController = nil;
3930
8b00b4f93242 remove a useless field from weaponfile format
koda
parents: 3926
diff changeset
   412
    self.mapConfigViewController = nil;
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6908
diff changeset
   413
    //self.helpPage = nil;
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   414
    MSG_DIDUNLOAD();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   415
    [super viewDidUnload];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   416
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   417
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   418
-(void) dealloc {
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5158
diff changeset
   419
    releaseAndNil(imgContainer);
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   420
    releaseAndNil(titleImage);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   421
    releaseAndNil(sliderBackground);
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   422
    releaseAndNil(schemeWeaponConfigViewController);
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   423
    releaseAndNil(teamConfigViewController);
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5158
diff changeset
   424
    releaseAndNil(mapConfigViewController);
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6908
diff changeset
   425
    //releaseAndNil(helpPage);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   426
    [super dealloc];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   427
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   428
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   429
@end